Compare commits
10 Commits
draw-qr
...
87d4c9a0b5
| Author | SHA1 | Date | |
|---|---|---|---|
| 87d4c9a0b5 | |||
| fd64bc01bf | |||
| 16989cbb71 | |||
| ff29dbd92f | |||
| c59858dcd4 | |||
| e36229a3ef | |||
| bca19277b3 | |||
| 37da2ea068 | |||
| cfd9e504e1 | |||
| 0d424cbd6e |
@@ -70,6 +70,21 @@
|
|||||||
"command": "odin run draw/examples -debug -out=out/debug/draw-examples -- hellope-custom",
|
"command": "odin run draw/examples -debug -out=out/debug/draw-examples -- hellope-custom",
|
||||||
"cwd": "$ZED_WORKTREE_ROOT",
|
"cwd": "$ZED_WORKTREE_ROOT",
|
||||||
},
|
},
|
||||||
|
{
|
||||||
|
"label": "Run draw textures example",
|
||||||
|
"command": "odin run draw/examples -debug -out=out/debug/draw-examples -- textures",
|
||||||
|
"cwd": "$ZED_WORKTREE_ROOT",
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"label": "Run draw gaussian-blur example",
|
||||||
|
"command": "odin run draw/examples -debug -out=out/debug/draw-examples -- gaussian-blur",
|
||||||
|
"cwd": "$ZED_WORKTREE_ROOT",
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"label": "Run draw gaussian-blur-debug example",
|
||||||
|
"command": "odin run draw/examples -debug -out=out/debug/draw-examples -- gaussian-blur-debug",
|
||||||
|
"cwd": "$ZED_WORKTREE_ROOT",
|
||||||
|
},
|
||||||
{
|
{
|
||||||
"label": "Run qrcode basic example",
|
"label": "Run qrcode basic example",
|
||||||
"command": "odin run qrcode/examples -debug -out=out/debug/qrcode-examples -- basic",
|
"command": "odin run qrcode/examples -debug -out=out/debug/qrcode-examples -- basic",
|
||||||
|
|||||||
+569
-158
@@ -5,38 +5,60 @@ Clay UI integration.
|
|||||||
|
|
||||||
## Current state
|
## Current state
|
||||||
|
|
||||||
The renderer uses a single unified `Pipeline_2D_Base` (`TRIANGLELIST` pipeline) with two submission
|
The renderer uses a single unified `Core_2D` (`TRIANGLELIST` pipeline) with two submission
|
||||||
modes dispatched by a push constant:
|
modes dispatched by a push constant:
|
||||||
|
|
||||||
- **Mode 0 (Tessellated):** Vertex buffer contains real geometry. Used for text (indexed draws into
|
- **Mode 0 (Tessellated):** Vertex buffer contains real geometry. Used for text (indexed draws into
|
||||||
SDL_ttf atlas textures), axis-aligned sharp-corner rectangles (already optimal as 2 triangles),
|
SDL_ttf atlas textures), single-pixel points (`tess.pixel`), arbitrary user geometry
|
||||||
per-vertex color gradients (`rectangle_gradient`, `circle_gradient`), angular-clipped circle
|
(`tess.triangle`, `tess.triangle_aa`, `tess.triangle_lines`, `tess.triangle_fan`,
|
||||||
sectors (`circle_sector`), and arbitrary user geometry (`triangle`, `triangle_fan`,
|
`tess.triangle_strip`), and any raw vertex geometry submitted via `prepare_shape`. The fragment
|
||||||
`triangle_strip`). The fragment shader computes `out = color * texture(tex, uv)`.
|
shader premultiplies the texture sample (`t.rgb *= t.a`) and computes `out = color * t`.
|
||||||
|
|
||||||
- **Mode 1 (SDF):** A static 6-vertex unit-quad buffer is drawn instanced, with per-primitive
|
- **Mode 1 (SDF):** A static 6-vertex unit-quad buffer is drawn instanced, with per-primitive
|
||||||
`Primitive` structs uploaded each frame to a GPU storage buffer. The vertex shader reads
|
`Core_2D_Primitive` structs (96 bytes each) uploaded each frame to a GPU storage buffer. The vertex
|
||||||
`primitives[gl_InstanceIndex]`, computes world-space position from unit quad corners + primitive
|
shader reads `primitives[gl_InstanceIndex]`, computes world-space position from unit quad corners +
|
||||||
bounds. The fragment shader dispatches on `Shape_Kind` to evaluate the correct signed distance
|
primitive bounds. The fragment shader dispatches on `Shape_Kind` (encoded in the low byte of
|
||||||
function analytically.
|
`Core_2D_Primitive.flags`) to evaluate one of four signed distance functions:
|
||||||
|
- **RRect** (kind 1) — `sdRoundedBox` with per-corner radii. Covers rectangles (sharp or rounded),
|
||||||
|
circles (uniform radii = half-size), and line segments / capsules (rotated RRect with uniform
|
||||||
|
radii = half-thickness). Covers filled, outlined, textured, and gradient-filled variants.
|
||||||
|
- **NGon** (kind 2) — `sdRegularPolygon` for regular N-sided polygons.
|
||||||
|
- **Ellipse** (kind 3) — `sdEllipseApprox`, an approximate ellipse SDF suitable for UI rendering.
|
||||||
|
- **Ring_Arc** (kind 4) — annular ring with optional angular clipping via pre-computed edge
|
||||||
|
normals. Covers full rings, partial arcs, and pie slices (`inner_radius = 0`).
|
||||||
|
|
||||||
Seven SDF shape kinds are implemented:
|
All SDF shapes support fill, outline, solid color, 2-color linear gradients, 2-color radial
|
||||||
|
gradients, and texture fills via `Shape_Flags` (see `core_2d.odin`). The texture UV rect
|
||||||
|
(`uv_rect: [4]f32`) and the gradient/outline parameters (`effects: Gradient_Outline`) live in their
|
||||||
|
own 16-byte slots in `Core_2D_Primitive`, so a primitive can carry texture and outline simultaneously.
|
||||||
|
Gradient and texture remain mutually exclusive at the fill-source level (a Brush variant chooses one
|
||||||
|
or the other) since they share the worst-case fragment-shader register path.
|
||||||
|
|
||||||
1. **RRect** — rounded rectangle with per-corner radii (iq's `sdRoundedBox`)
|
All SDF shapes produce mathematically exact curves with analytical anti-aliasing via `smoothstep` —
|
||||||
2. **Circle** — filled or stroked circle
|
no tessellation, no piecewise-linear approximation. A rounded rectangle is 1 primitive (96 bytes)
|
||||||
3. **Ellipse** — exact signed-distance ellipse (iq's iterative `sdEllipse`)
|
instead of ~250 vertices (~5000 bytes).
|
||||||
4. **Segment** — capsule-style line segment with rounded caps
|
|
||||||
5. **Ring_Arc** — annular ring with angular clipping for arcs
|
|
||||||
6. **NGon** — regular polygon with arbitrary side count and rotation
|
|
||||||
7. **Polyline** — decomposed into independent `Segment` primitives per adjacent point pair
|
|
||||||
|
|
||||||
All SDF shapes support fill and stroke modes via `Shape_Flags`, and produce mathematically exact
|
The main pipeline's register budget is **≤24 registers** (see "Main/effects split: register pressure"
|
||||||
curves with analytical anti-aliasing via `smoothstep` — no tessellation, no piecewise-linear
|
in the pipeline plan below for the full cliff/margin analysis and SBC architecture context).
|
||||||
approximation. A rounded rectangle is 1 primitive (64 bytes) instead of ~250 vertices (~5000 bytes).
|
The fragment shader's estimated peak footprint is ~22–26 fp32 VGPRs (~16–22 fp16 VGPRs on architectures
|
||||||
|
with native mediump) via manual live-range analysis. The dominant peak is the Ring_Arc kind path
|
||||||
|
(wedge normals + inner/outer radii + dot-product temporaries live simultaneously with carried state
|
||||||
|
like `f_color`, `f_uv_rect`/`f_effects`, and `half_size`). RRect is 1–2 regs lower (`corner_radii` vec4
|
||||||
|
replaces the separate inner/outer + normal pairs). NGon and Ellipse are lighter still. Real compilers
|
||||||
|
apply live-range coalescing, mediump-to-fp16 promotion, and rematerialization that typically shave
|
||||||
|
2–4 regs from hand-counted estimates — the conservative 26-reg upper bound is expected to compile
|
||||||
|
down to within the 24-register budget, but this must be verified with `malioc` (see "Verifying
|
||||||
|
register counts" below). On V3D and Bifrost architectures (16-register cliff), the compiler
|
||||||
|
statically allocates registers for the worst-case path (Ring_Arc) regardless of which kind any given
|
||||||
|
fragment actually evaluates, so all fragments pay the occupancy cost of the heaviest branch. This is
|
||||||
|
a documented limitation, not a design constraint (see "Known limitations: V3D and Bifrost" below).
|
||||||
|
|
||||||
MSAA is opt-in (default `._1`, no MSAA) via `Init_Options.msaa_samples`. SDF rendering does not
|
MSAA is intentionally not supported. SDF text and shapes compute fragment coverage analytically
|
||||||
benefit from MSAA because fragment coverage is computed analytically. MSAA remains useful for text
|
via `smoothstep`, so they don't benefit from multisampling. Tessellated user geometry submitted via
|
||||||
glyph edges and tessellated user geometry if desired.
|
`prepare_shape` is rendered without anti-aliasing — if AA is required for tessellated content, the
|
||||||
|
caller must render it to their own offscreen target and submit the result as a texture. This
|
||||||
|
decision matches RAD Debugger's architecture and aligns with the SBC target (Mali Valhall, where
|
||||||
|
MSAA's per-tile bandwidth multiplier is expensive).
|
||||||
|
|
||||||
## 2D rendering pipeline plan
|
## 2D rendering pipeline plan
|
||||||
|
|
||||||
@@ -47,68 +69,166 @@ primitives and effects can be added to the library without architectural changes
|
|||||||
|
|
||||||
### Overview: three pipelines
|
### Overview: three pipelines
|
||||||
|
|
||||||
The 2D renderer will use three GPU pipelines, split by **register pressure compatibility** and
|
The 2D renderer uses three GPU pipelines, split by **register pressure** (main vs effects) and
|
||||||
**render-state requirements**:
|
**render-pass structure** (everything vs backdrop):
|
||||||
|
|
||||||
1. **Main pipeline** — shapes (SDF and tessellated) and text. Low register footprint (~18–22
|
1. **Main pipeline** — shapes (SDF and tessellated), text, and textured rectangles. Register budget:
|
||||||
registers per thread). Runs at high GPU occupancy. Handles 90%+ of all fragments in a typical
|
**≤24 registers** (full occupancy on Valhall and all desktop GPUs). Handles 90%+ of all fragments
|
||||||
frame.
|
in a typical frame.
|
||||||
|
|
||||||
2. **Effects pipeline** — drop shadows, inner shadows, outer glow, and similar ALU-bound blur
|
2. **Effects pipeline** — drop shadows, inner shadows, outer glow, and similar ALU-bound blur
|
||||||
effects. Medium register footprint (~48–60 registers). Each effects primitive includes the base
|
effects. Register budget: **≤56 registers** (targets Valhall's second cliff at 64; reduced
|
||||||
|
occupancy at the first cliff is accepted by design). Each effects primitive includes the base
|
||||||
shape's SDF so that it can draw both the effect and the shape in a single fragment pass, avoiding
|
shape's SDF so that it can draw both the effect and the shape in a single fragment pass, avoiding
|
||||||
redundant overdraw.
|
redundant overdraw. Separated from the main pipeline to protect main-pipeline occupancy on
|
||||||
|
low-end hardware (see register analysis below).
|
||||||
|
|
||||||
3. **Backdrop-effects pipeline** — frosted glass, refraction, and any effect that samples the current
|
3. **Backdrop pipeline** — frosted glass, refraction, and any effect that samples the current render
|
||||||
render target as input. High register footprint (~70–80 registers) and structurally requires a
|
target as input. Implemented as a multi-pass sequence (downsample, separable blur, composite),
|
||||||
`CopyGPUTextureToTexture` from the render target before drawing. Separated both for register
|
where each individual sub-pass has a register budget of **≤24 registers** (full occupancy on
|
||||||
pressure and because the texture-copy requirement forces a render-pass-level state change.
|
Valhall). Separated from the other pipelines because it structurally requires ending the current
|
||||||
|
render pass and copying the render target before any backdrop-sampling fragment can execute — a
|
||||||
|
command-buffer-level boundary that cannot be avoided regardless of shader complexity.
|
||||||
|
|
||||||
A typical UI frame with no effects uses 1 pipeline bind and 0 switches. A frame with drop shadows
|
A typical UI frame with no effects uses 1 pipeline bind and 0 switches. A frame with drop shadows
|
||||||
uses 2 pipelines and 1 switch. A frame with shadows and frosted glass uses all 3 pipelines and 2
|
uses 2 pipelines and 1 switch. A frame with shadows and frosted glass uses all 3 pipelines and 2
|
||||||
switches plus 1 texture copy. At ~5μs per pipeline bind on modern APIs, worst-case switching overhead
|
switches plus 1 texture copy. At ~1–5μs per pipeline bind on modern APIs, worst-case switching
|
||||||
is under 0.15% of an 8.3ms (120 FPS) frame budget.
|
overhead is negligible relative to an 8.3ms (120 FPS) frame budget.
|
||||||
|
|
||||||
### Why three pipelines, not one or seven
|
### Why three pipelines, not one or seven
|
||||||
|
|
||||||
The natural question is whether we should use a single unified pipeline (fewer state changes, simpler
|
The natural question is whether we should use a single unified pipeline (fewer state changes, simpler
|
||||||
code) or many per-primitive-type pipelines (no branching overhead, lean per-shader register usage).
|
code) or many per-primitive-type pipelines (no branching overhead, lean per-shader register usage).
|
||||||
|
|
||||||
The dominant cost factor is **GPU register pressure**, not pipeline switching overhead or fragment
|
#### Main/effects split: register pressure
|
||||||
shader branching. A GPU shader core has a fixed register pool shared among all concurrent threads. The
|
|
||||||
compiler allocates registers pessimistically based on the worst-case path through the shader. If the
|
|
||||||
shader contains both a 20-register RRect SDF and a 72-register frosted-glass blur, _every_ fragment
|
|
||||||
— even trivial RRects — is allocated 72 registers. This directly reduces **occupancy** (the number of
|
|
||||||
warps that can run simultaneously), which reduces the GPU's ability to hide memory latency.
|
|
||||||
|
|
||||||
Concrete example on a modern NVIDIA SM with 65,536 registers:
|
A GPU shader core has a fixed register pool shared among all concurrent threads. The compiler
|
||||||
|
allocates registers pessimistically based on the worst-case path through the shader. If the shader
|
||||||
|
contains both a 24-register RRect SDF and a 56-register drop-shadow blur, _every_ fragment — even
|
||||||
|
trivial RRects — is allocated 56 registers. This directly reduces **occupancy** (the number of
|
||||||
|
warps/wavefronts that can run simultaneously), which reduces the GPU's ability to hide memory
|
||||||
|
latency.
|
||||||
|
|
||||||
| Register allocation | Max concurrent threads | Occupancy |
|
Each GPU architecture has discrete **occupancy cliffs** — register counts above which the number of
|
||||||
| ------------------------- | ---------------------- | --------- |
|
concurrent threads drops in a step. Below the cliff, adding registers has zero occupancy cost. One
|
||||||
| 20 regs (RRect only) | 3,276 | ~100% |
|
register over, throughput drops sharply.
|
||||||
| 48 regs (+ drop shadow) | 1,365 | ~42% |
|
|
||||||
| 72 regs (+ frosted glass) | 910 | ~28% |
|
|
||||||
|
|
||||||
For a 4K frame (3840×2160) at 1.5× overdraw (~12.4M fragments), running all fragments at 28%
|
**Target architecture: ARM Mali Valhall (32-register first cliff).** The binding constraint for our
|
||||||
occupancy instead of 100% roughly triples fragment shading time. At 4K this is severe: if the main
|
register budgets comes from the SBC (single-board computer) market, where Mali Valhall is the
|
||||||
pipeline's fragment work at full occupancy takes ~2ms, a single unified shader containing the glass
|
dominant current GPU architecture:
|
||||||
branch would push it to ~6ms — consuming 72% of the 8.3ms budget available at 120 FPS and leaving
|
|
||||||
almost nothing for CPU work, uploads, and presentation. This is a per-frame multiplier, not a
|
|
||||||
per-primitive cost — it applies even when the heavy branch is never taken.
|
|
||||||
|
|
||||||
The three-pipeline split groups primitives by register footprint so that:
|
- **RK3588-class boards** (Orange Pi 5, Radxa Rock 5, Khadas Edge 2, NanoPi R6, Banana Pi M7) ship
|
||||||
|
**Mali-G610** (Valhall). This is the dominant non-Pi SBC platform. First occupancy cliff at **32
|
||||||
|
registers**, second cliff at **64 registers**.
|
||||||
|
- **ARM Mali Valhall** (G57, G77, G78, G610, G710, G715; 2019+) and **5th-gen / Mali-G1** (2024+):
|
||||||
|
same cliff structure — first at 32, second at 64.
|
||||||
|
- **ARM Mali Bifrost** (G31, G51, G52, G71, G72, G76; ~2016–2018): first cliff at **16 registers**.
|
||||||
|
Legacy; found on older budget boards (Allwinner H6/H618, Amlogic S922X). See Known limitations
|
||||||
|
below.
|
||||||
|
- **Broadcom V3D 4.x / 7.x** (Raspberry Pi 4 / Pi 5): first cliff at **16 registers**. Outlier in
|
||||||
|
the current SBC market. See Known limitations below.
|
||||||
|
- **Apple M3+**: Dynamic Caching (register file virtualization) eliminates the static cliff entirely.
|
||||||
|
Register allocation happens at runtime based on actual usage.
|
||||||
|
- **Qualcomm Adreno**: dynamic register allocation with soft thresholds; no hard cliff.
|
||||||
|
- **NVIDIA desktop** (Ampere/Ada): cliff at ~43 registers. Not a constraint for any of our pipelines.
|
||||||
|
|
||||||
- Main pipeline (~20 regs): 90%+ of fragments run at near-full occupancy.
|
**Register budgets and margin.** We target Valhall's 32-register first cliff for the main and
|
||||||
- Effects pipeline (~55 regs): shadow/glow fragments run at moderate occupancy; unavoidable given the
|
backdrop pipelines, and Valhall's 64-register second cliff for the effects pipeline, each with **8
|
||||||
blur math complexity.
|
registers of margin**:
|
||||||
- Backdrop-effects pipeline (~75 regs): glass fragments run at low occupancy; also unavoidable, and
|
|
||||||
structurally separated anyway by the texture-copy requirement.
|
|
||||||
|
|
||||||
This avoids the register-pressure tax of a single unified shader while keeping pipeline count minimal
|
| Pipeline | Cliff targeted | Margin | Register budget | Rationale |
|
||||||
(3 vs. Zed GPUI's 7). The effects that drag occupancy down are isolated to the fragments that
|
| ------------------- | ---------------------- | ------ | ----------------- | --------------------------------------------------------------------------------------------- |
|
||||||
actually need them.
|
| Main pipeline | 32 (Valhall 1st cliff) | 8 | **≤24 regs** | Handles 90%+ of frame fragments; must run at full occupancy |
|
||||||
|
| Backdrop sub-passes | 32 (Valhall 1st cliff) | 8 | **≤24 regs** each | Multi-pass structure keeps each pass small; no reason to give up occupancy |
|
||||||
|
| Effects pipeline | 64 (Valhall 2nd cliff) | 8 | **≤56 regs** | Reduced occupancy at 1st cliff accepted by design — the entire point of splitting effects out |
|
||||||
|
|
||||||
**Why not per-primitive-type pipelines (GPUI's approach)?** Zed's GPUI uses 7 separate shader pairs:
|
**Why 8 registers of margin.** Targeting the cliff exactly is fragile. Three forces push register
|
||||||
|
counts upward over a shader's lifetime:
|
||||||
|
|
||||||
|
1. **Compiler version changes.** Mali driver releases (r35p0 → r55p0 etc.) ship new register
|
||||||
|
allocators. Shaders typically drift ±2–3 registers between versions on unchanged source.
|
||||||
|
2. **Feature additions.** Each new effect, flag, or uniform adds 1–4 live registers. A new gradient
|
||||||
|
mode or outline option lands in this range.
|
||||||
|
3. **Precision regressions.** A `mediump` demoted to `highp` (by bug fix, compiler heuristic change,
|
||||||
|
or a contributor not knowing) costs 2 registers per affected `vec4`.
|
||||||
|
|
||||||
|
Realistic creep over a couple of years is 4–8 registers. The cost of conservatism is zero — a shader
|
||||||
|
at 24 regs runs identically to one at 32 on every Valhall device. The cost of crossing the cliff is
|
||||||
|
a 2× throughput drop with no warning. Asymmetric costs justify a generous margin.
|
||||||
|
|
||||||
|
**Why the main/effects split exists.** If the main pipeline shader contained both the 24-register
|
||||||
|
SDF path and the ~50-register drop-shadow blur, every fragment — even trivial RRects — would be
|
||||||
|
allocated ~50 registers. On Valhall this crosses the 32-register first cliff, halving occupancy for
|
||||||
|
90%+ of the frame's fragments. Separating effects into their own pipeline means the main pipeline
|
||||||
|
stays at ≤24 registers (full Valhall occupancy), and only the small fraction of fragments that
|
||||||
|
actually render effects (~5–10% in a typical UI) run at reduced occupancy.
|
||||||
|
|
||||||
|
For the effects pipeline's drop-shadow shader — analytical erf-approximation blur (~80 FLOPs, no
|
||||||
|
texture samples) — 50% occupancy on Valhall roughly halves throughput. At 4K with 1.5× overdraw (~12.4M
|
||||||
|
fragments), a single unified shader containing the shadow branch would cost ~4ms instead of ~2ms on
|
||||||
|
Valhall. This is a per-frame multiplier even when the heavy branch is never taken, because the
|
||||||
|
compiler allocates registers for the worst-case path.
|
||||||
|
|
||||||
|
The effects pipeline's ≤56-register budget keeps it under Valhall's second cliff at 64, yielding
|
||||||
|
50–67% occupancy on effected shapes. This is acceptable for the small fraction of frame fragments
|
||||||
|
that effects cover.
|
||||||
|
|
||||||
|
**Note on Apple M3+ GPUs:** Apple's M3 Dynamic Caching allocates registers at runtime based on
|
||||||
|
actual usage rather than worst-case. This eliminates the static register-pressure argument on M3 and
|
||||||
|
later, but the split remains useful for isolating blur ALU complexity and keeping the backdrop
|
||||||
|
texture-copy out of the main render pass.
|
||||||
|
|
||||||
|
**Note on NVIDIA desktop GPUs:** On consumer Ampere/Ada (cliff at ~43 regs), even the effects
|
||||||
|
pipeline's ≤56-register budget only reduces occupancy to ~89% — well within noise. On Volta/A100
|
||||||
|
(cliff at ~32 regs), the effects pipeline drops to ~67%. In both cases the main pipeline runs at
|
||||||
|
100% occupancy. Desktop GPUs are not the binding constraint; Valhall is.
|
||||||
|
|
||||||
|
#### Known limitations: V3D and Bifrost (16-register cliff)
|
||||||
|
|
||||||
|
Broadcom V3D 4.x / 7.x (Raspberry Pi 4 / Pi 5) and ARM Mali Bifrost (G31, G51, G52, G71, G72, G76)
|
||||||
|
have a first occupancy cliff at **16 registers**. All three of our pipelines exceed this cliff — even
|
||||||
|
the main pipeline's ≤24-register budget is above 16. On these architectures, every shader runs at
|
||||||
|
reduced occupancy regardless of which shape kind or effect is active.
|
||||||
|
|
||||||
|
Restoring full occupancy on V3D / Bifrost would require a fundamentally different shader
|
||||||
|
architecture: per-shape-kind pipeline splitting (one pipeline per SDF kind, each with a minimal
|
||||||
|
register footprint under 16). This conflicts with the unified-pipeline design that enables single
|
||||||
|
draw calls per scissor, submission-order Z preservation, and low PSO compilation cost. It would
|
||||||
|
effectively be the GPUI-style approach whose tradeoffs are analyzed in "Why not per-primitive-type
|
||||||
|
pipelines" below.
|
||||||
|
|
||||||
|
We treat this as a documented limitation, not a design constraint. The 16-register cliff is legacy
|
||||||
|
(Bifrost) or a single-vendor outlier (V3D). The dominant current SBC platform (RK3588 / Mali-G610)
|
||||||
|
and all mainstream mobile and desktop GPUs have cliffs at 32 or higher. The long-term direction in
|
||||||
|
GPU architecture is toward eliminating static cliffs entirely (Apple Dynamic Caching, Adreno dynamic
|
||||||
|
allocation).
|
||||||
|
|
||||||
|
#### Verifying register counts
|
||||||
|
|
||||||
|
The register estimates in this document are hand-counted via manual live-range analysis (see Current
|
||||||
|
state). Shader changes that affect the main or effects pipeline should be verified with `malioc`
|
||||||
|
(ARM Mali Offline Compiler) against current Valhall driver versions before merging. `malioc` reports
|
||||||
|
exact register allocation, spilling, and occupancy for each Mali generation. On desktop, Radeon GPU
|
||||||
|
Analyzer (RGA) and NVIDIA Nsight provide equivalent data. Replacing the hand-counted estimates with
|
||||||
|
measured `malioc` numbers is a follow-up task.
