Added draw package as renderer focused on mixed use layout / 2D / 3D scene applications #7
@@ -186,8 +186,8 @@ init :: proc(
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return true
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}
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// TODO every x frames nuke max values in case of edge cases where max gets set very high
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// Called at the end of every frame
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// TODO Either every x frames nuke max values in case of edge cases where max gets set very high
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// or leave to application code to decide the right time for resize
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resize_global :: proc() {
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if len(GLOB.layers) > GLOB.max_layers do GLOB.max_layers = len(GLOB.layers)
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shrink(&GLOB.layers, GLOB.max_layers)
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@@ -546,11 +546,7 @@ prepare_clay_batch :: proc(
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}
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// Render primitives. clear_color is the background fill before any layers are drawn.
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end :: proc(
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device: ^sdl.GPUDevice,
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window: ^sdl.Window,
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clear_color: Color = BLACK,
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) {
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end :: proc(device: ^sdl.GPUDevice, window: ^sdl.Window, clear_color: Color = BLACK) {
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cmd_buffer := sdl.AcquireGPUCommandBuffer(device)
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if cmd_buffer == nil {
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log.panicf("Failed to acquire GPU command buffer: %s", sdl.GetError())
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@@ -561,10 +557,6 @@ end :: proc(
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upload(device, copy_pass)
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sdl.EndGPUCopyPass(copy_pass)
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// Resize dynamic arrays
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// TODO: This should only be called occasionally, not every frame.
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resize_global()
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swapchain_texture: ^sdl.GPUTexture
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w, h: u32
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if !sdl.WaitAndAcquireGPUSwapchainTexture(cmd_buffer, window, &swapchain_texture, &w, &h) {
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@@ -315,8 +315,12 @@ create_pipeline_2d_base :: proc(
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sdl.UnmapGPUTransferBuffer(device, white_transfer)
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quad_verts := [6]Vertex {
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{position = {0, 0}}, {position = {1, 0}}, {position = {0, 1}},
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{position = {0, 1}}, {position = {1, 0}}, {position = {1, 1}},
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{position = {0, 0}},
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{position = {1, 0}},
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{position = {0, 1}},
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{position = {0, 1}},
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{position = {1, 0}},
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{position = {1, 1}},
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}
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quad_transfer := sdl.CreateGPUTransferBuffer(
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device,
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@@ -353,11 +357,7 @@ create_pipeline_2d_base :: proc(
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sdl.UploadToGPUBuffer(
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upload_pass,
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sdl.GPUTransferBufferLocation{transfer_buffer = quad_transfer},
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sdl.GPUBufferRegion{
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buffer = pipeline.unit_quad_buffer,
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offset = 0,
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size = size_of(quad_verts),
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},
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sdl.GPUBufferRegion{buffer = pipeline.unit_quad_buffer, offset = 0, size = size_of(quad_verts)},
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false,
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)
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@@ -428,11 +428,7 @@ upload :: proc(device: ^sdl.GPUDevice, pass: ^sdl.GPUCopyPass) {
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sdl.UploadToGPUBuffer(
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pass,
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sdl.GPUTransferBufferLocation{transfer_buffer = GLOB.pipeline_2d_base.vertex_buffer.transfer},
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sdl.GPUBufferRegion{
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buffer = GLOB.pipeline_2d_base.vertex_buffer.gpu,
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offset = 0,
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size = total_vert_size,
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},
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sdl.GPUBufferRegion{buffer = GLOB.pipeline_2d_base.vertex_buffer.gpu, offset = 0, size = total_vert_size},
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false,
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)
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}
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@@ -459,11 +455,7 @@ upload :: proc(device: ^sdl.GPUDevice, pass: ^sdl.GPUCopyPass) {
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sdl.UploadToGPUBuffer(
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pass,
