Files
levlib/draw/examples/hellope.odin
Zachary Levy bca19277b3 draw-improvements (#17)
Major rework to draw rendering system. We are making a SDF first rendering system with tesselated stuff only as a fallback strategy for specific situations where SDF is particularly poorly suited

Co-authored-by: Zachary Levy <zachary@sunforge.is>
Reviewed-on: #17
2026-04-24 07:57:44 +00:00

383 lines
9.8 KiB
Odin

package examples
import "../../draw"
import "../../draw/tess"
import "../../vendor/clay"
import "core:math"
import "core:os"
import sdl "vendor:sdl3"
JETBRAINS_MONO_REGULAR_RAW :: #load("fonts/JetBrainsMono-Regular.ttf")
JETBRAINS_MONO_REGULAR: draw.Font_Id = max(draw.Font_Id) // Max so we crash if registration is forgotten
hellope_shapes :: proc() {
if !sdl.Init({.VIDEO}) do os.exit(1)
window := sdl.CreateWindow("Hellope!", 500, 500, {.HIGH_PIXEL_DENSITY})
gpu := sdl.CreateGPUDevice(draw.PLATFORM_SHADER_FORMAT, true, nil)
if !sdl.ClaimWindowForGPUDevice(gpu, window) do os.exit(1)
if !draw.init(gpu, window) do os.exit(1)
spin_angle: f32 = 0
for {
defer free_all(context.temp_allocator)
ev: sdl.Event
for sdl.PollEvent(&ev) {
if ev.type == .QUIT do return
}
spin_angle += 1
base_layer := draw.begin({width = 500, height = 500})
// Background
draw.rectangle(base_layer, {0, 0, 500, 500}, draw.Color{40, 40, 40, 255})
// ----- Shapes without rotation (existing demo) -----
draw.rectangle(
base_layer,
{20, 20, 200, 120},
draw.Color{80, 120, 200, 255},
outline_color = draw.WHITE,
outline_width = 2,
radii = {top_right = 15, top_left = 5},
)
red_rect_raddi := draw.uniform_radii({240, 20, 240, 120}, 0.3)
red_rect_raddi.bottom_left = 0
draw.rectangle(base_layer, {240, 20, 240, 120}, draw.Color{200, 80, 80, 255}, radii = red_rect_raddi)
draw.rectangle(
base_layer,
{20, 160, 460, 60},
{255, 0, 0, 255},
gradient = draw.Linear_Gradient{end_color = {0, 0, 255, 255}, angle = 0},
)
// ----- Rotation demos -----
// Rectangle rotating around its center
rect := draw.Rectangle{100, 320, 80, 50}
draw.rectangle(
base_layer,
rect,
draw.Color{100, 200, 100, 255},
outline_color = draw.WHITE,
outline_width = 2,
origin = draw.center_of(rect),
rotation = spin_angle,
feather_px = 1,
)
// Rounded rectangle rotating around its center
rrect := draw.Rectangle{230, 300, 100, 80}
draw.rectangle(
base_layer,
rrect,
draw.Color{200, 100, 200, 255},
radii = draw.uniform_radii(rrect, 0.4),
origin = draw.center_of(rrect),
rotation = spin_angle,
)
// Ellipse rotating around its center (tilted ellipse)
draw.ellipse(base_layer, {410, 340}, 50, 30, {255, 200, 50, 255}, rotation = spin_angle)
// Circle orbiting a point (moon orbiting planet)
// Convention B: center = pivot point (planet), origin = offset from moon center to pivot.
// Moon's visual center at rotation=0: planet_pos - origin = (100, 450) - (0, 40) = (100, 410).