|
||||||
|
|
||||||
|
#### Backdrop split: render-pass structure
|
||||||
|
|
||||||
|
The backdrop pipeline (frosted glass, refraction, mirror surfaces) is separated for a structural
|
||||||
|
reason unrelated to register pressure. Before any backdrop-sampling fragment can execute, the current
|
||||||
|
render target must be copied to a separate texture via `CopyGPUTextureToTexture` — a command-buffer-
|
||||||
|
level operation that requires ending the current render pass. This boundary exists regardless of
|
||||||
|
shader complexity and cannot be optimized away.
|
||||||
|
|
||||||
|
The backdrop pipeline's individual shader passes (downsample, separable blur, composite) are budgeted
|
||||||
|
at ≤24 registers each (same as the main pipeline), so merging them into the effects pipeline would
|
||||||
|
cause no occupancy problem. But the render-pass boundary makes merging structurally impossible —
|
||||||
|
effects draws happen inside the main render pass, backdrop draws happen inside their own bracketed
|
||||||
|
pass sequence.
|
||||||
|
|
||||||
|
#### Why not per-primitive-type pipelines (GPUI's approach)
|
||||||
|
|
||||||
|
Zed's GPUI uses 7 separate shader pairs:
|
||||||
quad, shadow, underline, monochrome sprite, polychrome sprite, path, surface. This eliminates all
|
quad, shadow, underline, monochrome sprite, polychrome sprite, path, surface. This eliminates all
|
||||||
branching and gives each shader minimal register usage. Three concrete costs make this approach wrong
|
branching and gives each shader minimal register usage. Three concrete costs make this approach wrong
|
||||||
for our use case:
|
for our use case:
|
||||||
@@ -120,7 +240,7 @@ typical UI frame with 15 scissors and 3–4 primitive kinds per scissor, per-kin
|
|||||||
~45–60 draw calls and pipeline binds; our unified approach produces ~15–20 draw calls and 1–5
|
~45–60 draw calls and pipeline binds; our unified approach produces ~15–20 draw calls and 1–5
|
||||||
pipeline binds. At ~5μs each for CPU-side command encoding on modern APIs, per-kind splitting adds
|
pipeline binds. At ~5μs each for CPU-side command encoding on modern APIs, per-kind splitting adds
|
||||||
375–500μs of CPU overhead per frame — **4.5–6% of an 8.3ms (120 FPS) budget** — with no
|
375–500μs of CPU overhead per frame — **4.5–6% of an 8.3ms (120 FPS) budget** — with no
|
||||||
compensating GPU-side benefit, because the register-pressure savings within the simple-SDF tier are
|
compensating GPU-side benefit, because the register-pressure savings within the simple-SDF range are
|
||||||
negligible (all members cluster at 12–22 registers).
|
negligible (all members cluster at 12–22 registers).
|
||||||
|
|
||||||
**Z-order preservation forces the API to expose layers.** With a single pipeline drawing all kinds
|
**Z-order preservation forces the API to expose layers.** With a single pipeline drawing all kinds
|
||||||
@@ -133,9 +253,9 @@ API where each layer draws shadows before quads before glyphs. Our design avoids
|
|||||||
submission order is draw order, no layer juggling required.
|
submission order is draw order, no layer juggling required.
|
||||||
|
|
||||||
**PSO compilation costs multiply.** Each pipeline takes 1–50ms to compile on Metal/Vulkan/D3D12 at
|
**PSO compilation costs multiply.** Each pipeline takes 1–50ms to compile on Metal/Vulkan/D3D12 at
|
||||||
first use. 7 pipelines is ~175ms cold startup; 3 pipelines is ~75ms. Adding state axes (MSAA
|
first use. 7 pipelines is ~175ms cold startup; 3 pipelines is ~75ms. Adding state axes (blend
|
||||||
variants, blend modes, color formats) multiplies combinatorially — a 2.3× larger variant matrix per
|
modes, color formats) multiplies combinatorially — a 2.3× larger variant matrix per additional
|
||||||
additional axis with 7 pipelines vs 3.
|
axis with 7 pipelines vs 3.
|
||||||
|
|
||||||
**Branching cost comparison: unified vs per-kind in the effects pipeline.** The effects pipeline is
|
**Branching cost comparison: unified vs per-kind in the effects pipeline.** The effects pipeline is
|
||||||
the strongest candidate for per-kind splitting because effect branches are heavier than shape
|
the strongest candidate for per-kind splitting because effect branches are heavier than shape
|
||||||
@@ -159,10 +279,10 @@ in submission order:
|
|||||||
~60 boundary warps at ~80 extra instructions each), unified divergence costs ~13μs — still 3.5×
|
~60 boundary warps at ~80 extra instructions each), unified divergence costs ~13μs — still 3.5×
|
||||||
cheaper than the pipeline-switching alternative.
|
cheaper than the pipeline-switching alternative.
|
||||||
|
|
||||||
The split we _do_ perform (main / effects / backdrop-effects) is motivated by register-pressure tier
|
The split we _do_ perform (main / effects / backdrop) is motivated by register-pressure boundaries
|
||||||
boundaries where occupancy differences are catastrophic at 4K (see numbers above). Within a tier,
|
and structural render-pass requirements (see analysis above). Within a pipeline, unified is
|
||||||
unified is strictly better by every measure: fewer draw calls, simpler Z-order, lower CPU overhead,
|
strictly better by every measure: fewer draw calls, simpler Z-order, lower CPU overhead, and
|
||||||
and negligible GPU-side branching cost.
|
negligible GPU-side branching cost.
|
||||||
|
|
||||||
**References:**
|
**References:**
|
||||||
|
|
||||||
@@ -172,6 +292,16 @@ and negligible GPU-side branching cost.
|
|||||||
https://github.com/zed-industries/zed/blob/cb6fc11/crates/gpui/src/platform/mac/shaders.metal
|
https://github.com/zed-industries/zed/blob/cb6fc11/crates/gpui/src/platform/mac/shaders.metal
|
||||||
- NVIDIA Nsight Graphics 2024.3 documentation on active-threads-per-warp and divergence analysis:
|
- NVIDIA Nsight Graphics 2024.3 documentation on active-threads-per-warp and divergence analysis:
|
||||||
https://developer.nvidia.com/blog/optimize-gpu-workloads-for-graphics-applications-with-nvidia-nsight-graphics/
|
https://developer.nvidia.com/blog/optimize-gpu-workloads-for-graphics-applications-with-nvidia-nsight-graphics/
|
||||||
|
- NVIDIA Ampere GPU Architecture Tuning Guide — SM specs, max warps per SM (48 for cc 8.6, 64 for
|
||||||
|
cc 8.0), register file size (64K), occupancy factors:
|
||||||
|
https://docs.nvidia.com/cuda/ampere-tuning-guide/index.html
|
||||||
|
- NVIDIA Ada GPU Architecture Tuning Guide — SM specs, max warps per SM (48 for cc 8.9):
|
||||||
|
https://docs.nvidia.com/cuda/ada-tuning-guide/index.html
|
||||||
|
- CUDA Occupancy Calculation walkthrough (register allocation granularity, worked examples):
|
||||||
|
https://leimao.github.io/blog/CUDA-Occupancy-Calculation/
|
||||||
|
- Apple M3 GPU architecture — Dynamic Caching (register file virtualization) eliminates static
|
||||||
|
worst-case register allocation, reducing the occupancy penalty for high-register shaders:
|
||||||
|
https://asplos.dev/wiki/m3-chip-explainer/gpu/index.html
|
||||||
|
|
||||||
### Why fragment shader branching is safe in this design
|
### Why fragment shader branching is safe in this design
|
||||||
|
|
||||||
@@ -206,17 +336,23 @@ There are three categories of branch condition in a fragment shader, ranked by c
|
|||||||
|
|
||||||
#### Which category our branches fall into
|
#### Which category our branches fall into
|
||||||
|
|
||||||
Our design has two branch points:
|
Our design has three branch points:
|
||||||
|
|
||||||
1. **`mode` (push constant): tessellated vs. SDF.** This is category 2 — uniform per draw call.
|
1. **`mode` (push constant): tessellated vs. SDF.** This is category 2 — uniform per draw call.
|
||||||
Every thread in every warp of a draw call sees the same `mode` value. **Zero divergence, zero
|
Every thread in every warp of a draw call sees the same `mode` value. **Zero divergence, zero
|
||||||
cost.**
|
cost.**
|
||||||
|
|
||||||
2. **`shape_kind` (flat varying from storage buffer): which SDF to evaluate.** This is category 3.
|
2. **`kind` (flat varying from storage buffer): SDF shape kind dispatch.** This is category 3.
|
||||||
The `flat` interpolation qualifier ensures that all fragments rasterized from one primitive's quad
|
The low byte of `Primitive.flags` encodes `Shape_Kind` (RRect, NGon, Ellipse, Ring_Arc), passed
|
||||||
receive the same `shape_kind` value. Divergence can only occur at the **boundary between two
|
to the fragment shader as a `flat` varying. All fragments of one primitive's quad receive the same
|
||||||
adjacent primitives of different kinds**, where the rasterizer might pack fragments from both
|
kind value. The fragment shader's `if/else if` chain selects the appropriate SDF function (~15–30
|
||||||
primitives into the same warp.
|
instructions per kind). Divergence occurs only at primitive boundaries where adjacent quads have
|
||||||
|
different kinds.
|
||||||
|
|
||||||
|
3. **`flags` (flat varying from storage buffer): gradient/texture/outline mode.** Also category 3.
|
||||||
|
The upper bits of `Primitive.flags` encode `Shape_Flags`, controlling gradient vs. texture vs.
|
||||||
|
solid color selection and outline rendering — all lightweight branches (3–8 instructions per
|
||||||
|
path). Divergence at primitive boundaries between different flag combinations has negligible cost.
|
||||||
|
|
||||||
For category 3, the divergence analysis depends on primitive size:
|
For category 3, the divergence analysis depends on primitive size:
|
||||||
|
|
||||||
@@ -233,10 +369,12 @@ For category 3, the divergence analysis depends on primitive size:
|
|||||||
frame-level divergence is typically **1–3%** of all warps.
|
frame-level divergence is typically **1–3%** of all warps.
|
||||||
|
|
||||||
At 1–3% divergence, the throughput impact is negligible. At 4K with 12.4M total fragments
|
At 1–3% divergence, the throughput impact is negligible. At 4K with 12.4M total fragments
|
||||||
(~387,000 warps), divergent boundary warps number in the low thousands. Each divergent warp pays at
|
(~387,000 warps), divergent boundary warps number in the low thousands. The longest SDF kind branch
|
||||||
most ~25 extra instructions (the cost of the longest untaken SDF branch). At ~12G instructions/sec
|
is Ring_Arc (~30 instructions); when a divergent warp straddles two different kinds, it pays the cost
|
||||||
on a mid-range GPU, that totals ~4μs — under 0.05% of an 8.3ms (120 FPS) frame budget. This is
|
of both (~45–60 instructions total). Each divergent warp's extra cost is modest — at ~12G
|
||||||
confirmed by production renderers that use exactly this pattern:
|
instructions/sec on a mid-range GPU, even 3,000 divergent warps × 60 extra instructions totals
|
||||||
|
~15μs, under 0.2% of an 8.3ms (120 FPS) frame budget. This is confirmed by production renderers
|
||||||
|
that use exactly this pattern:
|
||||||
|
|
||||||
- **vger / vger-rs** (Audulus): single pipeline, 11 primitive kinds dispatched by a `switch` on a
|
- **vger / vger-rs** (Audulus): single pipeline, 11 primitive kinds dispatched by a `switch` on a
|
||||||
flat varying `prim_type`. Ships at 120 FPS on iPads. The author (Taylor Holliday) replaced nanovg
|
flat varying `prim_type`. Ships at 120 FPS on iPads. The author (Taylor Holliday) replaced nanovg
|
||||||
@@ -260,9 +398,10 @@ our design:
|
|||||||
> have no per-fragment data-dependent branches in the main pipeline.
|
> have no per-fragment data-dependent branches in the main pipeline.
|
||||||
|
|
||||||
2. **Branches where both paths are very long.** If both sides of a branch are 500+ instructions,
|
2. **Branches where both paths are very long.** If both sides of a branch are 500+ instructions,
|
||||||
divergent warps pay double a large cost. Our SDF functions are 10–25 instructions each. Even
|
divergent warps pay double a large cost. Our SDF kind branches are short (~15–30 instructions
|
||||||
fully divergent, the penalty is ~25 extra instructions — less than a single texture sample's
|
each), and the gradient/texture/solid color selection branches are shorter still (3–8 instructions
|
||||||
latency.
|
each). Even fully divergent, the combined penalty is ~30–60 extra instructions — comparable to a
|
||||||
|
single texture sample's latency.
|
||||||
|
|
||||||
3. **Branches that prevent compiler optimizations.** Some compilers cannot schedule instructions
|
3. **Branches that prevent compiler optimizations.** Some compilers cannot schedule instructions
|
||||||
across branch boundaries, reducing VLIW utilization on older architectures. Modern GPUs (NVIDIA
|
across branch boundaries, reducing VLIW utilization on older architectures. Modern GPUs (NVIDIA
|
||||||
@@ -270,9 +409,10 @@ our design:
|
|||||||
concern.
|
concern.
|
||||||
|
|
||||||
4. **Register pressure from the union of all branches.** This is the real cost, and it is why we
|
4. **Register pressure from the union of all branches.** This is the real cost, and it is why we
|
||||||
split heavy effects (shadows, glass) into separate pipelines. Within the main pipeline, all SDF
|
split heavy effects into separate pipelines. Within the main pipeline, the four
|
||||||
branches have similar register footprints (12–22 registers), so combining them causes negligible
|
SDF kind branches and flag-based color selection cluster at ~22–26 registers (see register
|
||||||
occupancy loss.
|
analysis in Current state), within the ≤24-register budget that guarantees full occupancy on
|
||||||
|
Valhall and all desktop architectures. See Known limitations for V3D / Bifrost.
|
||||||
|
|
||||||
**References:**
|
**References:**
|
||||||
|
|
||||||
@@ -293,25 +433,29 @@ our design:
|
|||||||
### Main pipeline: SDF + tessellated (unified)
|
### Main pipeline: SDF + tessellated (unified)
|
||||||
|
|
||||||
The main pipeline serves two submission modes through a single `TRIANGLELIST` pipeline and a single
|
The main pipeline serves two submission modes through a single `TRIANGLELIST` pipeline and a single
|
||||||
vertex input layout, distinguished by a push constant:
|
vertex input layout, distinguished by a `mode` field in the `Vertex_Uniforms_2D` push constant
|
||||||
|
(`Core_2D_Mode.Tessellated = 0`, `Core_2D_Mode.SDF = 1`), pushed per draw call via `push_globals`. The
|
||||||
|
vertex shader branches on this uniform to select the tessellated or SDF code path.
|
||||||
|
|
||||||
- **Tessellated mode** (`mode = 0`): direct vertex buffer with explicit geometry. Unchanged from
|
- **Tessellated mode** (`mode = 0`): direct vertex buffer with explicit geometry. Used for text
|
||||||
today. Used for text (SDL_ttf atlas sampling), polylines, triangle fans/strips, gradient-filled
|
(SDL_ttf atlas sampling), triangles, triangle fans/strips, single-pixel points, and any
|
||||||
shapes, and any user-provided raw vertex geometry.
|
user-provided raw vertex geometry.
|
||||||
- **SDF mode** (`mode = 1`): shared unit-quad vertex buffer + GPU storage buffer of `Primitive`
|
- **SDF mode** (`mode = 1`): shared unit-quad vertex buffer + GPU storage buffer of
|
||||||
structs, drawn instanced. Used for all shapes with closed-form signed distance functions.
|
`Core_2D_Primitive` structs, drawn instanced. Used for all shapes with closed-form signed distance
|
||||||
|
functions.
|
||||||
|
|
||||||
Both modes converge on the same fragment shader, which dispatches on a `shape_kind` discriminant
|
Both modes use the same fragment shader. The fragment shader checks `Shape_Kind` (low byte of
|
||||||
carried either in the vertex data (tessellated, always `Solid = 0`) or in the storage-buffer
|
`Core_2D_Primitive.flags`): kind 0 (`Solid`) is the tessellated path, which premultiplies the texture
|
||||||
primitive struct (SDF modes).
|
sample and computes `out = color * t`; kinds 1–4 dispatch to one of four SDF functions (RRect, NGon,
|
||||||
|
Ellipse, Ring_Arc) and apply gradient/texture/outline/solid color based on `Shape_Flags` bits.
|
||||||
|
|
||||||
#### Why SDF for shapes
|
#### Why SDF for shapes
|
||||||
|
|
||||||
CPU-side adaptive tessellation for curved shapes (the current approach) has three problems:
|
CPU-side adaptive tessellation for curved shapes (the current approach) has three problems:
|
||||||
|
|
||||||
1. **Vertex bandwidth.** A rounded rectangle with four corner arcs produces ~250 vertices × 20 bytes
|
1. **Vertex bandwidth.** A rounded rectangle with four corner arcs produces ~250 vertices × 20 bytes
|
||||||
= 5 KB. An SDF rounded rectangle is one `Primitive` struct (~56 bytes) plus 4 shared unit-quad
|
= 5 KB. An SDF rounded rectangle is one `Core_2D_Primitive` struct (96 bytes) plus 4 shared
|
||||||
vertices. That is roughly a 90× reduction per shape.
|
unit-quad vertices. That is roughly a 50× reduction per shape.
|
||||||
|
|
||||||
2. **Quality.** Tessellated curves are piecewise-linear approximations. At high DPI or under
|
2. **Quality.** Tessellated curves are piecewise-linear approximations. At high DPI or under
|
||||||
animation/zoom, faceting is visible at any practical segment count. SDF evaluation produces
|
animation/zoom, faceting is visible at any practical segment count. SDF evaluation produces
|
||||||
@@ -342,49 +486,55 @@ SDF primitives are submitted via a GPU storage buffer indexed by `gl_InstanceInd
|
|||||||
shader, rather than encoding per-primitive data redundantly in vertex attributes. This follows the
|
shader, rather than encoding per-primitive data redundantly in vertex attributes. This follows the
|
||||||
pattern used by both Zed GPUI and vger-rs.
|
pattern used by both Zed GPUI and vger-rs.
|
||||||
|
|
||||||
Each SDF shape is described by a single `Primitive` struct (~56 bytes) in the storage buffer. The
|
Each SDF shape is described by a single `Core_2D_Primitive` struct (96 bytes) in the storage
|
||||||
vertex shader reads `primitives[gl_InstanceIndex]`, computes the quad corner position from the unit
|
buffer. The vertex shader reads `primitives[gl_InstanceIndex]`, computes the quad corner position
|
||||||
vertex and the primitive's bounds, and passes shape parameters to the fragment shader via `flat`
|
from the unit vertex and the primitive's bounds, and passes shape parameters to the fragment shader
|
||||||
interpolated varyings.
|
via `flat` interpolated varyings.
|
||||||
|
|
||||||
Compared to encoding per-primitive data in vertex attributes (the "fat vertex" approach), storage-
|
Compared to encoding per-primitive data in vertex attributes (the "fat vertex" approach), storage-
|
||||||
buffer instancing eliminates the 4–6× data duplication across quad corners. A rounded rectangle costs
|
buffer instancing eliminates the 4–6× data duplication across quad corners. A rounded rectangle costs
|
||||||
56 bytes instead of 4 vertices × 40+ bytes = 160+ bytes.
|
96 bytes instead of 4 vertices × 60+ bytes = 240+ bytes.
|
||||||
|
|
||||||
The tessellated path retains the existing direct vertex buffer layout (20 bytes/vertex, no storage
|
The tessellated path retains the existing direct vertex buffer layout (20 bytes/vertex, no storage
|
||||||
buffer access). The vertex shader branch on `mode` (push constant) is warp-uniform — every invocation
|
buffer access). The vertex shader branch on `mode` (push constant) is warp-uniform — every invocation
|
||||||
in a draw call has the same mode — so it is effectively free on all modern GPUs.
|
in a draw call has the same mode — so it is effectively free on all modern GPUs.
|
||||||
|
|
||||||
#### Shape kinds
|
#### Shape kinds and SDF dispatch
|
||||||
|
|
||||||
Primitives in the main pipeline's storage buffer carry a `Shape_Kind` discriminant:
|
The fragment shader dispatches on `Shape_Kind` (low byte of `Core_2D_Primitive.flags`) to evaluate
|
||||||
|
one of four signed distance functions. The `Shape_Kind` enum, per-kind `*_Params` structs, and
|
||||||
|
CPU-side drawing procs all live in `core_2d.odin`. The drawing procs build the appropriate
|
||||||
|
`Core_2D_Primitive` and set the kind automatically:
|
||||||
|
|
||||||
| Kind | SDF function | Notes |
|
Each user-facing shape proc accepts a `Brush` union (color, linear gradient, radial gradient,
|
||||||
| ---------- | -------------------------------------- | --------------------------------------------------------- |
|
or textured fill) as its fill source, plus optional outline parameters. The procs map to SDF
|
||||||
| `RRect` | `sdRoundedBox` (iq) | Per-corner radii. Covers all Clay rectangles and borders. |
|
kinds as follows:
|
||||||
| `Circle` | `sdCircle` | Filled and stroked. |
|
|
||||||
| `Ellipse` | `sdEllipse` | Exact (iq's closed-form). |
|
|
||||||
| `Segment` | `sdSegment` capsule | Rounded caps, correct sub-pixel thin lines. |
|
|
||||||
| `Ring_Arc` | `abs(sdCircle) - thickness` + arc mask | Rings, arcs, circle sectors unified. |
|
|
||||||
| `NGon` | `sdRegularPolygon` | Regular n-gon for n ≥ 5. |
|
|
||||||
|
|
||||||
The `Solid` kind (value 0) is reserved for the tessellated path, where `shape_kind` is implicitly
|
| User-facing proc | Shape_Kind | SDF function | Notes |
|
||||||
zero because the fragment shader receives it from zero-initialized vertex attributes.
|
| -------------------- | ---------- | ------------------ | ---------------------------------------------------------- |
|
||||||
|
| `rectangle` | `RRect` | `sdRoundedBox` | Per-corner radii from `radii` param |
|
||||||
|
| `circle` | `RRect` | `sdRoundedBox` | Uniform radii = half-size (circle is a degenerate RRect) |
|
||||||
|
| `line`, `line_strip` | `RRect` | `sdRoundedBox` | Rotated capsule — stadium shape (radii = half-thickness) |
|
||||||
|
| `ellipse` | `Ellipse` | `sdEllipseApprox` | Approximate ellipse SDF (fast, suitable for UI) |
|
||||||
|
| `polygon` | `NGon` | `sdRegularPolygon` | Regular N-sided polygon inscribed in a circle |
|
||||||
|
| `ring` (full) | `Ring_Arc` | Annular radial SDF | `max(inner - r, r - outer)` with no angular clipping |
|
||||||
|
| `ring` (partial arc) | `Ring_Arc` | Annular radial SDF | Pre-computed edge normals for angular wedge mask |
|
||||||
|
| `ring` (pie slice) | `Ring_Arc` | Annular radial SDF | `inner_radius = 0`, angular clipping via `start/end_angle` |
|
||||||
|
|
||||||
Stroke/outline variants of each shape are handled by the `Shape_Flags` bit set rather than separate
|
The `Shape_Flags` bit set controls per-primitive rendering mode (outline, gradient, texture, rotation,
|
||||||
shape kinds. The fragment shader transforms `d = abs(d) - stroke_width` when the `Stroke` flag is
|
arc geometry). See the `Shape_Flag` enum in `core_2d.odin` for the authoritative flag
|
||||||
set.
|
definitions and bit assignments.
|
||||||
|
|
||||||
**What stays tessellated:**
|
**What stays tessellated:**
|
||||||
|
|
||||||
- Text (SDL_ttf atlas, pending future MSDF evaluation)
|
- Text (SDL_ttf atlas, pending future MSDF evaluation)
|
||||||
- `rectangle_gradient`, `circle_gradient` (per-vertex color interpolation)
|
- `tess.pixel` (single-pixel points)
|
||||||
- `triangle_fan`, `triangle_strip` (arbitrary user-provided point lists)
|
- `tess.triangle`, `tess.triangle_aa`, `tess.triangle_lines` (single triangles)
|
||||||
- `line_strip` / polylines (SDF polyline rendering is possible but complex; deferred)
|
- `tess.triangle_fan`, `tess.triangle_strip` (arbitrary user-provided geometry)
|
||||||
- Any raw vertex geometry submitted via `prepare_shape`
|
- Any raw vertex geometry submitted via `prepare_shape`
|
||||||
|
|
||||||
The rule: if the shape has a closed-form SDF, it goes SDF. If it's described only by a vertex list or
|
The design rule: if the shape has a closed-form SDF, it goes through the SDF path with its own
|
||||||
needs per-vertex color interpolation, it stays tessellated.
|
`Shape_Kind`. If it is described by a vertex list or has no practical SDF, it stays tessellated.
|
||||||
|
|
||||||
### Effects pipeline
|
### Effects pipeline
|
||||||
|
|
||||||
@@ -442,32 +592,124 @@ Wallace's variant) and vger-rs.
|
|||||||
- Vello's implementation of blurred rounded rectangle as a gradient type:
|
- Vello's implementation of blurred rounded rectangle as a gradient type:
|
||||||
https://github.com/linebender/vello/pull/665
|
https://github.com/linebender/vello/pull/665
|
||||||
|
|
||||||
### Backdrop-effects pipeline
|
### Backdrop pipeline
|
||||||
|
|
||||||
The backdrop-effects pipeline handles effects that sample the current render target as input: frosted
|
The backdrop pipeline handles effects that sample the current render target as input: frosted glass,
|
||||||
glass, refraction, mirror surfaces. It is structurally separated from the effects pipeline for two
|
refraction, mirror surfaces. It is separated from the main and effects pipelines for a structural
|
||||||
reasons:
|
reason, not register pressure.