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sdl.GPUTransferBufferLocation{transfer_buffer = GLOB.pipeline_2d_base.index_buffer.transfer},
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sdl.GPUBufferRegion{
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buffer = GLOB.pipeline_2d_base.index_buffer.gpu,
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offset = 0,
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size = index_size,
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},
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sdl.GPUBufferRegion{buffer = GLOB.pipeline_2d_base.index_buffer.gpu, offset = 0, size = index_size},
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false,
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)
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}
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@@ -480,9 +472,7 @@ upload :: proc(device: ^sdl.GPUDevice, pass: ^sdl.GPUCopyPass) {
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sdl.GPUBufferUsageFlags{.GRAPHICS_STORAGE_READ},
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)
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p_array := sdl.MapGPUTransferBuffer(
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device, GLOB.pipeline_2d_base.primitive_buffer.transfer, false,
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)
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p_array := sdl.MapGPUTransferBuffer(device, GLOB.pipeline_2d_base.primitive_buffer.transfer, false)
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if p_array == nil {
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log.panicf("Failed to map primitive transfer buffer: %s", sdl.GetError())
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}
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@@ -491,14 +481,8 @@ upload :: proc(device: ^sdl.GPUDevice, pass: ^sdl.GPUCopyPass) {
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sdl.UploadToGPUBuffer(
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pass,
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sdl.GPUTransferBufferLocation{
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transfer_buffer = GLOB.pipeline_2d_base.primitive_buffer.transfer,
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},
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sdl.GPUBufferRegion{
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buffer = GLOB.pipeline_2d_base.primitive_buffer.gpu,
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offset = 0,
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size = prim_size,
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},
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sdl.GPUTransferBufferLocation{transfer_buffer = GLOB.pipeline_2d_base.primitive_buffer.transfer},
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sdl.GPUBufferRegion{buffer = GLOB.pipeline_2d_base.primitive_buffer.gpu, offset = 0, size = prim_size},
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false,
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)
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}
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@@ -521,9 +505,7 @@ draw_layer :: proc(
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cmd_buffer,
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&sdl.GPUColorTargetInfo {
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texture = render_texture,
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clear_color = sdl.FColor {
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clear_color[0], clear_color[1], clear_color[2], clear_color[3],
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},
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clear_color = sdl.FColor{clear_color[0], clear_color[1], clear_color[2], clear_color[3]},
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load_op = .CLEAR,
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store_op = .STORE,
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},
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@@ -540,9 +522,7 @@ draw_layer :: proc(
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cmd_buffer,
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&sdl.GPUColorTargetInfo {
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texture = render_texture,
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clear_color = sdl.FColor {
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clear_color[0], clear_color[1], clear_color[2], clear_color[3],
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},
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clear_color = sdl.FColor{clear_color[0], clear_color[1], clear_color[2], clear_color[3]},
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load_op = GLOB.cleared ? .LOAD : .CLEAR,
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store_op = .STORE,
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},
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@@ -578,9 +558,7 @@ draw_layer :: proc(
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// Initial GPU state: tessellated mode, main vertex buffer, no atlas bound yet
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push_globals(cmd_buffer, w, h, .Tessellated)
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sdl.BindGPUVertexBuffers(
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render_pass, 0, &sdl.GPUBufferBinding{buffer = main_vbuf, offset = 0}, 1,
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)
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sdl.BindGPUVertexBuffers(render_pass, 0, &sdl.GPUBufferBinding{buffer = main_vbuf, offset = 0}, 1)
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current_mode: Draw_Mode = .Tessellated
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current_vbuf := main_vbuf
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@@ -600,16 +578,15 @@ draw_layer :: proc(
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current_mode = .Tessellated
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}
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if current_vbuf != main_vbuf {
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sdl.BindGPUVertexBuffers(
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render_pass, 0,
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&sdl.GPUBufferBinding{buffer = main_vbuf, offset = 0}, 1,
