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11 changed files with 80 additions and 232 deletions

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@@ -18,9 +18,9 @@ device: ^sdl.GPUDevice
debug_enabled := false debug_enabled := false
body_text := clay.TextElementConfig { body_text := clay.TextElementConfig {
fontId = renderer.JETBRAINS_MONO_REGULAR, fontId = renderer.JETBRAINS_MONO_REGULAR,
fontSize = 44, fontSize = 44,
textColor = { 1.0, 1.0, 1.0, 1.0 }, textColor = {0.0, 0.0, 0.0, 255.0},
} }
main :: proc() { main :: proc() {
@@ -88,7 +88,7 @@ main :: proc() {
log.error("Failed to initialize SDL:", sdl.GetError()) log.error("Failed to initialize SDL:", sdl.GetError())
} }
window = sdl.CreateWindow("System Controller", WINDOW_WIDTH, WINDOW_HEIGHT, WINDOW_FLAGS) window = sdl.CreateWindow("Test", WINDOW_WIDTH, WINDOW_HEIGHT, WINDOW_FLAGS)
if window == nil { if window == nil {
log.error("Failed to create window:", sdl.GetError()) log.error("Failed to create window:", sdl.GetError())
@@ -142,7 +142,9 @@ main :: proc() {
os.exit(1) os.exit(1)
} }
if update(cmd_buffer, frame_time - last_frame_time) { should_quit := update(cmd_buffer, frame_time - last_frame_time)
if should_quit {
log.debug("User command to quit") log.debug("User command to quit")
break program break program
} }
@@ -163,11 +165,8 @@ destroy :: proc() {
update :: proc(cmd_buffer: ^sdl.GPUCommandBuffer, delta_time: u64) -> bool { update :: proc(cmd_buffer: ^sdl.GPUCommandBuffer, delta_time: u64) -> bool {
frame_time := f32(delta_time) / 1000.0 frame_time := f32(delta_time) / 1000.0
input := input() input := input()
render_cmds := layout()
render_cmds: clay.ClayArray(clay.RenderCommand) = layout()
renderer.prepare(device, window, cmd_buffer, &render_cmds, input.mouse_delta, frame_time) renderer.prepare(device, window, cmd_buffer, &render_cmds, input.mouse_delta, frame_time)
return input.should_quit return input.should_quit
} }
@@ -221,14 +220,32 @@ layout :: proc() -> clay.ClayArray(clay.RenderCommand) {
layoutDirection = .TopToBottom, layoutDirection = .TopToBottom,
sizing = {clay.SizingGrow({}), clay.SizingGrow({})}, sizing = {clay.SizingGrow({}), clay.SizingGrow({})},
childAlignment = {x = .Center, y = .Center}, childAlignment = {x = .Center, y = .Center},
childGap = 16, childGap = 32,
}, },
backgroundColor = {0.2, 0.2, 0.2, 1.0}, backgroundColor = {200.0, 200.0, 200.0, 255.0},
}, },
) { ) {
clay.Text("3D SCENE", &body_text) if clay.UI()(
{
id = clay.ID("RoundedRect"),
backgroundColor = {255.0, 100.0, 100.0, 255.0},
cornerRadius = clay.CornerRadius {
topLeft = 10,
topRight = 20,
bottomLeft = 40,
bottomRight = 0,
},
border = clay.BorderElementConfig {
color = {0.0, 0.0, 0.0, 255.0},
width = clay.BorderAll(5),
},
layout = {sizing = {clay.SizingFixed(240), clay.SizingFixed(80)}},
},
) {
}
clay.Text("Test Text", &body_text)
} }
return clay.EndLayout() return clay.EndLayout()
} }

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@@ -103,7 +103,7 @@ TextAlignment :: enum EnumBackingType {
} }
TextElementConfig :: struct { TextElementConfig :: struct {
userData: rawptr, userData: rawptr,
textColor: Color, textColor: Color,
fontId: u16, fontId: u16,
fontSize: u16, fontSize: u16,
@@ -113,9 +113,12 @@ TextElementConfig :: struct {
textAlignment: TextAlignment, textAlignment: TextAlignment,
} }
AspectRatioElementConfig :: struct {
aspectRatio: f32,
}
