bca19277b3
draw-improvements ( #17 )
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Major rework to draw rendering system. We are making a SDF first rendering system with tesselated stuff only as a fallback strategy for specific situations where SDF is particularly poorly suited
Co-authored-by: Zachary Levy <zachary@sunforge.is >
Reviewed-on: #17
2026-04-24 07:57:44 +00:00
37da2ea068
Tweaked general setup tracking allocator and added logger ( #11 )
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Co-authored-by: Zachary Levy <zachary@sunforge.is >
Reviewed-on: #11
2026-04-22 06:03:10 +00:00
cfd9e504e1
vendor-cleanup ( #10 )
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Major rework of libusb and lmdb bindings
Co-authored-by: Zachary Levy <zachary@sunforge.is >
Reviewed-on: #10
2026-04-22 04:47:59 +00:00
0d424cbd6e
Texture Rendering ( #9 )
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Co-authored-by: Zachary Levy <zachary@sunforge.is >
Reviewed-on: #9
2026-04-22 00:05:08 +00:00
64de816647
QR Code generation ( #8 )
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Co-authored-by: Zachary Levy <zachary@sunforge.is >
Reviewed-on: #8
2026-04-21 02:09:03 +00:00
274289bd47
Added draw package as renderer focused on mixed use layout / 2D / 3D scene applications ( #7 )
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Co-authored-by: Zachary Levy <zachary@sunforge.is >
Reviewed-on: #7
2026-04-20 20:14:56 +00:00
59c600d630
phased-executor ( #4 )
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Co-authored-by: Zachary Levy <zachary@sunforge.is >
Reviewed-on: #4
2026-04-03 01:53:23 +00:00
Zachary Levy
25fca052f5
Switch from custom LN_2 constant to math.LN2
2026-03-29 20:29:24 -07:00
a8f98e893f
Added fast_exp math ( #3 )
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Co-authored-by: Zachary Levy <zachary@sunforge.is >
Reviewed-on: #3
2026-03-30 01:52:43 +00:00
2d4494233b
Added spinlock ( #2 )
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Co-authored-by: Zachary Levy <zachary@sunforge.is >
Reviewed-on: #2
2026-03-25 23:49:09 +00:00
Zachary Levy
f10bf7e3c3
In the beginning...
2026-03-08 19:00:41 -07:00