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61d94265dd
Rename tryguard to try_guard (#34 )
master
zack
2026-06-06 02:58:20 +00:00
962a814b84
Spinlock features (#33 )
zack
2026-06-06 02:38:08 +00:00
08f8a9d0b5
Update LMDB blittable safety checks (#32 )
zack
2026-06-05 21:14:16 +00:00
f2da356580
Val is now passed to helpers directly instead of through extra pointer. (#31 )
zack
2026-06-04 21:50:55 +00:00
6ac41b22f8
Removed automated event handling (#30 )
zack
2026-06-01 19:58:04 +00:00
a69b1e8199
Fixed blur effects at screen edge (#29 )
zack
2026-06-01 05:30:52 +00:00
6a0a984310
Added full clay border support to draw (#28 )
zack
2026-05-12 04:47:23 +00:00
0ecd93a334
Migrate to Clay main branch rather than release (#27 )
zack
2026-05-09 01:55:25 +00:00
43f08ed30c
Clay custom dispatch improvements & DPI scaling fixes (#26 )
zack
2026-05-06 04:17:24 +00:00
e8ffa28de3
Backdrop scope implementation (#25 )
zack
2026-05-02 01:31:58 +00:00
5317b8f142
Backdrop Path + Cybersteel (#23 )
zack
2026-05-01 05:43:10 +00:00
e36229a3ef
Improved consistency with naming of init / create / destroy and when to propagate allocation errors and (#18 )
zack
2026-04-24 21:46:21 +00:00
bca19277b3
draw-improvements (#17 )
zack
2026-04-24 07:57:44 +00:00
37da2ea068
Tweaked general setup tracking allocator and added logger (#11 )
zack
2026-04-22 06:03:10 +00:00
cfd9e504e1
vendor-cleanup (#10 )
zack
2026-04-22 04:47:59 +00:00
0d424cbd6e
Texture Rendering (#9 )
zack
2026-04-22 00:05:08 +00:00
64de816647
QR Code generation (#8 )
zack
2026-04-21 02:09:03 +00:00
274289bd47
Added draw package as renderer focused on mixed use layout / 2D / 3D scene applications (#7 )
zack
2026-04-20 20:14:56 +00:00
59c600d630
phased-executor (#4 )
zack
2026-04-03 01:53:23 +00:00
25fca052f5
Switch from custom LN_2 constant to math.LN2
Zachary Levy
2026-03-29 20:29:24 -07:00
a8f98e893f
Added fast_exp math (#3 )
zack
2026-03-30 01:52:43 +00:00
2d4494233b
Added spinlock (#2 )
zack
2026-03-25 23:49:09 +00:00
f10bf7e3c3
In the beginning...
Zachary Levy
2026-03-08 19:00:41 -07:00