Texture Rendering #9
@@ -161,6 +161,11 @@ register_texture_from_binary :: proc(
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return register_texture_from_raw(qrcode_buf, dark, light, temp_allocator)
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}
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register_texture_from :: proc {
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register_texture_from_text,
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register_texture_from_binary
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}
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// Default fit=.Fit preserves the QR's square aspect; override as needed.
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clay_image :: #force_inline proc(
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texture: draw.Texture_Id,
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@@ -2,7 +2,6 @@ package examples
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import "../../draw"
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import "../../draw/draw_qr"
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import "core:math"
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import "core:os"
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import sdl "vendor:sdl3"
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@@ -17,9 +16,8 @@ textures :: proc() {
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FONT_SIZE :: u16(14)
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LABEL_OFFSET :: f32(8) // gap between item and its label
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// -------------------------------------------------------------------------
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// Procedural checkerboard texture (8x8, RGBA8)
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// -------------------------------------------------------------------------
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//----- Texture registration ----------------------------------
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checker_size :: 8
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checker_pixels: [checker_size * checker_size * 4]u8
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for y in 0 ..< checker_size {
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@@ -47,9 +45,6 @@ textures :: proc() {
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)
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defer draw.unregister_texture(checker_texture)
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// -------------------------------------------------------------------------
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// Non-square gradient stripe texture (16x8, RGBA8) for fit mode demos
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// -------------------------------------------------------------------------
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stripe_w :: 16
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stripe_h :: 8
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stripe_pixels: [stripe_w * stripe_h * 4]u8
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@@ -76,14 +71,13 @@ textures :: proc() {
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)
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defer draw.unregister_texture(stripe_texture)
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// -------------------------------------------------------------------------
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// QR code texture (R8_UNORM — see rendering note below)
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// -------------------------------------------------------------------------
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qr_texture, _ := draw_qr.register_texture_from_text("https://x.com/miiilato/status/1880241066471051443")
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qr_texture, _ := draw_qr.register_texture_from("https://x.com/miiilato/status/1880241066471051443")
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defer draw.unregister_texture(qr_texture)
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spin_angle: f32 = 0
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//----- Draw loop ----------------------------------
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for {
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defer free_all(context.temp_allocator)
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ev: sdl.Event
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@@ -97,9 +91,8 @@ textures :: proc() {
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// Background
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draw.rectangle(base_layer, {0, 0, 800, 600}, {30, 30, 30, 255})
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// =====================================================================
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// Row 1: Sampler presets (y=30)
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// =====================================================================
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//----- Row 1: Sampler presets (y=30) ----------------------------------
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ROW1_Y :: f32(30)
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ITEM_SIZE :: f32(120)
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COL1 :: f32(30)
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@@ -156,9 +149,8 @@ textures :: proc() {
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color = draw.WHITE,
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)
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// =====================================================================
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// Row 2: QR code, Rounded, Rotating (y=190)
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// =====================================================================
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//----- Row 2: Sampler presets (y=190) ----------------------------------
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ROW2_Y :: f32(190)
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// QR code (RGBA texture with baked colors, nearest sampling)
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@@ -214,9 +206,8 @@ textures :: proc() {
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color = draw.WHITE,
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)
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// =====================================================================
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// Row 3: Fit modes + Per-corner radii (y=360)
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// =====================================================================
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//----- Row 3: Fit modes + Per-corner radii (y=360) ----------------------------------
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ROW3_Y :: f32(360)
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FIT_SIZE :: f32(120) // square target rect
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@@ -4,10 +4,6 @@ import "core:log"
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import "core:mem"
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import sdl "vendor:sdl3"
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// ---------------------------------------------------------------------------
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// Texture types
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// ---------------------------------------------------------------------------
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Texture_Id :: distinct u32
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INVALID_TEXTURE :: Texture_Id(0) // Slot 0 is reserved/unused
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@@ -61,10 +57,6 @@ Texture_Slot :: struct {
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// GLOB.pending_texture_releases : [dynamic]Texture_Id
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// GLOB.samplers : [SAMPLER_PRESET_COUNT]^sdl.GPUSampler
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// ---------------------------------------------------------------------------
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// Clay integration type
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// ---------------------------------------------------------------------------
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Clay_Image_Data :: struct {
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texture_id: Texture_Id,
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fit: Fit_Mode,
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@@ -75,9 +67,9 @@ clay_image_data :: proc(id: Texture_Id, fit: Fit_Mode = .Stretch, tint: Color =
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return {texture_id = id, fit = fit, tint = tint}
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}
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// ---------------------------------------------------------------------------
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// Registration
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------------------------------------------------
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// ----- Registration -------------
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// ---------------------------------------------------------------------------------------------------------------------
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// Register a texture. Draw owns the GPU resource and releases it on unregister.