ImageElementConfig :: struct { ImageElementConfig :: struct {
imageData: rawptr, imageData: rawptr,
sourceDimensions: Dimensions,
} }
CustomElementConfig :: struct { CustomElementConfig :: struct {
@@ -135,9 +138,10 @@ BorderElementConfig :: struct {
width: BorderWidth, width: BorderWidth,
} }
ScrollElementConfig :: struct { ClipElementConfig :: struct {
horizontal: bool, horizontal: bool, // clip overflowing elements on the "X" axis
vertical: bool, vertical: bool, // clip overflowing elements on the "Y" axis
childOffset: Vector2, // offsets the [X,Y] positions of all child elements, primarily for scrolling containers
} }
FloatingAttachPointType :: enum EnumBackingType { FloatingAttachPointType :: enum EnumBackingType {
@@ -169,6 +173,11 @@ FloatingAttachToElement :: enum EnumBackingType {
Root, Root,
} }
FloatingClipToElement :: enum EnumBackingType {
None,
AttachedParent,
}
FloatingElementConfig :: struct { FloatingElementConfig :: struct {
offset: Vector2, offset: Vector2,
expand: Dimensions, expand: Dimensions,
@@ -177,6 +186,7 @@ FloatingElementConfig :: struct {
attachment: FloatingAttachPoints, attachment: FloatingAttachPoints,
pointerCaptureMode: PointerCaptureMode, pointerCaptureMode: PointerCaptureMode,
attachTo: FloatingAttachToElement, attachTo: FloatingAttachToElement,
clipTo: FloatingClipToElement,
} }
TextRenderData :: struct { TextRenderData :: struct {
@@ -196,7 +206,6 @@ RectangleRenderData :: struct {
ImageRenderData :: struct { ImageRenderData :: struct {
backgroundColor: Color, backgroundColor: Color,
cornerRadius: CornerRadius, cornerRadius: CornerRadius,
sourceDimensions: Dimensions,
imageData: rawptr, imageData: rawptr,
} }
@@ -235,7 +244,7 @@ ScrollContainerData :: struct {
scrollPosition: ^Vector2, scrollPosition: ^Vector2,
scrollContainerDimensions: Dimensions, scrollContainerDimensions: Dimensions,
contentDimensions: Dimensions, contentDimensions: Dimensions,
config: ScrollElementConfig, config: ClipElementConfig,
// Indicates whether an actual scroll container matched the provided ID or if the default struct was returned. // Indicates whether an actual scroll container matched the provided ID or if the default struct was returned.
found: bool, found: bool,
} }
@@ -329,16 +338,17 @@ ClayArray :: struct($type: typeid) {
} }
ElementDeclaration :: struct { ElementDeclaration :: struct {
id: ElementId, id: ElementId,
layout: LayoutConfig, layout: LayoutConfig,
backgroundColor: Color, backgroundColor: Color,
cornerRadius: CornerRadius, cornerRadius: CornerRadius,
image: ImageElementConfig, aspectRatio: AspectRatioElementConfig,
floating: FloatingElementConfig, image: ImageElementConfig,
custom: CustomElementConfig, floating: FloatingElementConfig,
scroll: ScrollElementConfig, custom: CustomElementConfig,
border: BorderElementConfig, clip: ClipElementConfig,
userData: rawptr, border: BorderElementConfig,
userData: rawptr,
} }
ErrorType :: enum EnumBackingType { ErrorType :: enum EnumBackingType {
@@ -385,6 +395,7 @@ foreign Clay {
Hovered :: proc() -> bool --- Hovered :: proc() -> bool ---
OnHover :: proc(onHoverFunction: proc "c" (id: ElementId, pointerData: PointerData, userData: rawptr), userData: rawptr) --- OnHover :: proc(onHoverFunction: proc "c" (id: ElementId, pointerData: PointerData, userData: rawptr), userData: rawptr) ---
PointerOver :: proc(id: ElementId) -> bool --- PointerOver :: proc(id: ElementId) -> bool ---
