Files
levlib/draw/examples/clay_borders.odin
T
zack 6ac41b22f8 Removed automated event handling (#30)
Co-authored-by: Zachary Levy <zachary@sunforge.is>
Reviewed-on: #30
2026-06-01 19:58:04 +00:00

364 lines
12 KiB
Odin

package examples
import "core:os"
import sdl "vendor:sdl3"
import "../../draw"
import "../../vendor/clay"
import cyber "../cybersteel"
// Clay border debug example.
//
// Lays out a grid of bordered Clay elements that exercise every code path in
// `clay_emit_partial_border` and `try_dispatch_clay_rect_border_pair`:
//
// 1. Uniform borders (fast path) — sharp, rounded, and the border-thicker-than-radius
// edge case (inner corner clamps to 0).
// 2. Background + border combinations — opaque bg + opaque uniform border MERGES into one
// SDF primitive; translucent border DECLINES the merge to preserve blend fidelity;
// non-uniform border declines and falls through to the slow path; translucent bg with
// opaque border still merges (bg alpha doesn't affect merge correctness).
// 3. Single-side borders — top / right / bottom / left individually.
// 4. Two-side borders — parallel pairs (no corners drawn) and adjacent pairs (one corner
// rounds, others stay square).
// 5. Three-side borders + asymmetric widths.
// 6. Layout correctness — a vertical list with bottom-border separators (each border
// lives inside its own item, no bleed between siblings) and a row of adjacent fully
// bordered siblings (no border overlap, each in its own bounds).
clay_borders :: proc() {
if !sdl.Init({.VIDEO}) do os.exit(1)
window := sdl.CreateWindow("Clay Borders Debug", 1200, 900, {.HIGH_PIXEL_DENSITY})
gpu := sdl.CreateGPUDevice(draw.PLATFORM_SHADER_FORMAT, true, nil)
if !sdl.ClaimWindowForGPUDevice(gpu, window) do os.exit(1)
if !draw.init(gpu, window) do os.exit(1)
PLEX_SANS_REGULAR = draw.register_font(cyber.SANS_REGULAR_RAW)
// Distinct colors so the fill, border, and translucent variants are visually unambiguous.
BG_PAGE :: draw.Color{25, 25, 30, 255}
FILL_OPAQUE :: draw.Color{80, 120, 200, 255}
FILL_TRANSLUCENT :: draw.Color{80, 120, 200, 128}
BORDER_OPAQUE :: draw.Color{255, 200, 100, 255}
BORDER_TRANSLUCENT :: draw.Color{255, 200, 100, 128}
label_config := clay.TextElementConfig {
fontId = PLEX_SANS_REGULAR,
fontSize = 12,
textColor = {220, 220, 220, 255},
}
header_config := clay.TextElementConfig {
fontId = PLEX_SANS_REGULAR,
fontSize = 16,
textColor = {255, 255, 255, 255},
}
title_config := clay.TextElementConfig {
fontId = PLEX_SANS_REGULAR,
fontSize = 22,
textColor = {255, 255, 255, 255},
}
for {
defer free_all(context.temp_allocator)
ev: sdl.Event
for sdl.PollEvent(&ev) {
if ev.type == .QUIT do return
}
base_layer := draw.begin({width = 1200, height = 900})
clay.SetLayoutDimensions({width = base_layer.bounds.width, height = base_layer.bounds.height})
clay.BeginLayout()
if clay.UI(clay.ID("borders_page"))(
{
layout = {
sizing = {clay.SizingGrow({}), clay.SizingGrow({})},
padding = clay.PaddingAll(20),
childGap = 14,
layoutDirection = .TopToBottom,
},
backgroundColor = clay_color(BG_PAGE),
},
) {
clay.Text("Clay Borders Debug", title_config)
//----- Section 1: Uniform borders (fast path) -----------------------------------
clay.Text("Uniform borders (fast path)", header_config)
if clay.UI(clay.ID("row_uniform"))(border_row_layout()) {
border_test_card(
"1px sharp",
label_config,
FILL_OPAQUE,
BORDER_OPAQUE,
{left = 1, right = 1, top = 1, bottom = 1},
{},
)
border_test_card(
"2px, radius 8",
label_config,
FILL_OPAQUE,
BORDER_OPAQUE,
{left = 2, right = 2, top = 2, bottom = 2},
{topLeft = 8, topRight = 8, bottomRight = 8, bottomLeft = 8},
)
border_test_card(
"8px, radius 20",
label_config,
FILL_OPAQUE,
BORDER_OPAQUE,
{left = 8, right = 8, top = 8, bottom = 8},
{topLeft = 20, topRight = 20, bottomRight = 20, bottomLeft = 20},
)
border_test_card(
"10px > radius 5 (inner clamps)",
label_config,
FILL_OPAQUE,
BORDER_OPAQUE,
