Compare commits
2 Commits
1691845199
...
51c46ea279
Author | SHA1 | Date | |
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51c46ea279 | |||
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13cf8df027 |
@@ -18,9 +18,9 @@ device: ^sdl.GPUDevice
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debug_enabled := false
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body_text := clay.TextElementConfig {
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fontId = renderer.JETBRAINS_MONO_REGULAR,
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fontSize = 44,
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textColor = { 1.0, 1.0, 1.0, 1.0 },
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fontId = renderer.JETBRAINS_MONO_REGULAR,
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fontSize = 44,
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textColor = {0.0, 0.0, 0.0, 255.0},
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}
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main :: proc() {
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@@ -88,7 +88,7 @@ main :: proc() {
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log.error("Failed to initialize SDL:", sdl.GetError())
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}
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window = sdl.CreateWindow("System Controller", WINDOW_WIDTH, WINDOW_HEIGHT, WINDOW_FLAGS)
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window = sdl.CreateWindow("Test", WINDOW_WIDTH, WINDOW_HEIGHT, WINDOW_FLAGS)
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if window == nil {
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log.error("Failed to create window:", sdl.GetError())
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@@ -142,7 +142,9 @@ main :: proc() {
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os.exit(1)
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}
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if update(cmd_buffer, frame_time - last_frame_time) {
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should_quit := update(cmd_buffer, frame_time - last_frame_time)
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if should_quit {
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log.debug("User command to quit")
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break program
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}
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@@ -163,11 +165,8 @@ destroy :: proc() {
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update :: proc(cmd_buffer: ^sdl.GPUCommandBuffer, delta_time: u64) -> bool {
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frame_time := f32(delta_time) / 1000.0
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input := input()
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render_cmds: clay.ClayArray(clay.RenderCommand) = layout()
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render_cmds := layout()
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renderer.prepare(device, window, cmd_buffer, &render_cmds, input.mouse_delta, frame_time)
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return input.should_quit
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}
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@@ -221,14 +220,32 @@ layout :: proc() -> clay.ClayArray(clay.RenderCommand) {
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layoutDirection = .TopToBottom,
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sizing = {clay.SizingGrow({}), clay.SizingGrow({})},
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childAlignment = {x = .Center, y = .Center},
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childGap = 16,
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childGap = 32,
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},
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backgroundColor = {0.2, 0.2, 0.2, 1.0},
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backgroundColor = {200.0, 200.0, 200.0, 255.0},
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},
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) {
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clay.Text("3D SCENE", &body_text)
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if clay.UI()(
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{
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id = clay.ID("RoundedRect"),
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backgroundColor = {255.0, 100.0, 100.0, 255.0},
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cornerRadius = clay.CornerRadius {
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topLeft = 10,
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topRight = 20,
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bottomLeft = 40,
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bottomRight = 0,
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},
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border = clay.BorderElementConfig {
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color = {0.0, 0.0, 0.0, 255.0},
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width = clay.BorderAll(5),
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},
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layout = {sizing = {clay.SizingFixed(240), clay.SizingFixed(80)}},
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},
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) {
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}
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clay.Text("Test Text", &body_text)
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}
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return clay.EndLayout()
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}
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@@ -103,7 +103,7 @@ TextAlignment :: enum EnumBackingType {
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}
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TextElementConfig :: struct {
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userData: rawptr,
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userData: rawptr,
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textColor: Color,
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fontId: u16,
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fontSize: u16,
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@@ -113,9 +113,12 @@ TextElementConfig :: struct {
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textAlignment: TextAlignment,
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}
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AspectRatioElementConfig :: struct {
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aspectRatio: f32,
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}
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ImageElementConfig :: struct {
