2025-06-07 - 2026-06-07

Overview

21 Active Pull Requests
11 Active Issues
Excluding merges, 2 authors have pushed 23 commits to master and 23 commits to all branches. On master, 107 files have changed and there have been 30535 additions and 7339 deletions.

21 Pull requests merged by 1 user

Merged #34 Rename tryguard to try_guard 2026-06-06 02:58:20 +00:00

Merged #33 Spinlock features 2026-06-06 02:38:08 +00:00

Merged #32 Update LMDB blittable safety checks 2026-06-05 21:14:17 +00:00

Merged #31 Val is now passed to helpers directly instead of through extra pointer. 2026-06-04 21:50:55 +00:00

Merged #30 Removed automated event handling 2026-06-01 19:58:04 +00:00

Merged #29 Fixed blur effects at screen edge 2026-06-01 05:30:52 +00:00

Merged #28 Added full clay border support to draw 2026-05-12 04:47:23 +00:00

Merged #27 Migrate to Clay main branch rather than release 2026-05-09 01:55:25 +00:00

Merged #26 DPI scaling fixes 2026-05-06 04:17:24 +00:00

Merged #25 Backdrop scope implementation 2026-05-02 01:31:58 +00:00

Merged #23 Backdrop Path + Cybersteel 2026-05-01 05:43:10 +00:00

Merged #18 Improved consistency with naming of init / create / destroy and when to propagate allocation errors and 2026-04-24 21:46:22 +00:00

Merged #17 draw-improvements 2026-04-24 07:57:44 +00:00

Merged #11 Tweaked general setup tracking allocator and added logger 2026-04-22 06:03:11 +00:00

Merged #10 vendor-cleanup 2026-04-22 04:48:00 +00:00

Merged #9 Texture Rendering 2026-04-22 00:05:08 +00:00

Merged #8 QR Code generation 2026-04-21 02:09:03 +00:00

Merged #7 Added draw package as renderer focused on mixed use layout / 2D / 3D scene applications 2026-04-20 20:14:57 +00:00

Merged #4 phased-executor 2026-04-03 01:53:24 +00:00

Merged #3 Added fast_exp math 2026-03-30 01:52:44 +00:00

Merged #2 Added spinlock 2026-03-25 23:49:09 +00:00

11 Issues created by 1 user

Opened #1 Use inline assembly for atomic float operations on targets that support them natively instead of using CAS loop 2026-03-09 02:06:19 +00:00

Opened #5 Switch to some kind of SDF based font rendering 2026-04-17 22:16:25 +00:00

Opened #6 Build our own custom layouting engine based on clay 2026-04-17 22:20:10 +00:00

Opened #12 Enable shaderFloat16 to reduce GPU register pressure 2026-04-22 23:14:37 +00:00

Opened #13 Implement 58 register 2D pipeline 2026-04-23 16:01:11 +00:00

Opened #14 Render to texture 2026-04-23 16:01:47 +00:00

Opened #15 Texture atlas 2026-04-23 16:02:14 +00:00

Opened #16 Switch to batched CPU side primitive processing 2026-04-24 01:14:09 +00:00

Opened #20 Add arbitrary path drawing 2026-04-28 06:44:32 +00:00

Opened #22 Consider adding a simple shadow effect to the base 2D pipeline if there is a way to do it that adds only 1-3 register usage 2026-04-29 06:16:50 +00:00

Opened #24 Make our own layouting system based on Clay 2026-05-01 20:24:33 +00:00