Enable shaderFloat16 to reduce GPU register pressure #12
Reference in New Issue
Block a user
Delete Branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Not currently supported in SDL3. We could create the Vulkan device ourselves and import it into SDL3 if it looks like SDL team is really dragging their feat on adding this.