5317b8f142
Co-authored-by: Zachary Levy <zachary@sunforge.is> Reviewed-on: #23
19 lines
391 B
Metal
19 lines
391 B
Metal
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct main0_out
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{
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float4 gl_Position [[position]];
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};
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vertex main0_out main0(uint gl_VertexIndex [[vertex_id]])
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{
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main0_out out = {};
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float2 ndc = float2((int(gl_VertexIndex) == 1) ? 3.0 : (-1.0), (int(gl_VertexIndex) == 2) ? 3.0 : (-1.0));
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out.gl_Position = float4(ndc, 0.0, 1.0);
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return out;
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}
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