planet_pos := draw.Vec2{100, 450}
draw.circle(base_layer, planet_pos, 8, {200, 200, 200, 255}) // planet (stationary)
draw.circle(
base_layer,
planet_pos,
5,
{100, 150, 255, 255},
origin = draw.Vec2{0, 40},
rotation = spin_angle,
) // moon orbiting
// Sector (pie slice) rotating in place
draw.ring(
base_layer,
draw.Vec2{250, 450},
0,
30,
{100, 100, 220, 255},
start_angle = 0,
end_angle = 270,
rotation = spin_angle,
)
// Triangle rotating around its center
tv1 := draw.Vec2{350, 420}
tv2 := draw.Vec2{420, 480}
tv3 := draw.Vec2{340, 480}
tess.triangle_aa(
base_layer,
tv1,
tv2,
tv3,
{220, 180, 60, 255},
origin = draw.center_of(tv1, tv2, tv3),
rotation = spin_angle,
)
// Polygon rotating around its center (already had rotation; now with origin for orbit)
draw.polygon(
base_layer,
{460, 450},
6,
30,
{180, 100, 220, 255},
outline_color = draw.WHITE,
outline_width = 2,
rotation = spin_angle,
)
draw.end(gpu, window)
}
}
hellope_text :: proc() {
HELLOPE_ID :: 1
ROTATING_SENTENCE_ID :: 2
MEASURED_ID :: 3
CORNER_SPIN_ID :: 4
if !sdl.Init({.VIDEO}) do os.exit(1)
window := sdl.CreateWindow("Hellope!", 600, 600, {.HIGH_PIXEL_DENSITY})
gpu := sdl.CreateGPUDevice(draw.PLATFORM_SHADER_FORMAT, true, nil)
if !sdl.ClaimWindowForGPUDevice(gpu, window) do os.exit(1)
if !draw.init(gpu, window) do os.exit(1)
JETBRAINS_MONO_REGULAR = draw.register_font(JETBRAINS_MONO_REGULAR_RAW)
FONT_SIZE :: u16(24)
spin_angle: f32 = 0
for {
defer free_all(context.temp_allocator)
ev: sdl.Event
for sdl.PollEvent(&ev) {
if ev.type == .QUIT do return
}
spin_angle += 0.5
base_layer := draw.begin({width = 600, height = 600})
// ----- Text API demos -----
// Cached text with id — TTF_Text reused across frames (good for text-heavy apps)
draw.text(
base_layer,
"Hellope!",
{300, 80},
JETBRAINS_MONO_REGULAR,
FONT_SIZE,
color = draw.WHITE,
origin = draw.center_of("Hellope!", JETBRAINS_MONO_REGULAR, FONT_SIZE),
id = HELLOPE_ID,
)
// Rotating sentence — verifies multi-word text rotation around center
draw.text(
base_layer,
"Hellope World!",
{300, 250},
JETBRAINS_MONO_REGULAR,
FONT_SIZE,
color = {255, 200, 50, 255},
origin = draw.center_of("Hellope World!", JETBRAINS_MONO_REGULAR, FONT_SIZE),
rotation = spin_angle,
id = ROTATING_SENTENCE_ID,
)
// Uncached text (no id) — created and destroyed each frame, simplest usage
draw.text(
base_layer,
"Top-left anchored",
{20, 450},
JETBRAINS_MONO_REGULAR,
FONT_SIZE,
color = draw.WHITE,
)
// Measure text for manual layout
size := draw.measure_text("Measured!", JETBRAINS_MONO_REGULAR, FONT_SIZE)
draw.rectangle(base_layer, {300 - size.x / 2, 380, size.x, size.y}, draw.Color{60, 60, 60, 200})
draw.text(
base_layer,
"Measured!",
{300, 380},
JETBRAINS_MONO_REGULAR,
FONT_SIZE,
color = draw.WHITE,
origin = draw.top_of("Measured!", JETBRAINS_MONO_REGULAR, FONT_SIZE),
id = MEASURED_ID,
)
// Rotating text anchored at top-left (no origin offset) — spins around top-left corner
draw.text(
base_layer,
"Corner spin",
{150, 530},
JETBRAINS_MONO_REGULAR,
FONT_SIZE,
color = {100, 200, 255, 255},
rotation = spin_angle,
id = CORNER_SPIN_ID,
)
draw.end(gpu, window, draw.Color{127, 127, 127, 255})
}
}
hellope_clay :: proc() {
if !sdl.Init({.VIDEO}) do os.exit(1)
window := sdl.CreateWindow("Hellope!", 500, 500, {.HIGH_PIXEL_DENSITY})
gpu := sdl.CreateGPUDevice(draw.PLATFORM_SHADER_FORMAT, true, nil)
if !sdl.ClaimWindowForGPUDevice(gpu, window) do os.exit(1)
if !draw.init(gpu, window) do os.exit(1)