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)
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sdl.BindGPUVertexBuffers(render_pass, 0, &sdl.GPUBufferBinding{buffer = main_vbuf, offset = 0}, 1)
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current_vbuf = main_vbuf
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}
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if current_atlas != white {
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sdl.BindGPUFragmentSamplers(
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render_pass, 0,
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&sdl.GPUTextureSamplerBinding{texture = white, sampler = sampler}, 1,
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render_pass,
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0,
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&sdl.GPUTextureSamplerBinding{texture = white, sampler = sampler},
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1,
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)
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current_atlas = white
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}
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@@ -621,20 +598,15 @@ draw_layer :: proc(
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current_mode = .Tessellated
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}
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if current_vbuf != main_vbuf {
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sdl.BindGPUVertexBuffers(
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render_pass, 0,
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&sdl.GPUBufferBinding{buffer = main_vbuf, offset = 0}, 1,
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)
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sdl.BindGPUVertexBuffers(render_pass, 0, &sdl.GPUBufferBinding{buffer = main_vbuf, offset = 0}, 1)
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current_vbuf = main_vbuf
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}
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chunk := &GLOB.tmp_text_batches[batch.offset]
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if current_atlas != chunk.atlas_texture {
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sdl.BindGPUFragmentSamplers(
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render_pass, 0,
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&sdl.GPUTextureSamplerBinding {
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texture = chunk.atlas_texture,
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sampler = sampler,
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},
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render_pass,
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0,
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&sdl.GPUTextureSamplerBinding{texture = chunk.atlas_texture, sampler = sampler},
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1,
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)
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current_atlas = chunk.atlas_texture
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@@ -654,16 +626,15 @@ draw_layer :: proc(
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current_mode = .SDF
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}
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if current_vbuf != unit_quad {
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sdl.BindGPUVertexBuffers(
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render_pass, 0,
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&sdl.GPUBufferBinding{buffer = unit_quad, offset = 0}, 1,
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)
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sdl.BindGPUVertexBuffers(render_pass, 0, &sdl.GPUBufferBinding{buffer = unit_quad, offset = 0}, 1)
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current_vbuf = unit_quad
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}
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if current_atlas != white {
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sdl.BindGPUFragmentSamplers(
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render_pass, 0,
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&sdl.GPUTextureSamplerBinding{texture = white, sampler = sampler}, 1,
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render_pass,
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0,
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&sdl.GPUTextureSamplerBinding{texture = white, sampler = sampler},
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1,
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)
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current_atlas = white
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}
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138
draw/shapes.odin
138
draw/shapes.odin
@@ -324,13 +324,7 @@ triangle_strip :: proc(
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// ----- SDF drawing functions ----
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// Draw a rectangle with per-corner rounding radii via SDF.
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rectangle_corners :: proc(
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layer: ^Layer,
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rect: Rectangle,
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radii: [4]f32,
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color: Color,
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soft_px: f32 = 1.0,
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) {
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rectangle_corners :: proc(layer: ^Layer, rect: Rectangle, radii: [4]f32, color: Color, soft_px: f32 = 1.0) {
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max_radius := min(rect.w, rect.h) * 0.5
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tl := clamp(radii[0], 0, max_radius)
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tr := clamp(radii[1], 0, max_radius)
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@@ -387,13 +381,7 @@ rectangle_corners_lines :: proc(
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}
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// Draw a rectangle with uniform corner rounding via SDF.
