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levlib
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shan
(Shannon Levy)
zachary
(Zachary Levy)
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shan
zachary
Make our own layouting system based on Clay
enhancement
proposed
package
draw
#24
opened
2026-05-01 20:24:33 +00:00
by
zachary
Consider adding a simple shadow effect to the base 2D pipeline if there is a way to do it that adds only 1-3 register usage
enhancement
proposed
package
draw
#22
opened
2026-04-29 06:16:50 +00:00
by
zachary
Add arbitrary path drawing
enhancement
proposed
package
draw
#20
opened
2026-04-28 06:44:32 +00:00
by
zachary
Switch to batched CPU side primitive processing
enhancement
proposed
package
draw
#16
opened
2026-04-24 01:14:09 +00:00
by
zachary
1
Texture atlas
enhancement
accepted
package
draw
#15
opened
2026-04-23 16:02:14 +00:00
by
zachary
Render to texture
enhancement
accepted
package
draw
#14
opened
2026-04-23 16:01:47 +00:00
by
zachary
Implement 58 register 2D pipeline
enhancement
accepted
package
draw
#13
opened
2026-04-23 16:01:11 +00:00
by
zachary
Enable shaderFloat16 to reduce GPU register pressure
enhancement
accepted
implementation
pending dependency
package
draw
#12
opened
2026-04-22 23:14:37 +00:00
by
zachary
Build our own custom layouting engine based on clay
enhancement
accepted
package
draw
#6
opened
2026-04-17 22:20:10 +00:00
by
zachary
Switch to some kind of SDF based font rendering
enhancement
accepted
package
draw
#5
opened
2026-04-17 22:16:25 +00:00
by
zachary
Use inline assembly for atomic float operations on targets that support them natively instead of using CAS loop
enhancement
accepted
package
levsync
#1
opened
2026-03-09 02:06:19 +00:00
by
zachary