|
||||||
|
|
||||||
1. **Render-state requirement.** Before any backdrop-sampling fragment can run, the current render
|
**Render-pass boundary.** Before any backdrop-sampling fragment can run, the current render target
|
||||||
target must be copied to a separate texture via `CopyGPUTextureToTexture`. This is a command-
|
must be in a sampler-readable state. A draw call that samples the render target it is also writing
|
||||||
buffer-level operation that cannot happen mid-render-pass. The copy naturally creates a pipeline
|
to is a hard GPU constraint; the only way to satisfy it is to end the current render pass and start
|
||||||
boundary.
|
a new one. That render-pass boundary is what a “bracket” is.
|
||||||
|
|
||||||
2. **Register pressure.** Backdrop-sampling shaders read from a texture with Gaussian kernel weights
|
**Multi-pass implementation.** Backdrop effects are implemented as separable multi-pass sequences
|
||||||
(multiple texture fetches per fragment), pushing register usage to ~70–80. Including this in the
|
(downsample → horizontal blur → vertical blur → composite), following the standard approach used
|
||||||
effects pipeline would reduce occupancy for all shadow/glow fragments from ~30% to ~20%, costing
|
by iOS `UIVisualEffectView`, Android `RenderEffect`, and Flutter's `BackdropFilter`. Each individual
|
||||||
measurable throughput on the common case.
|
sub-pass is budgeted at **≤24 registers** (same as the main pipeline — full Valhall occupancy). The
|
||||||
|
multi-pass approach avoids the monolithic 70+ register shader that a single-pass Gaussian blur would
|
||||||
|
require, keeping each sub-pass well under the 32-register cliff.
|
||||||
|
|
||||||
The backdrop-effects pipeline binds a secondary sampler pointing at the captured backdrop texture. When
|
**Render-target choice.** When any layer in the frame contains a backdrop draw, the entire
|
||||||
no backdrop effects are present in a frame, this pipeline is never bound and the texture copy never
|
frame renders into `source_texture` (a full-resolution single-sample texture owned by the
|
||||||
happens — zero cost.
|
backdrop pipeline) instead of directly into the swapchain. At the end of the frame,
|
||||||
|
`source_texture` is copied to the swapchain via a single `CopyGPUTextureToTexture` call.
|
||||||
|
This means the bracket has no mid-frame texture copy: by the time the bracket runs,
|
||||||
|
`source_texture` already contains the pre-bracket frame contents and is the natural sampler
|
||||||
|
input. When no layer in the frame has a backdrop draw, the existing fast path runs: the frame
|
||||||
|
renders directly to the swapchain and the backdrop pipeline's working textures are never
|
||||||
|
touched. Zero cost for backdrop-free frames.
|
||||||
|
|
||||||
|
**Why not split the backdrop sub-passes into separate pipelines?** Each sub-pass is budgeted at ≤24
|
||||||
|
registers, well under Valhall's 32-register cliff, so there is no occupancy motivation for splitting.
|
||||||
|
The sub-passes also have no common-vs-uncommon distinction — if backdrop effects are active, every
|
||||||
|
sub-pass runs; if not, none run. The backdrop pipeline either executes as a complete unit or not at
|
||||||
|
all. Additionally, backdrop effects cover a small fraction of the frame's total fragments (~5% at
|
||||||
|
typical UI scales), so even if a sub-pass did cross a cliff, the occupancy variation within the
|
||||||
|
bracket would have negligible impact on frame time.
|
||||||
|
|
||||||
|
#### Bracket scheduling model
|
||||||
|
|
||||||
|
The bracket is scheduled per layer, anchored at the first backdrop sub-batch in the layer's
|
||||||
|
submission order. Concretely, a layer with one or more backdrops splits into three groups:
|
||||||
|
|
||||||
|
1. **Pass A (pre-bracket)** — every non-backdrop sub-batch with index `< bracket_start_index`.
|
||||||
|
Renders to `source_texture` in a single render pass.
|
||||||
|
2. **The bracket** — every backdrop sub-batch in the layer (regardless of index). Runs one
|
||||||
|
downsample pass, then one (H-blur + V-composite) pass pair per unique sigma.
|
||||||
|
3. **Pass B (post-bracket)** — every non-backdrop sub-batch with index `>= bracket_start_index`.
|
||||||
|
Renders to `source_texture` with `LOAD`, drawing on top of the composited backdrop output.
|
||||||
|
|
||||||
|
`bracket_start_index` is the absolute index of the first `.Backdrop` kind in the layer's sub-batch
|
||||||
|
range. If the layer has no backdrops, none of this kicks in and the layer renders in a single render
|
||||||
|
pass via the existing fast path.
|
||||||
|
|
||||||
|
Per-sigma-group execution. The bracket walks each layer's sub-batches and groups contiguous
|
||||||
|
`.Backdrop` sub-batches that share a sigma; each group picks its own downsample factor (1, 2, or 4)
|
||||||
|
based on `compute_backdrop_downsample_factor`. For each group it runs four sub-passes: a downsample
|
||||||
|
from `source_texture` to `downsample_texture`; an H-blur from `downsample_texture` to
|
||||||
|
`h_blur_texture`; a V-blur from `h_blur_texture` back into `downsample_texture` (ping-pong reuse);
|
||||||
|
and finally a composite that reads the fully-blurred `downsample_texture`, applies the SDF mask
|
||||||
|
and tint, and writes the result to `source_texture`. Sub-batch coalescing in
|
||||||
|
`append_or_extend_sub_batch` merges contiguous same-sigma backdrops into a single instanced
|
||||||
|
composite draw; non-contiguous same-sigma backdrops still share the blur output but issue separate
|
||||||
|
composite draws.
|
||||||
|
|
||||||
|
The working textures are sized at the full swapchain resolution; larger downsample factors only
|
||||||
|
fill a sub-rect via viewport-limited rendering (see the comment block at the top of `backdrop.odin`
|
||||||
|
for the factor-selection table and rationale).
|
||||||
|
|
||||||
|
#### Submission-order trade-off
|
||||||
|
|
||||||
|
Within Pass A and Pass B, sub-batches render in the user's submission order. What the bracket model
|
||||||
|
sacrifices is _interleaved_ ordering between backdrop and non-backdrop content within a single
|
||||||
|
layer. A non-backdrop sub-batch submitted between two backdrops still renders in Pass B (after the
|
||||||
|
bracket), not at its submission position. Worked example:
|
||||||
|
|
||||||
|
```
|
||||||
|
draw.rectangle(layer, bg, GRAY) // 0 Tessellated → Pass A
|
||||||
|
draw.rectangle(layer, card_blue, BLUE) // 1 SDF → Pass A
|
||||||
|
draw.gaussian_blur(layer, panelA, sigma=12) // 2 Backdrop → Bracket (sees: bg + blue card)
|
||||||
|
draw.rectangle(layer, card_red, RED) // 3 SDF → Pass B (drawn ON TOP of panelA)
|
||||||
|
draw.gaussian_blur(layer, panelB, sigma=12) // 4 Backdrop → Bracket (sees: bg + blue card; same as panelA)
|
||||||
|
draw.text(layer, "label", ...) // 5 Text → Pass B (drawn ON TOP of both panels)
|
||||||
|
```
|
||||||
|
|
||||||
|
In this layer, panelB does _not_ see card_red — even though card_red was submitted before panelB —
|
||||||
|
because both backdrops sample `source_texture` as it stood at the bracket entry, which is after
|
||||||
|
Pass A and before card_red has rendered. card_red ends up on top of panelA, not underneath it.
|
||||||
|
|
||||||
|
The user controls the alternative outcome by splitting layers. Putting card_red and panelB into a
|
||||||
|
new layer (via `draw.new_layer`) gives panelB a fresh source snapshot that includes panelA and
|
||||||
|
card_red:
|
||||||
|
|
||||||
|
```
|
||||||
|
base := draw.begin(...)
|
||||||
|
draw.rectangle(base, bg, GRAY)
|
||||||
|
draw.rectangle(base, card_blue, BLUE)
|
||||||
|
draw.gaussian_blur(base, panelA, sigma=12) // panelA in base layer's bracket
|
||||||
|
|
||||||
|
top := draw.new_layer(base, ...)
|
||||||
|
draw.rectangle(top, card_red, RED)
|
||||||
|
draw.gaussian_blur(top, panelB, sigma=12) // top layer's bracket; sees base + card_red
|
||||||
|
draw.text(top, "label", ...)
|
||||||
|
```
|
||||||
|
|
||||||
|
Why one bracket per layer and not one per backdrop? Each bracket adds three render passes
|
||||||
|
(downsample + H-blur + V-composite) and at least three tile-cache flushes on tilers like Mali
|
||||||
|
Valhall. Strict submission-order semantics would require one bracket per cluster of contiguous
|
||||||
|
backdrops, which scales the GPU cost linearly with how interleaved the user's submission happens
|
||||||
|
to be — a footgun. The current design caps the bracket cost per layer regardless of submission
|
||||||
|
interleave, and gives the user explicit control over ordering through the existing layer
|
||||||
|
abstraction. This matches the cost/complexity envelope of iOS `UIVisualEffectView` and CSS
|
||||||
|
`backdrop-filter` (both of which constrain backdrop ordering implicitly).
|
||||||
|
|
||||||
### Vertex layout
|
### Vertex layout
|
||||||
|
|
||||||
The vertex struct is unchanged from the current 20-byte layout:
|
The vertex struct is unchanged from the current 20-byte layout:
|
||||||
|
|
||||||
```
|
```
|
||||||
Vertex :: struct {
|
Vertex_2D :: struct {
|
||||||
position: [2]f32, // 0: screen-space position
|
position: [2]f32, // 0: screen-space position
|
||||||
uv: [2]f32, // 8: atlas UV (text) or unused (shapes)
|
uv: [2]f32, // 8: atlas UV (text) or unused (shapes)
|
||||||
color: Color, // 16: u8x4, GPU-normalized to float
|
color: Color, // 16: u8x4, GPU-normalized to float
|
||||||
@@ -479,23 +721,30 @@ draws, `position` carries actual world-space geometry. For SDF draws, `position`
|
|||||||
corners (0,0 to 1,1) and the vertex shader computes world-space position from the storage-buffer
|
corners (0,0 to 1,1) and the vertex shader computes world-space position from the storage-buffer
|
||||||
primitive's bounds.
|
primitive's bounds.
|
||||||
|
|
||||||
The `Primitive` struct for SDF shapes lives in the storage buffer, not in vertex attributes:
|
The `Core_2D_Primitive` struct for SDF shapes lives in the storage buffer, not in vertex attributes:
|
||||||
|
|
||||||
```
|
```
|
||||||
Primitive :: struct {
|
Core_2D_Primitive :: struct {
|
||||||
kind: Shape_Kind, // 0: enum u8
|
bounds: [4]f32, // 0: min_x, min_y, max_x, max_y
|
||||||
flags: Shape_Flags, // 1: bit_set[Shape_Flag; u8]
|
color: Color, // 16: u8x4, unpacked in shader via unpackUnorm4x8
|
||||||
_pad: u16, // 2: reserved
|
flags: u32, // 20: low byte = Shape_Kind, bits 8+ = Shape_Flags
|
||||||
bounds: [4]f32, // 4: min_x, min_y, max_x, max_y
|
rotation_sc: u32, // 24: packed f16 pair (sin, cos). Requires .Rotated flag.
|
||||||
color: Color, // 20: u8x4
|
_pad: f32, // 28: reserved for future use
|
||||||
_pad2: [3]u8, // 24: alignment
|
params: Shape_Params, // 32: per-kind params union (half_feather, radii, etc.) (32 bytes)
|
||||||
params: Shape_Params, // 28: raw union, 32 bytes
|
uv_rect: [4]f32, // 64: texture UV coordinates. Read when .Textured.
|
||||||
|
effects: Gradient_Outline, // 80: gradient and/or outline parameters (16 bytes).
|
||||||
}
|
}
|
||||||
// Total: 60 bytes (padded to 64 for GPU alignment)
|
// Total: 96 bytes (std430 aligned)
|
||||||
```
|
```
|
||||||
|
|
||||||
`Shape_Params` is a `#raw_union` with named variants per shape kind (`rrect`, `circle`, `segment`,
|
`Shape_Params` is a `#raw_union` over `RRect_Params`, `NGon_Params`, `Ellipse_Params`, and
|
||||||
etc.), ensuring type safety on the CPU side and zero-cost reinterpretation on the GPU side.
|
`Ring_Arc_Params` (plus a `raw: [8]f32` view), defined in `core_2d.odin`. Each SDF kind
|
||||||
|
writes its own params variant; the fragment shader reads the appropriate fields based on `Shape_Kind`.
|
||||||
|
`Gradient_Outline` is a 16-byte struct containing `gradient_color: Color`, `outline_color: Color`,
|
||||||
|
`gradient_dir_sc: u32` (packed f16 cos/sin pair), and `outline_packed: u32` (packed f16 outline
|
||||||
|
width). It is independent of `uv_rect`, so a primitive can carry texture and outline parameters at
|
||||||
|
the same time. The `flags` field encodes the `Shape_Kind` in the low byte and `Shape_Flags` in bits
|
||||||
|
8+ via `pack_kind_flags`.
|
||||||
|
|
||||||
### Draw submission order
|
### Draw submission order
|
||||||
|
|
||||||
@@ -506,7 +755,7 @@ Within each scissor region, draws are issued in submission order to preserve the
|
|||||||
2. Bind **main pipeline, tessellated mode** → draw all queued tessellated vertices (non-indexed for
|
2. Bind **main pipeline, tessellated mode** → draw all queued tessellated vertices (non-indexed for
|
||||||
shapes, indexed for text). Pipeline state unchanged from today.
|
shapes, indexed for text). Pipeline state unchanged from today.
|
||||||
3. Bind **main pipeline, SDF mode** → draw all queued SDF primitives (instanced, one draw call).
|
3. Bind **main pipeline, SDF mode** → draw all queued SDF primitives (instanced, one draw call).
|
||||||
4. If backdrop effects are present: copy render target, bind **backdrop-effects pipeline** → draw
|
4. If backdrop effects are present: copy render target, bind **backdrop pipeline** → draw
|
||||||
backdrop primitives.
|
backdrop primitives.
|
||||||
|
|
||||||
The exact ordering within a scissor may be refined based on actual Z-ordering requirements. The key
|
The exact ordering within a scissor may be refined based on actual Z-ordering requirements. The key
|
||||||
@@ -517,18 +766,18 @@ invariant is that each primitive is drawn exactly once, in the pipeline that own
|
|||||||
Text rendering currently uses SDL_ttf's GPU text engine, which rasterizes glyphs per `(font, size)`
|
Text rendering currently uses SDL_ttf's GPU text engine, which rasterizes glyphs per `(font, size)`
|
||||||
pair into bitmap atlases and emits indexed triangle data via `GetGPUTextDrawData`. This path is
|
pair into bitmap atlases and emits indexed triangle data via `GetGPUTextDrawData`. This path is
|
||||||
**unchanged** by the SDF migration — text continues to flow through the main pipeline's tessellated
|
**unchanged** by the SDF migration — text continues to flow through the main pipeline's tessellated
|
||||||
mode with `shape_kind = Solid`, sampling the SDL_ttf atlas texture.
|
mode with `mode = 0`, sampling the SDL_ttf atlas texture.
|
||||||
|
|
||||||
A future phase may evaluate MSDF (multi-channel signed distance field) text rendering, which would
|
MSDF (multi-channel signed distance field) text rendering may be evaluated later, which would
|
||||||
allow resolution-independent glyph rendering from a single small atlas per font. This would involve:
|
allow resolution-independent glyph rendering from a single small atlas per font. This would involve:
|
||||||
|
|
||||||
- Offline atlas generation via Chlumský's msdf-atlas-gen tool.
|
- Offline atlas generation via Chlumský's msdf-atlas-gen tool.
|
||||||
- Runtime glyph metrics via `vendor:stb/truetype` (already in the Odin distribution).
|
- Runtime glyph metrics via `vendor:stb/truetype` (already in the Odin distribution).
|
||||||
- A new `Shape_Kind.MSDF_Glyph` variant in the main pipeline's fragment shader.
|
- A new MSDF glyph `Shape_Kind` in the fragment shader (additive — the kind dispatch infrastructure
|
||||||
|
already exists for the four current SDF kinds).
|
||||||
- Potential removal of the SDL_ttf dependency.
|
- Potential removal of the SDL_ttf dependency.
|
||||||
|
|
||||||
This is explicitly deferred. The SDF shape migration is independent of and does not block text
|
This is explicitly deferred.
|
||||||
changes.
|
|
||||||
|
|
||||||
**References:**
|
**References:**
|
||||||
|
|
||||||
@@ -539,12 +788,174 @@ changes.
|
|||||||
- Valve's original SDF text rendering paper (SIGGRAPH 2007):
|
- Valve's original SDF text rendering paper (SIGGRAPH 2007):
|
||||||
https://steamcdn-a.akamaihd.net/apps/valve/2007/SIGGRAPH2007_AlphaTestedMagnification.pdf
|
https://steamcdn-a.akamaihd.net/apps/valve/2007/SIGGRAPH2007_AlphaTestedMagnification.pdf
|
||||||
|
|
||||||
|
### Textures
|
||||||
|
|
||||||
|
Textures plug into the existing main pipeline — no additional GPU pipeline, no shader rewrite. The
|
||||||
|
work is a resource layer (registration, upload, sampling, lifecycle) plus a `Texture_Fill` Brush
|
||||||
|
variant that routes the existing shape procs through the SDF path with the `.Textured` flag set.
|
||||||
|
|
||||||
|
#### Why draw owns registered textures
|
||||||
|
|
||||||
|
A texture's GPU resource (the `^sdl.GPUTexture`, transfer buffer, shader resource view) is created
|
||||||
|
and destroyed by draw. The user provides raw bytes and a descriptor at registration time; draw
|
||||||
|
uploads synchronously and returns an opaque `Texture_Id` handle. The user can free their CPU-side
|
||||||
|
bytes immediately after `register_texture` returns.
|
||||||
|
|
||||||
|
This follows the model used by the RAD Debugger's render layer (`src/render/render_core.h` in
|
||||||
|
EpicGamesExt/raddebugger, MIT license), where `r_tex2d_alloc` takes `(kind, size, format, data)`
|
||||||
|
and returns an opaque handle that the renderer owns and releases. The single-owner model eliminates
|
||||||
|
an entire class of lifecycle bugs (double-free, use-after-free across subsystems, unclear cleanup
|
||||||
|
responsibility) that dual-ownership designs introduce.
|
||||||
|
|
||||||
|
If advanced interop is ever needed (e.g., a future 3D pipeline or compute shader sharing the same
|
||||||
|
GPU texture), the clean extension is a borrowed-reference accessor (`get_gpu_texture(id)`) that
|
||||||
|
returns the underlying handle without transferring ownership. This is purely additive and does not
|
||||||
|
require changing the registration API.
|
||||||
|
|
||||||
|
#### Why `Texture_Kind` exists
|
||||||
|
|
||||||
|
`Texture_Kind` (Static / Dynamic / Stream) is a driver hint for update frequency, adopted from the
|
||||||
|
RAD Debugger's `R_ResourceKind`. It maps directly to SDL3 GPU usage patterns:
|
||||||
|
|
||||||
|
- **Static**: uploaded once, never changes. Covers QR codes, decoded PNGs, icons — the 90% case.
|
||||||
|
- **Dynamic**: updatable via `update_texture_region`. Covers font atlas growth, procedural updates.
|
||||||
|
- **Stream**: frequent full re-uploads. Covers video playback, per-frame procedural generation.
|
||||||
|
|
||||||
|
This costs one byte in the descriptor and lets the backend pick optimal memory placement without a
|
||||||
|
future API change.
|
||||||
|
|
||||||
|
#### Why samplers are per-draw, not per-texture
|
||||||
|
|
||||||
|
A sampler describes how to filter and address a texture during sampling — nearest vs bilinear, clamp
|
||||||
|
vs repeat. This is a property of the _draw_, not the texture. The same QR code texture should be
|
||||||
|
sampled with `Nearest_Clamp` when displayed at native resolution but could reasonably be sampled
|
||||||
|
with `Linear_Clamp` in a zoomed-out thumbnail. The same icon atlas might be sampled with
|
||||||
|
`Nearest_Clamp` for pixel art or `Linear_Clamp` for smooth scaling.
|
||||||
|
|
||||||
|
The RAD Debugger follows this pattern: `R_BatchGroup2DParams` carries `tex_sample_kind` alongside
|
||||||
|
the texture handle, chosen per batch group at draw time. We do the same — `Sampler_Preset` is a
|
||||||
|
parameter on the draw procs, not a field on `Texture_Desc`.
|
||||||
|
|
||||||
|
Internally, draw keeps a small pool of pre-created `^sdl.GPUSampler` objects (one per preset,
|
||||||
|
lazily initialized). Sub-batch coalescing keys on `(kind, texture_id, sampler_preset)` — draws
|
||||||
|
with the same texture but different samplers produce separate draw calls, which is correct.
|
||||||
|
|
||||||
|
#### Textured draw procs
|
||||||
|
|
||||||
|
Textures share the same shape procs as colors and gradients. Each shape proc takes a `Brush`
|
||||||
|
union as its fill source; passing a `Texture_Fill` value (carrying `Texture_Id`, `tint`,
|
||||||
|
`uv_rect`, and `Sampler_Preset`) routes the draw through the SDF path with the `.Textured`
|
||||||
|
flag set. There is no dedicated `rectangle_texture` / `circle_texture` proc — the same
|
||||||
|
`rectangle`, `circle`, `ellipse`, `polygon`, `ring`, `line`, and `line_strip` procs handle
|
||||||
|
all fill sources.
|
||||||
|
|
||||||
|
A separate tessellated proc for "simple" fullscreen quads was considered on the theory that
|
||||||
|
the tessellated path's lower register count would improve occupancy at large fragment counts.
|
||||||
|
Both paths are well within the ≤24-register main pipeline budget — both run at full
|
||||||
|
occupancy on every target architecture (Valhall and above). The remaining ALU difference
|
||||||
|
(~15 extra instructions for the SDF evaluation) amounts to ~20μs at 4K — below noise.
|
||||||
|
Meanwhile, splitting into a separate pipeline would add ~1–5μs per pipeline bind on the CPU
|
||||||
|
side per scissor, matching or exceeding the GPU-side savings. Within the main pipeline,
|
||||||
|
unified remains strictly better.
|
||||||
|
|
||||||
|
SDF drawing procs live in the `draw` package with unprefixed names (`rectangle`, `circle`,
|
||||||
|
`ellipse`, `polygon`, `ring`, `line`, `line_strip`). Gradients, textures, and outlines are
|
||||||
|
selected via the `Brush` union and optional outline parameters rather than separate overloads.
|
||||||
|
|
||||||
|
#### What SDF anti-aliasing does and does not do for textured draws
|
||||||
|
|
||||||
|
The SDF path anti-aliases the **shape's outer silhouette** — rounded-corner edges, rotated edges,
|
||||||
|
outline edges. It does not anti-alias or sharpen the texture content. Inside the shape, fragments
|
||||||
|
sample through the chosen `Sampler_Preset`, and image quality is whatever the sampler produces from
|
||||||
|
the source texels. A low-resolution texture displayed at a large size shows bilinear blur regardless
|
||||||
|
of which draw proc is used. This matches the current text-rendering model, where glyph sharpness
|
||||||
|
depends on how closely the display size matches the SDL_ttf atlas's rasterized size.
|
||||||
|
|
||||||
|
#### Fit modes are a computation layer, not a renderer concept
|
||||||
|
|
||||||
|
Standard image-fit behaviors (stretch, fill/cover, fit/contain, tile, center) are expressed as UV
|
||||||
|
sub-region computations on top of the `uv_rect` field of `Texture_Fill`. The renderer has no
|
||||||
|
knowledge of fit modes — it samples whatever UV region it is given.
|
||||||
|
|
||||||
|
A `fit_params` helper computes the appropriate `uv_rect`, sampler preset, and (for letterbox/fit
|
||||||
|
mode) shrunken inner rect from a `Fit_Mode` enum, the target rect, and the texture's pixel size.
|
||||||
|
Users who need custom UV control (sprite atlas sub-regions, UV animation, nine-patch slicing) skip
|
||||||
|
the helper and compute `uv_rect` directly. This keeps the renderer primitive minimal while making
|
||||||
|
the common cases convenient.
|
||||||
|
|
||||||
|
#### Deferred release
|
||||||
|
|
||||||
|
`unregister_texture` does not immediately release the GPU texture. It queues the slot for release at
|
||||||
|
the end of the current frame, after `SubmitGPUCommandBuffer` has handed work to the GPU. This
|
||||||
|
prevents a race condition where a texture is freed while the GPU is still sampling from it in an
|
||||||
|
already-submitted command buffer. The same deferred-release pattern is applied to `clear_text_cache`
|
||||||
|
and `clear_text_cache_entry`, fixing a pre-existing latent bug where destroying a cached
|
||||||
|
`^sdl_ttf.Text` mid-frame could free an atlas texture still referenced by in-flight draw batches.
|
||||||
|
|
||||||
|
This pattern is standard in production renderers — the RAD Debugger's `r_tex2d_release` queues
|
||||||
|
textures onto a free list that is processed in `r_end_frame`, not at the call site.
