23 Commits

Author SHA1 Message Date
zack 61d94265dd Rename tryguard to try_guard (#34)
Co-authored-by: Zachary Levy <zachary@sunforge.is>
Reviewed-on: #34
2026-06-06 02:58:20 +00:00
zack 962a814b84 Spinlock features (#33)
Co-authored-by: Zachary Levy <zachary@sunforge.is>
Reviewed-on: #33
2026-06-06 02:38:08 +00:00
zack 08f8a9d0b5 Update LMDB blittable safety checks (#32)
Co-authored-by: Zachary Levy <zachary@sunforge.is>
Reviewed-on: #32
2026-06-05 21:14:16 +00:00
zack f2da356580 Val is now passed to helpers directly instead of through extra pointer. (#31)
Co-authored-by: Zachary Levy <zachary@sunforge.is>
Reviewed-on: #31
2026-06-04 21:50:55 +00:00
zack 6ac41b22f8 Removed automated event handling (#30)
Co-authored-by: Zachary Levy <zachary@sunforge.is>
Reviewed-on: #30
2026-06-01 19:58:04 +00:00
zack a69b1e8199 Fixed blur effects at screen edge (#29)
Co-authored-by: Zachary Levy <zachary@sunforge.is>
Reviewed-on: #29
2026-06-01 05:30:52 +00:00
zack 6a0a984310 Added full clay border support to draw (#28)
Co-authored-by: Zachary Levy <zachary@sunforge.is>
Reviewed-on: #28
2026-05-12 04:47:23 +00:00
zack 0ecd93a334 Migrate to Clay main branch rather than release (#27)
Co-authored-by: Zachary Levy <zachary@sunforge.is>
Reviewed-on: #27
2026-05-09 01:55:25 +00:00
zack 43f08ed30c Clay custom dispatch improvements & DPI scaling fixes (#26)
Co-authored-by: Zachary Levy <zachary@sunforge.is>
Reviewed-on: #26
2026-05-06 04:17:24 +00:00
zack e8ffa28de3 Backdrop scope implementation (#25)
Co-authored-by: Zachary Levy <zachary@sunforge.is>
Reviewed-on: #25
2026-05-02 01:31:58 +00:00
zack 5317b8f142 Backdrop Path + Cybersteel (#23)
Co-authored-by: Zachary Levy <zachary@sunforge.is>
Reviewed-on: #23
2026-05-01 05:43:10 +00:00
zack e36229a3ef Improved consistency with naming of init / create / destroy and when to propagate allocation errors and (#18)
Co-authored-by: Zachary Levy <zachary@sunforge.is>
Reviewed-on: #18
2026-04-24 21:46:21 +00:00
zack bca19277b3 draw-improvements (#17)
Major rework to draw rendering system. We are making a SDF first rendering system with tesselated stuff only as a fallback strategy for specific situations where SDF is particularly poorly suited

Co-authored-by: Zachary Levy <zachary@sunforge.is>
Reviewed-on: #17
2026-04-24 07:57:44 +00:00
zack 37da2ea068 Tweaked general setup tracking allocator and added logger (#11)
Co-authored-by: Zachary Levy <zachary@sunforge.is>
Reviewed-on: #11
2026-04-22 06:03:10 +00:00
zack cfd9e504e1 vendor-cleanup (#10)
Major rework of libusb and lmdb bindings

Co-authored-by: Zachary Levy <zachary@sunforge.is>
Reviewed-on: #10
2026-04-22 04:47:59 +00:00
zack 0d424cbd6e Texture Rendering (#9)
Co-authored-by: Zachary Levy <zachary@sunforge.is>
Reviewed-on: #9
2026-04-22 00:05:08 +00:00
zack 64de816647 QR Code generation (#8)
Co-authored-by: Zachary Levy <zachary@sunforge.is>
Reviewed-on: #8
2026-04-21 02:09:03 +00:00
zack 274289bd47 Added draw package as renderer focused on mixed use layout / 2D / 3D scene applications (#7)
Co-authored-by: Zachary Levy <zachary@sunforge.is>
Reviewed-on: #7
2026-04-20 20:14:56 +00:00
zack 59c600d630 phased-executor (#4)
Co-authored-by: Zachary Levy <zachary@sunforge.is>
Reviewed-on: #4
2026-04-03 01:53:23 +00:00
Zachary Levy 25fca052f5 Switch from custom LN_2 constant to math.LN2 2026-03-29 20:29:24 -07:00
zack a8f98e893f Added fast_exp math (#3)
Co-authored-by: Zachary Levy <zachary@sunforge.is>
Reviewed-on: #3
2026-03-30 01:52:43 +00:00
zack 2d4494233b Added spinlock (#2)
Co-authored-by: Zachary Levy <zachary@sunforge.is>
Reviewed-on: #2
2026-03-25 23:49:09 +00:00
Zachary Levy f10bf7e3c3 In the beginning... 2026-03-08 19:00:41 -07:00