Cliff is 64 on most mobile GPUs, 58 register target gives us a buffer compiler difference and such.
We're trying to get everything except backdrop effects like glass and blur in this shader so things like:
SDF merge (join multiple SDF shapes with union, intersection, etc with options)
Exact ellipse
Asymmetric scale (scale x only / y only or maybe scale along any angle)
SDF triangle
Advanced, complex gradients
Advanced, complex glow
Shadows that don't require background sampling
Other complex effects
Highly combinatorial (textures + complex gradients on merged shape)
Cliff is 64 on most mobile GPUs, 58 register target gives us a buffer compiler difference and such.
We're trying to get everything except backdrop effects like glass and blur in this shader so things like:
- SDF merge (join multiple SDF shapes with union, intersection, etc with options)
- Exact ellipse
- Asymmetric scale (scale x only / y only or maybe scale along any angle)
- SDF triangle
- Advanced, complex gradients
- Advanced, complex glow
- Shadows that don't require background sampling
- Other complex effects
- Highly combinatorial (textures + complex gradients on merged shape)
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Cliff is 64 on most mobile GPUs, 58 register target gives us a buffer compiler difference and such.
We're trying to get everything except backdrop effects like glass and blur in this shader so things like:
Implement ~48 register 2D pipelineto Implement ~48-64 register 2D pipelineImplement ~48-64 register 2D pipelineto Implement 58 register 2D pipeline