|
||||||
|
|
||||||
|
#### Clay integration
|
||||||
|
|
||||||
|
Clay's `RenderCommandType.Image` is handled by dereferencing `imageData: rawptr` as a pointer to a
|
||||||
|
`Clay_Image_Data` struct containing a `Texture_Id`, `Fit_Mode`, and tint color. Routing mirrors the
|
||||||
|
existing rectangle handling: `fit_params` computes UVs from the fit mode, then `rectangle` is
|
||||||
|
called with a `Texture_Fill` brush and the appropriate radii (zero for sharp corners, per-corner
|
||||||
|
values from Clay's `cornerRadius` otherwise).
|
||||||
|
|
||||||
|
#### Deferred features
|
||||||
|
|
||||||
|
The following are plumbed in `Texture_Desc` but not yet implemented:
|
||||||
|
|
||||||
|
- **Mipmaps**: `Texture_Desc.mip_levels` field exists; generation via SDL3 deferred.
|
||||||
|
- **Compressed formats**: `Texture_Desc.format` accepts BC/ASTC; upload path deferred.
|
||||||
|
- **Render-to-texture**: `Texture_Desc.usage` accepts `.COLOR_TARGET`; render-pass refactor deferred.
|
||||||
|
- **3D textures, arrays, cube maps**: `Texture_Desc.type` and `depth_or_layers` fields exist.
|
||||||
|
- **Additional samplers**: anisotropic, trilinear, clamp-to-border — additive enum values.
|
||||||
|
- **Atlas packing**: internal optimization for sub-batch coalescing; invisible to callers.
|
||||||
|
|
||||||
|
**References:**
|
||||||
|
|
||||||
|
- RAD Debugger render layer (ownership model, deferred release, sampler-at-draw-time):
|
||||||
|
https://github.com/EpicGamesExt/raddebugger — `src/render/render_core.h`, `src/render/d3d11/render_d3d11.c`
|
||||||
|
- Casey Muratori, Handmade Hero day 472 — texture handling as a renderer-owned resource concern,
|
||||||
|
atlases as a separate layer above the renderer.
|
||||||
|
|
||||||
## 3D rendering
|
## 3D rendering
|
||||||
|
|
||||||
3D pipeline architecture is under consideration and will be documented separately. The current
|
3D pipeline architecture is under consideration and will be documented separately. The current
|
||||||
expectation is that 3D rendering will use dedicated pipelines (separate from the 2D pipelines)
|
expectation is that 3D rendering will use dedicated pipelines (separate from the 2D pipelines)
|
||||||
sharing GPU resources (textures, samplers, command buffer lifecycle) with the 2D renderer.
|
sharing GPU resources (textures, samplers, command buffer lifecycle) with the 2D renderer.
|
||||||
|
|
||||||
|
## Multi-window support
|
||||||
|
|
||||||
|
The renderer currently assumes a single window via the global `GLOB` state. Multi-window support is
|
||||||
|
deferred but anticipated. When revisited, the RAD Debugger's bucket + pass-list model
|
||||||
|
(`src/draw/draw.h`, `src/draw/draw.c` in EpicGamesExt/raddebugger) is worth studying as a reference.
|
||||||
|
|
||||||
|
RAD separates draw submission from rendering via **buckets**. A `DR_Bucket` is an explicit handle
|
||||||
|
that accumulates an ordered list of render passes (`R_PassList`). The user creates a bucket, pushes
|
||||||
|
it onto a thread-local stack, issues draw calls (which target the top-of-stack bucket), then submits
|
||||||
|
the bucket to a specific window. Multiple buckets can exist simultaneously — one per window, or one
|
||||||
|
per UI panel that gets composited into a parent bucket via `dr_sub_bucket`. Implicit draw parameters
|
||||||
|
(clip rect, 2D transform, sampler mode, transparency) are managed via push/pop stacks scoped to each
|
||||||
|
bucket, so different windows can have independent clip and transform state without interference.
|
||||||
|
|
||||||
|
The key properties this gives RAD:
|
||||||
|
|
||||||
|
- **Per-window isolation.** Each window builds its own bucket with its own pass list and state stacks.
|
||||||
|
No global contention.
|
||||||
|
- **Thread-parallel building.** Each thread has its own draw context and arena. Multiple threads can
|
||||||
|
build buckets concurrently, then submit them to the render backend sequentially.
|
||||||
|
- **Compositing.** A pre-built bucket (e.g., a tooltip or overlay) can be injected into another
|
||||||
|
bucket with a transform applied, without rebuilding its draw calls.
|
||||||
|
|
||||||
|
For our library, the likely adaptation would be replacing the single `GLOB` with a per-window draw
|
||||||
|
context that users create and pass to `begin`/`end`, while keeping the explicit-parameter draw call
|
||||||
|
style rather than adopting RAD's implicit state stacks. Texture and sampler resources would remain
|
||||||
|
global (shared across windows), with only the per-frame staging buffers and layer/scissor state
|
||||||
|
becoming per-context.
|
||||||
|
|
||||||
## Building shaders
|
## Building shaders
|
||||||
|
|
||||||
GLSL shader sources live in `shaders/source/`. Compiled outputs (SPIR-V and Metal Shading Language)
|
GLSL shader sources live in `shaders/source/`. Compiled outputs (SPIR-V and Metal Shading Language)
|
||||||
|
|||||||
+1146
File diff suppressed because it is too large
Load Diff
+1601
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,756 @@
|
|||||||
|
// CYBERSTEEL DESIGN SYSTEM — Odin theme constants
|
||||||
|
//
|
||||||
|
// Retrofuturist. Technical. Direct. Gruvbox-derived palette
|
||||||
|
// with Art Deco type system. Every visual token from the
|
||||||
|
// Cybersteel design system, transferred 1:1 to Odin constants.
|
||||||
|
//
|
||||||
|
// Conventions:
|
||||||
|
// - Colors are [4]u8 RGBA. Alpha 255 = fully opaque.
|
||||||
|
// Translucent tints carry their alpha in the 4th channel.
|
||||||
|
// - Times are time.Duration via core:time.
|
||||||
|
// - Pixel sizes, weights, line-heights, letter-spacings, and
|
||||||
|
// ratio-like values are plain (untyped) numeric literals so
|
||||||
|
// callers can use them with whatever numeric type they need.
|
||||||
|
// - Letter-spacing values are expressed in EMs (multiply by
|
||||||
|
// the resolved font size to get pixels).
|
||||||
|
// - Line-heights are unitless multipliers of the font size.
|
||||||
|
|
||||||
|
package cybersteel
|
||||||
|
|
||||||
|
import "core:time"
|
||||||
|
|
||||||
|
import draw ".."
|
||||||
|
|
||||||
|
|
||||||
|
// ============================================================
|
||||||
|
// BASE BACKGROUNDS — warm dark, Gruvbox-derived
|
||||||
|
// Never pure black. The warmth is intentional: aged metal,
|
||||||
|
// amber phosphor, old paper. Order is: deepest chrome first
|
||||||
|
// (shell), then page, then progressively lighter surfaces.
|
||||||
|
// ============================================================
|
||||||
|
|
||||||
|
// Topbar, sidebar, nav chrome, modal backdrops. Deepest base.
|
||||||
|
BG_SHELL :: draw.Color{0x1d, 0x20, 0x21, 0xff}
|
||||||
|
|
||||||
|
// Default page canvas / main content area. One step up from shell.
|
||||||
|
BG_PAGE :: draw.Color{0x31, 0x31, 0x31, 0xff}
|
||||||
|
|
||||||
|
// Cards, panels, drawers, input fields, code blocks, table rows.
|
||||||
|
// Slightly lighter than the page so raised surfaces read clearly
|
||||||
|
// without shadows.
|
||||||
|
BG_SURFACE :: draw.Color{0x3c, 0x38, 0x36, 0xff}
|
||||||
|
|
||||||
|
// Selected rows, active nav items, hover states. One step lighter
|
||||||
|
// than BG_SURFACE.
|
||||||
|
BG_ACTIVE :: draw.Color{0x50, 0x49, 0x45, 0xff}
|
||||||
|
|
||||||
|
// Disabled buttons / inputs background. Pairs with FG_MUTED text
|
||||||
|
// only — the contrast is intentionally low.
|
||||||
|
BG_DISABLED :: draw.Color{0x66, 0x5c, 0x54, 0xff}
|
||||||
|
|
||||||
|
// Borders, dividers, rules, input outlines. Never use as a text
|
||||||
|
// surface — it has no fg-pair guarantee.
|
||||||
|
BG_BORDER :: draw.Color{0x7c, 0x6f, 0x64, 0xff}
|
||||||
|
|
||||||
|
|
||||||
|
// ============================================================
|
||||||
|
// BASE FOREGROUNDS — warm cream / ivory, never pure white
|
||||||
|
// Five-step ramp from brightest (heading) to most muted.
|
||||||
|
// ============================================================
|
||||||
|
|
||||||
|
// Hero text, page headings, display titles. Brightest fg.
|
||||||
|
FG_HEADING :: draw.Color{0xfb, 0xf1, 0xc7, 0xff}
|
||||||
|
|
||||||
|
// Primary body text, default readable content.
|
||||||
|
FG_BODY :: draw.Color{0xf2, 0xe2, 0xba, 0xff}
|
||||||
|
|
||||||
|
// Labels, secondary descriptions, table data.
|
||||||
|
FG_SECONDARY :: draw.Color{0xe0, 0xd0, 0xa8, 0xff}
|
||||||
|
|
||||||
|
// Captions, metadata, timestamps, placeholders.
|
||||||
|
FG_CAPTION :: draw.Color{0xce, 0xbd, 0x9e, 0xff}
|
||||||
|
|
||||||
|
// Disabled text, token labels, subtle UI annotations.
|
||||||
|
FG_MUTED :: draw.Color{0xb8, 0xa9, 0x8e, 0xff}
|
||||||
|
|
||||||
|
|
||||||
|
// ============================================================
|
||||||
|
// ACCENT — GOLD (signature color, Art Deco)
|
||||||
|
// The defining accent of the system. Use sparingly: borders,
|
||||||
|
// highlights, focus rings, primary interactive states.
|
||||||
|
// ============================================================
|
||||||
|
|
||||||
|
// Primary interactive, focus rings, headline interactive accent.
|
||||||
|
GOLD_BRIGHT :: draw.Color{0xfa, 0xbd, 0x2f, 0xff}
|
||||||
|
|
||||||
|
// Borders, decorative rules, default Art Deco ornament color.
|
||||||
|
GOLD_DIM :: draw.Color{0xd7, 0x99, 0x21, 0xff}
|
||||||
|
|
||||||
|
// Hover states, pressed accents, dimmer gold contexts.
|
||||||
|
GOLD_MUTED :: draw.Color{0xb5, 0x76, 0x14, 0xff}
|
||||||
|
|
||||||
|
// Pure CRT amber. Reserved for terminal-style glow / phosphor
|
||||||
|
// references — distinct from gold ramp.
|
||||||
|
AMBER :: draw.Color{0xff, 0xb0, 0x00, 0xff}
|
||||||
|
|
||||||
|
|
||||||
|
// ============================================================
|
||||||
|
// ACCENT — RED (danger, errors, critical alerts)
|
||||||
|
// ============================================================
|
||||||
|
|
||||||
|
RED_BRIGHT :: draw.Color{0xfb, 0x49, 0x34, 0xff}
|
||||||
|
RED_DIM :: draw.Color{0xcc, 0x24, 0x1d, 0xff}
|
||||||
|
RED_MUTED :: draw.Color{0x9d, 0x00, 0x06, 0xff}
|
||||||
|
|
||||||
|
|
||||||
|
// ============================================================
|
||||||
|
// ACCENT — GREEN (success, safe, complete)
|
||||||
|
// ============================================================
|
||||||
|
|
||||||
|
GREEN_BRIGHT :: draw.Color{0xb8, 0xbb, 0x26, 0xff}
|
||||||
|
GREEN_DIM :: draw.Color{0x98, 0x97, 0x1a, 0xff}
|
||||||
|
GREEN_MUTED :: draw.Color{0x79, 0x74, 0x0e, 0xff}
|
||||||
|
|
||||||
|
|
||||||
|
// ============================================================
|
||||||
|
// ACCENT — BLUE / TEAL (info, links, cool technical elements)
|
||||||
|
// ============================================================
|
||||||
|
|
||||||
|
BLUE_BRIGHT :: draw.Color{0x83, 0xa5, 0x98, 0xff}
|
||||||
|
BLUE_DIM :: draw.Color{0x45, 0x85, 0x88, 0xff}
|
||||||
|
BLUE_MUTED :: draw.Color{0x07, 0x66, 0x78, 0xff}
|
||||||
|
|
||||||
|
|
||||||
|
// ============================================================
|
||||||
|
// ACCENT — ORANGE (warnings, in-progress, hot paths)
|
||||||
|
// ============================================================
|
||||||
|
|
||||||
|
ORANGE_BRIGHT :: draw.Color{0xfe, 0x80, 0x19, 0xff}
|
||||||
|
ORANGE_DIM :: draw.Color{0xd6, 0x5d, 0x0e, 0xff}
|
||||||
|
ORANGE_MUTED :: draw.Color{0xaf, 0x3a, 0x03, 0xff}
|
||||||
|
|
||||||
|
|
||||||
|
// ============================================================
|
||||||
|
// ACCENT — AQUA (cool secondary accent, fresh/active states)
|
||||||
|
// ============================================================
|
||||||
|
|
||||||
|
AQUA_BRIGHT :: draw.Color{0x8e, 0xc0, 0x7c, 0xff}
|
||||||
|
AQUA_DIM :: draw.Color{0x68, 0x9d, 0x6a, 0xff}
|
||||||
|
AQUA_MUTED :: draw.Color{0x42, 0x7b, 0x58, 0xff}
|
||||||
|
|
||||||
|
|
||||||
|
// ============================================================
|
||||||
|
// ACCENT — PURPLE (rare, for categorical / data-vis variety)
|
||||||
|
// ============================================================
|
||||||
|
|
||||||
|
PURPLE_BRIGHT :: draw.Color{0xd3, 0x86, 0x9b, 0xff}
|
||||||
|
PURPLE_DIM :: draw.Color{0xb1, 0x62, 0x86, 0xff}
|
||||||
|
PURPLE_MUTED :: draw.Color{0x8f, 0x3f, 0x71, 0xff}
|
||||||
|
|
||||||
|
|
||||||
|
// ============================================================
|
||||||
|
// SEMANTIC COLOR ROLES
|
||||||
|
// Aliases to accent ramps, named by intent. Prefer these in
|
||||||
|
// product code so meaning travels with the value.
|
||||||
|
// ============================================================
|
||||||
|
|
||||||
|
// Primary brand interactive — buttons, key links, focus ring.
|
||||||
|
COLOR_PRIMARY :: GOLD_BRIGHT
|
||||||
|
COLOR_PRIMARY_DIM :: GOLD_DIM
|
||||||
|
|
||||||
|
// Destructive / error / critical states.
|
||||||
|
COLOR_DANGER :: RED_BRIGHT
|
||||||
|
COLOR_DANGER_DIM :: RED_DIM
|
||||||
|
|
||||||
|
// Successful operation / safe state / completion.
|
||||||
|
COLOR_SUCCESS :: GREEN_BRIGHT
|
||||||
|
COLOR_SUCCESS_DIM :: GREEN_DIM
|
||||||
|
|
||||||
|
// Caution / in-progress / non-fatal anomaly.
|
||||||
|
COLOR_WARNING :: ORANGE_BRIGHT
|
||||||
|
COLOR_WARNING_DIM :: ORANGE_DIM
|
||||||
|
|
||||||
|
// Informational / neutral status / passive notice.
|
||||||
|
COLOR_INFO :: BLUE_BRIGHT
|
||||||
|
COLOR_INFO_DIM :: BLUE_DIM
|
||||||
|
|
||||||
|
// Hyperlinks at rest and on hover (links flip to gold on hover).
|
||||||
|
COLOR_LINK :: BLUE_BRIGHT
|
||||||
|
COLOR_LINK_HOVER :: GOLD_BRIGHT
|
||||||
|
|
||||||
|
// Keyboard / programmatic focus ring color.
|
||||||
|
COLOR_FOCUS :: GOLD_BRIGHT
|
||||||
|
|
||||||
|
|
||||||
|
// ============================================================
|
||||||
|
// SURFACE ROLES
|
||||||
|
// Semantic aliases for the bg ramp by usage role.
|
||||||
|
// ============================================================
|
||||||
|
|
||||||
|
SURFACE_PAGE :: BG_PAGE // root canvas
|
||||||
|
SURFACE_RAISED :: BG_SURFACE // cards, panels, inputs
|
||||||
|
SURFACE_OVERLAY :: BG_SHELL // modals, popovers, deep chrome
|
||||||
|
SURFACE_HOVER :: BG_ACTIVE // hovered raised surfaces
|
||||||
|
SURFACE_ACTIVE :: BG_SURFACE // pressed/active raised surfaces
|
||||||
|
|
||||||
|
|
||||||
|
// ============================================================
|
||||||
|
// BORDER ROLES
|
||||||
|
// Cybersteel borders are 1px solid, always crisp, always visible.
|
||||||
|
// Color carries the meaning; weight rarely changes.
|
||||||
|
// ============================================================
|
||||||
|
|
||||||
|
BORDER :: BG_BORDER // structural borders, default
|
||||||
|
BORDER_SUBTLE :: BG_DISABLED // very faint separators
|
||||||
|
BORDER_ACCENT :: GOLD_DIM // decorative / active edge
|
||||||
|
BORDER_FOCUS :: GOLD_BRIGHT // focus rings
|
||||||
|
BORDER_DANGER :: RED_DIM // destructive states
|
||||||
|
BORDER_SUCCESS :: GREEN_DIM // success states
|
||||||
|
|
||||||
|
|
||||||
|
// ============================================================
|
||||||
|
// TRANSLUCENT ACCENT TINTS
|
||||||
|
// Used for hover fills behind ghost buttons and for warm
|
||||||
|
// gradient overlays. Alpha encodes the tint strength.
|
||||||
|
// ============================================================
|
||||||
|
|
||||||
|
// 20% gold tint behind a hovered secondary button.
|
||||||
|
TINT_GOLD_HOVER :: draw.Color{0xd7, 0x99, 0x21, 0x33} // ~20% alpha
|
||||||
|
|
||||||
|
// 20% red tint behind a hovered danger ghost button.
|
||||||
|
TINT_DANGER_HOVER :: draw.Color{0xcc, 0x24, 0x1d, 0x33}
|
||||||
|
|
||||||
|
// 20% green tint behind a hovered success ghost button.
|
||||||
|
TINT_SUCCESS_HOVER :: draw.Color{0x98, 0x97, 0x1a, 0x33}
|
||||||
|
|
||||||
|
// 8% gold tint — top of the diagonal "gold fade" feature
|
||||||
|
// section overlay.
|
||||||
|
TINT_GOLD_FADE :: draw.Color{0xfa, 0xbd, 0x2f, 0x14} // ~8% alpha
|
||||||
|
|
||||||
|
// 6% amber tint — top of the vertical "amber fade" overlay.
|
||||||
|
TINT_AMBER_FADE :: draw.Color{0xff, 0xb0, 0x00, 0x0f} // ~6% alpha
|
||||||
|
|
||||||
|
// 4% gold tint — corner of card gradient.
|
||||||
|
TINT_GOLD_CARD :: draw.Color{0xfa, 0xbd, 0x2f, 0x0a} // ~4% alpha
|
||||||
|
|
||||||
|
// 3% black tint — scanline overlay stripe color.
|
||||||
|
TINT_SCANLINE :: draw.Color{0x00, 0x00, 0x00, 0x08} // ~3% alpha
|
||||||
|
|
||||||
|
|
||||||
|
// ============================================================
|
||||||
|
// SHADOWS
|
||||||
|
// Cybersteel is FLAT — no drop shadows. Elevation is expressed
|
||||||
|
// through bg + border only. The single permitted shadow use is
|
||||||
|
// a 1px gold ring as a focus / active indicator. Constants are
|
||||||
|
// kept here so callers don't reach for ad-hoc shadow values.
|
||||||
|
// ============================================================
|
||||||
|
|
||||||
|
// 1px inset gold ring — only permitted shadow, used as focus
|
||||||
|
// or selected-state outline. Width is 1px; color follows.
|
||||||
|
SHADOW_GOLD_RING_WIDTH :: 1
|
||||||
|
SHADOW_GOLD_RING_COLOR :: GOLD_DIM
|
||||||
|
|
||||||
|
|
||||||
|
// ============================================================
|
||||||
|
// SPACING SCALE (8px base grid)
|
||||||
|
// All spacing values are multiples of 4px, with the main scale
|
||||||
|
// in multiples of 8px. Names describe the scope of the gap, not
|
||||||
|
// the raw size — pick by intent, not by pixel count.
|
||||||
|
// ============================================================
|
||||||
|
|
||||||
|
// Badge/tag inner padding, icon-label gap, border offsets, micro nudges.
|
||||||
|
SPACE_CHIP :: 4
|
||||||
|
|
||||||
|
// Inline element gaps, chip/pill padding, icon inset, tight row spacing.
|
||||||
|
SPACE_ELEMENT :: 8
|
||||||
|
|
||||||
|
// Button vertical padding, input inset, list row gap, label-to-field gap.
|
||||||
|
SPACE_COMPONENT :: 12
|
||||||
|
|
||||||
|
// Card inset, input horizontal padding, form field gap, default gap.
|
||||||
|
SPACE_GROUP :: 16
|
||||||
|
|
||||||
|
// Grouped nav items, related form section spacing, compact panel inset.
|
||||||
|
SPACE_CLUSTER :: 20
|
||||||
|
|
||||||
|
// Sidebar / panel inset, modal body padding, drawer inset, section
|
||||||
|
// subheader gap.
|
||||||
|
SPACE_PANEL :: 24
|
||||||
|
|
||||||
|
// Between distinct content blocks, card grid gutter, toolbar height.
|
||||||
|
SPACE_BLOCK :: 32
|
||||||
|
|
||||||
|
// Major content group spacing, dialog padding, page sub-section gap.
|
||||||
|
SPACE_CONTENT :: 40
|
||||||
|
|
||||||
|
// Page section breaks, feature group dividers, hero subheading gap.
|
||||||
|
SPACE_SECTION :: 48
|
||||||
|
|
||||||
|
// Hero vertical padding, layout area spacing, large feature gaps.
|
||||||
|
SPACE_REGION :: 64
|
||||||
|
|
||||||
|
// Page-scale layout spacing, full-width section vertical rhythm.
|
||||||
|
SPACE_ZONE :: 80
|
||||||
|
|
||||||
|
// Page margins, full-bleed hero top padding, maximum layout gutter.
|
||||||
|
SPACE_CANVAS :: 96
|
||||||
|
|
||||||
|
|
||||||
|
// ============================================================
|
||||||
|
// CORNER RADIUS
|
||||||
|
// Cybersteel does not round its corners like a toy. 0–4px is the
|
||||||
|
// preferred range; larger radii exist only for chips/pills.
|
||||||
|
// ============================================================
|
||||||
|
|
||||||
|
RADIUS_NONE :: 0 // sharp corners — preferred default for chrome
|
||||||
|
RADIUS_SM :: 4 // micro-rounding for inline code, small badges
|
||||||
|
RADIUS_MD :: 6 // default for cards, buttons, inputs
|
||||||
|
RADIUS_LG :: 10 // rare — used only for prominent containers
|
||||||
|
RADIUS_PILL :: 999 // fully-rounded chips, status pills, tags
|
||||||
|
|
||||||
|
|
||||||
|
// ============================================================
|
||||||
|
// BORDER WIDTH
|
||||||
|
// 1px solid is the standard. Heavier weights are only used for
|
||||||
|
// the Art Deco hairline accent on pre/code blocks.
|
||||||
|
// ============================================================
|
||||||
|
|
||||||
|
// Standard border weight everywhere — always crisp, always visible.
|
||||||
|
BORDER_WIDTH_DEFAULT :: 1
|
||||||
|
|
||||||
|
// Accent edge on <pre> blocks (left side, gold) and similar
|
||||||
|
// emphasized rule treatments.
|
||||||
|
BORDER_WIDTH_ACCENT :: 2
|
||||||
|
|
||||||
|
|
||||||
|
// ============================================================
|
||||||
|
// MOTION — TRANSITION DURATIONS
|
||||||
|
// Fast and purposeful. No bounce, no spring, no elastic. UI
|
||||||
|
// state changes in well under a quarter-second. Animations
|
||||||
|
// must explain causality; nothing is decorative.
|
||||||
|
// ============================================================
|
||||||
|
|
||||||
|
// Entering active/pressed state. Snap-down feel — must feel
|
||||||
|
// instant under the finger.
|
||||||
|
TRANSITION_PRESS :: 55 * time.Millisecond
|
||||||
|
|
||||||
|
// Releasing from a pressed state, and slower hover-out cases.
|
||||||
|
TRANSITION_UI :: 180 * time.Millisecond
|
||||||
|
|
||||||
|
// Hover enter / exit color shift on buttons, cards, links.
|
||||||
|
TRANSITION_HOVER :: 150 * time.Millisecond
|
||||||
|
|
||||||
|
// Overlay / modal / popover fade-in. Slightly longer to
|
||||||
|
// signal "a layer changed", not "a control changed".
|
||||||
|
TRANSITION_MODAL :: 200 * time.Millisecond
|
||||||
|
|
||||||
|
// Cursor / immediate-feedback transitions (caret moves,
|
||||||
|
// terminal output ticks).
|
||||||
|
TRANSITION_CURSOR :: 80 * time.Millisecond
|
||||||
|
|
||||||
|
|
||||||
|
// ============================================================
|
||||||
|
// MOTION — COMPONENT-LEVEL TIMINGS
|
||||||
|
// Specific named durations for known interactions. Prefer these
|
||||||
|
// over picking a raw transition for a given component.