GetScrollOffset :: proc() -> Vector2 ---
GetScrollContainerData :: proc(id: ElementId) -> ScrollContainerData --- GetScrollContainerData :: proc(id: ElementId) -> ScrollContainerData ---
SetMeasureTextFunction :: proc(measureTextFunction: proc "c" (text: StringSlice, config: ^TextElementConfig, userData: rawptr) -> Dimensions, userData: rawptr) --- SetMeasureTextFunction :: proc(measureTextFunction: proc "c" (text: StringSlice, config: ^TextElementConfig, userData: rawptr) -> Dimensions, userData: rawptr) ---
SetQueryScrollOffsetFunction :: proc(queryScrollOffsetFunction: proc "c" (elementId: u32, userData: rawptr) -> Vector2, userData: rawptr) --- SetQueryScrollOffsetFunction :: proc(queryScrollOffsetFunction: proc "c" (elementId: u32, userData: rawptr) -> Vector2, userData: rawptr) ---
@@ -437,6 +448,14 @@ PaddingAll :: proc(allPadding: u16) -> Padding {
return { left = allPadding, right = allPadding, top = allPadding, bottom = allPadding } return { left = allPadding, right = allPadding, top = allPadding, bottom = allPadding }
} }
BorderOutside :: proc(width: u16) -> BorderWidth {
return {width, width, width, width, 0}
}
BorderAll :: proc(width: u16) -> BorderWidth {
return {width, width, width, width, width}
}
CornerRadiusAll :: proc(radius: f32) -> CornerRadius { CornerRadiusAll :: proc(radius: f32) -> CornerRadius {
return CornerRadius{radius, radius, radius, radius} return CornerRadius{radius, radius, radius, radius}
} }

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@@ -1,184 +0,0 @@
package sdl3_ttf
import sdl "vendor:sdl3"
import "core:c"
foreign import lib "system:SDL3_ttf"
Font :: struct {}
Text :: struct {
text: cstring,
num_lines: c.int,
refcount: c.int,
internal: rawptr,
}
TextEngine :: struct {}
Direction :: enum c.int {
LTR = 0,
RTL,
TTB,
BTT,
}
// Normal == empty
FontStyleFlag :: enum u32 {
BOLD = 0,
ITALIC = 1,
UNDERLINE = 2,
STRIKETHROUGH = 3,
}
FontStyleFlags :: bit_set[FontStyleFlag;u32]
FONT_STYLE_NORMAL :: FontStyleFlags{}
FONT_STYLE_BOLD :: FontStyleFlags{.BOLD}
FONT_STYLE_ITALIC :: FontStyleFlags{.ITALIC}
FONT_STYLE_UNDERLINE :: FontStyleFlags{.UNDERLINE}
FONT_STYLE_STRIKETHROUGH :: FontStyleFlags{.STRIKETHROUGH}
HintingFlags :: enum c.int {
NORMAL = 0,
LIGHT,
MONO,
NONE,
LIGHT_SUBPIXEL,
}
TTF_PROP_FONT_OUTLINE_LINE_CAP_NUMBER :: "SDL_ttf.font.outline.line_cap"
TTF_PROP_FONT_OUTLINE_LINE_JOIN_NUMBER :: "SDL_ttf.font.outline.line_join"
TTF_PROP_FONT_OUTLINE_MITER_LIMIT_NUMBER :: "SDL_ttf.font.outline.miter_limit"
HorizontalAlignment :: enum c.int {
INVALID = -1,
LEFT,
CENTER,
RIGHT,
}
GPUAtlasDrawSequence :: struct {
atlas_texture: ^sdl.GPUTexture,
vertex_positions: [^]sdl.FPoint,
uvs: [^]sdl.FPoint, // Normalized
num_verticies: c.int,
indices: [^]c.int,
num_indices: c.int,
next: ^GPUAtlasDrawSequence, // If nil, this is the last text in the sequence
}
GPUTextEngineWinding :: enum c.int {
INVALID = -1,
CLOCKWISE,
COUNTERCLOCKWISE,
}
SubStringFlag :: enum u32 {
TEXT_START,
LINE_START,
LINE_END,
TEXT_END,
}
SubString :: struct {
flags: SubStringFlag,
offset: c.int,
length: c.int,
line_index: c.int,
cluster_index: c.int,
rect: sdl.Rect,
}
/// General
@(default_calling_convention = "c", link_prefix = "TTF_")
foreign lib {
Init :: proc() -> bool ---
CreateGPUTextEngine :: proc(device: ^sdl.GPUDevice) -> ^TextEngine ---
DestroyGPUTextEngine :: proc(engine: ^TextEngine) ---