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// `data` is tightly-packed row-major bytes matching desc.format.
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@@ -236,130 +228,9 @@ update_texture_region :: proc(id: Texture_Id, region: Rectangle, data: []u8) {
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}
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}
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// ---------------------------------------------------------------------------
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// Accessors
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// ---------------------------------------------------------------------------
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texture_size :: proc(id: Texture_Id) -> [2]u32 {
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if id == INVALID_TEXTURE do return {0, 0}
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slot := &GLOB.texture_slots[u32(id)]
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return {slot.desc.width, slot.desc.height}
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}
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texture_format :: proc(id: Texture_Id) -> sdl.GPUTextureFormat {
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if id == INVALID_TEXTURE do return .INVALID
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return GLOB.texture_slots[u32(id)].desc.format
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}
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texture_kind :: proc(id: Texture_Id) -> Texture_Kind {
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if id == INVALID_TEXTURE do return .Static
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return GLOB.texture_slots[u32(id)].desc.kind
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}
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// Internal: get the raw GPU texture pointer for binding during draw.
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@(private)
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texture_gpu_handle :: proc(id: Texture_Id) -> ^sdl.GPUTexture {
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if id == INVALID_TEXTURE do return nil
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idx := u32(id)
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if idx >= u32(len(GLOB.texture_slots)) do return nil
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return GLOB.texture_slots[idx].gpu_texture
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}
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// ---------------------------------------------------------------------------
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// Deferred release (called from draw.end / clear_global)
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// ---------------------------------------------------------------------------
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@(private)
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process_pending_texture_releases :: proc() {
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device := GLOB.device
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for id in GLOB.pending_texture_releases {
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idx := u32(id)
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if idx >= u32(len(GLOB.texture_slots)) do continue
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slot := &GLOB.texture_slots[idx]
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if slot.gpu_texture != nil {
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sdl.ReleaseGPUTexture(device, slot.gpu_texture)
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slot.gpu_texture = nil
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}
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slot.generation += 1
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append(&GLOB.texture_free_list, idx)
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}
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clear(&GLOB.pending_texture_releases)
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}
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// ---------------------------------------------------------------------------
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// Sampler pool
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// ---------------------------------------------------------------------------
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@(private)
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get_sampler :: proc(preset: Sampler_Preset) -> ^sdl.GPUSampler {
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idx := int(preset)
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if GLOB.samplers[idx] != nil do return GLOB.samplers[idx]
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// Lazily create
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min_filter, mag_filter: sdl.GPUFilter
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address_mode: sdl.GPUSamplerAddressMode
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switch preset {
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case .Nearest_Clamp:
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min_filter = .NEAREST; mag_filter = .NEAREST; address_mode = .CLAMP_TO_EDGE
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case .Linear_Clamp:
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min_filter = .LINEAR; mag_filter = .LINEAR; address_mode = .CLAMP_TO_EDGE
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case .Nearest_Repeat:
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min_filter = .NEAREST; mag_filter = .NEAREST; address_mode = .REPEAT
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case .Linear_Repeat:
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min_filter = .LINEAR; mag_filter = .LINEAR; address_mode = .REPEAT
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}
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sampler := sdl.CreateGPUSampler(
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GLOB.device,
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sdl.GPUSamplerCreateInfo {
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min_filter = min_filter,
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mag_filter = mag_filter,
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mipmap_mode = .LINEAR,
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address_mode_u = address_mode,
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address_mode_v = address_mode,
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address_mode_w = address_mode,
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},
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)
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if sampler == nil {
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log.errorf("Failed to create sampler preset %v: %s", preset, sdl.GetError())
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return GLOB.pipeline_2d_base.sampler // fallback to existing default sampler
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}
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GLOB.samplers[idx] = sampler
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return sampler
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}
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// Internal: destroy all sampler pool entries. Called from draw.destroy().
