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physical/README.md

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# Physical
Physical is a library for interacting with the physical world from a computer. This can broadly be broken down into two
categories:
* Collecting and digitizing data from the physical world.
* Controlling devices that take physical action.
## Concepts
The main concepts of Physical are:
* Peripheral: A peripheral is a board that hosts physical I/O and usually does analog to digital conversion or
digital to analog conversion. A peripheral cannot function on its own, it must be connected to a node. This is more
narrow than the definition of a peripheral in embedded systems generally. Peripheral support is done on the basis
of complete boards, not individual components like an ADC. Abstractions for individual components should be made
separately, such as in BFPOWER drivers.
* Node: A node hosts peripherals. A node can have a commander but does not need one. A node can ignore or even override
commands from the commander. In a complex system, nodes are intended to be kept simple, less likely to
encounter an error than the commander, and in some cases should check for obvious problems in commands from the
commander.
* Commander: A commander hosts nodes. It is possible for a device to be both a node and a commander at the same time,
although it may not be the best idea to make such a setup. There is no concept of nesting commanders built into
Physical. If some kind of abstraction for a computer that commands multiple commanders, which command nodes, is
necessary, it should be made for that specific application.