Quit :: proc() ---
}
/// Fonts
@(default_calling_convention = "c", link_prefix = "TTF_")
foreign lib {
CloseFont :: proc(font: ^Font) ---
FontHasGlyph :: proc(font: ^Font, glyph: u32) -> bool ---
FontIsFixedWidth :: proc(font: ^Font) -> bool ---
GetFontAscent :: proc(font: ^Font) -> c.int ---
GetFontDescent :: proc(font: ^Font) -> c.int ---
GetFontDirection :: proc(font: ^Font) -> Direction ---
GetFontDPI :: proc(font: ^Font, hdpi: ^c.int, vdpi: ^c.int) -> bool ---
GetFontFamilyName :: proc(font: ^Font) -> cstring ---
GetFontGeneration :: proc(font: ^Font) -> u32 ---
GetFontHeight :: proc(font: ^Font) -> c.int ---
GetFontHinting :: proc(font: ^Font) -> HintingFlags ---
GetFontKerning :: proc(font: ^Font) -> bool ---
/// Returns the font's recommended spacing
GetFontLineSkip :: proc(font: ^Font) -> c.int ---
GetFontOutline :: proc(font: ^Font) -> c.int ---
GetFontProperties :: proc(font: ^Font) -> sdl.PropertiesID ---
GetFontSize :: proc(font: ^Font) -> f32 ---
GetFontStyle :: proc(font: ^Font) -> FontStyleFlags ---
GetFontStyleName :: proc(font: ^Font) -> cstring ---
GetFontWrapAlignment :: proc(font: ^Font) -> HorizontalAlignment ---
GetFreeTypeVersion :: proc(major: ^c.int, minor: ^c.int, patch: ^c.int) ---
GetGlyphMetrics :: proc(font: ^Font, glyph: u32, min_x: ^c.int, max_x: ^c.int, min_y: ^c.int, max_y: ^c.int, advance: ^c.int) -> bool ---
GetGlyphScript :: proc(glyph: u32, script: ^c.char, script_size: c.size_t) -> bool ---
/// `stream`: A `sdl.IOStream` to provide a font's file data
/// `close_io`: Close src when the font is closed, false to leave it open
/// `point_size`: Font point size to use for the newly-opened font
OpenFontIO :: proc(stream: ^sdl.IOStream, close_io: bool, point_size: f32) -> ^Font ---
OpenFont :: proc(file: cstring, point_size: f32) -> ^Font ---
SetFontDirection :: proc(font: ^Font, direction: Direction) -> bool ---
SetFontHinting :: proc(font: ^Font, hinting_flags: HintingFlags) ---
SetFontKerning :: proc(font: ^Font, enabled: bool) ---
SetFontLineSkip :: proc(font: ^Font, lineskip: c.int) ---
SetFontOutline :: proc(font: ^Font, outline: c.int) -> bool ---
SetFontScript :: proc(font: ^Font, script: cstring) -> bool ---
SetFontSize :: proc(font: ^Font, pt_size: f32) -> bool ---
SetFontSizeDPI :: proc(font: ^Font, pt_size: f32, hdpi: c.int, vdpi: c.int) -> bool ---
SetFontStyle :: proc(font: ^Font, style: FontStyleFlags) ---
SetFontWrapAlignment :: proc(font: ^Font, horizontal_alignment: HorizontalAlignment) ---
SetGPUTextEngineWinding :: proc(engine: ^TextEngine, winding: GPUTextEngineWinding) ---
}
/// Text
@(default_calling_convention = "c", link_prefix = "TTF_")
foreign lib {
AppendTextString :: proc(text: ^Text, str: cstring, length: c.size_t) -> bool ---
CreateText :: proc(engine: ^TextEngine, font: ^Font, text: cstring, length: c.size_t) -> ^Text ---
DeleteTextString :: proc(text: ^Text, offset: c.int, length: c.int) -> bool ---
DestroyText :: proc(text: ^Text) ---
GetGPUTextDrawData :: proc(text: ^Text) -> ^GPUAtlasDrawSequence ---
GetGPUTextEngineWinding :: proc(engine: ^TextEngine) -> GPUTextEngineWinding ---
GetNextTextSubString :: proc(text: ^Text, substring: ^SubString, next: ^SubString) -> bool ---
GetPreviousTextSubString :: proc(text: ^Text, substring: ^SubString, previous: ^SubString) -> bool ---
/// Calculate the dimensions of a rendered string of UTF-8 text.