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imageData: rawptr,
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sourceDimensions: Dimensions,
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}
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CustomElementConfig :: struct {
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@@ -135,9 +138,10 @@ BorderElementConfig :: struct {
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width: BorderWidth,
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}
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ScrollElementConfig :: struct {
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horizontal: bool,
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vertical: bool,
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ClipElementConfig :: struct {
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horizontal: bool, // clip overflowing elements on the "X" axis
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vertical: bool, // clip overflowing elements on the "Y" axis
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childOffset: Vector2, // offsets the [X,Y] positions of all child elements, primarily for scrolling containers
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}
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FloatingAttachPointType :: enum EnumBackingType {
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@@ -169,6 +173,11 @@ FloatingAttachToElement :: enum EnumBackingType {
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Root,
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}
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FloatingClipToElement :: enum EnumBackingType {
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None,
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AttachedParent,
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}
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FloatingElementConfig :: struct {
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offset: Vector2,
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expand: Dimensions,
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@@ -177,6 +186,7 @@ FloatingElementConfig :: struct {
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attachment: FloatingAttachPoints,
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pointerCaptureMode: PointerCaptureMode,
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attachTo: FloatingAttachToElement,
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clipTo: FloatingClipToElement,
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}
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TextRenderData :: struct {
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@@ -196,7 +206,6 @@ RectangleRenderData :: struct {
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ImageRenderData :: struct {
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backgroundColor: Color,
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cornerRadius: CornerRadius,
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sourceDimensions: Dimensions,
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imageData: rawptr,
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}
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@@ -235,7 +244,7 @@ ScrollContainerData :: struct {
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scrollPosition: ^Vector2,
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scrollContainerDimensions: Dimensions,
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contentDimensions: Dimensions,
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config: ScrollElementConfig,
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config: ClipElementConfig,
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// Indicates whether an actual scroll container matched the provided ID or if the default struct was returned.
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found: bool,
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}
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@@ -329,16 +338,17 @@ ClayArray :: struct($type: typeid) {
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}
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ElementDeclaration :: struct {
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id: ElementId,
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layout: LayoutConfig,
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id: ElementId,
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layout: LayoutConfig,
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backgroundColor: Color,
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cornerRadius: CornerRadius,
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image: ImageElementConfig,
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floating: FloatingElementConfig,
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custom: CustomElementConfig,
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scroll: ScrollElementConfig,
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border: BorderElementConfig,
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userData: rawptr,
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cornerRadius: CornerRadius,
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aspectRatio: AspectRatioElementConfig,
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image: ImageElementConfig,
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floating: FloatingElementConfig,
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custom: CustomElementConfig,
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clip: ClipElementConfig,
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border: BorderElementConfig,
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userData: rawptr,
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}
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ErrorType :: enum EnumBackingType {
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@@ -385,6 +395,7 @@ foreign Clay {
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Hovered :: proc() -> bool ---
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OnHover :: proc(onHoverFunction: proc "c" (id: ElementId, pointerData: PointerData, userData: rawptr), userData: rawptr) ---
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PointerOver :: proc(id: ElementId) -> bool ---
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GetScrollOffset :: proc() -> Vector2 ---
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GetScrollContainerData :: proc(id: ElementId) -> ScrollContainerData ---
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SetMeasureTextFunction :: proc(measureTextFunction: proc "c" (text: StringSlice, config: ^TextElementConfig, userData: rawptr) -> Dimensions, userData: rawptr) ---
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SetQueryScrollOffsetFunction :: proc(queryScrollOffsetFunction: proc "c" (elementId: u32, userData: rawptr) -> Vector2, userData: rawptr) ---