JETBRAINS_MONO_REGULAR = draw.register_font(JETBRAINS_MONO_REGULAR_RAW)
text_config := clay.TextElementConfig {
fontId = JETBRAINS_MONO_REGULAR,
fontSize = 36,
textColor = {255, 255, 255, 255},
}
for {
defer free_all(context.temp_allocator)
ev: sdl.Event
for sdl.PollEvent(&ev) {
if ev.type == .QUIT do return
}
base_layer := draw.begin({width = 500, height = 500})
clay.SetLayoutDimensions({width = base_layer.bounds.width, height = base_layer.bounds.height})
clay.BeginLayout()
if clay.UI()(
{
id = clay.ID("outer"),
layout = {
sizing = {clay.SizingGrow({}), clay.SizingGrow({})},
childAlignment = {x = .Center, y = .Center},
},
backgroundColor = {127, 127, 127, 255},
},
) {
clay.Text("Hellope!", &text_config)
}
clay_batch := draw.ClayBatch {
bounds = base_layer.bounds,
cmds = clay.EndLayout(),
}
draw.prepare_clay_batch(base_layer, &clay_batch, {0, 0})
draw.end(gpu, window)
}
}
hellope_custom :: proc() {
if !sdl.Init({.VIDEO}) do os.exit(1)
window := sdl.CreateWindow("Hellope Custom!", 600, 400, {.HIGH_PIXEL_DENSITY})
gpu := sdl.CreateGPUDevice(draw.PLATFORM_SHADER_FORMAT, true, nil)
if !sdl.ClaimWindowForGPUDevice(gpu, window) do os.exit(1)
if !draw.init(gpu, window) do os.exit(1)
JETBRAINS_MONO_REGULAR = draw.register_font(JETBRAINS_MONO_REGULAR_RAW)
text_config := clay.TextElementConfig {
fontId = JETBRAINS_MONO_REGULAR,
fontSize = 24,
textColor = {255, 255, 255, 255},
}
gauge := Gauge {
value = 0.73,
color = {50, 200, 100, 255},
}
gauge2 := Gauge {
value = 0.45,
color = {200, 100, 50, 255},
}
spin_angle: f32 = 0
for {
defer free_all(context.temp_allocator)
ev: sdl.Event
for sdl.PollEvent(&ev) {
if ev.type == .QUIT do return
}
spin_angle += 1
gauge.value = (math.sin(spin_angle * 0.02) + 1) * 0.5
gauge2.value = (math.cos(spin_angle * 0.03) + 1) * 0.5
base_layer := draw.begin({width = 600, height = 400})
clay.SetLayoutDimensions({width = base_layer.bounds.width, height = base_layer.bounds.height})
clay.BeginLayout()
if clay.UI()(
{
id = clay.ID("outer"),
layout = {
sizing = {clay.SizingGrow({}), clay.SizingGrow({})},
childAlignment = {x = .Center, y = .Center},
layoutDirection = .TopToBottom,
childGap = 20,
},
backgroundColor = {50, 50, 50, 255},
},
) {
if clay.UI()({id = clay.ID("title"), layout = {sizing = {clay.SizingFit({}), clay.SizingFit({})}}}) {
clay.Text("Custom Draw Demo", &text_config)
}
if clay.UI()(
{
id = clay.ID("gauge"),
layout = {sizing = {clay.SizingFixed(300), clay.SizingFixed(30)}},
custom = {customData = &gauge},
backgroundColor = {80, 80, 80, 255},
},
) {}
if clay.UI()(
{
id = clay.ID("gauge2"),
layout = {sizing = {clay.SizingFixed(300), clay.SizingFixed(30)}},
custom = {customData = &gauge2},
backgroundColor = {80, 80, 80, 255},
},
) {}
}
clay_batch := draw.ClayBatch {
bounds = base_layer.bounds,
cmds = clay.EndLayout(),
}
draw.prepare_clay_batch(base_layer, &clay_batch, {0, 0}, custom_draw = draw_custom)
draw.end(gpu, window)
}
Gauge :: struct {
value: f32,
color: draw.Color,
}
draw_custom :: proc(layer: ^draw.Layer, bounds: draw.Rectangle, render_data: clay.CustomRenderData) {
gauge := cast(^Gauge)render_data.customData
border_width: f32 = 2
draw.rectangle(
layer,
bounds,
draw.color_from_clay(render_data.backgroundColor),
outline_color = draw.WHITE,
outline_width = border_width,
)
fill := draw.Rectangle {
x = bounds.x,
y = bounds.y,
width = bounds.width * gauge.value,
height = bounds.height,
}
draw.rectangle(layer, fill, gauge.color)
}
}