GetStringSize :: proc(font: ^Font, text: cstring, length: c.size_t, w: ^c.int, h: ^c.int) -> bool ---
GetStringSizeWrapped :: proc(font: ^Font, text: cstring, length: c.size_t, wrap_width: c.int, w: ^c.int, h: ^c.int) -> bool ---
GetTextColor :: proc(text: ^Text, r: ^u8, g: ^u8, b: ^u8, a: ^u8) -> bool ---
GetTextColorFloat :: proc(text: ^Text, r: ^f32, g: ^f32, b: ^f32, a: ^f32) -> bool ---
GetTextEngine :: proc(text: ^Text) -> ^TextEngine ---
GetTextFont :: proc(text: ^Text) -> ^Font ---
GetTextPosition :: proc(text: ^Text, x: ^c.int, y: ^c.int) -> bool ---
GetTextProperties :: proc(text: ^Text) -> sdl.PropertiesID ---
GetTextSize :: proc(text: ^Text, width: ^c.int, height: ^c.int) -> bool ---
GetTextSubString :: proc(text: ^Text, offset: c.int, substring: ^SubString) -> bool ---
GetTextSubStringForLine :: proc(text: ^Text, line: c.int, substring: ^SubString) -> bool ---
GetTextSubStringForPoint :: proc(text: ^Text, x: c.int, y: c.int, substring: ^SubString) -> bool ---
GetTextSubStringsForRange :: proc(text: ^Text, offset: c.int, length: c.int, count: ^c.int) -> [^]^SubString ---
GetTextWrapping :: proc(text: ^Text, wrap_length: ^c.int) -> bool ---
GetTextWrapWidth :: proc(text: ^Text, wrap_width: ^c.int) -> bool ---
InsertTextString :: proc(text: ^Text, offset: c.int, str: cstring, length: c.size_t) -> bool ---
// Calculate how much of a UTF-8 string will fit in a given width.
MeasureString :: proc(font: ^Font, text: cstring, length: c.size_t, max_width: c.int, measured_width: ^c.int, measured_length: ^c.size_t) -> bool ---
SetTextColor :: proc(text: ^Text, r: u8, g: u8, b: u8, a: u8) -> bool ---
SetTextColorFloat :: proc(text: ^Text, r: f32, g: f32, b: f32, a: f32) -> bool ---
SetTextEngine :: proc(text: ^Text, engine: ^TextEngine) -> bool ---
SetTextFont :: proc(text: ^Text, font: ^Font) -> bool ---
SetTextPosition :: proc(text: ^Text, x: c.int, y: c.int) -> bool ---
SetTextString :: proc(text: ^Text, str: cstring, length: c.size_t) -> bool ---
SetTextWrapping :: proc(text: ^Text, wrap_length: c.int) -> bool ---
SetTextWrapWhitespaceVisible :: proc(text: ^Text, visible: bool) -> bool ---
SetTextWrapWidth :: proc(text: ^Text, wrap_width: c.int) -> bool ---
}

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@@ -6,8 +6,8 @@ import "core:log"
import "core:os" import "core:os"
import "core:strings" import "core:strings"
import clay "library:clay" import clay "library:clay"
import sdl_ttf "library:sdl3_ttf"
import sdl "vendor:sdl3" import sdl "vendor:sdl3"
import sdl_ttf "vendor:sdl3/ttf"
when ODIN_OS == .Darwin { when ODIN_OS == .Darwin {
SHADER_TYPE :: sdl.GPUShaderFormat{.MSL} SHADER_TYPE :: sdl.GPUShaderFormat{.MSL}
@@ -151,7 +151,7 @@ prepare :: proc(
text_pipeline.cache[render_command.id] = sdl_text text_pipeline.cache[render_command.id] = sdl_text
} else { } else {
// Update text with c_string // Update text with c_string
sdl_ttf.SetTextString(sdl_text, c_text, 0) _ = sdl_ttf.SetTextString(sdl_text, c_text, 0)
} }
data := sdl_ttf.GetGPUTextDrawData(sdl_text) data := sdl_ttf.GetGPUTextDrawData(sdl_text)
@@ -164,7 +164,7 @@ prepare :: proc(
Text{sdl_text, {bounds.x, bounds.y}, f32_color(render_data.textColor)}, Text{sdl_text, {bounds.x, bounds.y}, f32_color(render_data.textColor)},
) )
layer.text_instance_len += 1 layer.text_instance_len += 1
layer.text_vertex_len += u32(data.num_verticies) layer.text_vertex_len += u32(data.num_vertices)
layer.text_index_len += u32(data.num_indices) layer.text_index_len += u32(data.num_indices)
scissor.text_len += 1 scissor.text_len += 1
} }
@@ -194,7 +194,7 @@ prepare :: proc(
cr := render_data.cornerRadius cr := render_data.cornerRadius
quad := Quad { quad := Quad {