|
||||||
|
// ============================================================
|
||||||
|
|
||||||
|
// Button press fade — primary/secondary/danger/success share this.
|
||||||
|
BUTTON_PRESS_FADE_DUR :: 55 * time.Millisecond
|
||||||
|
|
||||||
|
// Button release / hover-out fade.
|
||||||
|
BUTTON_RELEASE_FADE_DUR :: 180 * time.Millisecond
|
||||||
|
|
||||||
|
// Card hover (border + bg crossfade).
|
||||||
|
CARD_HOVER_FADE_DUR :: 150 * time.Millisecond
|
||||||
|
|
||||||
|
// Card press (border + bg snap to active).
|
||||||
|
CARD_PRESS_FADE_DUR :: 55 * time.Millisecond
|
||||||
|
|
||||||
|
// Modal / overlay enter.
|
||||||
|
MODAL_ENTER_DUR :: 200 * time.Millisecond
|
||||||
|
|
||||||
|
// Modal / overlay exit (mirror of enter for symmetry).
|
||||||
|
MODAL_EXIT_DUR :: 200 * time.Millisecond
|
||||||
|
|
||||||
|
// Link color crossfade on hover.
|
||||||
|
LINK_HOVER_FADE_DUR :: 180 * time.Millisecond
|
||||||
|
|
||||||
|
// Terminal scanline flicker tick — single frame of the loop.
|
||||||
|
SCANLINE_FLICKER_TICK :: 80 * time.Millisecond
|
||||||
|
|
||||||
|
|
||||||
|
// ============================================================
|
||||||
|
// TYPOGRAPHY — FONT FAMILY NAMES
|
||||||
|
// Sans: IBM Plex Sans
|
||||||
|
// Mono: Lilex — IBM Plex Mono with programming ligatures.
|
||||||
|
// Drop-in Plex Mono replacement; same skeleton, same
|
||||||
|
// proportions, plus =>, !=, >=, <=, etc. ligatures.
|
||||||
|
// Plex Sans covers display, body, and condensed roles by
|
||||||
|
// default. Lilex is for code, terminal output, data values,
|
||||||
|
// and full mono-mode surfaces.
|
||||||
|
// ============================================================
|
||||||
|
|
||||||
|
// Plain family names
|
||||||
|
FONT_FAMILY_SANS :: "IBM Plex Sans"
|
||||||
|
FONT_FAMILY_MONO :: "Lilex"
|
||||||
|
|
||||||
|
// IBM Plex Sans raw font data
|
||||||
|
SANS_THIN_RAW :: #load("fonts/IBMPlexSans-Thin.ttf") // IBM Plex Sans
|
||||||
|
SANS_THIN_ITALIC_RAW :: #load("fonts/IBMPlexSans-ThinItalic.ttf") // IBM Plex Sans
|
||||||
|
SANS_EXTRALIGHT_RAW :: #load("fonts/IBMPlexSans-ExtraLight.ttf") // IBM Plex Sans
|
||||||
|
SANS_EXTRALIGHT_ITALIC_RAW :: #load("fonts/IBMPlexSans-ExtraLightItalic.ttf") // IBM Plex Sans
|
||||||
|
SANS_LIGHT_RAW :: #load("fonts/IBMPlexSans-Light.ttf") // IBM Plex Sans
|
||||||
|
SANS_LIGHT_ITALIC_RAW :: #load("fonts/IBMPlexSans-LightItalic.ttf") // IBM Plex Sans
|
||||||
|
SANS_REGULAR_RAW :: #load("fonts/IBMPlexSans-Regular.ttf") // IBM Plex Sans
|
||||||
|
SANS_ITALIC_RAW :: #load("fonts/IBMPlexSans-Italic.ttf") // IBM Plex Sans
|
||||||
|
SANS_MEDIUM_RAW :: #load("fonts/IBMPlexSans-Medium.ttf") // IBM Plex Sans
|
||||||
|
SANS_MEDIUM_ITALIC_RAW :: #load("fonts/IBMPlexSans-MediumItalic.ttf") // IBM Plex Sans
|
||||||
|
SANS_SEMIBOLD_RAW :: #load("fonts/IBMPlexSans-SemiBold.ttf") // IBM Plex Sans
|
||||||
|
SANS_SEMIBOLD_ITALIC_RAW :: #load("fonts/IBMPlexSans-SemiBoldItalic.ttf") // IBM Plex Sans
|
||||||
|
SANS_BOLD_RAW :: #load("fonts/IBMPlexSans-Bold.ttf") // IBM Plex Sans
|
||||||
|
SANS_BOLD_ITALIC_RAW :: #load("fonts/IBMPlexSans-BoldItalic.ttf") // IBM Plex Sans
|
||||||
|
|
||||||
|
// Lilex raw font data
|
||||||
|
MONO_THIN_RAW :: #load("fonts/Lilex-Thin.ttf") // Lilex
|
||||||
|
MONO_THIN_ITALIC_RAW :: #load("fonts/Lilex-ThinItalic.ttf") // Lilex
|
||||||
|
MONO_EXTRALIGHT_RAW :: #load("fonts/Lilex-ExtraLight.ttf") // Lilex
|
||||||
|
MONO_EXTRALIGHT_ITALIC_RAW :: #load("fonts/Lilex-ExtraLightItalic.ttf") // Lilex
|
||||||
|
MONO_LIGHT_RAW :: #load("fonts/Lilex-Light.ttf") // Lilex
|
||||||
|
MONO_LIGHT_ITALIC_RAW :: #load("fonts/Lilex-LightItalic.ttf") // Lilex
|
||||||
|
MONO_REGULAR_RAW :: #load("fonts/Lilex-Regular.ttf") // Lilex
|
||||||
|
MONO_ITALIC_RAW :: #load("fonts/Lilex-Italic.ttf") // Lilex
|
||||||
|
MONO_MEDIUM_RAW :: #load("fonts/Lilex-Medium.ttf") // Lilex
|
||||||
|
MONO_MEDIUM_ITALIC_RAW :: #load("fonts/Lilex-MediumItalic.ttf") // Lilex
|
||||||
|
MONO_SEMIBOLD_RAW :: #load("fonts/Lilex-SemiBold.ttf") // Lilex
|
||||||
|
MONO_SEMIBOLD_ITALIC_RAW :: #load("fonts/Lilex-SemiBoldItalic.ttf") // Lilex
|
||||||
|
MONO_BOLD_RAW :: #load("fonts/Lilex-Bold.ttf") // Lilex
|
||||||
|
MONO_BOLD_ITALIC_RAW :: #load("fonts/Lilex-BoldItalic.ttf") // Lilex
|
||||||
|
|
||||||
|
|
||||||
|
// ============================================================
|
||||||
|
// TYPOGRAPHY — TYPE SCALE (1.25 modular ratio, base 16px)
|
||||||
|
// Minimum body size on web is 14px; print is 12pt.
|
||||||
|
// ============================================================
|
||||||
|
|
||||||
|
TEXT_XS :: 11 // status badges, fine print
|
||||||
|
TEXT_SM :: 13 // secondary labels, captions
|
||||||
|
TEXT_BASE :: 15 // default body text
|
||||||
|
TEXT_MD :: 16 // slightly prominent body
|
||||||
|
TEXT_LG :: 18 // subheadings, emphasized labels
|
||||||
|
TEXT_XL :: 22 // H3 level
|
||||||
|
TEXT_2XL :: 28 // H2 level
|
||||||
|
TEXT_3XL :: 36 // H1 level
|
||||||
|
TEXT_4XL :: 48 // display / hero
|
||||||
|
TEXT_5XL :: 64 // hero display
|
||||||
|
TEXT_6XL :: 96 // max scale; masthead only
|
||||||
|
|
||||||
|
|
||||||
|
// ============================================================
|
||||||
|
// TYPOGRAPHY — FONT WEIGHTS
|
||||||
|
// Constrained to the STATIC weights that BOTH faces actually
|
||||||
|
// ship from Google Fonts — IBM Plex Sans and Lilex share the
|
||||||
|
// same seven static instances:
|
||||||
|
// 100 Thin · 200 ExtraLight · 300 Light · 400 Regular ·
|
||||||
|
// 500 Medium · 600 SemiBold · 700 Bold
|
||||||
|
// There is no 800 ExtraBold and no 900 Black for either face.
|
||||||
|
// Do not request a weight outside this set — Google's API
|
||||||
|
// will fail or substitute, and the design will drift.
|
||||||
|
// ============================================================
|
||||||
|
|
||||||
|
WEIGHT_THIN :: 100
|
||||||
|
WEIGHT_EXTRALIGHT :: 200
|
||||||
|
WEIGHT_LIGHT :: 300
|
||||||
|
WEIGHT_REGULAR :: 400
|
||||||
|
WEIGHT_MEDIUM :: 500
|
||||||
|
WEIGHT_SEMIBOLD :: 600
|
||||||
|
WEIGHT_BOLD :: 700
|
||||||
|
|
||||||
|
|
||||||
|
// ============================================================
|
||||||
|
// TYPOGRAPHY — LINE HEIGHTS (unitless multipliers)
|
||||||
|
// Multiply by font size to derive a leading in pixels.
|
||||||
|
// ============================================================
|
||||||
|
|
||||||
|
LEADING_TIGHT :: 1.15 // display headings
|
||||||
|
LEADING_SNUG :: 1.30 // subheadings
|
||||||
|
LEADING_NORMAL :: 1.50 // default body prose
|
||||||
|
LEADING_LOOSE :: 1.70 // long-form reading, sparse density
|
||||||
|
LEADING_MONO :: 1.40 // code / terminal output
|
||||||
|
|
||||||
|
|
||||||
|
// ============================================================
|
||||||
|
// TYPOGRAPHY — LETTER SPACING (in EM units)
|
||||||
|
// Multiply by the resolved font size to get pixel spacing.
|
||||||
|
// ============================================================
|
||||||
|
|
||||||
|
TRACKING_TIGHT :: -0.02 // large headings, tightened display
|
||||||
|
TRACKING_NORMAL :: 0.00 // body default
|
||||||
|
TRACKING_WIDE :: 0.05 // H1/H2 ALL CAPS, button labels
|
||||||
|
TRACKING_WIDER :: 0.10 // H5 caps, section headers
|
||||||
|
TRACKING_WIDEST :: 0.20 // .label / .label-mono — ALL CAPS chip text
|
||||||
|
|
||||||
|
|
||||||
|
// ============================================================
|
||||||
|
// HEADING ROLES — paired size + tracking + casing intent
|
||||||
|
// Casing is documentation only; these are the numbers a
|
||||||
|
// renderer actually consumes.
|
||||||
|
// ============================================================
|
||||||
|
|
||||||
|
// H1 — page title, masthead. Title Case, ALL CAPS at display.
|
||||||
|
H1_SIZE :: TEXT_3XL
|
||||||
|
H1_WEIGHT :: WEIGHT_BOLD
|
||||||
|
H1_TRACKING :: TRACKING_WIDE
|
||||||
|
H1_LEADING :: LEADING_TIGHT
|
||||||
|
|
||||||
|
// H2 — major section. ALL CAPS.
|
||||||
|
H2_SIZE :: TEXT_2XL
|
||||||
|
H2_WEIGHT :: WEIGHT_BOLD
|
||||||
|
H2_TRACKING :: TRACKING_WIDE
|
||||||
|
H2_LEADING :: LEADING_TIGHT
|
||||||
|
|
||||||
|
// H3 — subsection. Sentence case, condensed semibold.
|
||||||
|
H3_SIZE :: TEXT_XL
|
||||||
|
H3_WEIGHT :: WEIGHT_SEMIBOLD
|
||||||
|
H3_TRACKING :: TRACKING_NORMAL
|
||||||
|
H3_LEADING :: LEADING_TIGHT
|
||||||
|
|
||||||
|
// H4 — minor subsection.
|
||||||
|
H4_SIZE :: TEXT_LG
|
||||||
|
H4_WEIGHT :: WEIGHT_SEMIBOLD
|
||||||
|
H4_TRACKING :: TRACKING_NORMAL
|
||||||
|
H4_LEADING :: LEADING_SNUG
|
||||||
|
|
||||||
|
// H5 — small caps section header (uses FG_SECONDARY).
|
||||||
|
H5_SIZE :: TEXT_BASE
|
||||||
|
H5_WEIGHT :: WEIGHT_SEMIBOLD
|
||||||
|
H5_TRACKING :: TRACKING_WIDER
|
||||||
|
H5_LEADING :: LEADING_SNUG
|
||||||
|
|
||||||
|
// H6 — mono caps eyebrow / overline (uses FG_CAPTION).
|
||||||
|
H6_SIZE :: TEXT_SM
|
||||||
|
H6_WEIGHT :: WEIGHT_REGULAR
|
||||||
|
H6_TRACKING :: TRACKING_WIDEST
|
||||||
|
H6_LEADING :: LEADING_SNUG
|
||||||
|
|
||||||
|
|
||||||
|
// ============================================================
|
||||||
|
// LABEL ROLES — small caps annotation chips
|
||||||
|
// ============================================================
|
||||||
|
|
||||||
|
// .label — sans condensed, ALL CAPS, FG_CAPTION.
|
||||||
|
LABEL_SIZE :: TEXT_XS
|
||||||
|
LABEL_WEIGHT :: WEIGHT_SEMIBOLD
|
||||||
|
LABEL_TRACKING :: TRACKING_WIDEST
|
||||||
|
|
||||||
|
// .label-mono — mono ALL CAPS, FG_MUTED.
|
||||||
|
LABEL_MONO_SIZE :: TEXT_XS
|
||||||
|
LABEL_MONO_WEIGHT :: WEIGHT_REGULAR
|
||||||
|
LABEL_MONO_TRACKING :: TRACKING_WIDEST
|
||||||
|
|
||||||
|
|
||||||
|
// ============================================================
|
||||||
|
// FOCUS RING
|
||||||
|
// 1px solid gold outline at 2px offset. Crisp, never blurry.
|
||||||
|
// No glow, no box-shadow halo.
|
||||||
|
// ============================================================
|
||||||
|
|
||||||
|
FOCUS_RING_WIDTH :: 1
|
||||||
|
FOCUS_RING_OFFSET :: 2
|
||||||
|
FOCUS_RING_COLOR :: BORDER_FOCUS // GOLD_BRIGHT
|
||||||
|
|
||||||
|
|
||||||
|
// ============================================================
|
||||||
|
// COMPONENT — BUTTONS
|
||||||
|
// Cybersteel buttons are uppercase, semibold→bold, with wide
|
||||||
|
// tracking. Default size is "md"; sm/lg shift padding + size.
|
||||||
|
// ============================================================
|
||||||
|
|
||||||
|
// Default (md) padding: vertical / horizontal
|
||||||
|
BUTTON_PAD_Y :: 8
|
||||||
|
BUTTON_PAD_X :: 18
|
||||||
|
BUTTON_FONT_SIZE :: 12
|
||||||
|
BUTTON_FONT_WEIGHT :: WEIGHT_BOLD
|
||||||
|
BUTTON_TRACKING :: 0.07 // EM — ALL CAPS button label
|
||||||
|
BUTTON_RADIUS :: RADIUS_MD
|
||||||
|
BUTTON_BORDER :: BORDER_WIDTH_DEFAULT
|
||||||
|
|
||||||
|
// Small button
|
||||||
|
BUTTON_SM_PAD_Y :: 5
|
||||||
|
BUTTON_SM_PAD_X :: 12
|
||||||
|
BUTTON_SM_FONT_SIZE :: 10
|
||||||
|
|
||||||
|
// Large button
|
||||||
|
BUTTON_LG_PAD_Y :: 11
|
||||||
|
BUTTON_LG_PAD_X :: 24
|
||||||
|
BUTTON_LG_FONT_SIZE :: 14
|
||||||
|
|
||||||
|
// Primary — solid gold fill, dark text. Hover brightens, press
|
||||||
|
// flips to fg-heading (cream) fill.
|
||||||
|
BUTTON_PRIMARY_BG :: GOLD_DIM
|
||||||
|
BUTTON_PRIMARY_FG :: BG_SHELL
|
||||||
|
BUTTON_PRIMARY_BORDER :: GOLD_DIM
|
||||||
|
BUTTON_PRIMARY_BG_HOVER :: GOLD_BRIGHT
|
||||||
|
BUTTON_PRIMARY_BORDER_HOVER :: GOLD_BRIGHT
|
||||||
|
BUTTON_PRIMARY_BG_PRESS :: FG_HEADING
|
||||||
|
BUTTON_PRIMARY_FG_PRESS :: BG_SHELL
|
||||||
|
BUTTON_PRIMARY_BORDER_PRESS :: FG_HEADING
|
||||||
|
|
||||||
|
// Secondary — transparent bg, structural border, hover gains
|
||||||
|
// gold tint + gold-dim border, press fills with gold-bright.
|
||||||
|
BUTTON_SECONDARY_BG :: [4]u8{0, 0, 0, 0} // transparent
|
||||||
|
BUTTON_SECONDARY_FG :: FG_SECONDARY
|
||||||
|
BUTTON_SECONDARY_BORDER :: BG_BORDER
|
||||||
|
BUTTON_SECONDARY_BG_HOVER :: TINT_GOLD_HOVER
|
||||||
|
BUTTON_SECONDARY_BORDER_HOVER :: GOLD_DIM
|
||||||
|
BUTTON_SECONDARY_FG_HOVER :: FG_BODY
|
||||||
|
BUTTON_SECONDARY_BG_PRESS :: GOLD_BRIGHT
|
||||||
|
BUTTON_SECONDARY_FG_PRESS :: [4]u8{0xff, 0xff, 0xff, 0xff}
|
||||||
|
BUTTON_SECONDARY_BORDER_PRESS :: GOLD_BRIGHT
|
||||||
|
|
||||||
|
// Ghost — fully transparent, no border. Hover lifts to BG_ACTIVE.
|
||||||
|
BUTTON_GHOST_BG :: [4]u8{0, 0, 0, 0}
|
||||||
|
BUTTON_GHOST_FG :: FG_CAPTION
|
||||||
|
BUTTON_GHOST_BORDER :: [4]u8{0, 0, 0, 0}
|
||||||
|
BUTTON_GHOST_BG_HOVER :: BG_ACTIVE
|
||||||
|
BUTTON_GHOST_FG_HOVER :: FG_BODY
|
||||||
|
BUTTON_GHOST_BG_PRESS :: GOLD_DIM
|
||||||
|
BUTTON_GHOST_FG_PRESS :: [4]u8{0xff, 0xff, 0xff, 0xff}
|
||||||
|
|
||||||
|
// Danger — destructive ghost button.
|
||||||
|
BUTTON_DANGER_BG :: [4]u8{0, 0, 0, 0}
|
||||||
|
BUTTON_DANGER_FG :: RED_BRIGHT
|
||||||
|
BUTTON_DANGER_BORDER :: RED_DIM
|
||||||
|
BUTTON_DANGER_BG_HOVER :: TINT_DANGER_HOVER
|
||||||
|
BUTTON_DANGER_BORDER_HOVER :: RED_BRIGHT
|
||||||
|
BUTTON_DANGER_FG_HOVER :: FG_BODY
|
||||||
|
BUTTON_DANGER_BG_PRESS :: RED_BRIGHT
|
||||||
|
BUTTON_DANGER_FG_PRESS :: [4]u8{0xff, 0xff, 0xff, 0xff}
|
||||||
|
BUTTON_DANGER_BORDER_PRESS :: RED_BRIGHT
|
||||||
|
|
||||||
|
// Success — confirming ghost button.
|
||||||
|
BUTTON_SUCCESS_BG :: [4]u8{0, 0, 0, 0}
|
||||||
|
BUTTON_SUCCESS_FG :: GREEN_BRIGHT
|
||||||
|
BUTTON_SUCCESS_BORDER :: GREEN_DIM
|
||||||
|
BUTTON_SUCCESS_BG_HOVER :: TINT_SUCCESS_HOVER
|
||||||
|
BUTTON_SUCCESS_BORDER_HOVER :: GREEN_BRIGHT
|
||||||
|
BUTTON_SUCCESS_FG_HOVER :: FG_BODY
|
||||||
|
BUTTON_SUCCESS_BG_PRESS :: GREEN_BRIGHT
|
||||||
|
BUTTON_SUCCESS_FG_PRESS :: [4]u8{0xff, 0xff, 0xff, 0xff}
|
||||||
|
BUTTON_SUCCESS_BORDER_PRESS :: GREEN_BRIGHT
|
||||||
|
|
||||||
|
// Disabled — flat low-contrast surface, opacity-dimmed.
|
||||||
|
BUTTON_DISABLED_BG :: BG_ACTIVE
|
||||||
|
BUTTON_DISABLED_FG :: FG_MUTED
|
||||||
|
BUTTON_DISABLED_BORDER :: BG_BORDER
|
||||||
|
BUTTON_DISABLED_OPACITY :: 0.5
|
||||||
|
|
||||||
|
|
||||||
|
// ============================================================
|
||||||
|
// COMPONENT — CARDS
|
||||||
|
// Flat, structural, mechanical. Background sits one step above
|
||||||
|
// page; border is structural by default and shifts to gold-dim
|
||||||
|
// on hover/press. Corner radius is the default 6px (RADIUS_MD).
|
||||||
|
// ============================================================
|
||||||
|
|
||||||
|
CARD_BG :: BG_SURFACE
|
||||||
|
CARD_BORDER :: BG_BORDER
|
||||||
|
CARD_BORDER_HOVER :: GOLD_DIM
|
||||||
|
CARD_BG_PRESS :: BG_ACTIVE
|
||||||
|
CARD_BORDER_PRESS :: GOLD_DIM
|
||||||
|
CARD_RADIUS :: RADIUS_MD
|
||||||
|
CARD_BORDER_WIDTH :: BORDER_WIDTH_DEFAULT
|
||||||
|
CARD_PADDING :: SPACE_GROUP // 16px default inset
|
||||||
|
|
||||||
|
|
||||||
|
// ============================================================
|
||||||
|
// COMPONENT — INPUTS
|
||||||
|
// Inputs sit on BG_SURFACE with structural borders. Focus
|
||||||
|
// promotes the border to gold-bright; the focus ring follows.
|
||||||
|
// ============================================================
|
||||||
|
|
||||||
|
INPUT_BG :: BG_SURFACE
|
||||||
|
INPUT_FG :: FG_BODY
|
||||||
|
INPUT_PLACEHOLDER :: FG_CAPTION
|
||||||
|
INPUT_BORDER :: BG_BORDER
|
||||||
|
INPUT_BORDER_HOVER :: GOLD_DIM
|
||||||
|
INPUT_BORDER_FOCUS :: GOLD_BRIGHT
|
||||||
|
INPUT_BORDER_DANGER :: RED_DIM
|
||||||
|
INPUT_RADIUS :: RADIUS_MD
|
||||||
|
INPUT_PAD_Y :: SPACE_COMPONENT // 12
|
||||||
|
INPUT_PAD_X :: SPACE_GROUP // 16
|
||||||
|
|
||||||
|
|
||||||
|
// ============================================================
|
||||||
|
// COMPONENT — BADGES / STATUS PILLS
|
||||||
|
// ============================================================
|
||||||
|
|
||||||
|
BADGE_FONT_SIZE :: TEXT_XS
|
||||||
|
BADGE_WEIGHT :: WEIGHT_SEMIBOLD
|
||||||
|
BADGE_TRACKING :: TRACKING_WIDEST
|
||||||
|
BADGE_PAD_Y :: SPACE_CHIP // 4
|
||||||
|
BADGE_PAD_X :: SPACE_ELEMENT // 8
|
||||||
|
BADGE_RADIUS :: RADIUS_SM
|
||||||
|
|
||||||
|
|
||||||
|
// ============================================================
|
||||||
|
// COMPONENT — DECO RULE
|
||||||
|
// Hairline Art Deco horizontal rule: 1px gold-dim top + 1px
|
||||||
|
// structural drop, with panel-sized vertical margins.
|
||||||
|
// ============================================================
|
||||||
|
|
||||||
|
DECO_RULE_TOP_WIDTH :: 1
|
||||||
|
DECO_RULE_TOP_COLOR :: GOLD_DIM
|
||||||
|
DECO_RULE_DROP_WIDTH :: 1
|
||||||
|
DECO_RULE_DROP_COLOR :: BG_BORDER
|
||||||
|
DECO_RULE_MARGIN_Y :: SPACE_PANEL // 24
|
||||||
|
|
||||||
|
|
||||||
|
// ============================================================
|
||||||
|
// LAYOUT — FIXED CHROME WIDTHS
|
||||||
|
// Sidebar widths are fixed; content lives in 8 or 12 column
|
||||||
|
// grids. No responsive collapsing for chrome — Cybersteel UIs
|
||||||
|
// run on real workstations.
|
||||||
|
// ============================================================
|
||||||
|
|
||||||
|
SIDEBAR_WIDTH_NARROW :: 240
|
||||||
|
SIDEBAR_WIDTH_WIDE :: 280
|
||||||
|
|
||||||
|
GRID_COLUMNS_NARROW :: 8
|
||||||
|
GRID_COLUMNS_WIDE :: 12
|
||||||
|
|
||||||
|
// Toolbar height matches SPACE_BLOCK so vertical rhythm aligns.
|
||||||
|
TOOLBAR_HEIGHT :: SPACE_BLOCK // 32
|
||||||
|
|
||||||
|
|
||||||
|
// ============================================================
|
||||||
|
// CODE BLOCKS — <pre>
|
||||||
|
// Mono, BG_SHELL surface with a 1px structural border and a
|
||||||
|
// 2px gold-dim accent on the left edge.