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@(private)
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destroy_sampler_pool :: proc() {
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device := GLOB.device
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for &s in GLOB.samplers {
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if s != nil {
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sdl.ReleaseGPUSampler(device, s)
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s = nil
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}
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}
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}
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// Internal: destroy all registered textures. Called from draw.destroy().
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@(private)
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destroy_all_textures :: proc() {
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device := GLOB.device
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for &slot in GLOB.texture_slots {
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if slot.gpu_texture != nil {
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sdl.ReleaseGPUTexture(device, slot.gpu_texture)
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slot.gpu_texture = nil
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}
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}
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delete(GLOB.texture_slots)
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delete(GLOB.texture_free_list)
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delete(GLOB.pending_texture_releases)
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}
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// ---------------------------------------------------------------------------
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// Fit mode helper
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------------------------------------------------
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// ----- Helpers -------------
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// ---------------------------------------------------------------------------------------------------------------------
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// Compute UV rect, recommended sampler, and inner rect for a given fit mode.
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// `rect` is the target drawing area; `texture_id` identifies the texture whose
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@@ -431,3 +302,113 @@ fit_params :: proc(
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return {0, 0, 1, 1}, .Linear_Clamp, inner_rect
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}
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texture_size :: proc(id: Texture_Id) -> [2]u32 {
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if id == INVALID_TEXTURE do return {0, 0}
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slot := &GLOB.texture_slots[u32(id)]
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return {slot.desc.width, slot.desc.height}
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}
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texture_format :: proc(id: Texture_Id) -> sdl.GPUTextureFormat {
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if id == INVALID_TEXTURE do return .INVALID
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return GLOB.texture_slots[u32(id)].desc.format
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}
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texture_kind :: proc(id: Texture_Id) -> Texture_Kind {
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if id == INVALID_TEXTURE do return .Static
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return GLOB.texture_slots[u32(id)].desc.kind
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}
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// Internal: get the raw GPU texture pointer for binding during draw.
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@(private)
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texture_gpu_handle :: proc(id: Texture_Id) -> ^sdl.GPUTexture {
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if id == INVALID_TEXTURE do return nil
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idx := u32(id)
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if idx >= u32(len(GLOB.texture_slots)) do return nil
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return GLOB.texture_slots[idx].gpu_texture
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}
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// Deferred release (called from draw.end / clear_global)
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@(private)
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process_pending_texture_releases :: proc() {
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device := GLOB.device
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for id in GLOB.pending_texture_releases {
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idx := u32(id)
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if idx >= u32(len(GLOB.texture_slots)) do continue
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slot := &GLOB.texture_slots[idx]
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if slot.gpu_texture != nil {
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sdl.ReleaseGPUTexture(device, slot.gpu_texture)
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slot.gpu_texture = nil
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}
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slot.generation += 1
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append(&GLOB.texture_free_list, idx)
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}
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clear(&GLOB.pending_texture_releases)
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}
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@(private)
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get_sampler :: proc(preset: Sampler_Preset) -> ^sdl.GPUSampler {
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idx := int(preset)
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if GLOB.samplers[idx] != nil do return GLOB.samplers[idx]
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// Lazily create
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min_filter, mag_filter: sdl.GPUFilter
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address_mode: sdl.GPUSamplerAddressMode
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switch preset {
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case .Nearest_Clamp:
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min_filter = .NEAREST; mag_filter = .NEAREST; address_mode = .CLAMP_TO_EDGE
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case .Linear_Clamp:
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min_filter = .LINEAR; mag_filter = .LINEAR; address_mode = .CLAMP_TO_EDGE
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case .Nearest_Repeat:
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min_filter = .NEAREST; mag_filter = .NEAREST; address_mode = .REPEAT
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case .Linear_Repeat:
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min_filter = .LINEAR; mag_filter = .LINEAR; address_mode = .REPEAT
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}
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sampler := sdl.CreateGPUSampler(
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GLOB.device,
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sdl.GPUSamplerCreateInfo {
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min_filter = min_filter,
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mag_filter = mag_filter,
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mipmap_mode = .LINEAR,
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address_mode_u = address_mode,
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address_mode_v = address_mode,
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address_mode_w = address_mode,
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},
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)
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if sampler == nil {
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log.errorf("Failed to create sampler preset %v: %s", preset, sdl.GetError())
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return GLOB.pipeline_2d_base.sampler // fallback to existing default sampler
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}
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GLOB.samplers[idx] = sampler
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return sampler
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}
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// Internal: destroy all sampler pool entries. Called from draw.destroy().
