2025-06-07 - 2026-06-07
Overview
21 Pull requests merged by 1 user
Merged
#34 Rename tryguard to try_guard
Merged
#33 Spinlock features
Merged
#32 Update LMDB blittable safety checks
Merged
#31 Val is now passed to helpers directly instead of through extra pointer.
Merged
#30 Removed automated event handling
Merged
#29 Fixed blur effects at screen edge
Merged
#28 Added full clay border support to draw
Merged
#27 Migrate to Clay main branch rather than release
Merged
#26 DPI scaling fixes
Merged
#25 Backdrop scope implementation
Merged
#23 Backdrop Path + Cybersteel
Merged
#18 Improved consistency with naming of init / create / destroy and when to propagate allocation errors and
Merged
#17 draw-improvements
Merged
#11 Tweaked general setup tracking allocator and added logger
Merged
#10 vendor-cleanup
Merged
#9 Texture Rendering
Merged
#8 QR Code generation
Merged
#7 Added draw package as renderer focused on mixed use layout / 2D / 3D scene applications
Merged
#4 phased-executor
Merged
#3 Added fast_exp math
Merged
#2 Added spinlock
11 Issues created by 1 user
Opened
#1 Use inline assembly for atomic float operations on targets that support them natively instead of using CAS loop
Opened
#5 Switch to some kind of SDF based font rendering
Opened
#6 Build our own custom layouting engine based on clay
Opened
#12 Enable shaderFloat16 to reduce GPU register pressure
Opened
#13 Implement 58 register 2D pipeline
Opened
#14 Render to texture
Opened
#15 Texture atlas
Opened
#16 Switch to batched CPU side primitive processing
Opened
#20 Add arbitrary path drawing
Opened
#22 Consider adding a simple shadow effect to the base 2D pipeline if there is a way to do it that adds only 1-3 register usage
Opened
#24 Make our own layouting system based on Clay