position_scale = {bounds.x, bounds.y, bounds.width, bounds.height}, position_scale = {bounds.x, bounds.y, bounds.width, bounds.height},
corner_radii = {cr.topLeft, cr.topRight, cr.bottomRight, cr.bottomLeft}, corner_radii = {cr.bottomRight, cr.topRight, cr.bottomLeft, cr.topLeft},
color = color, color = color,
} }
append(&tmp_quads, quad) append(&tmp_quads, quad)
@@ -203,14 +203,11 @@ prepare :: proc(
case clay.RenderCommandType.Border: case clay.RenderCommandType.Border:
render_data := render_command.renderData.border render_data := render_command.renderData.border
cr := render_data.cornerRadius cr := render_data.cornerRadius
//TODO dedicated border pipeline
quad := Quad { quad := Quad {
position_scale = {bounds.x, bounds.y, bounds.width, bounds.height}, position_scale = {bounds.x, bounds.y, bounds.width, bounds.height},
corner_radii = {cr.topLeft, cr.topRight, cr.bottomRight, cr.bottomLeft}, corner_radii = {cr.bottomRight, cr.topRight, cr.bottomLeft, cr.topLeft},
//TODO: I was using a hack here to get the underlying color of the quad in the layout and then pass it into the color = f32_color(clay.Color{0.0, 0.0, 0.0, 0.0}),
// right border color, but Clay got rid of multi color support for borders so I need to just make a dedicated border pipeline
color = f32_color(
clay.Color{render_data.color.r, render_data.color.g, render_data.color.b, 0.0},
),
border_color = f32_color(render_data.color), border_color = f32_color(render_data.color),
// We only support one border width at the moment // We only support one border width at the moment
border_width = f32(render_data.width.top), border_width = f32(render_data.width.top),

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@@ -4,8 +4,8 @@ import "core:c"
import "core:log" import "core:log"
import "core:mem" import "core:mem"
import "core:os" import "core:os"
import sdl_ttf "library:sdl3_ttf"
import sdl "vendor:sdl3" import sdl "vendor:sdl3"
import sdl_ttf "vendor:sdl3/ttf"
JETBRAINS_MONO_REGULAR: u16 : 0 JETBRAINS_MONO_REGULAR: u16 : 0
JETBRAINS_MONO_BOLD: u16 : 1 JETBRAINS_MONO_BOLD: u16 : 1
@@ -45,7 +45,7 @@ get_font :: proc(id: u16, size: u16) -> ^sdl_ttf.Font {
os.exit(1) os.exit(1)
} }
font = f font = f
sdl_ttf.SetFontSizeDPI(f, f32(size), 72 * i32(dpi_scaling), 72 * i32(dpi_scaling)) _ = sdl_ttf.SetFontSizeDPI(f, f32(size), 72 * i32(dpi_scaling), 72 * i32(dpi_scaling))
text_pipeline.fonts[id][size] = f text_pipeline.fonts[id][size] = f
} }
@@ -205,7 +205,7 @@ create_text_pipeline :: proc(device: ^sdl.GPUDevice, window: ^sdl.Window) -> Tex
log.error("Could not create text engine") log.error("Could not create text engine")
os.exit(1) os.exit(1)
} }
sdl_ttf.SetGPUTextEngineWinding(engine, .COUNTERCLOCKWISE) sdl_ttf.SetGPUTextEngineWinding(engine, .COUNTER_CLOCKWISE)
// Create buffers // Create buffers
vertex_buffer := create_buffer( vertex_buffer := create_buffer(
@@ -248,11 +248,10 @@ upload_text :: proc(device: ^sdl.GPUDevice, pass: ^sdl.GPUCopyPass) {
for &text, index in tmp_text { for &text, index in tmp_text {
append(&instances, text.position) append(&instances, text.position)
data := sdl_ttf.GetGPUTextDrawData(text.ref) data := sdl_ttf.GetGPUTextDrawData(text.ref)
for data != nil { for data != nil {
for i in 0 ..< data.num_verticies { for i in 0 ..< data.num_vertices {
pos := data.vertex_positions[i] pos := data.xy[i]
uv := data.uvs[i] uv := data.uv[i]
color := text.color color := text.color
append(&vertices, TextVert{{pos.x, -pos.y, uv.x, uv.y}, color}) append(&vertices, TextVert{{pos.x, -pos.y, uv.x, uv.y}, color})
} }
@@ -421,7 +420,7 @@ draw_text :: proc(
) )
index_offset += u32(data.num_indices) index_offset += u32(data.num_indices)
vertex_offset += data.num_verticies vertex_offset += data.num_vertices
data = data.next data = data.next
} }