Implement ~48 register 2D pipeline #13
Reference in New Issue
Block a user
Delete Branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Is 48 registers really the right target? We want it to not go over the soft limit on low end mobile GPUs.
We're trying to get everything except backdrop effects like glass and blur in this shader so things like: