Enable shaderFloat16 to reduce GPU register pressure #12

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opened 2026-04-22 23:14:37 +00:00 by zack · 0 comments
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Not currently supported in SDL3. We could create the Vulkan device ourselves and import it into SDL3 if it looks like SDL team is really dragging their feat on adding this.

Not currently supported in SDL3. We could create the Vulkan device ourselves and import it into SDL3 if it looks like SDL team is really dragging their feat on adding this.
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labels 2026-04-22 23:14:37 +00:00
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Reference: BFPOWER/levlib#12