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@@ -437,6 +448,14 @@ PaddingAll :: proc(allPadding: u16) -> Padding {
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return { left = allPadding, right = allPadding, top = allPadding, bottom = allPadding }
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}
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BorderOutside :: proc(width: u16) -> BorderWidth {
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return {width, width, width, width, 0}
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}
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BorderAll :: proc(width: u16) -> BorderWidth {
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return {width, width, width, width, width}
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}
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CornerRadiusAll :: proc(radius: f32) -> CornerRadius {
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return CornerRadius{radius, radius, radius, radius}
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}
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@@ -467,4 +486,4 @@ ID :: proc(label: string, index: u32 = 0) -> ElementId {
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ID_LOCAL :: proc(label: string, index: u32 = 0) -> ElementId {
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return _HashString(MakeString(label), index, _GetParentElementId())
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}
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}
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@@ -1,184 +0,0 @@
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package sdl3_ttf
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import sdl "vendor:sdl3"
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import "core:c"
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foreign import lib "system:SDL3_ttf"
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Font :: struct {}
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Text :: struct {
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text: cstring,
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num_lines: c.int,
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refcount: c.int,
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internal: rawptr,
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}
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TextEngine :: struct {}
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Direction :: enum c.int {
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LTR = 0,
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RTL,
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TTB,
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BTT,
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}
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// Normal == empty
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FontStyleFlag :: enum u32 {
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BOLD = 0,
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ITALIC = 1,
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UNDERLINE = 2,
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STRIKETHROUGH = 3,
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}
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FontStyleFlags :: bit_set[FontStyleFlag;u32]
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FONT_STYLE_NORMAL :: FontStyleFlags{}
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FONT_STYLE_BOLD :: FontStyleFlags{.BOLD}
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FONT_STYLE_ITALIC :: FontStyleFlags{.ITALIC}
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FONT_STYLE_UNDERLINE :: FontStyleFlags{.UNDERLINE}
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FONT_STYLE_STRIKETHROUGH :: FontStyleFlags{.STRIKETHROUGH}
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HintingFlags :: enum c.int {
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NORMAL = 0,
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LIGHT,
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MONO,
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NONE,
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LIGHT_SUBPIXEL,
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}
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TTF_PROP_FONT_OUTLINE_LINE_CAP_NUMBER :: "SDL_ttf.font.outline.line_cap"
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TTF_PROP_FONT_OUTLINE_LINE_JOIN_NUMBER :: "SDL_ttf.font.outline.line_join"
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TTF_PROP_FONT_OUTLINE_MITER_LIMIT_NUMBER :: "SDL_ttf.font.outline.miter_limit"
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HorizontalAlignment :: enum c.int {
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INVALID = -1,
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LEFT,
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CENTER,
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RIGHT,
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}
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GPUAtlasDrawSequence :: struct {
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atlas_texture: ^sdl.GPUTexture,
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vertex_positions: [^]sdl.FPoint,
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uvs: [^]sdl.FPoint, // Normalized
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num_verticies: c.int,
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indices: [^]c.int,
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num_indices: c.int,
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next: ^GPUAtlasDrawSequence, // If nil, this is the last text in the sequence
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}
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GPUTextEngineWinding :: enum c.int {
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INVALID = -1,
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CLOCKWISE,
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COUNTERCLOCKWISE,
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}
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SubStringFlag :: enum u32 {
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TEXT_START,
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LINE_START,
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LINE_END,
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TEXT_END,
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}
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SubString :: struct {
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flags: SubStringFlag,
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offset: c.int,
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length: c.int,
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line_index: c.int,
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cluster_index: c.int,
