Migrate to Clay main branch rather than release (#27)

Co-authored-by: Zachary Levy <zachary@sunforge.is>
Reviewed-on: #27
This commit was merged in pull request #27.
This commit is contained in:
2026-05-09 01:55:25 +00:00
parent 43f08ed30c
commit 0ecd93a334
11 changed files with 233 additions and 114 deletions
+7 -1
View File
@@ -684,7 +684,13 @@ upload_backdrop_primitives :: proc(device: ^sdl.GPUDevice, pass: ^sdl.GPUCopyPas
sdl.GPUBufferUsageFlags{.GRAPHICS_STORAGE_READ},
)
prim_array := sdl.MapGPUTransferBuffer(device, GLOB.backdrop.primitive_buffer.transfer, false)
// cycle=true: this is a persistent per-frame streaming transfer buffer. The previous
// frame's UploadToGPUBuffer is almost certainly still in flight when we map here
// (allowedFramesInFlight defaults to 2 on Metal). Without cycling, the CPU memcpy below
// races the GPU's blit read on the same MTLBuffer.contents. Cycling rebinds the
// container's active internal buffer to an unbound one (or allocates a new one) — O(1)
// in steady state, no fence wait. See SDL_gpu_metal.m's METAL_INTERNAL_PrepareBufferForWrite.
prim_array := sdl.MapGPUTransferBuffer(device, GLOB.backdrop.primitive_buffer.transfer, true)
if prim_array == nil {
log.panicf("Failed to map backdrop primitive transfer buffer: %s", sdl.GetError())
}
+7 -3
View File
@@ -538,7 +538,9 @@ upload :: proc(device: ^sdl.GPUDevice, pass: ^sdl.GPUCopyPass) {
sdl.GPUBufferUsageFlags{.VERTEX},
)
vert_array := sdl.MapGPUTransferBuffer(device, GLOB.core_2d.vertex_buffer.transfer, false)
// cycle=true: see backdrop.odin upload_backdrop_primitives. Persistent per-frame
// streaming buffer; previous frame's blit is still in flight at map time.
vert_array := sdl.MapGPUTransferBuffer(device, GLOB.core_2d.vertex_buffer.transfer, true)
if vert_array == nil {
log.panicf("Failed to map vertex transfer buffer: %s", sdl.GetError())
}
@@ -569,7 +571,8 @@ upload :: proc(device: ^sdl.GPUDevice, pass: ^sdl.GPUCopyPass) {
grow_buffer_if_needed(device, &GLOB.core_2d.index_buffer, index_size, sdl.GPUBufferUsageFlags{.INDEX})
idx_array := sdl.MapGPUTransferBuffer(device, GLOB.core_2d.index_buffer.transfer, false)
// cycle=true: see vertex_buffer above.
idx_array := sdl.MapGPUTransferBuffer(device, GLOB.core_2d.index_buffer.transfer, true)
if idx_array == nil {
log.panicf("Failed to map index transfer buffer: %s", sdl.GetError())
}
@@ -596,7 +599,8 @@ upload :: proc(device: ^sdl.GPUDevice, pass: ^sdl.GPUCopyPass) {
sdl.GPUBufferUsageFlags{.GRAPHICS_STORAGE_READ},
)
prim_array := sdl.MapGPUTransferBuffer(device, GLOB.core_2d.primitive_buffer.transfer, false)
// cycle=true: see vertex_buffer above.
prim_array := sdl.MapGPUTransferBuffer(device, GLOB.core_2d.primitive_buffer.transfer, true)
if prim_array == nil {
log.panicf("Failed to map primitive transfer buffer: %s", sdl.GetError())
}
+2
View File
@@ -915,6 +915,8 @@ dispatch_clay_command :: proc(
}
}
case clay.RenderCommandType.ScissorEnd:
case clay.RenderCommandType.OverlayColorStart, clay.RenderCommandType.OverlayColorEnd:
unimplemented("Clay overlays not supported yet...")