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@(private)
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destroy_sampler_pool :: proc() {
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device := GLOB.device
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for &s in GLOB.samplers {
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if s != nil {
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sdl.ReleaseGPUSampler(device, s)
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s = nil
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}
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}
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}
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// Internal: destroy all registered textures. Called from draw.destroy().
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@(private)
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destroy_all_textures :: proc() {
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device := GLOB.device
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for &slot in GLOB.texture_slots {
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if slot.gpu_texture != nil {
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sdl.ReleaseGPUTexture(device, slot.gpu_texture)
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slot.gpu_texture = nil
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}
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}
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delete(GLOB.texture_slots)
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delete(GLOB.texture_free_list)
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delete(GLOB.pending_texture_releases)
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}
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@@ -73,57 +73,32 @@ main :: proc() {
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}
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}
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// -------------------------------------------------------------------------------------------------
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// Utilities
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// -------------------------------------------------------------------------------------------------
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// Prints the given QR Code to the console.
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print_qr :: proc(qrcode: []u8) {
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size := qr.get_size(qrcode)
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border :: 4
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for y in -border ..< size + border {
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for x in -border ..< size + border {
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fmt.print("##" if qr.get_module(qrcode, x, y) else " ")
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}
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fmt.println()
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}
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fmt.println()
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}
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// -------------------------------------------------------------------------------------------------
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// Demo: Basic
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// -------------------------------------------------------------------------------------------------
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// Creates a single QR Code, then prints it to the console.
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basic :: proc() {
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text :: "Hello, world!"
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ecl :: qr.Ecc.Low
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qrcode: [qr.BUFFER_LEN_MAX]u8
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ok := qr.encode(text, qrcode[:], ecl)
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ok := qr.encode_auto(text, qrcode[:], ecl)
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if ok do print_qr(qrcode[:])
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}
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// -------------------------------------------------------------------------------------------------
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// Demo: Variety
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// -------------------------------------------------------------------------------------------------
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// Creates a variety of QR Codes that exercise different features of the library.
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variety :: proc() {
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qrcode: [qr.BUFFER_LEN_MAX]u8
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{ // Numeric mode encoding (3.33 bits per digit)
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ok := qr.encode("314159265358979323846264338327950288419716939937510", qrcode[:], qr.Ecc.Medium)
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ok := qr.encode_auto("314159265358979323846264338327950288419716939937510", qrcode[:], qr.Ecc.Medium)
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if ok do print_qr(qrcode[:])
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}
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{ // Alphanumeric mode encoding (5.5 bits per character)
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ok := qr.encode("DOLLAR-AMOUNT:$39.87 PERCENTAGE:100.00% OPERATIONS:+-*/", qrcode[:], qr.Ecc.High)
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ok := qr.encode_auto("DOLLAR-AMOUNT:$39.87 PERCENTAGE:100.00% OPERATIONS:+-*/", qrcode[:], qr.Ecc.High)
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if ok do print_qr(qrcode[:])
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}
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{ // Unicode text as UTF-8
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ok := qr.encode(
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ok := qr.encode_auto(
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"\xE3\x81\x93\xE3\x82\x93\xE3\x81\xAB\xE3\x81\xA1wa\xE3\x80\x81" +
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"\xE4\xB8\x96\xE7\x95\x8C\xEF\xBC\x81\x20\xCE\xB1\xCE\xB2\xCE\xB3\xCE\xB4",
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qrcode[:],
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@@ -133,7 +108,7 @@ variety :: proc() {
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}
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{ // Moderately large QR Code using longer text (from Lewis Carroll's Alice in Wonderland)
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ok := qr.encode(
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ok := qr.encode_auto(
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"Alice was beginning to get very tired of sitting by her sister on the bank, " +
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"and of having nothing to do: once or twice she had peeped into the book her sister was reading, " +
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"but it had no pictures or conversations in it, 'and what is the use of a book,' thought Alice " +
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@@ -148,10 +123,6 @@ variety :: proc() {
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}
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}
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// -------------------------------------------------------------------------------------------------
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// Demo: Segment
|
||||
// -------------------------------------------------------------------------------------------------
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||||
|
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// Creates QR Codes with manually specified segments for better compactness.