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rect: sdl.Rect,
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}
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/// General
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@(default_calling_convention = "c", link_prefix = "TTF_")
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foreign lib {
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Init :: proc() -> bool ---
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CreateGPUTextEngine :: proc(device: ^sdl.GPUDevice) -> ^TextEngine ---
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DestroyGPUTextEngine :: proc(engine: ^TextEngine) ---
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Quit :: proc() ---
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}
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/// Fonts
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@(default_calling_convention = "c", link_prefix = "TTF_")
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foreign lib {
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CloseFont :: proc(font: ^Font) ---
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FontHasGlyph :: proc(font: ^Font, glyph: u32) -> bool ---
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FontIsFixedWidth :: proc(font: ^Font) -> bool ---
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GetFontAscent :: proc(font: ^Font) -> c.int ---
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GetFontDescent :: proc(font: ^Font) -> c.int ---
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GetFontDirection :: proc(font: ^Font) -> Direction ---
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GetFontDPI :: proc(font: ^Font, hdpi: ^c.int, vdpi: ^c.int) -> bool ---
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GetFontFamilyName :: proc(font: ^Font) -> cstring ---
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GetFontGeneration :: proc(font: ^Font) -> u32 ---
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GetFontHeight :: proc(font: ^Font) -> c.int ---
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GetFontHinting :: proc(font: ^Font) -> HintingFlags ---
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GetFontKerning :: proc(font: ^Font) -> bool ---
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/// Returns the font's recommended spacing
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GetFontLineSkip :: proc(font: ^Font) -> c.int ---
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GetFontOutline :: proc(font: ^Font) -> c.int ---
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GetFontProperties :: proc(font: ^Font) -> sdl.PropertiesID ---
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GetFontSize :: proc(font: ^Font) -> f32 ---
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GetFontStyle :: proc(font: ^Font) -> FontStyleFlags ---
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GetFontStyleName :: proc(font: ^Font) -> cstring ---
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GetFontWrapAlignment :: proc(font: ^Font) -> HorizontalAlignment ---
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GetFreeTypeVersion :: proc(major: ^c.int, minor: ^c.int, patch: ^c.int) ---
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GetGlyphMetrics :: proc(font: ^Font, glyph: u32, min_x: ^c.int, max_x: ^c.int, min_y: ^c.int, max_y: ^c.int, advance: ^c.int) -> bool ---
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GetGlyphScript :: proc(glyph: u32, script: ^c.char, script_size: c.size_t) -> bool ---
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/// `stream`: A `sdl.IOStream` to provide a font's file data
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/// `close_io`: Close src when the font is closed, false to leave it open
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/// `point_size`: Font point size to use for the newly-opened font
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OpenFontIO :: proc(stream: ^sdl.IOStream, close_io: bool, point_size: f32) -> ^Font ---
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OpenFont :: proc(file: cstring, point_size: f32) -> ^Font ---
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SetFontDirection :: proc(font: ^Font, direction: Direction) -> bool ---
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SetFontHinting :: proc(font: ^Font, hinting_flags: HintingFlags) ---
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SetFontKerning :: proc(font: ^Font, enabled: bool) ---
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SetFontLineSkip :: proc(font: ^Font, lineskip: c.int) ---
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SetFontOutline :: proc(font: ^Font, outline: c.int) -> bool ---
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SetFontScript :: proc(font: ^Font, script: cstring) -> bool ---
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SetFontSize :: proc(font: ^Font, pt_size: f32) -> bool ---
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SetFontSizeDPI :: proc(font: ^Font, pt_size: f32, hdpi: c.int, vdpi: c.int) -> bool ---
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SetFontStyle :: proc(font: ^Font, style: FontStyleFlags) ---
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SetFontWrapAlignment :: proc(font: ^Font, horizontal_alignment: HorizontalAlignment) ---
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SetGPUTextEngineWinding :: proc(engine: ^TextEngine, winding: GPUTextEngineWinding) ---
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}
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/// Text
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@(default_calling_convention = "c", link_prefix = "TTF_")
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foreign lib {
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AppendTextString :: proc(text: ^Text, str: cstring, length: c.size_t) -> bool ---
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CreateText :: proc(engine: ^TextEngine, font: ^Font, text: cstring, length: c.size_t) -> ^Text ---
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DeleteTextString :: proc(text: ^Text, offset: c.int, length: c.int) -> bool ---
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DestroyText :: proc(text: ^Text) ---
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GetGPUTextDrawData :: proc(text: ^Text) -> ^GPUAtlasDrawSequence ---
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GetGPUTextEngineWinding :: proc(engine: ^TextEngine) -> GPUTextEngineWinding ---
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GetNextTextSubString :: proc(text: ^Text, substring: ^SubString, next: ^SubString) -> bool ---
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GetPreviousTextSubString :: proc(text: ^Text, substring: ^SubString, previous: ^SubString) -> bool ---
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/// Calculate the dimensions of a rendered string of UTF-8 text.