case clay.RenderCommandType.Rectangle:
render_data := render_command.renderData.rectangle
cr := render_data.cornerRadius
+25 -30
View File
@@ -244,9 +244,8 @@ hellope_clay :: proc() {
base_layer := draw.begin({width = 500, height = 500})
clay.SetLayoutDimensions({width = base_layer.bounds.width, height = base_layer.bounds.height})
clay.BeginLayout()
if clay.UI()(
if clay.UI(clay.ID("outer"))(
{
id = clay.ID("outer"),
layout = {
sizing = {clay.SizingGrow({}), clay.SizingGrow({})},
childAlignment = {x = .Center, y = .Center},
@@ -254,11 +253,11 @@ hellope_clay :: proc() {
backgroundColor = {127, 127, 127, 255},
},
) {
clay.Text("Hellope!", &text_config)
clay.Text("Hellope!", text_config)
}
clay_batch := draw.ClayBatch {
bounds = base_layer.bounds,
cmds = clay.EndLayout(),
cmds = clay.EndLayout(0),
}
draw.prepare_clay_batch(base_layer, &clay_batch, {0, 0})
draw.end(gpu, window)
@@ -280,12 +279,14 @@ hellope_custom :: proc() {
}
gauge := Gauge {
value = 0.73,
color = {50, 200, 100, 255},
value = 0.73,
color = {50, 200, 100, 255},
bg_color = {80, 80, 80, 255},
}
gauge2 := Gauge {
value = 0.45,
color = {200, 100, 50, 255},
value = 0.45,
color = {200, 100, 50, 255},
bg_color = {80, 80, 80, 255},
}
// `clay.CustomElementConfig.customData` is a rawptr; the Clay integration in `draw`
@@ -320,9 +321,8 @@ hellope_custom :: proc() {
clay.SetLayoutDimensions({width = base_layer.bounds.width, height = base_layer.bounds.height})
clay.BeginLayout()
if clay.UI()(
if clay.UI(clay.ID("outer"))(
{
id = clay.ID("outer"),
layout = {
sizing = {clay.SizingGrow({}), clay.SizingGrow({})},
childAlignment = {x = .Center, y = .Center},
@@ -332,8 +332,8 @@ hellope_custom :: proc() {
backgroundColor = {50, 50, 50, 255},
},
) {
if clay.UI()({id = clay.ID("title"), layout = {sizing = {clay.SizingFit({}), clay.SizingFit({})}}}) {
clay.Text("Custom Draw Demo", &text_config)
if clay.UI(clay.ID("title"))({layout = {sizing = {clay.SizingFit({}), clay.SizingFit({})}}}) {
clay.Text("Custom Draw Demo", text_config)
}
// gauge1 is BEHIND the backdrop — the backdrop is declared as a floating CHILD
@@ -344,17 +344,15 @@ hellope_custom :: proc() {
// reflection inside the strip), and gauge2 is deferred-replayed by
// `prepare_clay_batch` after the bracket closes (renders crisp on top of the
// bracket output — unrelated to the strip since they don't overlap).
if clay.UI()(
// `backgroundColor` is omitted on the gauges; bg lives on `Gauge.bg_color`. See `draw_custom`.
if clay.UI(clay.ID("gauge"))(
{
id = clay.ID("gauge"),
layout = {sizing = {clay.SizingFixed(300), clay.SizingFixed(30)}},
custom = {customData = &gauge_custom},
backgroundColor = {80, 80, 80, 255},
},
) {
if clay.UI()(
if clay.UI(clay.ID("backdrop"))(
{
id = clay.ID("backdrop"),
floating = {attachTo = .Parent, attachment = {parent = .LeftTop, element = .LeftTop}},
layout = {sizing = {clay.SizingFixed(300), clay.SizingFixed(30)}},
custom = {customData = &backdrop_custom},
@@ -362,27 +360,26 @@ hellope_custom :: proc() {
) {}
}
if clay.UI()(
if clay.UI(clay.ID("gauge2"))(
{
id = clay.ID("gauge2"),
layout = {sizing = {clay.SizingFixed(300), clay.SizingFixed(30)}},
custom = {customData = &gauge2_custom},
backgroundColor = {80, 80, 80, 255},
},
) {}
}
clay_batch := draw.ClayBatch {
bounds = base_layer.bounds,
cmds = clay.EndLayout(),
cmds = clay.EndLayout(0),
}
draw.prepare_clay_batch(base_layer, &clay_batch, {0, 0}, custom_draw = draw_custom)
draw.end(gpu, window)
}
Gauge :: struct {
value: f32,
color: draw.Color,
value: f32,
color: draw.Color,
bg_color: draw.Color,
}
draw_custom :: proc(layer: ^draw.Layer, bounds: draw.Rectangle, render_data: clay.CustomRenderData) {
@@ -391,14 +388,12 @@ hellope_custom :: proc() {
// before the union refactor.
gauge := cast(^Gauge)render_data.customData
// `gauge.bg_color` instead of `render_data.backgroundColor`: under Clay master, an
// element with both `custom.customData` and `backgroundColor` emits a Custom AND a
// Rectangle for the same bounds, in that order — the Rectangle paints over the
// callback's output. Carrying bg on user data sidesteps it.
border_width: f32 = 2
draw.rectangle(
layer,
bounds,
draw.color_from_clay(render_data.backgroundColor),
outline_color = draw.WHITE,
outline_width = border_width,
)
draw.rectangle(layer, bounds, gauge.bg_color, outline_color = draw.WHITE, outline_width = border_width)
fill := draw.Rectangle {
x = bounds.x,