{left = 10, right = 10, top = 10, bottom = 10},
{topLeft = 5, topRight = 5, bottomRight = 5, bottomLeft = 5},
)
}
//----- Section 2: Background + border (merge optimization) ----------------------
clay.Text("Background + border (merge optimization)", header_config)
if clay.UI(clay.ID("row_bg_border"))(border_row_layout()) {
border_test_card(
"opaque bg + opaque (MERGES: 1 prim)",
label_config,
FILL_OPAQUE,
BORDER_OPAQUE,
{left = 2, right = 2, top = 2, bottom = 2},
{topLeft = 6, topRight = 6, bottomRight = 6, bottomLeft = 6},
)
border_test_card(
"translucent bg + opaque (MERGES)",
label_config,
FILL_TRANSLUCENT,
BORDER_OPAQUE,
{left = 3, right = 3, top = 3, bottom = 3},
{topLeft = 6, topRight = 6, bottomRight = 6, bottomLeft = 6},
)
border_test_card(
"opaque bg + translucent (NO merge)",
label_config,
FILL_OPAQUE,
BORDER_TRANSLUCENT,
{left = 4, right = 4, top = 4, bottom = 4},
{topLeft = 8, topRight = 8, bottomRight = 8, bottomLeft = 8},
)
border_test_card(
"opaque bg + non-uniform (NO merge)",
label_config,
FILL_OPAQUE,
BORDER_OPAQUE,
{left = 1, right = 4, top = 2, bottom = 3},
{topLeft = 6, topRight = 6, bottomRight = 6, bottomLeft = 6},
)
}
//----- Section 3: Single side borders -------------------------------------------
clay.Text("Single side", header_config)
if clay.UI(clay.ID("row_single_side"))(border_row_layout()) {
border_test_card("top only (4px)", label_config, FILL_OPAQUE, BORDER_OPAQUE, {top = 4}, {})
border_test_card("right only (4px)", label_config, FILL_OPAQUE, BORDER_OPAQUE, {right = 4}, {})
border_test_card(
"bottom only (4px, divider)",
label_config,
FILL_OPAQUE,
BORDER_OPAQUE,
{bottom = 4},
{},
)
border_test_card("left only (4px)", label_config, FILL_OPAQUE, BORDER_OPAQUE, {left = 4}, {})
}
//----- Section 4: Two side borders ----------------------------------------------
clay.Text("Two sides", header_config)
if clay.UI(clay.ID("row_two_sides"))(border_row_layout()) {
border_test_card(
"T+B parallel (no corners)",
label_config,
FILL_OPAQUE,
BORDER_OPAQUE,
{top = 3, bottom = 3},
{topLeft = 8, topRight = 8, bottomRight = 8, bottomLeft = 8},
)
border_test_card(
"L+R parallel (no corners)",
label_config,
FILL_OPAQUE,
BORDER_OPAQUE,
{left = 3, right = 3},
{topLeft = 8, topRight = 8, bottomRight = 8, bottomLeft = 8},
)
border_test_card(
"T+L adjacent (TL rounds)",
label_config,
FILL_OPAQUE,
BORDER_OPAQUE,
{top = 3, left = 3},
{topLeft = 12, topRight = 12, bottomRight = 12, bottomLeft = 12},
)
border_test_card(
"B+R adjacent (BR rounds)",
label_config,
FILL_OPAQUE,
BORDER_OPAQUE,
{bottom = 3, right = 3},
{topLeft = 12, topRight = 12, bottomRight = 12, bottomLeft = 12},
)
}
//----- Section 5: Three sides + asymmetric widths -------------------------------
clay.Text("Three sides + asymmetric widths", header_config)
if clay.UI(clay.ID("row_advanced"))(border_row_layout()) {
border_test_card(
"T+R+B (no L), rounded",
label_config,
FILL_OPAQUE,
BORDER_OPAQUE,
{top = 3, right = 3, bottom = 3},
{topLeft = 8, topRight = 8, bottomRight = 8, bottomLeft = 8},
)
border_test_card(
"T+L+R (no B), rounded",
label_config,
FILL_OPAQUE,
BORDER_OPAQUE,
{top = 3, left = 3, right = 3},
{topLeft = 8, topRight = 8, bottomRight = 8, bottomLeft = 8},
)
border_test_card(
"asym 1/2/3/4 T/R/B/L",
label_config,
FILL_OPAQUE,
BORDER_OPAQUE,
{top = 1, right = 2, bottom = 3, left = 4},
{},
)
border_test_card(
"asym + rounded",
label_config,
FILL_OPAQUE,
BORDER_OPAQUE,
{top = 2, right = 4, bottom = 2, left = 4},
{topLeft = 10, topRight = 10, bottomRight = 10, bottomLeft = 10},
)
}
//----- Section 6: Layout correctness --------------------------------------------
clay.Text("Layout correctness", header_config)
if clay.UI(clay.ID("row_correctness"))(
{layout = {sizing = {clay.SizingGrow({}), clay.SizingFit({})}, childGap = 14}},
) {
// 6a: vertical list with per-item bottom-border separator. Each item's
// border draws INSIDE its own bounds, so adjacent items don't bleed.