|
||||||
|
// ============================================================
|
||||||
|
|
||||||
|
CODE_INLINE_BG :: BG_SURFACE
|
||||||
|
CODE_INLINE_FG :: GOLD_BRIGHT
|
||||||
|
CODE_INLINE_BORDER :: BG_BORDER
|
||||||
|
CODE_INLINE_PAD_Y :: 2
|
||||||
|
CODE_INLINE_PAD_X :: 6
|
||||||
|
CODE_INLINE_RADIUS :: RADIUS_SM
|
||||||
|
|
||||||
|
PRE_BG :: BG_SHELL
|
||||||
|
PRE_FG :: FG_BODY
|
||||||
|
PRE_BORDER :: BG_BORDER
|
||||||
|
PRE_BORDER_LEFT_COLOR :: GOLD_DIM
|
||||||
|
PRE_BORDER_LEFT_WIDTH :: BORDER_WIDTH_ACCENT // 2
|
||||||
|
PRE_PAD_Y :: SPACE_GROUP // 16
|
||||||
|
PRE_PAD_X :: SPACE_PANEL // 24
|
||||||
|
|
||||||
|
|
||||||
|
// ============================================================
|
||||||
|
// SCANLINE OVERLAY (opt-in, terminal surfaces only)
|
||||||
|
// Repeating-stripe pattern at very low opacity. Stripe is 2px
|
||||||
|
// transparent + 2px black-at-3% (TINT_SCANLINE).
|
||||||
|
// ============================================================
|
||||||
|
|
||||||
|
SCANLINE_STRIPE_PX :: 2
|
||||||
|
SCANLINE_GAP_PX :: 2
|
||||||
|
SCANLINE_COLOR :: TINT_SCANLINE
|
||||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
+576
-393
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,179 @@
|
|||||||
|
package draw_qr
|
||||||
|
|
||||||
|
import draw ".."
|
||||||
|
import "../../qrcode"
|
||||||
|
|
||||||
|
DFT_QR_DARK :: draw.BLACK // Default QR code dark module color.
|
||||||
|
DFT_QR_LIGHT :: draw.WHITE // Default QR code light module color.
|
||||||
|
DFT_QR_BOOST_ECL :: true // Default QR error correction level boost.
|
||||||
|
|
||||||
|
// Returns the number of bytes to_texture will write for the given encoded
|
||||||
|
// QR buffer. Equivalent to size*size*4 where size = qrcode.get_size(qrcode_buf).
|
||||||
|
texture_size :: #force_inline proc(qrcode_buf: []u8) -> int {
|
||||||
|
size := qrcode.get_size(qrcode_buf)
|
||||||
|
return size * size * 4
|
||||||
|
}
|
||||||
|
|
||||||
|
// Decodes an encoded QR buffer into tightly-packed RGBA pixel data written to
|
||||||
|
// texture_buf. No allocations, no GPU calls. Returns the Texture_Desc the
|
||||||
|
// caller should pass to draw.register_texture alongside texture_buf.
|
||||||
|
//
|
||||||
|
// Returns ok=false when:
|
||||||
|
// - qrcode_buf is invalid (qrcode.get_size returns 0).
|
||||||
|
// - texture_buf is smaller than texture_size(qrcode_buf).
|
||||||
|
@(require_results)
|
||||||
|
to_texture :: proc(
|
||||||
|
qrcode_buf: []u8,
|
||||||
|
texture_buf: []u8,
|
||||||
|
dark: draw.Color = DFT_QR_DARK,
|
||||||
|
light: draw.Color = DFT_QR_LIGHT,
|
||||||
|
) -> (
|
||||||
|
desc: draw.Texture_Desc,
|
||||||
|
ok: bool,
|
||||||
|
) {
|
||||||
|
size := qrcode.get_size(qrcode_buf)
|
||||||
|
if size == 0 do return {}, false
|
||||||
|
if len(texture_buf) < size * size * 4 do return {}, false
|
||||||
|
|
||||||
|
for y in 0 ..< size {
|
||||||
|
for x in 0 ..< size {
|
||||||
|
i := (y * size + x) * 4
|
||||||
|
c := dark if qrcode.get_module(qrcode_buf, x, y) else light
|
||||||
|
texture_buf[i + 0] = c[0]
|
||||||
|
texture_buf[i + 1] = c[1]
|
||||||
|
texture_buf[i + 2] = c[2]
|
||||||
|
texture_buf[i + 3] = c[3]
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return draw.Texture_Desc {
|
||||||
|
width = u32(size),
|
||||||
|
height = u32(size),
|
||||||
|
depth_or_layers = 1,
|
||||||
|
type = .D2,
|
||||||
|
format = .R8G8B8A8_UNORM,
|
||||||
|
usage = {.SAMPLER},
|
||||||
|
mip_levels = 1,
|
||||||
|
kind = .Static,
|
||||||
|
},
|
||||||
|
true
|
||||||
|
}
|
||||||
|
|
||||||
|
// Allocates pixel buffer via temp_allocator, decodes qrcode_buf into it, and
|
||||||
|
// registers with the GPU. The pixel allocation is freed before return.
|
||||||
|
//
|
||||||
|
// Returns ok=false when:
|
||||||
|
// - qrcode_buf is invalid (qrcode.get_size returns 0).
|
||||||
|
// - temp_allocator fails to allocate the pixel buffer.
|
||||||
|
// - GPU texture registration fails.
|
||||||
|
@(require_results)
|
||||||
|
register_texture_from_raw :: proc(
|
||||||
|
qrcode_buf: []u8,
|
||||||
|
dark: draw.Color = DFT_QR_DARK,
|
||||||
|
light: draw.Color = DFT_QR_LIGHT,
|
||||||
|
temp_allocator := context.temp_allocator,
|
||||||
|
) -> (
|
||||||
|
texture: draw.Texture_Id,
|
||||||
|
ok: bool,
|
||||||
|
) {
|
||||||
|
tex_size := texture_size(qrcode_buf)
|
||||||
|
if tex_size == 0 do return draw.INVALID_TEXTURE, false
|
||||||
|
|
||||||
|
pixels, alloc_err := make([]u8, tex_size, temp_allocator)
|
||||||
|
if alloc_err != nil do return draw.INVALID_TEXTURE, false
|
||||||
|
defer delete(pixels, temp_allocator)
|
||||||
|
|
||||||
|
desc := to_texture(qrcode_buf, pixels, dark, light) or_return
|
||||||
|
return draw.register_texture(desc, pixels)
|
||||||
|
}
|
||||||
|
|
||||||
|
// Encodes text as a QR Code and registers the result as an RGBA texture.
|
||||||
|
//
|
||||||
|
// Returns ok=false when:
|
||||||
|
// - temp_allocator fails to allocate.
|
||||||
|
// - The text cannot fit in any version within [min_version, max_version] at the given ECL.
|
||||||
|
// - GPU texture registration fails.
|
||||||
|
@(require_results)
|
||||||
|
register_texture_from_text :: proc(
|
||||||
|
text: string,
|
||||||
|
ecl: qrcode.Ecc = .Low,
|
||||||
|
min_version: int = qrcode.VERSION_MIN,
|
||||||
|
max_version: int = qrcode.VERSION_MAX,
|
||||||
|
mask: Maybe(qrcode.Mask) = nil,
|
||||||
|
boost_ecl: bool = DFT_QR_BOOST_ECL,
|
||||||
|
dark: draw.Color = DFT_QR_DARK,
|
||||||
|
light: draw.Color = DFT_QR_LIGHT,
|
||||||
|
temp_allocator := context.temp_allocator,
|
||||||
|
) -> (
|
||||||
|
texture: draw.Texture_Id,
|
||||||
|
ok: bool,
|
||||||
|
) {
|
||||||
|
qrcode_buf, alloc_err := make([]u8, qrcode.buffer_len_for_version(max_version), temp_allocator)
|
||||||
|
if alloc_err != nil do return draw.INVALID_TEXTURE, false
|
||||||
|
defer delete(qrcode_buf, temp_allocator)
|
||||||
|
|
||||||
|
qrcode.encode_auto(
|
||||||
|
text,
|
||||||
|
qrcode_buf,
|
||||||
|
ecl,
|
||||||
|
min_version,
|
||||||
|
max_version,
|
||||||
|
mask,
|
||||||
|
boost_ecl,
|
||||||
|
temp_allocator,
|
||||||
|
) or_return
|
||||||
|
|
||||||
|
return register_texture_from_raw(qrcode_buf, dark, light, temp_allocator)
|
||||||
|
}
|
||||||
|
|
||||||
|
// Encodes arbitrary binary data as a QR Code and registers the result as an RGBA texture.
|
||||||
|
//
|
||||||
|
// Returns ok=false when:
|
||||||
|
// - temp_allocator fails to allocate.
|
||||||
|
// - The payload cannot fit in any version within [min_version, max_version] at the given ECL.
|
||||||
|
// - GPU texture registration fails.
|
||||||
|
@(require_results)
|
||||||
|
register_texture_from_binary :: proc(
|
||||||
|
bin_data: []u8,
|
||||||
|
ecl: qrcode.Ecc = .Low,
|
||||||
|
min_version: int = qrcode.VERSION_MIN,
|
||||||
|
max_version: int = qrcode.VERSION_MAX,
|
||||||
|
mask: Maybe(qrcode.Mask) = nil,
|
||||||
|
boost_ecl: bool = DFT_QR_BOOST_ECL,
|
||||||
|
dark: draw.Color = DFT_QR_DARK,
|
||||||
|
light: draw.Color = DFT_QR_LIGHT,
|
||||||
|
temp_allocator := context.temp_allocator,
|
||||||
|
) -> (
|
||||||
|
texture: draw.Texture_Id,
|
||||||
|
ok: bool,
|
||||||
|
) {
|
||||||
|
qrcode_buf, alloc_err := make([]u8, qrcode.buffer_len_for_version(max_version), temp_allocator)
|
||||||
|
if alloc_err != nil do return draw.INVALID_TEXTURE, false
|
||||||
|
defer delete(qrcode_buf, temp_allocator)
|
||||||
|
|
||||||
|
qrcode.encode_auto(
|
||||||
|
bin_data,
|
||||||
|
qrcode_buf,
|
||||||
|
ecl,
|
||||||
|
min_version,
|
||||||
|
max_version,
|
||||||
|
mask,
|
||||||
|
boost_ecl,
|
||||||
|
temp_allocator,
|
||||||
|
) or_return
|
||||||
|
|
||||||
|
return register_texture_from_raw(qrcode_buf, dark, light, temp_allocator)
|
||||||
|
}
|
||||||
|
|
||||||
|
register_texture_from :: proc {
|
||||||
|
register_texture_from_text,
|
||||||
|
register_texture_from_binary,
|
||||||
|
}
|
||||||
|
|
||||||
|
// Default fit=.Fit preserves the QR's square aspect; override as needed.
|
||||||
|
clay_image :: #force_inline proc(
|
||||||
|
texture: draw.Texture_Id,
|
||||||
|
tint: draw.Color = draw.DFT_TINT,
|
||||||
|
) -> draw.Clay_Image_Data {
|
||||||
|
return draw.clay_image_data(texture, fit = .Fit, tint = tint)
|
||||||
|
}
|
||||||
@@ -0,0 +1,382 @@
|
|||||||
|
package examples
|
||||||
|
|
||||||
|
import "core:fmt"
|
||||||
|
import "core:math"
|
||||||
|
import "core:os"
|
||||||
|
import sdl "vendor:sdl3"
|
||||||
|
|
||||||
|
import "../../draw"
|
||||||
|
import cyber "../cybersteel"
|
||||||
|
|
||||||
|
// Backdrop example.
|
||||||
|
//
|
||||||
|
// Exercises the bracket scheduler end-to-end. The demo is structured as three zones in one
|
||||||
|
// window so we can stress-test the cases that matter:
|
||||||
|
//
|
||||||
|
// Zone 1 (top, base layer): animated colorful background + two side-by-side frosted panels
|
||||||
|
// with DIFFERENT sigmas and DIFFERENT tints. Tests sigma grouping
|
||||||
|
// and per-primitive tint.
|
||||||
|
//
|
||||||
|
// Zone 2 (bottom-left, second layer): a small frosted panel in a NEW layer; its bracket sees
|
||||||
|
// Zone 1's full content (base layer's bracket output is
|
||||||
|
// carried forward via source_texture). Tests multi-layer
|
||||||
|
// backdrop sampling.
|
||||||
|
//
|
||||||
|
// Zone 3 (bottom-right, base layer): edge cases. A sigma=0 "mirror" panel (no blur), two
|
||||||
|
// same-sigma panels stacked (tests sub-batch coalescing
|
||||||
|
// via append_or_extend_sub_batch), and text drawn ON TOP
|
||||||
|
// of a backdrop (tests Pass B post-bracket rendering).
|
||||||
|
//
|
||||||
|
// Animation: an orbiting gradient stripe plus a few orbiting circles in Zone 1. Motion is the
|
||||||
|
// only way to visually confirm the blur is Gaussian; a static panel can't tell you whether the
|
||||||
|
// kernel coefficients are right.
|
||||||
|
gaussian_blur :: proc() {
|
||||||
|
if !sdl.Init({.VIDEO}) do os.exit(1)
|
||||||
|
window := sdl.CreateWindow("Backdrop blur", 800, 600, {.HIGH_PIXEL_DENSITY})
|
||||||
|
gpu := sdl.CreateGPUDevice(draw.PLATFORM_SHADER_FORMAT, true, nil)
|
||||||
|
if !sdl.ClaimWindowForGPUDevice(gpu, window) do os.exit(1)
|
||||||
|
if !draw.init(gpu, window) do os.exit(1)
|
||||||
|
PLEX_SANS_REGULAR = draw.register_font(cyber.SANS_REGULAR_RAW)
|
||||||
|
|
||||||
|
WINDOW_W :: f32(800)
|
||||||
|
WINDOW_H :: f32(600)
|
||||||
|
FONT_SIZE :: u16(14)
|
||||||
|
|
||||||
|
t: f32 = 0
|
||||||
|
|
||||||
|
for {
|
||||||
|
defer free_all(context.temp_allocator)
|
||||||
|
ev: sdl.Event
|
||||||
|
for sdl.PollEvent(&ev) {
|
||||||
|
if ev.type == .QUIT do return
|
||||||
|
}
|
||||||
|
t += 1
|
||||||
|
|
||||||
|
base_layer := draw.begin({width = WINDOW_W, height = WINDOW_H})
|
||||||
|
|
||||||
|
//----- Background fill ----------------------------------
|
||||||
|
draw.rectangle(base_layer, {0, 0, WINDOW_W, WINDOW_H}, draw.Color{20, 20, 28, 255})
|
||||||
|
|
||||||
|
//----- Zone 1: animated background for the top frosted panels ----------------------------------
|
||||||
|
|
||||||
|
// A wide rotating gradient stripe sweeps left-to-right across Zone 1. The angle changes
|
||||||
|
// over time so the gradient itself shifts visibly.
|
||||||
|
stripe_angle := t * 0.4
|
||||||
|
draw.rectangle(
|
||||||
|
base_layer,
|
||||||
|
{20, 20, WINDOW_W - 40, 240},
|
||||||
|
draw.Linear_Gradient {
|
||||||
|
start_color = {255, 80, 60, 255},
|
||||||
|
end_color = {60, 120, 255, 255},
|
||||||
|
angle = stripe_angle,
|
||||||
|
},
|
||||||
|
)
|
||||||
|
|
||||||
|
// Five orbiting circles inside Zone 1's strip. The blur should smooth their hard edges
|
||||||
|
// and the gradient behind them into a continuous wash.
|
||||||
|
for i in 0 ..< 5 {
|
||||||
|
phase := f32(i) * 1.2 + t * 0.04
|
||||||
|
cx := 100 + f32(i) * 140 + math.cos(phase) * 30
|
||||||
|
cy := 140 + math.sin(phase) * 50
|
||||||
|
circle_color := draw.Color {
|
||||||
|
u8(clamp(120 + math.cos(phase) * 100, 0, 255)),
|
||||||
|
u8(clamp(180 + math.sin(phase * 1.3) * 60, 0, 255)),
|
||||||
|
u8(clamp(220 - math.sin(phase) * 80, 0, 255)),
|
||||||
|
255,
|
||||||
|
}
|
||||||
|
draw.circle(base_layer, {cx, cy}, 22, circle_color)
|
||||||
|
}
|
||||||
|
|
||||||
|
// Bright accent rectangles to give the blur some sharp edges to munch on.
|
||||||
|
draw.rectangle(base_layer, {200, 60, 60, 12}, draw.Color{255, 255, 200, 255})
|
||||||
|
draw.rectangle(base_layer, {500, 200, 80, 16}, draw.Color{200, 255, 200, 255})
|
||||||
|
|
||||||
|
//----- Zone 1 frosted panels: different sigmas, different tints --------------------------------
|
||||||
|
|
||||||
|
// Panel A: heavy blur, cool blue-grey tint. sigma=14 in logical px.
|
||||||
|
// Both panels share rounded corners.
|
||||||
|
panel_radii := draw.Rectangle_Radii{16, 16, 16, 16}
|
||||||
|
|
||||||
|
draw.gaussian_blur(
|
||||||
|
base_layer,
|
||||||
|
{60, 80, 320, 140},
|
||||||
|
gaussian_sigma = 30,
|
||||||
|
tint = draw.Color{170, 200, 240, 200}, // cool blue, strong mix
|
||||||
|
radii = panel_radii,
|
||||||
|
)
|
||||||
|
draw.text(
|
||||||
|
base_layer,
|
||||||
|
"sigma = 20, cool tint",
|
||||||
|
{72, 90},
|
||||||
|
PLEX_SANS_REGULAR,
|
||||||
|
FONT_SIZE,
|
||||||
|
color = draw.Color{30, 35, 50, 255},
|
||||||
|
)
|
||||||
|
|
||||||
|
// Panel B: lighter blur, warm amber tint. sigma=6.
|
||||||
|
draw.gaussian_blur(
|
||||||
|
base_layer,
|
||||||
|
{420, 80, 320, 140},
|
||||||
|
gaussian_sigma = 6,
|
||||||
|
tint = draw.Color{255, 220, 160, 200}, // warm amber, strong mix
|
||||||
|
radii = panel_radii,
|
||||||
|
)
|
||||||
|
draw.text(
|
||||||
|
base_layer,
|
||||||
|
"sigma = 6, warm tint",
|
||||||
|
{432, 90},
|
||||||
|
PLEX_SANS_REGULAR,
|
||||||
|
FONT_SIZE,
|
||||||
|
color = draw.Color{60, 40, 20, 255},
|
||||||
|
)
|
||||||
|
|
||||||
|
// Pass-B verification: a rectangle drawn AFTER the backdrops in the same layer
|
||||||
|
// Per the bracket scheduling model, this should render ON TOP of both panels above.
|
||||||
|
// If you see this stripe behind the panels instead of in front, something is wrong with
|
||||||
|
// the Pass B post-bracket path.
|
||||||
|
draw.rectangle(base_layer, {WINDOW_W * 0.5 - 4, 70, 8, 160}, draw.Color{255, 255, 255, 230})
|
||||||
|
|
||||||
|
//----- Zone 2: second layer with its own backdrop --------------------------------
|
||||||
|
// Zone 2's panel is in a NEW layer. Its bracket samples source_texture as it stands
|
||||||
|
// after the base layer fully finished (including the base layer's bracket V-composite
|
||||||
|
// output). So this panel sees Zone 1's frosted panels through its own blur.
|
||||||
|
|
||||||
|
zone2 := draw.new_layer(base_layer, {0, 280, WINDOW_W * 0.55, WINDOW_H - 280})
|
||||||
|
|
||||||
|
// Pass A content for zone2: a translucent darker overlay to make the panel pop.
|
||||||
|
draw.rectangle(zone2, {20, 300, WINDOW_W * 0.55 - 40, WINDOW_H - 320}, draw.Color{0, 0, 0, 80})
|
||||||
|
|
||||||
|
// Animated diagonal stripe in Zone 2 so the blur in this layer's panel has motion to
|
||||||
|
// smooth, not just the static base-layer content.
|
||||||
|
stripe_y := 320 + (math.sin(t * 0.05) * 0.5 + 0.5) * 200
|
||||||
|
draw.rectangle(zone2, {30, stripe_y, WINDOW_W * 0.55 - 60, 18}, draw.Color{255, 100, 200, 200})
|
||||||
|
|
||||||
|
// Zone 2's frosted panel.
|
||||||
|
draw.gaussian_blur(
|
||||||
|
zone2,
|
||||||
|
{60, 360, WINDOW_W * 0.55 - 120, 160},
|
||||||
|
gaussian_sigma = 10,
|
||||||
|
tint = draw.WHITE, // pure blur (white tint with any alpha is a no-op)
|
||||||
|
radii = draw.Rectangle_Radii{24, 24, 24, 24},
|
||||||
|
)
|
||||||
|
draw.text(
|
||||||
|
zone2,
|
||||||
|
"Layer 2 backdrop",
|
||||||
|
{72, 372},
|
||||||
|
PLEX_SANS_REGULAR,
|
||||||
|
FONT_SIZE,
|
||||||
|
color = draw.Color{30, 30, 30, 255},
|
||||||
|
)
|
||||||
|
draw.text(
|
||||||
|
zone2,
|
||||||
|
"sigma = 10",
|
||||||
|
{72, 392},
|
||||||
|
PLEX_SANS_REGULAR,
|
||||||
|
FONT_SIZE,
|
||||||
|
color = draw.Color{60, 60, 60, 255},
|
||||||
|
)
|
||||||
|
|
||||||
|
//----- Zone 3: edge cases (back in base layer would also work, but we use zone2 to keep --------
|
||||||
|
// the demo's two-layer structure simple). Zone 3 lives in a third layer so it gets
|
||||||
|
// a fresh source snapshot too.
|
||||||
|
zone3 := draw.new_layer(zone2, {WINDOW_W * 0.55, 280, WINDOW_W * 0.45, WINDOW_H - 280})
|
||||||
|
|
||||||
|
// Animated background patch for Zone 3 so its mirror panel has something to reflect.
|
||||||
|
for i in 0 ..< 4 {
|
||||||
|
phase := f32(i) * 1.5 + t * 0.06
|
||||||
|
y := 310 + f32(i) * 60 + math.sin(phase) * 8
|
||||||
|
draw.rectangle(
|
||||||
|
zone3,
|
||||||
|
{WINDOW_W * 0.55 + 20, y, WINDOW_W * 0.45 - 40, 14},
|
||||||
|
draw.Color {
|
||||||
|
u8(clamp(200 + math.cos(phase) * 50, 0, 255)),
|
||||||
|
u8(clamp(150 + math.sin(phase) * 80, 0, 255)),
|
||||||
|
u8(clamp(220 - math.cos(phase * 1.7) * 60, 0, 255)),
|
||||||
|
255,
|
||||||
|
},
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
// Edge case 1: sigma = 0 "mirror" — sharp framebuffer sample, no blur. Should reproduce
|
||||||
|
// the underlying pixels exactly through the SDF mask. Tinted slightly so it's visible.
|
||||||
|
draw.gaussian_blur(
|
||||||
|
zone3,
|
||||||
|
{WINDOW_W * 0.55 + 30, 310, 150, 70},
|
||||||
|
gaussian_sigma = 0,
|
||||||
|
tint = draw.WHITE, // pure mirror (no blur, no tint)
|
||||||
|
radii = draw.Rectangle_Radii{12, 12, 12, 12},
|
||||||
|
)
|
||||||
|
draw.text(
|
||||||
|
zone3,
|
||||||
|
"sigma=0 (mirror)",
|
||||||
|
{WINDOW_W * 0.55 + 38, 318},
|
||||||
|
PLEX_SANS_REGULAR,
|
||||||
|
FONT_SIZE,
|
||||||
|
color = draw.Color{20, 20, 20, 255},
|
||||||
|
)
|
||||||
|
|
||||||
|
// Edge case 2: two same-sigma panels submitted contiguously. The sub-batch coalescer
|
||||||
|
// should merge these into a single instanced V-composite draw. Visually, both should
|
||||||
|
// look identical (modulo position) — same blur radius, same tint.
|
||||||
|
draw.gaussian_blur(
|
||||||
|
zone3,
|
||||||
|
{WINDOW_W * 0.55 + 30, 400, 150, 70},
|
||||||
|
gaussian_sigma = 8,
|
||||||
|
tint = draw.Color{160, 255, 160, 200}, // green tint, strong mix
|
||||||
|
radii = draw.Rectangle_Radii{12, 12, 12, 12},
|
||||||
|
)
|
||||||
|
draw.gaussian_blur(
|
||||||
|
zone3,
|
||||||
|
{WINDOW_W * 0.55 + 200, 400, 150, 70},
|
||||||
|
gaussian_sigma = 8,
|
||||||
|
tint = draw.Color{160, 255, 160, 200}, // identical: tests sub-batch coalescing
|
||||||
|
radii = draw.Rectangle_Radii{12, 12, 12, 12},
|
||||||
|
)
|
||||||
|
draw.text(
|
||||||
|
zone3,
|
||||||
|
"sigma=8 (coalesced pair)",
|
||||||
|
{WINDOW_W * 0.55 + 38, 408},
|
||||||
|
PLEX_SANS_REGULAR,
|
||||||
|
FONT_SIZE,
|
||||||
|
color = draw.Color{20, 40, 20, 255},
|
||||||
|
)
|
||||||
|
|
||||||
|
// Edge case 3: text drawn AFTER a backdrop in the same layer. Tests Pass B over a fresh
|
||||||
|
// V-composite output. The text should appear sharply on top of the green panels above.