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||||
segment :: proc() {
|
||||
qrcode: [qr.BUFFER_LEN_MAX]u8
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||||
@@ -163,7 +134,7 @@ segment :: proc() {
|
||||
// Encode as single text (auto mode selection)
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{
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concat :: silver0 + silver1
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||||
ok := qr.encode(concat, qrcode[:], qr.Ecc.Low)
|
||||
ok := qr.encode_auto(concat, qrcode[:], qr.Ecc.Low)
|
||||
if ok do print_qr(qrcode[:])
|
||||
}
|
||||
|
||||
@@ -172,7 +143,7 @@ segment :: proc() {
|
||||
seg_buf0: [qr.BUFFER_LEN_MAX]u8
|
||||
seg_buf1: [qr.BUFFER_LEN_MAX]u8
|
||||
segs := [2]qr.Segment{qr.make_alphanumeric(silver0, seg_buf0[:]), qr.make_numeric(silver1, seg_buf1[:])}
|
||||
ok := qr.encode(segs[:], qr.Ecc.Low, qrcode[:])
|
||||
ok := qr.encode_auto(segs[:], qr.Ecc.Low, qrcode[:])
|
||||
if ok do print_qr(qrcode[:])
|
||||
}
|
||||
}
|
||||
@@ -185,7 +156,7 @@ segment :: proc() {
|
||||
// Encode as single text (auto mode selection)
|
||||
{
|
||||
concat :: golden0 + golden1 + golden2
|
||||
ok := qr.encode(concat, qrcode[:], qr.Ecc.Low)
|
||||
ok := qr.encode_auto(concat, qrcode[:], qr.Ecc.Low)
|
||||
if ok do print_qr(qrcode[:])
|
||||
}
|
||||
|
||||
@@ -201,7 +172,7 @@ segment :: proc() {
|
||||
qr.make_numeric(golden1, seg_buf1[:]),
|
||||
qr.make_alphanumeric(golden2, seg_buf2[:]),
|
||||
}
|
||||
ok := qr.encode(segs[:], qr.Ecc.Low, qrcode[:])
|
||||
ok := qr.encode_auto(segs[:], qr.Ecc.Low, qrcode[:])
|
||||
if ok do print_qr(qrcode[:])
|
||||
}
|
||||
}
|
||||
@@ -219,7 +190,7 @@ segment :: proc() {
|
||||
"\xEF\xBD\x84\xEF\xBD\x85\xEF\xBD\x93\xEF" +
|
||||
"\xBD\x95\xE3\x80\x80\xCE\xBA\xCE\xB1\xEF" +
|
||||
"\xBC\x9F"
|
||||
ok := qr.encode(madoka, qrcode[:], qr.Ecc.Low)
|
||||
ok := qr.encode_auto(madoka, qrcode[:], qr.Ecc.Low)
|
||||
if ok do print_qr(qrcode[:])
|
||||
}
|
||||
|
||||
@@ -254,16 +225,12 @@ segment :: proc() {
|
||||
seg.data = seg_buf[:(seg.bit_length + 7) / 8]
|
||||
|
||||
segs := [1]qr.Segment{seg}
|
||||
ok := qr.encode(segs[:], qr.Ecc.Low, qrcode[:])
|
||||
ok := qr.encode_auto(segs[:], qr.Ecc.Low, qrcode[:])
|
||||
if ok do print_qr(qrcode[:])
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------------------------------------
|
||||
// Demo: Mask
|
||||
// -------------------------------------------------------------------------------------------------
|
||||
|
||||
// Creates QR Codes with the same size and contents but different mask patterns.