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GetStringSize :: proc(font: ^Font, text: cstring, length: c.size_t, w: ^c.int, h: ^c.int) -> bool ---
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GetStringSizeWrapped :: proc(font: ^Font, text: cstring, length: c.size_t, wrap_width: c.int, w: ^c.int, h: ^c.int) -> bool ---
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GetTextColor :: proc(text: ^Text, r: ^u8, g: ^u8, b: ^u8, a: ^u8) -> bool ---
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GetTextColorFloat :: proc(text: ^Text, r: ^f32, g: ^f32, b: ^f32, a: ^f32) -> bool ---
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GetTextEngine :: proc(text: ^Text) -> ^TextEngine ---
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GetTextFont :: proc(text: ^Text) -> ^Font ---
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GetTextPosition :: proc(text: ^Text, x: ^c.int, y: ^c.int) -> bool ---
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GetTextProperties :: proc(text: ^Text) -> sdl.PropertiesID ---
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GetTextSize :: proc(text: ^Text, width: ^c.int, height: ^c.int) -> bool ---
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GetTextSubString :: proc(text: ^Text, offset: c.int, substring: ^SubString) -> bool ---
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GetTextSubStringForLine :: proc(text: ^Text, line: c.int, substring: ^SubString) -> bool ---
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GetTextSubStringForPoint :: proc(text: ^Text, x: c.int, y: c.int, substring: ^SubString) -> bool ---
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GetTextSubStringsForRange :: proc(text: ^Text, offset: c.int, length: c.int, count: ^c.int) -> [^]^SubString ---
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GetTextWrapping :: proc(text: ^Text, wrap_length: ^c.int) -> bool ---
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GetTextWrapWidth :: proc(text: ^Text, wrap_width: ^c.int) -> bool ---
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InsertTextString :: proc(text: ^Text, offset: c.int, str: cstring, length: c.size_t) -> bool ---
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// Calculate how much of a UTF-8 string will fit in a given width.
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MeasureString :: proc(font: ^Font, text: cstring, length: c.size_t, max_width: c.int, measured_width: ^c.int, measured_length: ^c.size_t) -> bool ---
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SetTextColor :: proc(text: ^Text, r: u8, g: u8, b: u8, a: u8) -> bool ---
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SetTextColorFloat :: proc(text: ^Text, r: f32, g: f32, b: f32, a: f32) -> bool ---
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SetTextEngine :: proc(text: ^Text, engine: ^TextEngine) -> bool ---
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SetTextFont :: proc(text: ^Text, font: ^Font) -> bool ---
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SetTextPosition :: proc(text: ^Text, x: c.int, y: c.int) -> bool ---
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SetTextString :: proc(text: ^Text, str: cstring, length: c.size_t) -> bool ---
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SetTextWrapping :: proc(text: ^Text, wrap_length: c.int) -> bool ---
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SetTextWrapWhitespaceVisible :: proc(text: ^Text, visible: bool) -> bool ---
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SetTextWrapWidth :: proc(text: ^Text, wrap_width: c.int) -> bool ---
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}
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@@ -6,8 +6,8 @@ import "core:log"
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import "core:os"
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import "core:strings"
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import clay "library:clay"
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import sdl_ttf "library:sdl3_ttf"
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import sdl "vendor:sdl3"
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import sdl_ttf "vendor:sdl3/ttf"
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when ODIN_OS == .Darwin {