|
||||||
|
draw.text(
|
||||||
|
zone3,
|
||||||
|
"Pass B text overlay",
|
||||||
|
{WINDOW_W * 0.55 + 38, 480},
|
||||||
|
PLEX_SANS_REGULAR,
|
||||||
|
FONT_SIZE,
|
||||||
|
color = draw.WHITE,
|
||||||
|
)
|
||||||
|
|
||||||
|
draw.end(gpu, window, draw.Color{15, 15, 22, 255})
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Backdrop diagnostic example.
|
||||||
|
//
|
||||||
|
// Minimal isolation harness for debugging the blur. ONE panel, ONE sigma, NO animation. The
|
||||||
|
// fixed background gives the eye a stable reference: the blur should smooth a *known* set of
|
||||||
|
// hard edges, and any artifacts (crisp circles, ghost mirrors, no apparent change with sigma)
|
||||||
|
// stand out clearly.
|
||||||
|
//
|
||||||
|
// Controls:
|
||||||
|
// UP / DOWN arrow : adjust sigma by ±1
|
||||||
|
// LEFT / RIGHT arrow : adjust sigma by ±5
|
||||||
|
// SPACE : reset to sigma=10
|
||||||
|
// T : toggle the test rectangle on top of the panel
|
||||||
|
//
|
||||||
|
// Sigma is printed to the title bar so you can correlate visual behavior with the numeric
|
||||||
|
// value as you adjust it.
|
||||||
|
gaussian_blur_debug :: proc() {
|
||||||
|
if !sdl.Init({.VIDEO}) do os.exit(1)
|
||||||
|
window := sdl.CreateWindow("Backdrop debug", 800, 600, {.HIGH_PIXEL_DENSITY})
|
||||||
|
gpu := sdl.CreateGPUDevice(draw.PLATFORM_SHADER_FORMAT, true, nil)
|
||||||
|
if !sdl.ClaimWindowForGPUDevice(gpu, window) do os.exit(1)
|
||||||
|
if !draw.init(gpu, window) do os.exit(1)
|
||||||
|
defer draw.destroy(gpu)
|
||||||
|
PLEX_SANS_REGULAR = draw.register_font(cyber.SANS_REGULAR_RAW)
|
||||||
|
|
||||||
|
WINDOW_W :: f32(800)
|
||||||
|
WINDOW_H :: f32(600)
|
||||||
|
FONT_SIZE :: u16(14)
|
||||||
|
|
||||||
|
sigma: f32 = 10
|
||||||
|
show_test_rect := true
|
||||||
|
|
||||||
|
for {
|
||||||
|
defer free_all(context.temp_allocator)
|
||||||
|
ev: sdl.Event
|
||||||
|
for sdl.PollEvent(&ev) {
|
||||||
|
if ev.type == .QUIT do return
|
||||||
|
if ev.type == .KEY_DOWN {
|
||||||
|
#partial switch ev.key.scancode {
|
||||||
|
case .UP: sigma += 1
|
||||||
|
case .DOWN: sigma = max(sigma - 1, 0)
|
||||||
|
case .RIGHT: sigma += 5
|
||||||
|
case .LEFT: sigma = max(sigma - 5, 0)
|
||||||
|
case .SPACE: sigma = 10
|
||||||
|
case .T: show_test_rect = !show_test_rect
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update title with current sigma so we can correlate visuals to numbers.
|
||||||
|
title := fmt.ctprintf("Backdrop debug | sigma = %.1f", sigma)
|
||||||
|
sdl.SetWindowTitle(window, title)
|
||||||
|
|
||||||
|
base_layer := draw.begin({width = WINDOW_W, height = WINDOW_H})
|
||||||
|
|
||||||
|
// Background: deliberately high-contrast static content. The eye can verify whether
|
||||||
|
// hard edges (the black grid lines, the crisp circles, the fine vertical bars) get
|
||||||
|
// smoothed by the panel. NOTHING animates here — every difference between frames is
|
||||||
|
// caused by user input (sigma change), not by the demo itself.
|
||||||
|
draw.rectangle(base_layer, {0, 0, WINDOW_W, WINDOW_H}, draw.Color{255, 255, 255, 255})
|
||||||
|
|
||||||
|
// Black grid: 8x6 cells with thin lines. Each grid cell is 100x100 logical px.
|
||||||
|
for x: f32 = 0; x <= WINDOW_W; x += 100 {
|
||||||
|
draw.rectangle(base_layer, {x - 1, 0, 2, WINDOW_H}, draw.BLACK)
|
||||||
|
}
|
||||||
|
for y: f32 = 0; y <= WINDOW_H; y += 100 {
|
||||||
|
draw.rectangle(base_layer, {0, y - 1, WINDOW_W, 2}, draw.BLACK)
|
||||||
|
}
|
||||||
|
|
||||||
|
// A row of small bright circles across the middle. Their crisp edges are the most
|
||||||
|
// sensitive blur indicator.
|
||||||
|
for i in 0 ..< 8 {
|
||||||
|
cx := f32(i) * 100 + 50
|
||||||
|
color := draw.Color{u8((i * 32) & 0xff), u8((i * 64) & 0xff), u8(255 - (i * 32) & 0xff), 255}
|
||||||
|
draw.circle(base_layer, {cx, 350}, 25, color)
|
||||||
|
}
|
||||||
|
|
||||||
|
// Vertical fine-detail stripes on the left edge. At any meaningful sigma these should
|
||||||
|
// merge into a flat color through the panel.
|
||||||
|
for i in 0 ..< 20 {
|
||||||
|
x := 30 + f32(i) * 6
|
||||||
|
color := draw.RED if i % 2 == 0 else draw.BLUE
|
||||||
|
draw.rectangle(base_layer, {x, 200, 4, 200}, color)
|
||||||
|
}
|
||||||
|
|
||||||
|
// THE PANEL UNDER TEST. Square, centered, large enough to cover multiple grid cells and
|
||||||
|
// the circle row. Square shape makes any horizontal-vs-vertical asymmetry purely
|
||||||
|
// renderer-driven (geometry can't introduce it).
|
||||||
|
panel := draw.Rectangle{250, 150, 300, 300}
|
||||||
|
draw.gaussian_blur(
|
||||||
|
base_layer,
|
||||||
|
panel,
|
||||||
|
gaussian_sigma = sigma,
|
||||||
|
tint = draw.WHITE,
|
||||||
|
radii = draw.Rectangle_Radii{20, 20, 20, 20},
|
||||||
|
)
|
||||||
|
|
||||||
|
// Pass B test: a bright rectangle drawn AFTER the backdrop in the same layer. Should
|
||||||
|
// always render on top of the panel. If the panel ever shows a "ghost" of this rect
|
||||||
|
// inside its blur, the V-composite is sampling the wrong texture state.
|
||||||
|
if show_test_rect {
|
||||||
|
draw.rectangle(base_layer, {380, 280, 40, 40}, draw.Color{0, 200, 0, 255})
|
||||||
|
}
|
||||||
|
|
||||||
|
// Sigma label at the bottom in giant text so you can read it from across the room.
|
||||||
|
draw.text(
|
||||||
|
base_layer,
|
||||||
|
fmt.tprintf("sigma = %.1f", sigma),
|
||||||
|
{20, WINDOW_H - 40},
|
||||||
|
PLEX_SANS_REGULAR,
|
||||||
|
28,
|
||||||
|
color = draw.BLACK,
|
||||||
|
)
|
||||||
|
draw.text(
|
||||||
|
base_layer,
|
||||||
|
"UP/DOWN ±1 LEFT/RIGHT ±5 SPACE reset T toggle test rect",
|
||||||
|
{20, WINDOW_H - 70},
|
||||||
|
PLEX_SANS_REGULAR,
|
||||||
|
FONT_SIZE,
|
||||||
|
color = draw.Color{60, 60, 60, 255},
|
||||||
|
)
|
||||||
|
|
||||||
|
draw.end(gpu, window, draw.Color{255, 255, 255, 255})
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,92 @@
|
|||||||
|
package examples
|
||||||
|
|
||||||
|
import "core:fmt"
|
||||||
|
import "core:log"
|
||||||
|
import "core:mem"
|
||||||
|
import "core:os"
|
||||||
|
|
||||||
|
EX_HELLOPE_SHAPES :: "hellope-shapes"
|
||||||
|
EX_HELLOPE_TEXT :: "hellope-text"
|
||||||
|
EX_HELLOPE_CLAY :: "hellope-clay"
|
||||||
|
EX_HELLOPE_CUSTOM :: "hellope-custom"
|
||||||
|
EX_TEXTURES :: "textures"
|
||||||
|
EX_GAUSSIAN_BLUR :: "gaussian-blur"
|
||||||
|
EX_GAUSSIAN_BLUR_DEBUG :: "gaussian-blur-debug"
|
||||||
|
|
||||||
|
AVAILABLE_EXAMPLES_MSG ::
|
||||||
|
"Available examples: " +
|
||||||
|
EX_HELLOPE_SHAPES +
|
||||||
|
", " +
|
||||||
|
EX_HELLOPE_TEXT +
|
||||||
|
", " +
|
||||||
|
EX_HELLOPE_CLAY +
|
||||||
|
", " +
|
||||||
|
EX_HELLOPE_CUSTOM +
|
||||||
|
", " +
|
||||||
|
EX_TEXTURES +
|
||||||
|
", " +
|
||||||
|
EX_GAUSSIAN_BLUR +
|
||||||
|
", " +
|
||||||
|
EX_GAUSSIAN_BLUR_DEBUG
|
||||||
|
|
||||||
|
main :: proc() {
|
||||||
|
//----- General setup ----------------------------------
|
||||||
|
// Temp
|
||||||
|
track_temp: mem.Tracking_Allocator
|
||||||
|
mem.tracking_allocator_init(&track_temp, context.temp_allocator)
|
||||||
|
context.temp_allocator = mem.tracking_allocator(&track_temp)
|
||||||
|
|
||||||
|
// Default
|
||||||
|
track: mem.Tracking_Allocator
|
||||||
|
mem.tracking_allocator_init(&track, context.allocator)
|
||||||
|
context.allocator = mem.tracking_allocator(&track)
|
||||||
|
// Log a warning about any memory that was not freed by the end of the program.
|
||||||
|
// This could be fine for some global state or it could be a memory leak.
|
||||||
|
defer {
|
||||||
|
// Temp allocator
|
||||||
|
if len(track_temp.bad_free_array) > 0 {
|
||||||
|
fmt.eprintf("=== %v incorrect frees - temp allocator: ===\n", len(track_temp.bad_free_array))
|
||||||
|
for entry in track_temp.bad_free_array {
|
||||||
|
fmt.eprintf("- %p @ %v\n", entry.memory, entry.location)
|
||||||
|
}
|
||||||
|
mem.tracking_allocator_destroy(&track_temp)
|
||||||
|
}
|
||||||
|
// Default allocator
|
||||||
|
if len(track.allocation_map) > 0 {
|
||||||
|
fmt.eprintf("=== %v allocations not freed - main allocator: ===\n", len(track.allocation_map))
|
||||||
|
for _, entry in track.allocation_map {
|
||||||
|
fmt.eprintf("- %v bytes @ %v\n", entry.size, entry.location)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if len(track.bad_free_array) > 0 {
|
||||||
|
fmt.eprintf("=== %v incorrect frees - main allocator: ===\n", len(track.bad_free_array))
|
||||||
|
for entry in track.bad_free_array {
|
||||||
|
fmt.eprintf("- %p @ %v\n", entry.memory, entry.location)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
mem.tracking_allocator_destroy(&track)
|
||||||
|
}
|
||||||
|
context.logger = log.create_console_logger()
|
||||||
|
defer log.destroy_console_logger(context.logger)
|
||||||
|
|
||||||
|
args := os.args
|
||||||
|
if len(args) < 2 {
|
||||||
|
fmt.eprintln("Usage: examples <example_name>")
|
||||||
|
fmt.eprintln(AVAILABLE_EXAMPLES_MSG)
|
||||||
|
os.exit(1)
|
||||||
|
}
|
||||||
|
|
||||||
|
switch args[1] {
|
||||||
|
case EX_HELLOPE_CLAY: hellope_clay()
|
||||||
|
case EX_HELLOPE_CUSTOM: hellope_custom()
|
||||||
|
case EX_HELLOPE_SHAPES: hellope_shapes()
|
||||||
|
case EX_HELLOPE_TEXT: hellope_text()
|
||||||
|
case EX_TEXTURES: textures()
|
||||||
|
case EX_GAUSSIAN_BLUR: gaussian_blur()
|
||||||
|
case EX_GAUSSIAN_BLUR_DEBUG: gaussian_blur_debug()
|
||||||
|
case:
|
||||||
|
fmt.eprintf("Unknown example: %v\n", args[1])
|
||||||
|
fmt.eprintln(AVAILABLE_EXAMPLES_MSG)
|
||||||
|
os.exit(1)
|
||||||
|
}
|
||||||
|
}
|
||||||
Binary file not shown.
Binary file not shown.
+96
-72
@@ -1,13 +1,15 @@
|
|||||||
package examples
|
package examples
|
||||||
|
|
||||||
import "../../draw"
|
|
||||||
import "../../vendor/clay"
|
|
||||||
import "core:math"
|
import "core:math"
|
||||||
import "core:os"
|
import "core:os"
|
||||||
import sdl "vendor:sdl3"
|
import sdl "vendor:sdl3"
|
||||||
|
|
||||||
JETBRAINS_MONO_REGULAR_RAW :: #load("fonts/JetBrainsMono-Regular.ttf")
|
import "../../draw"
|
||||||
JETBRAINS_MONO_REGULAR: draw.Font_Id = max(draw.Font_Id) // Max so we crash if registration is forgotten
|
import "../../draw/tess"
|
||||||
|
import "../../vendor/clay"
|
||||||
|
import cyber "../cybersteel"
|
||||||
|
|
||||||
|
PLEX_SANS_REGULAR: draw.Font_Id = max(draw.Font_Id) // Max so we crash if registration is forgotten
|
||||||
|
|
||||||
hellope_shapes :: proc() {
|
hellope_shapes :: proc() {
|
||||||
if !sdl.Init({.VIDEO}) do os.exit(1)
|
if !sdl.Init({.VIDEO}) do os.exit(1)
|
||||||
@@ -28,19 +30,25 @@ hellope_shapes :: proc() {
|
|||||||
base_layer := draw.begin({width = 500, height = 500})
|
base_layer := draw.begin({width = 500, height = 500})
|
||||||
|
|
||||||
// Background
|
// Background
|
||||||
draw.rectangle(base_layer, {0, 0, 500, 500}, {40, 40, 40, 255})
|
draw.rectangle(base_layer, {0, 0, 500, 500}, draw.Color{40, 40, 40, 255})
|
||||||
|
|
||||||
// ----- Shapes without rotation (existing demo) -----
|
// ----- Shapes without rotation (existing demo) -----
|
||||||
draw.rectangle(base_layer, {20, 20, 200, 120}, {80, 120, 200, 255})
|
draw.rectangle(
|
||||||
draw.rectangle_lines(base_layer, {20, 20, 200, 120}, draw.WHITE, thickness = 2)
|
base_layer,
|
||||||
draw.rectangle(base_layer, {240, 20, 240, 120}, {200, 80, 80, 255}, roundness = 0.3)
|
{20, 20, 200, 120},
|
||||||
draw.rectangle_gradient(
|
draw.Color{80, 120, 200, 255},
|
||||||
|
outline_color = draw.WHITE,
|
||||||
|
outline_width = 2,
|
||||||
|
radii = {top_right = 15, top_left = 5},
|
||||||
|
)
|
||||||
|
|
||||||
|
red_rect_raddi := draw.uniform_radii({240, 20, 240, 120}, 0.3)
|
||||||
|
red_rect_raddi.bottom_left = 0
|
||||||
|
draw.rectangle(base_layer, {240, 20, 240, 120}, draw.Color{200, 80, 80, 255}, radii = red_rect_raddi)
|
||||||
|
draw.rectangle(
|
||||||
base_layer,
|
base_layer,
|
||||||
{20, 160, 460, 60},
|
{20, 160, 460, 60},
|
||||||
{255, 0, 0, 255},
|
draw.Linear_Gradient{start_color = {255, 0, 0, 255}, end_color = {0, 0, 255, 255}, angle = 0},
|
||||||
{0, 255, 0, 255},
|
|
||||||
{0, 0, 255, 255},
|
|
||||||
{255, 255, 0, 255},
|
|
||||||
)
|
)
|
||||||
|
|
||||||
// ----- Rotation demos -----
|
// ----- Rotation demos -----
|
||||||
@@ -50,17 +58,12 @@ hellope_shapes :: proc() {
|
|||||||
draw.rectangle(
|
draw.rectangle(
|
||||||
base_layer,
|
base_layer,
|
||||||
rect,
|
rect,
|
||||||
{100, 200, 100, 255},
|
draw.Color{100, 200, 100, 255},
|
||||||
origin = draw.center_of(rect),
|
outline_color = draw.WHITE,
|
||||||
rotation = spin_angle,
|
outline_width = 2,
|
||||||
)
|
|
||||||
draw.rectangle_lines(
|
|
||||||
base_layer,
|
|
||||||
rect,
|
|
||||||
draw.WHITE,
|
|
||||||
thickness = 2,
|
|
||||||
origin = draw.center_of(rect),
|
origin = draw.center_of(rect),
|
||||||
rotation = spin_angle,
|
rotation = spin_angle,
|
||||||
|
feather_px = 1,
|
||||||
)
|
)
|
||||||
|
|
||||||
// Rounded rectangle rotating around its center
|
// Rounded rectangle rotating around its center
|
||||||
@@ -68,29 +71,46 @@ hellope_shapes :: proc() {
|
|||||||
draw.rectangle(
|
draw.rectangle(
|
||||||
base_layer,
|
base_layer,
|
||||||
rrect,
|
rrect,
|
||||||
{200, 100, 200, 255},
|
draw.Color{200, 100, 200, 255},
|
||||||
roundness = 0.4,
|
radii = draw.uniform_radii(rrect, 0.4),
|
||||||
origin = draw.center_of(rrect),
|
origin = draw.center_of(rrect),
|
||||||
rotation = spin_angle,
|
rotation = spin_angle,
|
||||||
)
|
)
|
||||||
|
|
||||||
// Ellipse rotating around its center (tilted ellipse)
|
// Ellipse rotating around its center (tilted ellipse)
|
||||||
draw.ellipse(base_layer, {410, 340}, 50, 30, {255, 200, 50, 255}, rotation = spin_angle)
|
draw.ellipse(base_layer, {410, 340}, 50, 30, draw.Color{255, 200, 50, 255}, rotation = spin_angle)
|
||||||
|
|
||||||
// Circle orbiting a point (moon orbiting planet)
|
// Circle orbiting a point (moon orbiting planet)
|
||||||
planet_pos := [2]f32{100, 450}
|
// Convention B: center = pivot point (planet), origin = offset from moon center to pivot.
|
||||||
moon_pos := planet_pos + {0, -40}
|
// Moon's visual center at rotation=0: planet_pos - origin = (100, 450) - (0, 40) = (100, 410).