|
||||
mask :: proc() {
|
||||
qrcode: [qr.BUFFER_LEN_MAX]u8
|
||||
@@ -271,10 +238,10 @@ mask :: proc() {
|
||||
{ // Project Nayuki URL
|
||||
ok: bool
|
||||
|
||||
ok = qr.encode("https://www.nayuki.io/", qrcode[:], qr.Ecc.High)
|
||||
ok = qr.encode_auto("https://www.nayuki.io/", qrcode[:], qr.Ecc.High)
|
||||
if ok do print_qr(qrcode[:])
|
||||
|
||||
ok = qr.encode("https://www.nayuki.io/", qrcode[:], qr.Ecc.High, mask = qr.Mask.M3)
|
||||
ok = qr.encode_auto("https://www.nayuki.io/", qrcode[:], qr.Ecc.High, mask = qr.Mask.M3)
|
||||
if ok do print_qr(qrcode[:])
|
||||
}
|
||||
|
||||
@@ -290,16 +257,29 @@ mask :: proc() {
|
||||
|
||||
ok: bool
|
||||
|
||||
ok = qr.encode(text, qrcode[:], qr.Ecc.Medium, mask = qr.Mask.M0)
|
||||
ok = qr.encode_auto(text, qrcode[:], qr.Ecc.Medium, mask = qr.Mask.M0)
|
||||
if ok do print_qr(qrcode[:])
|
||||
|
||||
ok = qr.encode(text, qrcode[:], qr.Ecc.Medium, mask = qr.Mask.M1)
|
||||
ok = qr.encode_auto(text, qrcode[:], qr.Ecc.Medium, mask = qr.Mask.M1)
|
||||
if ok do print_qr(qrcode[:])
|
||||
|
||||
ok = qr.encode(text, qrcode[:], qr.Ecc.Medium, mask = qr.Mask.M5)
|
||||
ok = qr.encode_auto(text, qrcode[:], qr.Ecc.Medium, mask = qr.Mask.M5)
|
||||
if ok do print_qr(qrcode[:])
|
||||
|
||||
ok = qr.encode(text, qrcode[:], qr.Ecc.Medium, mask = qr.Mask.M7)
|
||||
ok = qr.encode_auto(text, qrcode[:], qr.Ecc.Medium, mask = qr.Mask.M7)
|
||||
if ok do print_qr(qrcode[:])
|
||||
}
|
||||
}
|
||||
|
||||
// Prints the given QR Code to the console.
|
||||
print_qr :: proc(qrcode: []u8) {
|
||||
size := qr.get_size(qrcode)
|
||||
border :: 4
|
||||
for y in -border ..< size + border {
|
||||
for x in -border ..< size + border {
|
||||
fmt.print("##" if qr.get_module(qrcode, x, y) else " ")
|
||||
}
|
||||
fmt.println()
|
||||
}
|
||||
fmt.println()
|
||||
}
|
||||
|
||||
@@ -2,10 +2,30 @@ package qrcode
|
||||
|
||||
import "core:slice"
|
||||
|
||||
VERSION_MIN :: 1
|
||||
VERSION_MAX :: 40
|
||||
|
||||
// -------------------------------------------------------------------------------------------------
|
||||
// Types
|
||||
// -------------------------------------------------------------------------------------------------
|
||||
// The worst-case number of bytes needed to store one QR Code, up to and including version 40.
|
||||
BUFFER_LEN_MAX :: 3918 // buffer_len_for_version(VERSION_MAX)
|
||||
|
||||
// Returns the number of bytes needed to store any QR Code up to and including the given version.
