Files
levlib/draw/examples/hellope.odin
2026-04-17 19:48:30 -07:00

148 lines
4.3 KiB
Odin

package examples
import "../../draw"
import "../../vendor/clay"
import "core:c"
import "core:os"
import sdl "vendor:sdl3"
import sdl_ttf "vendor:sdl3/ttf"
JETBRAINS_MONO_REGULAR_RAW :: #load("fonts/JetBrainsMono-Regular.ttf")
JETBRAINS_MONO_REGULAR: draw.Font_Id = max(draw.Font_Id) // Max so we crash if registration is forgotten
hellope_shapes :: proc() {
if !sdl.Init({.VIDEO}) do os.exit(1)
window := sdl.CreateWindow("Hellope!", 500, 500, {.HIGH_PIXEL_DENSITY})
gpu := sdl.CreateGPUDevice({.MSL}, true, nil)
if !sdl.ClaimWindowForGPUDevice(gpu, window) do os.exit(1)
if !draw.init(gpu, window) do os.exit(1)
for {
defer free_all(context.temp_allocator)
ev: sdl.Event
for sdl.PollEvent(&ev) {
if ev.type == .QUIT do return
}
base_layer := draw.begin({w = 500, h = 500})
// Background
draw.rectangle(base_layer, {0, 0, 500, 500}, {40, 40, 40, 255})
// Shapes demo
draw.rectangle(base_layer, {20, 20, 200, 120}, {80, 120, 200, 255})
draw.rectangle_lines(base_layer, {20, 20, 200, 120}, draw.WHITE, thick = 2)
draw.rectangle_rounded(base_layer, {240, 20, 240, 120}, 0.3, {200, 80, 80, 255})
draw.rectangle_gradient(
base_layer,
{20, 160, 460, 60},
{255, 0, 0, 255},
{0, 255, 0, 255},
{0, 0, 255, 255},
{255, 255, 0, 255},
)
draw.circle(base_layer, {120, 320}, 60, {100, 200, 100, 255})
draw.circle_lines(base_layer, {120, 320}, 60, draw.WHITE, thick = 2)
draw.circle_gradient(base_layer, {300, 320}, 60, {255, 200, 50, 255}, {200, 50, 50, 255})
draw.ring(base_layer, {430, 320}, 30, 55, 0, 270, {100, 100, 220, 255})
draw.triangle(base_layer, {60, 420}, {180, 480}, {20, 480}, {220, 180, 60, 255})
draw.line(base_layer, {220, 420}, {460, 480}, {255, 255, 100, 255}, thick = 3)
draw.poly(base_layer, {350, 450}, 6, 40, {180, 100, 220, 255}, rotation = 30)
draw.poly_lines(base_layer, {350, 450}, 6, 40, draw.WHITE, rotation = 30, thick = 2)
draw.end(gpu, window)
}
}
hellope_text :: proc() {
if !sdl.Init({.VIDEO}) do os.exit(1)
window := sdl.CreateWindow("Hellope!", 500, 500, {.HIGH_PIXEL_DENSITY})
gpu := sdl.CreateGPUDevice({.MSL}, true, nil)
if !sdl.ClaimWindowForGPUDevice(gpu, window) do os.exit(1)
if !draw.init(gpu, window) do os.exit(1)
JETBRAINS_MONO_REGULAR = draw.register_font(JETBRAINS_MONO_REGULAR_RAW)
FONT_SIZE :: u16(24)
TEXT_ID :: u32(1)
font := draw.get_font(JETBRAINS_MONO_REGULAR, FONT_SIZE)
dpi := sdl.GetWindowDisplayScale(window)
for {
defer free_all(context.temp_allocator)
ev: sdl.Event
for sdl.PollEvent(&ev) {
if ev.type == .QUIT do return
}
base_layer := draw.begin({w = 500, h = 500})
// Grey background
draw.rectangle(base_layer, {0, 0, 500, 500}, {127, 127, 127, 255})
// Measure and center text
tw, th: c.int
sdl_ttf.GetStringSize(font, "Hellope!", 0, &tw, &th)
text_w := f32(tw) / dpi
text_h := f32(th) / dpi
pos_x := (500.0 - text_w) / 2.0
pos_y := (500.0 - text_h) / 2.0
txt := draw.text(
TEXT_ID,
"Hellope!",
{pos_x, pos_y},
color = draw.WHITE,
font_id = JETBRAINS_MONO_REGULAR,
font_size = FONT_SIZE,
)
draw.prepare_text(base_layer, txt)
draw.end(gpu, window)
}
}
hellope_clay :: proc() {
if !sdl.Init({.VIDEO}) do os.exit(1)
window := sdl.CreateWindow("Hellope!", 500, 500, {.HIGH_PIXEL_DENSITY})
gpu := sdl.CreateGPUDevice({.MSL}, true, nil)
if !sdl.ClaimWindowForGPUDevice(gpu, window) do os.exit(1)
if !draw.init(gpu, window) do os.exit(1)
JETBRAINS_MONO_REGULAR = draw.register_font(JETBRAINS_MONO_REGULAR_RAW)
text_config := clay.TextElementConfig {
fontId = JETBRAINS_MONO_REGULAR,
fontSize = 24,
textColor = {255, 255, 255, 255},
}
for {
defer free_all(context.temp_allocator)
ev: sdl.Event
for sdl.PollEvent(&ev) {
if ev.type == .QUIT do return
}
base_layer := draw.begin({w = 500, h = 500})
clay.SetLayoutDimensions({width = base_layer.bounds.w, height = base_layer.bounds.h})
clay.BeginLayout()
if clay.UI()(
{
id = clay.ID("outer"),
layout = {
sizing = {clay.SizingGrow({}), clay.SizingGrow({})},
childAlignment = {x = .Center, y = .Center},
},
backgroundColor = {127, 127, 127, 255},
},
) {
clay.Text("Hellope!", &text_config)
}
clay_batch := draw.ClayBatch {
bounds = base_layer.bounds,
cmds = clay.EndLayout(),
}
draw.prepare_clay_batch(base_layer, &clay_batch, {0, 0})
draw.end(gpu, window)
}
}