zack
6ac41b22f8
Removed automated event handling ( #30 )
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Co-authored-by: Zachary Levy <zachary@sunforge.is >
Reviewed-on: #30
2026-06-01 19:58:04 +00:00
zack
a69b1e8199
Fixed blur effects at screen edge ( #29 )
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Co-authored-by: Zachary Levy <zachary@sunforge.is >
Reviewed-on: #29
2026-06-01 05:30:52 +00:00
zack
6a0a984310
Added full clay border support to draw ( #28 )
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Co-authored-by: Zachary Levy <zachary@sunforge.is >
Reviewed-on: #28
2026-05-12 04:47:23 +00:00
zack
0ecd93a334
Migrate to Clay main branch rather than release ( #27 )
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Co-authored-by: Zachary Levy <zachary@sunforge.is >
Reviewed-on: #27
2026-05-09 01:55:25 +00:00
zack
43f08ed30c
Clay custom dispatch improvements & DPI scaling fixes ( #26 )
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Co-authored-by: Zachary Levy <zachary@sunforge.is >
Reviewed-on: #26
2026-05-06 04:17:24 +00:00
zack
e8ffa28de3
Backdrop scope implementation ( #25 )
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Co-authored-by: Zachary Levy <zachary@sunforge.is >
Reviewed-on: #25
2026-05-02 01:31:58 +00:00
zack
5317b8f142
Backdrop Path + Cybersteel ( #23 )
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Co-authored-by: Zachary Levy <zachary@sunforge.is >
Reviewed-on: #23
2026-05-01 05:43:10 +00:00
zack
bca19277b3
draw-improvements ( #17 )
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Major rework to draw rendering system. We are making a SDF first rendering system with tesselated stuff only as a fallback strategy for specific situations where SDF is particularly poorly suited
Co-authored-by: Zachary Levy <zachary@sunforge.is >
Reviewed-on: #17
2026-04-24 07:57:44 +00:00
zack
37da2ea068
Tweaked general setup tracking allocator and added logger ( #11 )
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Co-authored-by: Zachary Levy <zachary@sunforge.is >
Reviewed-on: #11
2026-04-22 06:03:10 +00:00
zack
0d424cbd6e
Texture Rendering ( #9 )
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Co-authored-by: Zachary Levy <zachary@sunforge.is >
Reviewed-on: #9
2026-04-22 00:05:08 +00:00
zack
274289bd47
Added draw package as renderer focused on mixed use layout / 2D / 3D scene applications ( #7 )
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Co-authored-by: Zachary Levy <zachary@sunforge.is >
Reviewed-on: #7
2026-04-20 20:14:56 +00:00