|
||||
buffer_len_for_version :: #force_inline proc(n: int) -> int {
|
||||
size := n * 4 + 17
|
||||
return (size * size + 7) / 8 + 1
|
||||
}
|
||||
|
||||
@(private)
|
||||
LENGTH_OVERFLOW :: -1
|
||||
@(private)
|
||||
REED_SOLOMON_DEGREE_MAX :: 30
|
||||
@(private)
|
||||
PENALTY_N1 :: 3
|
||||
@(private)
|
||||
PENALTY_N2 :: 3
|
||||
@(private)
|
||||
PENALTY_N3 :: 40
|
||||
@(private)
|
||||
PENALTY_N4 :: 10
|
||||
|
||||
// The error correction level in a QR Code symbol.
|
||||
Ecc :: enum {
|
||||
@@ -44,39 +64,6 @@ Segment :: struct {
|
||||
bit_length: int,
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------------------------------------
|
||||
// Constants
|
||||
// -------------------------------------------------------------------------------------------------
|
||||
|
||||
VERSION_MIN :: 1
|
||||
VERSION_MAX :: 40
|
||||
|
||||
// The worst-case number of bytes needed to store one QR Code, up to and including version 40.
|
||||
BUFFER_LEN_MAX :: 3918 // buffer_len_for_version(VERSION_MAX)
|
||||
|
||||
// Returns the number of bytes needed to store any QR Code up to and including the given version.
|
||||
buffer_len_for_version :: #force_inline proc(n: int) -> int {
|
||||
size := n * 4 + 17
|
||||
return (size * size + 7) / 8 + 1
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------------------------------------
|
||||
// Private constants
|
||||
// -------------------------------------------------------------------------------------------------
|
||||
|
||||
@(private)
|
||||
LENGTH_OVERFLOW :: -1
|
||||
@(private)
|
||||
REED_SOLOMON_DEGREE_MAX :: 30
|
||||
@(private)
|
||||
PENALTY_N1 :: 3
|
||||
@(private)
|
||||
PENALTY_N2 :: 3
|
||||
@(private)
|
||||
PENALTY_N3 :: 40
|
||||
@(private)
|
||||
PENALTY_N4 :: 10
|
||||
|
||||
//odinfmt: disable
|
||||
// For generating error correction codes. Index 0 is padding (set to illegal value).
|
||||
@(private)
|
||||
@@ -96,10 +83,9 @@ NUM_ERROR_CORRECTION_BLOCKS := [4][41]i8{
|
||||
}
|
||||
//odinfmt: enable
|
||||
|
||||
|
||||
// -------------------------------------------------------------------------------------------------
|
||||
// Encode procedures
|
||||
// -------------------------------------------------------------------------------------------------
|
||||
// ---------------------------------------------------------------------------------------------------------------------
|
||||
// ----- Encode Procedures ------------------------
|
||||
// ---------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
// Encodes the given text string to a QR Code, automatically selecting
|
||||
// numeric, alphanumeric, or byte mode based on content.
|
||||
@@ -548,9 +534,10 @@ encode_auto :: proc {
|
||||
encode_segments_advanced_auto,
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------------------------------------
|
||||
// Error correction code generation
|
||||
// -------------------------------------------------------------------------------------------------
|
||||
|
||||
// ---------------------------------------------------------------------------------------------------------------------
|
||||
// ----- Error Correction Code Generation ------------------------
|
||||
// ---------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
// Appends error correction bytes to each block of data, then interleaves bytes from all blocks.
|
||||
@(private)
|
||||
@@ -618,10 +605,6 @@ get_num_raw_data_modules :: proc(ver: int) -> int {
|
||||
return result
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------------------------------------
|
||||
// Reed-Solomon ECC generator
|
||||
// -------------------------------------------------------------------------------------------------
|
||||
|
||||
@(private)
|
||||
reed_solomon_compute_divisor :: proc(degree: int, result: []u8) {
|
||||
assert(1 <= degree && degree <= REED_SOLOMON_DEGREE_MAX, "reed-solomon degree out of range")
|
||||
@@ -668,9 +651,9 @@ reed_solomon_multiply :: proc(x, y: u8) -> u8 {
|
||||
return z
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------------------------------------
|
||||
// Drawing function modules
|
||||
// -------------------------------------------------------------------------------------------------
|
||||
// ---------------------------------------------------------------------------------------------------------------------
|
||||
// ----- Drawing Function Modules ------------------------
|
||||
// ---------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
// Clears the QR Code grid and marks every function module as dark.
