zack
61d94265dd
Rename tryguard to try_guard ( #34 )
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Co-authored-by: Zachary Levy <zachary@sunforge.is >
Reviewed-on: #34
2026-06-06 02:58:20 +00:00
zack
962a814b84
Spinlock features ( #33 )
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Co-authored-by: Zachary Levy <zachary@sunforge.is >
Reviewed-on: #33
2026-06-06 02:38:08 +00:00
zack
08f8a9d0b5
Update LMDB blittable safety checks ( #32 )
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Co-authored-by: Zachary Levy <zachary@sunforge.is >
Reviewed-on: #32
2026-06-05 21:14:16 +00:00
zack
f2da356580
Val is now passed to helpers directly instead of through extra pointer. ( #31 )
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Co-authored-by: Zachary Levy <zachary@sunforge.is >
Reviewed-on: #31
2026-06-04 21:50:55 +00:00
zack
6ac41b22f8
Removed automated event handling ( #30 )
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Co-authored-by: Zachary Levy <zachary@sunforge.is >
Reviewed-on: #30
2026-06-01 19:58:04 +00:00
zack
a69b1e8199
Fixed blur effects at screen edge ( #29 )
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Co-authored-by: Zachary Levy <zachary@sunforge.is >
Reviewed-on: #29
2026-06-01 05:30:52 +00:00
zack
6a0a984310
Added full clay border support to draw ( #28 )
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Co-authored-by: Zachary Levy <zachary@sunforge.is >
Reviewed-on: #28
2026-05-12 04:47:23 +00:00
zack
0ecd93a334
Migrate to Clay main branch rather than release ( #27 )
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Co-authored-by: Zachary Levy <zachary@sunforge.is >
Reviewed-on: #27
2026-05-09 01:55:25 +00:00
zack
43f08ed30c
Clay custom dispatch improvements & DPI scaling fixes ( #26 )
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Co-authored-by: Zachary Levy <zachary@sunforge.is >
Reviewed-on: #26
2026-05-06 04:17:24 +00:00
zack
e8ffa28de3
Backdrop scope implementation ( #25 )
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Co-authored-by: Zachary Levy <zachary@sunforge.is >
Reviewed-on: #25
2026-05-02 01:31:58 +00:00
zack
5317b8f142
Backdrop Path + Cybersteel ( #23 )
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Co-authored-by: Zachary Levy <zachary@sunforge.is >
Reviewed-on: #23
2026-05-01 05:43:10 +00:00
zack
e36229a3ef
Improved consistency with naming of init / create / destroy and when to propagate allocation errors and ( #18 )
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Co-authored-by: Zachary Levy <zachary@sunforge.is >
Reviewed-on: #18
2026-04-24 21:46:21 +00:00
zack
bca19277b3
draw-improvements ( #17 )
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Major rework to draw rendering system. We are making a SDF first rendering system with tesselated stuff only as a fallback strategy for specific situations where SDF is particularly poorly suited
Co-authored-by: Zachary Levy <zachary@sunforge.is >
Reviewed-on: #17
2026-04-24 07:57:44 +00:00
zack
37da2ea068
Tweaked general setup tracking allocator and added logger ( #11 )
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Co-authored-by: Zachary Levy <zachary@sunforge.is >
Reviewed-on: #11
2026-04-22 06:03:10 +00:00
zack
cfd9e504e1
vendor-cleanup ( #10 )
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Major rework of libusb and lmdb bindings
Co-authored-by: Zachary Levy <zachary@sunforge.is >
Reviewed-on: #10
2026-04-22 04:47:59 +00:00
zack
0d424cbd6e
Texture Rendering ( #9 )
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Co-authored-by: Zachary Levy <zachary@sunforge.is >
Reviewed-on: #9
2026-04-22 00:05:08 +00:00
zack
64de816647
QR Code generation ( #8 )
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Co-authored-by: Zachary Levy <zachary@sunforge.is >
Reviewed-on: #8
2026-04-21 02:09:03 +00:00
zack
274289bd47
Added draw package as renderer focused on mixed use layout / 2D / 3D scene applications ( #7 )
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Co-authored-by: Zachary Levy <zachary@sunforge.is >
Reviewed-on: #7
2026-04-20 20:14:56 +00:00
zack
59c600d630
phased-executor ( #4 )
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Co-authored-by: Zachary Levy <zachary@sunforge.is >
Reviewed-on: #4
2026-04-03 01:53:23 +00:00
Zachary Levy
25fca052f5
Switch from custom LN_2 constant to math.LN2
2026-03-29 20:29:24 -07:00
zack
a8f98e893f
Added fast_exp math ( #3 )
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Co-authored-by: Zachary Levy <zachary@sunforge.is >
Reviewed-on: #3
2026-03-30 01:52:43 +00:00
zack
2d4494233b
Added spinlock ( #2 )
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Co-authored-by: Zachary Levy <zachary@sunforge.is >
Reviewed-on: #2
2026-03-25 23:49:09 +00:00
Zachary Levy
f10bf7e3c3
In the beginning...
2026-03-08 19:00:41 -07:00