Implement 58 register 2D pipeline #13
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Cliff is 64 on most mobile GPUs, 58 register target gives us a buffer compiler difference and such.
We're trying to get everything except backdrop effects like glass and blur in this shader so things like:
Implement ~48 register 2D pipelineto Implement ~48-64 register 2D pipelineImplement ~48-64 register 2D pipelineto Implement 58 register 2D pipeline