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rectangle_rounded :: proc(
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layer: ^Layer,
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rect: Rectangle,
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roundness: f32,
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color: Color,
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soft_px: f32 = 1.0,
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) {
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rectangle_rounded :: proc(layer: ^Layer, rect: Rectangle, roundness: f32, color: Color, soft_px: f32 = 1.0) {
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cr := min(rect.w, rect.h) * clamp(roundness, 0, 1) * 0.5
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if cr < 1 {
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rectangle(layer, rect, color)
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@@ -425,12 +413,19 @@ circle :: proc(layer: ^Layer, center: [2]f32, radius: f32, color: Color, soft_px
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dpi := GLOB.dpi_scaling
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prim := Primitive {
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bounds = {center.x - radius - pad, center.y - radius - pad,
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center.x + radius + pad, center.y + radius + pad},
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bounds = {
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center.x - radius - pad,
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center.y - radius - pad,
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center.x + radius + pad,
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center.y + radius + pad,
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},
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color = color,
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kind_flags = pack_kind_flags(.Circle, {}),
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}
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prim.params.circle = Circle_Params{radius = radius * dpi, soft_px = soft_px}
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prim.params.circle = Circle_Params {
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radius = radius * dpi,
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soft_px = soft_px,
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}
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prepare_sdf_primitive(layer, prim)
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}
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@@ -447,35 +442,42 @@ circle_lines :: proc(
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dpi := GLOB.dpi_scaling
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prim := Primitive {
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bounds = {center.x - radius - pad, center.y - radius - pad,
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center.x + radius + pad, center.y + radius + pad},
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bounds = {
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center.x - radius - pad,
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center.y - radius - pad,
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center.x + radius + pad,
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center.y + radius + pad,
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},
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color = color,
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kind_flags = pack_kind_flags(.Circle, {.Stroke}),
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}
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prim.params.circle = Circle_Params {
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radius = radius * dpi, soft_px = soft_px, stroke_px = thick * dpi,
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radius = radius * dpi,
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soft_px = soft_px,
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stroke_px = thick * dpi,
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}
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prepare_sdf_primitive(layer, prim)
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}
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// Draw a filled ellipse via SDF.
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ellipse :: proc(
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layer: ^Layer,
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center: [2]f32,
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radius_h, radius_v: f32,
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color: Color,
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soft_px: f32 = 1.0,
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) {
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ellipse :: proc(layer: ^Layer, center: [2]f32, radius_h, radius_v: f32, color: Color, soft_px: f32 = 1.0) {
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pad := soft_px / GLOB.dpi_scaling
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dpi := GLOB.dpi_scaling
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prim := Primitive {
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bounds = {center.x - radius_h - pad, center.y - radius_v - pad,
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center.x + radius_h + pad, center.y + radius_v + pad},
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bounds = {
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center.x - radius_h - pad,
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center.y - radius_v - pad,
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center.x + radius_h + pad,
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center.y + radius_v + pad,
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},
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color = color,
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kind_flags = pack_kind_flags(.Ellipse, {}),
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}
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prim.params.ellipse = Ellipse_Params{radii = {radius_h * dpi, radius_v * dpi}, soft_px = soft_px}
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prim.params.ellipse = Ellipse_Params {
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radii = {radius_h * dpi, radius_v * dpi},
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soft_px = soft_px,
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}
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prepare_sdf_primitive(layer, prim)
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}
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@@ -494,13 +496,19 @@ ellipse_lines :: proc(
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dpi := GLOB.dpi_scaling
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prim := Primitive {
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bounds = {center.x - radius_h - pad, center.y - radius_v - pad,
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center.x + radius_h + pad, center.y + radius_v + pad},
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bounds = {
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center.x - radius_h - pad,
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center.y - radius_v - pad,
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center.x + radius_h + pad,
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center.y + radius_v + pad,
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},
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color = color,