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SHADER_TYPE :: sdl.GPUShaderFormat{.MSL}
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@@ -151,7 +151,7 @@ prepare :: proc(
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text_pipeline.cache[render_command.id] = sdl_text
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} else {
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// Update text with c_string
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sdl_ttf.SetTextString(sdl_text, c_text, 0)
|
||||
_ = sdl_ttf.SetTextString(sdl_text, c_text, 0)
|
||||
}
|
||||
|
||||
data := sdl_ttf.GetGPUTextDrawData(sdl_text)
|
||||
@@ -164,7 +164,7 @@ prepare :: proc(
|
||||
Text{sdl_text, {bounds.x, bounds.y}, f32_color(render_data.textColor)},
|
||||
)
|
||||
layer.text_instance_len += 1
|
||||
layer.text_vertex_len += u32(data.num_verticies)
|
||||
layer.text_vertex_len += u32(data.num_vertices)
|
||||
layer.text_index_len += u32(data.num_indices)
|
||||
scissor.text_len += 1
|
||||
}
|
||||
@@ -194,7 +194,7 @@ prepare :: proc(
|
||||
cr := render_data.cornerRadius
|
||||
quad := Quad {
|
||||
position_scale = {bounds.x, bounds.y, bounds.width, bounds.height},
|
||||
corner_radii = {cr.topLeft, cr.topRight, cr.bottomRight, cr.bottomLeft},
|
||||
corner_radii = {cr.bottomRight, cr.topRight, cr.bottomLeft, cr.topLeft},
|
||||
color = color,
|
||||
}
|
||||
append(&tmp_quads, quad)
|
||||
@@ -203,14 +203,11 @@ prepare :: proc(
|
||||
case clay.RenderCommandType.Border:
|
||||
render_data := render_command.renderData.border
|
||||
cr := render_data.cornerRadius
|
||||
//TODO dedicated border pipeline
|
||||
quad := Quad {
|
||||
position_scale = {bounds.x, bounds.y, bounds.width, bounds.height},
|
||||
corner_radii = {cr.topLeft, cr.topRight, cr.bottomRight, cr.bottomLeft},
|
||||
//TODO: I was using a hack here to get the underlying color of the quad in the layout and then pass it into the
|
||||
// right border color, but Clay got rid of multi color support for borders so I need to just make a dedicated border pipeline
|
||||
color = f32_color(
|
||||
clay.Color{render_data.color.r, render_data.color.g, render_data.color.b, 0.0},
|
||||
),
|
||||
corner_radii = {cr.bottomRight, cr.topRight, cr.bottomLeft, cr.topLeft},
|
||||
color = f32_color(clay.Color{0.0, 0.0, 0.0, 0.0}),
|
||||
border_color = f32_color(render_data.color),
|
||||
// We only support one border width at the moment
|
||||
border_width = f32(render_data.width.top),
|
||||
|
@@ -4,8 +4,8 @@ import "core:c"
|
||||
import "core:log"
|
||||
import "core:mem"
|
||||
import "core:os"
|
||||
import sdl_ttf "library:sdl3_ttf"
|
||||
import sdl "vendor:sdl3"
|
||||
import sdl_ttf "vendor:sdl3/ttf"
|
||||
|
||||
JETBRAINS_MONO_REGULAR: u16 : 0
|
||||
JETBRAINS_MONO_BOLD: u16 : 1
|
||||
@@ -45,7 +45,7 @@ get_font :: proc(id: u16, size: u16) -> ^sdl_ttf.Font {
|
||||
os.exit(1)
|
||||
}
|
||||
font = f
|
||||
sdl_ttf.SetFontSizeDPI(f, f32(size), 72 * i32(dpi_scaling), 72 * i32(dpi_scaling))
|
||||
_ = sdl_ttf.SetFontSizeDPI(f, f32(size), 72 * i32(dpi_scaling), 72 * i32(dpi_scaling))
|
||||
text_pipeline.fonts[id][size] = f
|
||||
}
|
||||
|
||||
@@ -205,7 +205,7 @@ create_text_pipeline :: proc(device: ^sdl.GPUDevice, window: ^sdl.Window) -> Tex
|
||||
log.error("Could not create text engine")
|
||||
os.exit(1)
|
||||
}
|
||||
sdl_ttf.SetGPUTextEngineWinding(engine, .COUNTERCLOCKWISE)
|
||||
sdl_ttf.SetGPUTextEngineWinding(engine, .COUNTER_CLOCKWISE)
|
||||
|
||||
// Create buffers
|
||||
vertex_buffer := create_buffer(
|
||||
@@ -248,11 +248,10 @@ upload_text :: proc(device: ^sdl.GPUDevice, pass: ^sdl.GPUCopyPass) {
|
||||
for &text, index in tmp_text {
|
||||
append(&instances, text.position)
|
||||
data := sdl_ttf.GetGPUTextDrawData(text.ref)
|
||||
|
||||
for data != nil {
|
||||
for i in 0 ..< data.num_verticies {
|
||||
pos := data.vertex_positions[i]
|
||||
uv := data.uvs[i]
|
||||
for i in 0 ..< data.num_vertices {
|
||||
pos := data.xy[i]
|
||||
uv := data.uv[i]
|
||||
color := text.color
|
||||
append(&vertices, TextVert{{pos.x, -pos.y, uv.x, uv.y}, color})
|
||||
}
|
||||
@@ -421,7 +420,7 @@ draw_text :: proc(
|
||||
)
|
||||
|
||||
index_offset += u32(data.num_indices)
|
||||
vertex_offset += data.num_verticies
|
||||
vertex_offset += data.num_vertices
|
||||
|
||||
data = data.next
|
||||
}
|
||||
|
Reference in New Issue
Block a user