if clay.UI(clay.ID("list_demo"))(
{
layout = {
sizing = {clay.SizingFixed(300), clay.SizingFit({})},
padding = clay.PaddingAll(6),
childGap = 6,
layoutDirection = .TopToBottom,
},
},
) {
clay.Text("List with bottom-border separators", label_config)
if clay.UI(clay.ID("list_outer"))(
{
layout = {sizing = {clay.SizingGrow({}), clay.SizingFit({})}, layoutDirection = .TopToBottom},
backgroundColor = clay_color(FILL_OPAQUE),
},
) {
for index in 0 ..< 5 {
if clay.UI(clay.ID("list_item", u32(index)))(
{
layout = {sizing = {clay.SizingGrow({}), clay.SizingFixed(28)}, padding = clay.PaddingAll(6)},
border = {color = clay_color(BORDER_OPAQUE), width = {bottom = 1}},
},
) {
clay.Text("Item", label_config)
}
}
}
}
// 6b: row of adjacent fully bordered siblings. With borders rendered
// INSIDE each element's bounds, the boundary between two siblings shows
// the natural 2*width sum (no overlap, no bleed).
if clay.UI(clay.ID("adj_demo"))(
{
layout = {
sizing = {clay.SizingFixed(380), clay.SizingFit({})},
padding = clay.PaddingAll(6),
childGap = 6,
layoutDirection = .TopToBottom,
},
},
) {
clay.Text("Adjacent bordered siblings (no gap)", label_config)
if clay.UI(clay.ID("adj_row"))({layout = {sizing = {clay.SizingGrow({}), clay.SizingFit({})}}}) {
for index in 0 ..< 4 {
if clay.UI(clay.ID("adj_item", u32(index)))(
{
layout = {sizing = {clay.SizingFixed(80), clay.SizingFixed(60)}},
backgroundColor = clay_color(FILL_OPAQUE),
border = {color = clay_color(BORDER_OPAQUE), width = {left = 2, right = 2, top = 2, bottom = 2}},
},
) {}
}
}
}
}
}
clay_batch := draw.ClayBatch {
bounds = base_layer.bounds,
cmds = clay.EndLayout(0),
}
draw.prepare_clay_batch(base_layer, &clay_batch)
draw.end(gpu, window)
}
}
// Helper: convert a draw.Color (RGBA u8) to clay.Color (RGBA float in 0-255 range).
clay_color :: proc(c: draw.Color) -> clay.Color {
return clay.Color{f32(c[0]), f32(c[1]), f32(c[2]), f32(c[3])}
}
// Helper: shared row container declaration for the test sections.
border_row_layout :: proc() -> clay.ElementDeclaration {
return clay.ElementDeclaration{layout = {sizing = {clay.SizingGrow({}), clay.SizingFit({})}, childGap = 12}}
}
// One labeled test card: a fixed-width column with a caption above and a sample bordered
// rectangle below. Uses `clay.ID_LOCAL` for the inner element so each card gets a unique
// child ID without the caller passing one explicitly.
border_test_card :: proc(
label: string,
label_config: clay.TextElementConfig,
fill_color: draw.Color,
border_color: draw.Color,
border_width: clay.BorderWidth,
corner_radii: clay.CornerRadius,
) {
if clay.UI(clay.ID(label))(
{
layout = {
sizing = {clay.SizingFixed(275), clay.SizingFit({})},
padding = clay.PaddingAll(4),
childGap = 6,
layoutDirection = .TopToBottom,
},
},
) {
clay.Text(label, label_config)
if clay.UI(clay.ID_LOCAL("test_inner"))(
{
layout = {sizing = {clay.SizingGrow({}), clay.SizingFixed(64)}},
backgroundColor = clay_color(fill_color),
border = clay.BorderElementConfig{color = clay_color(border_color), width = border_width},
cornerRadius = corner_radii,
},
) {}
}
}