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kind_flags = pack_kind_flags(.Ellipse, {.Stroke}),
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}
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prim.params.ellipse = Ellipse_Params {
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radii = {radius_h * dpi, radius_v * dpi}, soft_px = soft_px, stroke_px = thick * dpi,
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radii = {radius_h * dpi, radius_v * dpi},
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soft_px = soft_px,
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stroke_px = thick * dpi,
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}
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prepare_sdf_primitive(layer, prim)
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}
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@@ -518,8 +526,12 @@ ring :: proc(
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dpi := GLOB.dpi_scaling
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prim := Primitive {
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bounds = {center.x - outer_radius - pad, center.y - outer_radius - pad,
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center.x + outer_radius + pad, center.y + outer_radius + pad},
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bounds = {
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center.x - outer_radius - pad,
|
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center.y - outer_radius - pad,
|
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center.x + outer_radius + pad,
|
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center.y + outer_radius + pad,
|
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},
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color = color,
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kind_flags = pack_kind_flags(.Ring_Arc, {}),
|
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}
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@@ -544,11 +556,27 @@ ring_lines :: proc(
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soft_px: f32 = 1.0,
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) {
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// Inner arc outline
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ring(layer, center, max(0, inner_radius - thick * 0.5), inner_radius + thick * 0.5,
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start_angle, end_angle, color, soft_px)
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ring(
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layer,
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center,
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max(0, inner_radius - thick * 0.5),
|
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inner_radius + thick * 0.5,
|
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start_angle,
|
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end_angle,
|
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color,
|
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soft_px,
|
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)
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// Outer arc outline
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ring(layer, center, max(0, outer_radius - thick * 0.5), outer_radius + thick * 0.5,
|
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start_angle, end_angle, color, soft_px)
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ring(
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layer,
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center,
|
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max(0, outer_radius - thick * 0.5),
|
||||
outer_radius + thick * 0.5,
|
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start_angle,
|
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end_angle,
|
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color,
|
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soft_px,
|
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)
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// Start cap
|
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start_rad := math.to_radians(start_angle)
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end_rad := math.to_radians(end_angle)
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@@ -562,13 +590,7 @@ ring_lines :: proc(
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}
|
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|
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// Draw a line segment via SDF.
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line :: proc(
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layer: ^Layer,
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start, end_pos: [2]f32,
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color: Color,
|
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thick: f32 = 1,
|
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soft_px: f32 = 1.0,
|
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) {
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line :: proc(layer: ^Layer, start, end_pos: [2]f32, color: Color, thick: f32 = 1, soft_px: f32 = 1.0) {
|
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cap := thick * 0.5 + soft_px / GLOB.dpi_scaling
|
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min_x := min(start.x, end_pos.x) - cap
|
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max_x := max(start.x, end_pos.x) + cap
|
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@@ -595,13 +617,7 @@ line :: proc(
|
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}
|
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|
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// Draw a line strip via decomposed SDF segments.
|
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line_strip :: proc(
|
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layer: ^Layer,
|
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points: [][2]f32,
|
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color: Color,
|
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thick: f32 = 1,
|
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soft_px: f32 = 1.0,
|
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) {
|
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line_strip :: proc(layer: ^Layer, points: [][2]f32, color: Color, thick: f32 = 1, soft_px: f32 = 1.0) {
|
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if len(points) < 2 do return
|
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for i in 0 ..< len(points) - 1 {
|
||||
line(layer, points[i], points[i + 1], color, thick, soft_px)
|
||||
@@ -623,8 +639,12 @@ poly :: proc(
|
||||
dpi := GLOB.dpi_scaling
|
||||
|
||||
prim := Primitive {
|
||||
bounds = {center.x - radius - pad, center.y - radius - pad,
|
||||
center.x + radius + pad, center.y + radius + pad},
|
||||
bounds = {
|
||||
center.x - radius - pad,
|
||||
center.y - radius - pad,
|
||||
center.x + radius + pad,
|
||||
center.y + radius + pad,
|
||||
},
|
||||
color = color,
|
||||
kind_flags = pack_kind_flags(.NGon, {}),
|
||||
}
|
||||
@@ -653,8 +673,12 @@ poly_lines :: proc(
|
||||
dpi := GLOB.dpi_scaling
|
||||
|
||||
prim := Primitive {
|
||||
bounds = {center.x - radius - pad, center.y - radius - pad,
|
||||
center.x + radius + pad, center.y + radius + pad},
|
||||
bounds = {
|
||||
center.x - radius - pad,
|
||||
center.y - radius - pad,
|
||||
center.x + radius + pad,
|
||||
center.y + radius + pad,
|
||||
},
|
||||
color = color,
|
||||
kind_flags = pack_kind_flags(.NGon, {.Stroke}),
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user