|
||||
@(private)
|
||||
@@ -816,9 +799,9 @@ fill_rectangle :: proc(left, top, width, height: int, qrcode: []u8) {
|
||||
}
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------------------------------------
|
||||
// Drawing data modules and masking
|
||||
// -------------------------------------------------------------------------------------------------
|
||||
// ---------------------------------------------------------------------------------------------------------------------
|
||||
// ----- Drawing data modules and masking ------------------------
|
||||
// ---------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
@(private)
|
||||
draw_codewords :: proc(data: []u8, data_len: int, qrcode: []u8) {
|
||||
@@ -996,9 +979,9 @@ finder_penalty_add_history :: proc(current_run_length: int, run_history: ^[7]int
|
||||
run_history[0] = current_run_length
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------------------------------------
|
||||
// Basic QR Code information
|
||||
// -------------------------------------------------------------------------------------------------
|
||||
// ---------------------------------------------------------------------------------------------------------------------
|
||||
// ----- Basic QR code information ------------------------
|
||||
// ---------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
// Returns the minimum buffer size (in bytes) needed for both temp_buffer and qrcode
|
||||
// to encode the given content at the given ECC level within the given version range.
|
||||
@@ -1158,9 +1141,9 @@ get_bit :: #force_inline proc(x: int, i: uint) -> bool {
|
||||
return ((x >> i) & 1) != 0
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------------------------------------
|
||||
// Segment handling
|
||||
// -------------------------------------------------------------------------------------------------
|
||||
// ---------------------------------------------------------------------------------------------------------------------
|
||||
// ----- Segment Handling ------------------------
|
||||
// ---------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
// Tests whether the given string can be encoded in numeric mode.
|
||||
is_numeric :: proc(text: string) -> bool {
|
||||
@@ -1349,11 +1332,11 @@ make_eci :: proc(assign_val: int, buf: []u8) -> Segment {
|
||||
return result
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------------------------------------
|
||||
// Private helpers
|
||||
// -------------------------------------------------------------------------------------------------
|
||||
// ---------------------------------------------------------------------------------------------------------------------
|
||||
// ----- Helpers ------------------------
|
||||
// ---------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
@(private)
|
||||
// Internal
|
||||
append_bits_to_buffer :: proc(val: uint, num_bits: int, buffer: []u8, bit_len: ^int) {
|
||||
assert(0 <= num_bits && num_bits <= 16 && val >> uint(num_bits) == 0, "invalid bit count or value overflow")
|
||||
for i := num_bits - 1; i >= 0; i -= 1 {
|
||||
@@ -1362,7 +1345,7 @@ append_bits_to_buffer :: proc(val: uint, num_bits: int, buffer: []u8, bit_len: ^
|
||||
}
|
||||
}
|
||||
|
||||
@(private)
|
||||
// Internal
|
||||
get_total_bits :: proc(segs: []Segment, version: int) -> int {
|
||||
result := 0
|
||||
for &seg in segs {
|
||||
@@ -1384,7 +1367,7 @@ get_total_bits :: proc(segs: []Segment, version: int) -> int {
|
||||
return result
|
||||
}
|
||||
|
||||
@(private)
|
||||
// Internal
|
||||
num_char_count_bits :: proc(mode: Mode, version: int) -> int {
|
||||
assert(VERSION_MIN <= version && version <= VERSION_MAX, "version out of bounds")
|
||||
i := (version + 7) / 17
|
||||
@@ -1406,8 +1389,8 @@ num_char_count_bits :: proc(mode: Mode, version: int) -> int {
|
||||
unreachable()
|
||||
}
|
||||
|
||||
// Internal
|
||||
// Returns the index of c in the alphanumeric charset (0-44), or -1 if not found.
|
||||
@(private)
|
||||
alphanumeric_index :: proc(c: u8) -> int {
|
||||
switch c {
|
||||
case '0' ..= '9': return int(c - '0')
|
||||
|
||||
Reference in New Issue
Block a user