Implement ~48 register 2D pipeline #13

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opened 2026-04-23 16:01:11 +00:00 by zack · 0 comments
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Is 48 registers really the right target? We want it to not go over the soft limit on low end mobile GPUs.

We're trying to get everything except backdrop effects like glass and blur in this shader so things like:

  • SDF merge (join multiple SDF shapes with union, intersection, etc with options)
  • SDF triangle
  • Advanced, complex gradients
  • Glow
  • Other complex effects
Is 48 registers really the right target? We want it to not go over the soft limit on low end mobile GPUs. We're trying to get everything except backdrop effects like glass and blur in this shader so things like: - SDF merge (join multiple SDF shapes with union, intersection, etc with options) - SDF triangle - Advanced, complex gradients - Glow - Other complex effects
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labels 2026-04-23 16:01:11 +00:00
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Reference: BFPOWER/levlib#13