|
||||||
draw.circle(base_layer, planet_pos, 8, {200, 200, 200, 255}) // planet (stationary)
|
planet_pos := draw.Vec2{100, 450}
|
||||||
draw.circle(base_layer, moon_pos, 5, {100, 150, 255, 255}, origin = {0, 40}, rotation = spin_angle) // moon orbiting
|
draw.circle(base_layer, planet_pos, 8, draw.Color{200, 200, 200, 255}) // planet (stationary)
|
||||||
|
draw.circle(
|
||||||
|
base_layer,
|
||||||
|
planet_pos,
|
||||||
|
5,
|
||||||
|
draw.Color{100, 150, 255, 255},
|
||||||
|
origin = draw.Vec2{0, 40},
|
||||||
|
rotation = spin_angle,
|
||||||
|
) // moon orbiting
|
||||||
|
|
||||||
// Ring arc rotating in place
|
// Sector (pie slice) rotating in place
|
||||||
draw.ring(base_layer, {250, 450}, 15, 30, 0, 270, {100, 100, 220, 255}, rotation = spin_angle)
|
draw.ring(
|
||||||
|
base_layer,
|
||||||
|
draw.Vec2{250, 450},
|
||||||
|
0,
|
||||||
|
30,
|
||||||
|
draw.Color{100, 100, 220, 255},
|
||||||
|
start_angle = 0,
|
||||||
|
end_angle = 270,
|
||||||
|
rotation = spin_angle,
|
||||||
|
)
|
||||||
|
|
||||||
// Triangle rotating around its center
|
// Triangle rotating around its center
|
||||||
tv1 := [2]f32{350, 420}
|
tv1 := draw.Vec2{350, 420}
|
||||||
tv2 := [2]f32{420, 480}
|
tv2 := draw.Vec2{420, 480}
|
||||||
tv3 := [2]f32{340, 480}
|
tv3 := draw.Vec2{340, 480}
|
||||||
draw.triangle(
|
tess.triangle_aa(
|
||||||
base_layer,
|
base_layer,
|
||||||
tv1,
|
tv1,
|
||||||
tv2,
|
tv2,
|
||||||
@@ -101,8 +121,16 @@ hellope_shapes :: proc() {
|
|||||||
)
|
)
|
||||||
|
|
||||||
// Polygon rotating around its center (already had rotation; now with origin for orbit)
|
// Polygon rotating around its center (already had rotation; now with origin for orbit)
|
||||||
draw.polygon(base_layer, {460, 450}, 6, 30, {180, 100, 220, 255}, rotation = spin_angle)
|
draw.polygon(
|
||||||
draw.polygon_lines(base_layer, {460, 450}, 6, 30, draw.WHITE, rotation = spin_angle, thickness = 2)
|
base_layer,
|
||||||
|
{460, 450},
|
||||||
|
6,
|
||||||
|
30,
|
||||||
|
draw.Color{180, 100, 220, 255},
|
||||||
|
outline_color = draw.WHITE,
|
||||||
|
outline_width = 2,
|
||||||
|
rotation = spin_angle,
|
||||||
|
)
|
||||||
|
|
||||||
draw.end(gpu, window)
|
draw.end(gpu, window)
|
||||||
}
|
}
|
||||||
@@ -119,7 +147,7 @@ hellope_text :: proc() {
|
|||||||
gpu := sdl.CreateGPUDevice(draw.PLATFORM_SHADER_FORMAT, true, nil)
|
gpu := sdl.CreateGPUDevice(draw.PLATFORM_SHADER_FORMAT, true, nil)
|
||||||
if !sdl.ClaimWindowForGPUDevice(gpu, window) do os.exit(1)
|
if !sdl.ClaimWindowForGPUDevice(gpu, window) do os.exit(1)
|
||||||
if !draw.init(gpu, window) do os.exit(1)
|
if !draw.init(gpu, window) do os.exit(1)
|
||||||
JETBRAINS_MONO_REGULAR = draw.register_font(JETBRAINS_MONO_REGULAR_RAW)
|
PLEX_SANS_REGULAR = draw.register_font(cyber.SANS_REGULAR_RAW)
|
||||||
|
|
||||||
FONT_SIZE :: u16(24)
|
FONT_SIZE :: u16(24)
|
||||||
spin_angle: f32 = 0
|
spin_angle: f32 = 0
|
||||||
@@ -133,9 +161,6 @@ hellope_text :: proc() {
|
|||||||
spin_angle += 0.5
|
spin_angle += 0.5
|
||||||
base_layer := draw.begin({width = 600, height = 600})
|
base_layer := draw.begin({width = 600, height = 600})
|
||||||
|
|
||||||
// Grey background
|
|
||||||
draw.rectangle(base_layer, {0, 0, 600, 600}, {127, 127, 127, 255})
|
|
||||||
|
|
||||||
// ----- Text API demos -----
|
// ----- Text API demos -----
|
||||||
|
|
||||||
// Cached text with id — TTF_Text reused across frames (good for text-heavy apps)
|
// Cached text with id — TTF_Text reused across frames (good for text-heavy apps)
|
||||||
@@ -143,10 +168,10 @@ hellope_text :: proc() {
|
|||||||
base_layer,
|
base_layer,
|
||||||
"Hellope!",
|
"Hellope!",
|
||||||
{300, 80},
|
{300, 80},
|
||||||
JETBRAINS_MONO_REGULAR,
|
PLEX_SANS_REGULAR,
|
||||||
FONT_SIZE,
|
FONT_SIZE,
|
||||||
color = draw.WHITE,
|
color = draw.WHITE,
|
||||||
origin = draw.center_of("Hellope!", JETBRAINS_MONO_REGULAR, FONT_SIZE),
|
origin = draw.center_of("Hellope!", PLEX_SANS_REGULAR, FONT_SIZE),
|
||||||
id = HELLOPE_ID,
|
id = HELLOPE_ID,
|
||||||
)
|
)
|
||||||
|
|
||||||
@@ -155,35 +180,28 @@ hellope_text :: proc() {
|
|||||||
base_layer,
|
base_layer,
|
||||||
"Hellope World!",
|
"Hellope World!",
|
||||||
{300, 250},
|
{300, 250},
|
||||||
JETBRAINS_MONO_REGULAR,
|
PLEX_SANS_REGULAR,
|
||||||
FONT_SIZE,
|
FONT_SIZE,
|
||||||
color = {255, 200, 50, 255},
|
color = {255, 200, 50, 255},
|
||||||
origin = draw.center_of("Hellope World!", JETBRAINS_MONO_REGULAR, FONT_SIZE),
|
origin = draw.center_of("Hellope World!", PLEX_SANS_REGULAR, FONT_SIZE),
|
||||||
rotation = spin_angle,
|
rotation = spin_angle,
|
||||||
id = ROTATING_SENTENCE_ID,
|
id = ROTATING_SENTENCE_ID,
|
||||||
)
|
)
|
||||||
|
|
||||||
// Uncached text (no id) — created and destroyed each frame, simplest usage
|
// Uncached text (no id) — created and destroyed each frame, simplest usage
|
||||||
draw.text(
|
draw.text(base_layer, "Top-left anchored", {20, 450}, PLEX_SANS_REGULAR, FONT_SIZE, color = draw.WHITE)
|
||||||
base_layer,
|
|
||||||
"Top-left anchored",
|
|
||||||
{20, 450},
|
|
||||||
JETBRAINS_MONO_REGULAR,
|
|
||||||
FONT_SIZE,
|
|
||||||
color = draw.WHITE,
|
|
||||||
)
|
|
||||||
|
|
||||||
// Measure text for manual layout
|
// Measure text for manual layout
|
||||||
size := draw.measure_text("Measured!", JETBRAINS_MONO_REGULAR, FONT_SIZE)
|
size := draw.measure_text("Measured!", PLEX_SANS_REGULAR, FONT_SIZE)
|
||||||
draw.rectangle(base_layer, {300 - size.x / 2, 380, size.x, size.y}, {60, 60, 60, 200})
|
draw.rectangle(base_layer, {300 - size.x / 2, 380, size.x, size.y}, draw.Color{60, 60, 60, 200})
|
||||||
draw.text(
|
draw.text(
|
||||||
base_layer,
|
base_layer,
|
||||||
"Measured!",
|
"Measured!",
|
||||||
{300, 380},
|
{300, 380},
|
||||||
JETBRAINS_MONO_REGULAR,
|
PLEX_SANS_REGULAR,
|
||||||
FONT_SIZE,
|
FONT_SIZE,
|
||||||
color = draw.WHITE,
|
color = draw.WHITE,
|
||||||
origin = draw.top_of("Measured!", JETBRAINS_MONO_REGULAR, FONT_SIZE),
|
origin = draw.top_of("Measured!", PLEX_SANS_REGULAR, FONT_SIZE),
|
||||||
id = MEASURED_ID,
|
id = MEASURED_ID,
|
||||||
)
|
)
|
||||||
|
|
||||||
@@ -192,14 +210,14 @@ hellope_text :: proc() {
|
|||||||
base_layer,
|
base_layer,
|
||||||
"Corner spin",
|
"Corner spin",
|
||||||
{150, 530},
|
{150, 530},
|
||||||
JETBRAINS_MONO_REGULAR,
|
PLEX_SANS_REGULAR,
|
||||||
FONT_SIZE,
|
FONT_SIZE,
|
||||||
color = {100, 200, 255, 255},
|
color = {100, 200, 255, 255},
|
||||||
rotation = spin_angle,
|
rotation = spin_angle,
|
||||||
id = CORNER_SPIN_ID,
|
id = CORNER_SPIN_ID,
|
||||||
)
|
)
|
||||||
|
|
||||||
draw.end(gpu, window)
|
draw.end(gpu, window, draw.Color{127, 127, 127, 255})
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -209,10 +227,10 @@ hellope_clay :: proc() {
|
|||||||
gpu := sdl.CreateGPUDevice(draw.PLATFORM_SHADER_FORMAT, true, nil)
|
gpu := sdl.CreateGPUDevice(draw.PLATFORM_SHADER_FORMAT, true, nil)
|
||||||
if !sdl.ClaimWindowForGPUDevice(gpu, window) do os.exit(1)
|
if !sdl.ClaimWindowForGPUDevice(gpu, window) do os.exit(1)
|
||||||
if !draw.init(gpu, window) do os.exit(1)
|
if !draw.init(gpu, window) do os.exit(1)
|
||||||
JETBRAINS_MONO_REGULAR = draw.register_font(JETBRAINS_MONO_REGULAR_RAW)
|
PLEX_SANS_REGULAR = draw.register_font(cyber.SANS_REGULAR_RAW)
|
||||||
|
|
||||||
text_config := clay.TextElementConfig {
|
text_config := clay.TextElementConfig {
|
||||||
fontId = JETBRAINS_MONO_REGULAR,
|
fontId = PLEX_SANS_REGULAR,
|
||||||
fontSize = 36,
|
fontSize = 36,
|
||||||
textColor = {255, 255, 255, 255},
|
textColor = {255, 255, 255, 255},
|
||||||
}
|
}
|
||||||
@@ -253,10 +271,10 @@ hellope_custom :: proc() {
|
|||||||
gpu := sdl.CreateGPUDevice(draw.PLATFORM_SHADER_FORMAT, true, nil)
|
gpu := sdl.CreateGPUDevice(draw.PLATFORM_SHADER_FORMAT, true, nil)
|
||||||
if !sdl.ClaimWindowForGPUDevice(gpu, window) do os.exit(1)
|
if !sdl.ClaimWindowForGPUDevice(gpu, window) do os.exit(1)
|
||||||
if !draw.init(gpu, window) do os.exit(1)
|
if !draw.init(gpu, window) do os.exit(1)
|
||||||
JETBRAINS_MONO_REGULAR = draw.register_font(JETBRAINS_MONO_REGULAR_RAW)
|
PLEX_SANS_REGULAR = draw.register_font(cyber.SANS_REGULAR_RAW)
|
||||||
|
|
||||||
text_config := clay.TextElementConfig {
|
text_config := clay.TextElementConfig {
|
||||||
fontId = JETBRAINS_MONO_REGULAR,
|
fontId = PLEX_SANS_REGULAR,
|
||||||
fontSize = 24,
|
fontSize = 24,
|
||||||
textColor = {255, 255, 255, 255},
|
textColor = {255, 255, 255, 255},
|
||||||
}
|
}
|
||||||
@@ -337,15 +355,21 @@ hellope_custom :: proc() {
|
|||||||
draw_custom :: proc(layer: ^draw.Layer, bounds: draw.Rectangle, render_data: clay.CustomRenderData) {
|
draw_custom :: proc(layer: ^draw.Layer, bounds: draw.Rectangle, render_data: clay.CustomRenderData) {
|
||||||
gauge := cast(^Gauge)render_data.customData
|
gauge := cast(^Gauge)render_data.customData
|
||||||
|
|
||||||
// Background from clay's backgroundColor
|
border_width: f32 = 2
|
||||||
draw.rectangle(layer, bounds, draw.color_from_clay(render_data.backgroundColor), roundness = 0.25)
|
draw.rectangle(
|
||||||
|
layer,
|
||||||
|
bounds,
|
||||||
|
draw.color_from_clay(render_data.backgroundColor),
|
||||||
|
outline_color = draw.WHITE,
|
||||||
|
outline_width = border_width,
|
||||||
|
)
|
||||||
|
|
||||||
// Fill bar
|
fill := draw.Rectangle {
|
||||||
fill := bounds
|
x = bounds.x,
|
||||||
fill.width *= gauge.value
|
y = bounds.y,
|
||||||
draw.rectangle(layer, fill, gauge.color, roundness = 0.25)
|
width = bounds.width * gauge.value,
|
||||||
|
height = bounds.height,
|
||||||
// Border
|
}
|
||||||
draw.rectangle_lines(layer, bounds, draw.WHITE, thickness = 2, roundness = 0.25)
|
draw.rectangle(layer, fill, gauge.color)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,74 +0,0 @@
|
|||||||
package examples
|
|
||||||
|
|
||||||
import "core:fmt"
|
|
||||||
import "core:mem"
|
|
||||||
import "core:os"
|
|
||||||
|
|
||||||
main :: proc() {
|
|
||||||
//----- Tracking allocator ----------------------------------
|
|
||||||
{
|
|
||||||
tracking_temp_allocator := false
|
|
||||||
// Temp
|
|
||||||
track_temp: mem.Tracking_Allocator
|
|
||||||
if tracking_temp_allocator {
|
|
||||||
mem.tracking_allocator_init(&track_temp, context.temp_allocator)
|
|
||||||
context.temp_allocator = mem.tracking_allocator(&track_temp)
|
|
||||||
}
|
|
||||||
// Default
|
|
||||||
track: mem.Tracking_Allocator
|
|
||||||
mem.tracking_allocator_init(&track, context.allocator)
|
|
||||||
context.allocator = mem.tracking_allocator(&track)
|
|
||||||
// Log a warning about any memory that was not freed by the end of the program.
|
|
||||||
// This could be fine for some global state or it could be a memory leak.
|
|
||||||
defer {
|
|
||||||
// Temp allocator
|
|
||||||
if tracking_temp_allocator {
|
|
||||||
if len(track_temp.allocation_map) > 0 {
|
|
||||||
fmt.eprintf("=== %v allocations not freed - temp allocator: ===\n", len(track_temp.allocation_map))
|
|
||||||
for _, entry in track_temp.allocation_map {
|
|
||||||
fmt.eprintf("- %v bytes @ %v\n", entry.size, entry.location)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if len(track_temp.bad_free_array) > 0 {
|
|
||||||
fmt.eprintf("=== %v incorrect frees - temp allocator: ===\n", len(track_temp.bad_free_array))
|
|
||||||
for entry in track_temp.bad_free_array {
|
|
||||||
fmt.eprintf("- %p @ %v\n", entry.memory, entry.location)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
mem.tracking_allocator_destroy(&track_temp)
|
|
||||||
}
|
|
||||||
// Default allocator
|
|
||||||
if len(track.allocation_map) > 0 {
|
|
||||||
fmt.eprintf("=== %v allocations not freed - main allocator: ===\n", len(track.allocation_map))
|
|
||||||
for _, entry in track.allocation_map {
|
|
||||||
fmt.eprintf("- %v bytes @ %v\n", entry.size, entry.location)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if len(track.bad_free_array) > 0 {
|
|
||||||
fmt.eprintf("=== %v incorrect frees - main allocator: ===\n", len(track.bad_free_array))
|
|
||||||
for entry in track.bad_free_array {
|
|
||||||
fmt.eprintf("- %p @ %v\n", entry.memory, entry.location)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
mem.tracking_allocator_destroy(&track)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
args := os.args
|
|
||||||
if len(args) < 2 {
|
|
||||||
fmt.eprintln("Usage: examples <example_name>")
|
|
||||||
fmt.eprintln("Available examples: hellope-shapes, hellope-text, hellope-clay, hellope-custom")
|
|
||||||
os.exit(1)
|
|
||||||
}
|
|
||||||
|
|
||||||
switch args[1] {
|
|
||||||
case "hellope-clay": hellope_clay()
|
|
||||||
case "hellope-custom": hellope_custom()
|
|
||||||
case "hellope-shapes": hellope_shapes()
|
|
||||||
case "hellope-text": hellope_text()
|
|
||||||
case:
|
|
||||||
fmt.eprintf("Unknown example: %v\n", args[1])
|
|
||||||
fmt.eprintln("Available examples: hellope-shapes, hellope-text, hellope-clay, hellope-custom")
|
|
||||||
os.exit(1)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -0,0 +1,410 @@
|
|||||||
|
package examples
|
||||||
|
|
||||||
|
import "core:os"
|
||||||
|
import sdl "vendor:sdl3"
|
||||||
|
|
||||||
|
import "../../draw"
|
||||||
|
import "../../draw/draw_qr"
|
||||||
|
import cyber "../cybersteel"
|
||||||
|
|
||||||
|
textures :: proc() {
|
||||||
|
if !sdl.Init({.VIDEO}) do os.exit(1)
|
||||||
|
window := sdl.CreateWindow("Textures", 800, 750, {.HIGH_PIXEL_DENSITY})
|
||||||
|
gpu := sdl.CreateGPUDevice(draw.PLATFORM_SHADER_FORMAT, true, nil)
|
||||||
|
if !sdl.ClaimWindowForGPUDevice(gpu, window) do os.exit(1)
|
||||||
|
if !draw.init(gpu, window) do os.exit(1)
|
||||||
|
PLEX_SANS_REGULAR = draw.register_font(cyber.SANS_REGULAR_RAW)
|
||||||
|
|
||||||
|
FONT_SIZE :: u16(14)
|
||||||
|
LABEL_OFFSET :: f32(8) // gap between item and its label
|
||||||
|
|
||||||
|
//----- Texture registration ----------------------------------
|
||||||
|
|
||||||
|
checker_size :: 8
|
||||||
|
checker_pixels: [checker_size * checker_size * 4]u8
|
||||||
|
for y in 0 ..< checker_size {
|
||||||
|
for x in 0 ..< checker_size {
|
||||||
|
i := (y * checker_size + x) * 4
|
||||||
|
is_dark := ((x + y) % 2) == 0
|
||||||
|
val: u8 = 40 if is_dark else 220
|
||||||
|
checker_pixels[i + 0] = val // R
|
||||||
|
checker_pixels[i + 1] = val / 2 // G — slight color tint
|
||||||
|
checker_pixels[i + 2] = val // B
|
||||||
|
checker_pixels[i + 3] = 255 // A
|
||||||
|
}
|
||||||
|
}
|
||||||
|
checker_texture, _ := draw.register_texture(
|
||||||
|
draw.Texture_Desc {
|
||||||
|
width = checker_size,
|
||||||
|
height = checker_size,
|
||||||
|
depth_or_layers = 1,
|
||||||
|
type = .D2,
|
||||||
|
format = .R8G8B8A8_UNORM,
|
||||||
|
usage = {.SAMPLER},
|
||||||
|
mip_levels = 1,
|
||||||
|
},
|
||||||
|
checker_pixels[:],
|
||||||
|
)
|
||||||
|
defer draw.unregister_texture(checker_texture)
|
||||||
|
|
||||||
|
stripe_w :: 16
|
||||||
|
stripe_h :: 8
|
||||||
|
stripe_pixels: [stripe_w * stripe_h * 4]u8
|
||||||
|
for y in 0 ..< stripe_h {
|
||||||
|
for x in 0 ..< stripe_w {
|
||||||
|
i := (y * stripe_w + x) * 4
|
||||||
|
stripe_pixels[i + 0] = u8(x * 255 / (stripe_w - 1)) // R gradient left→right
|
||||||
|
stripe_pixels[i + 1] = u8(y * 255 / (stripe_h - 1)) // G gradient top→bottom
|
||||||
|
stripe_pixels[i + 2] = 128 // B constant
|
||||||
|
stripe_pixels[i + 3] = 255 // A
|
||||||
|
}
|
||||||
|
}
|
||||||
|
stripe_texture, _ := draw.register_texture(
|
||||||
|
draw.Texture_Desc {
|
||||||
|
width = stripe_w,
|
||||||
|
height = stripe_h,
|
||||||
|
depth_or_layers = 1,
|
||||||
|
type = .D2,
|
||||||
|
format = .R8G8B8A8_UNORM,
|
||||||
|
usage = {.SAMPLER},
|
||||||
|
mip_levels = 1,
|
||||||
|
},
|
||||||
|
stripe_pixels[:],
|
||||||
|
)
|
||||||
|
defer draw.unregister_texture(stripe_texture)
|
||||||
|
|
||||||
|
qr_texture, _ := draw_qr.register_texture_from("https://x.com/miiilato/status/1880241066471051443")
|
||||||
|
defer draw.unregister_texture(qr_texture)
|
||||||
|
|
||||||
|
spin_angle: f32 = 0
|
||||||
|
|
||||||
|
//----- Draw loop ----------------------------------
|
||||||
|
|
||||||
|
for {
|
||||||
|
defer free_all(context.temp_allocator)
|
||||||
|
ev: sdl.Event
|
||||||
|
for sdl.PollEvent(&ev) {
|
||||||
|
if ev.type == .QUIT do return
|
||||||
|
}
|
||||||
|
spin_angle += 1
|
||||||
|
|
||||||
|
base_layer := draw.begin({width = 800, height = 750})
|
||||||
|
|
||||||
|
// Background
|
||||||
|
draw.rectangle(base_layer, {0, 0, 800, 750}, draw.Color{30, 30, 30, 255})
|
||||||
|
|
||||||
|
//----- Row 1: Sampler presets (y=30) ----------------------------------
|
||||||
|
|
||||||
|
ROW1_Y :: f32(30)
|
||||||
|
ITEM_SIZE :: f32(120)
|
||||||
|
COL1 :: f32(30)
|
||||||
|
COL2 :: f32(180)
|
||||||
|
COL3 :: f32(330)
|
||||||
|
COL4 :: f32(480)
|
||||||
|
|
||||||
|
// Nearest (sharp pixel edges)
|
||||||
|
draw.rectangle(
|
||||||
|
base_layer,
|
||||||
|
{COL1, ROW1_Y, ITEM_SIZE, ITEM_SIZE},
|
||||||
|
draw.Texture_Fill {
|
||||||
|
id = checker_texture,
|
||||||
|
tint = draw.WHITE,
|
||||||
|
uv_rect = {0, 0, 1, 1},
|
||||||
|
sampler = .Nearest_Clamp,
|
||||||
|
},
|
||||||
|
)
|
||||||
|
draw.text(
|
||||||
|
base_layer,
|
||||||
|
"Nearest",
|
||||||
|
{COL1, ROW1_Y + ITEM_SIZE + LABEL_OFFSET},
|
||||||
|
PLEX_SANS_REGULAR,
|
||||||
|
FONT_SIZE,
|
||||||
|
color = draw.WHITE,
|
||||||
|
)
|
||||||
|
|
||||||
|
// Linear (bilinear blur)
|
||||||
|
draw.rectangle(
|
||||||
|
base_layer,
|
||||||
|
{COL2, ROW1_Y, ITEM_SIZE, ITEM_SIZE},
|
||||||
|
draw.Texture_Fill {
|
||||||
|
id = checker_texture,
|
||||||
|
tint = draw.WHITE,
|
||||||
|
uv_rect = {0, 0, 1, 1},
|
||||||
|
sampler = .Linear_Clamp,
|
||||||
|
},
|
||||||
|
)
|
||||||
|
draw.text(
|
||||||
|
base_layer,
|
||||||
|
"Linear",
|
||||||
|
{COL2, ROW1_Y + ITEM_SIZE + LABEL_OFFSET},
|
||||||
|
PLEX_SANS_REGULAR,
|
||||||
|
FONT_SIZE,
|
||||||
|
color = draw.WHITE,
|
||||||
|
)
|
||||||
|
|
||||||
|
// Tiled (4x repeat)
|
||||||
|
draw.rectangle(
|
||||||
|
base_layer,
|
||||||
|
{COL3, ROW1_Y, ITEM_SIZE, ITEM_SIZE},
|
||||||
|
draw.Texture_Fill {
|
||||||
|
id = checker_texture,
|
||||||
|
tint = draw.WHITE,
|
||||||
|
uv_rect = {0, 0, 4, 4},
|
||||||
|
sampler = .Nearest_Repeat,
|
||||||
|
},
|
||||||
|
)
|
||||||
|
draw.text(
|
||||||
|
base_layer,
|
||||||
|
"Tiled 4x",
|
||||||
|
{COL3, ROW1_Y + ITEM_SIZE + LABEL_OFFSET},
|
||||||
|
PLEX_SANS_REGULAR,
|
||||||
|
FONT_SIZE,
|
||||||
|
color = draw.WHITE,
|
||||||
|
)
|
||||||
|
|
||||||
|
//----- Row 2: Sampler presets (y=190) ----------------------------------
|
||||||
|
|
||||||
|
ROW2_Y :: f32(190)
|
||||||
|
|
||||||
|
// QR code (RGBA texture with baked colors, nearest sampling)
|
||||||
|
draw.rectangle(base_layer, {COL1, ROW2_Y, ITEM_SIZE, ITEM_SIZE}, draw.Color{255, 255, 255, 255}) // white bg
|
||||||
|
draw.rectangle(
|
||||||
|
base_layer,
|
||||||
|
{COL1, ROW2_Y, ITEM_SIZE, ITEM_SIZE},
|
||||||
|
draw.Texture_Fill{id = qr_texture, tint = draw.WHITE, uv_rect = {0, 0, 1, 1}, sampler = .Nearest_Clamp},
|
||||||
|
)
|
||||||
|
draw.text(
|
||||||
|
base_layer,
|
||||||
|
"QR Code",
|
||||||
|
{COL1, ROW2_Y + ITEM_SIZE + LABEL_OFFSET},
|
||||||
|
PLEX_SANS_REGULAR,
|
||||||
|
FONT_SIZE,
|
||||||
|
color = draw.WHITE,
|
||||||
|
)
|
||||||
|
|
||||||
|
// Rounded corners
|
||||||
|
draw.rectangle(
|
||||||
|
base_layer,
|
||||||
|
{COL2, ROW2_Y, ITEM_SIZE, ITEM_SIZE},
|
||||||
|
draw.Texture_Fill {
|
||||||
|
id = checker_texture,
|
||||||
|
tint = draw.WHITE,
|
||||||
|
uv_rect = {0, 0, 1, 1},
|
||||||
|
sampler = .Nearest_Clamp,
|
||||||
|
},
|
||||||
|
radii = draw.uniform_radii({COL2, ROW2_Y, ITEM_SIZE, ITEM_SIZE}, 0.3),
|
||||||
|
)
|
||||||
|
draw.text(
|
||||||
|
base_layer,
|
||||||
|
"Rounded",
|
||||||
|
{COL2, ROW2_Y + ITEM_SIZE + LABEL_OFFSET},
|
||||||
|
PLEX_SANS_REGULAR,
|
||||||
|
FONT_SIZE,
|
||||||
|
color = draw.WHITE,
|
||||||
|
)
|
||||||
|
|
||||||
|
// Rotating
|
||||||
|
rot_rect := draw.Rectangle{COL3, ROW2_Y, ITEM_SIZE, ITEM_SIZE}
|
||||||
|
draw.rectangle(
|
||||||
|
base_layer,
|
||||||
|
rot_rect,
|
||||||
|
draw.Texture_Fill {
|
||||||
|
id = checker_texture,
|
||||||
|
tint = draw.WHITE,
|
||||||
|
uv_rect = {0, 0, 1, 1},
|
||||||
|
sampler = .Nearest_Clamp,
|
||||||
|
},
|
||||||
|
origin = draw.center_of(rot_rect),
|
||||||
|
rotation = spin_angle,
|
||||||
|
)
|
||||||
|
draw.text(
|
||||||
|
base_layer,
|
||||||
|
"Rotating",
|
||||||
|
{COL3, ROW2_Y + ITEM_SIZE + LABEL_OFFSET},
|
||||||
|
PLEX_SANS_REGULAR,
|
||||||
|
FONT_SIZE,
|
||||||
|
color = draw.WHITE,
|
||||||
|
)
|
||||||
|
|
||||||
|
//----- Row 3: Fit modes + Per-corner radii (y=360) ----------------------------------
|
||||||
|
|
||||||
|
ROW3_Y :: f32(360)
|
||||||
|
FIT_SIZE :: f32(120) // square target rect
|
||||||
|
|
||||||
|
// Stretch
|
||||||
|
uv_s, sampler_s, inner_s := draw.fit_params(.Stretch, {COL1, ROW3_Y, FIT_SIZE, FIT_SIZE}, stripe_texture)
|
||||||
|
draw.rectangle(base_layer, {COL1, ROW3_Y, FIT_SIZE, FIT_SIZE}, draw.Color{60, 60, 60, 255}) // bg
|
||||||
|
draw.rectangle(
|
||||||
|
base_layer,
|
||||||
|
inner_s,
|
||||||
|
draw.Texture_Fill{id = stripe_texture, tint = draw.WHITE, uv_rect = uv_s, sampler = sampler_s},
|
||||||
|
)
|
||||||
|
draw.text(
|
||||||
|
base_layer,
|
||||||
|
"Stretch",
|
||||||
|
{COL1, ROW3_Y + FIT_SIZE + LABEL_OFFSET},
|
||||||
|
PLEX_SANS_REGULAR,
|
||||||
|
FONT_SIZE,
|
||||||
|
color = draw.WHITE,
|
||||||
|
)
|
||||||
|
|
||||||
|
// Fill (center-crop)
|
||||||
|
uv_f, sampler_f, inner_f := draw.fit_params(.Fill, {COL2, ROW3_Y, FIT_SIZE, FIT_SIZE}, stripe_texture)
|
||||||
|
draw.rectangle(base_layer, {COL2, ROW3_Y, FIT_SIZE, FIT_SIZE}, draw.Color{60, 60, 60, 255})
|
||||||
|
draw.rectangle(
|
||||||
|
base_layer,
|
||||||
|
inner_f,
|
||||||
|
draw.Texture_Fill{id = stripe_texture, tint = draw.WHITE, uv_rect = uv_f, sampler = sampler_f},
|
||||||
|
)
|
||||||
|
draw.text(
|
||||||
|
base_layer,
|
||||||
|
"Fill",
|
||||||
|
{COL2, ROW3_Y + FIT_SIZE + LABEL_OFFSET},
|
||||||
|
PLEX_SANS_REGULAR,
|
||||||
|
FONT_SIZE,
|
||||||
|
color = draw.WHITE,
|
||||||
|
)
|
||||||
|
|
||||||
|
// Fit (letterbox)
|
||||||
|
uv_ft, sampler_ft, inner_ft := draw.fit_params(.Fit, {COL3, ROW3_Y, FIT_SIZE, FIT_SIZE}, stripe_texture)
|
||||||
|
draw.rectangle(base_layer, {COL3, ROW3_Y, FIT_SIZE, FIT_SIZE}, draw.Color{60, 60, 60, 255}) // visible margin bg
|
||||||
|
draw.rectangle(
|
||||||
|
base_layer,
|
||||||
|
inner_ft,
|
||||||
|
draw.Texture_Fill{id = stripe_texture, tint = draw.WHITE, uv_rect = uv_ft, sampler = sampler_ft},
|
||||||
|
)
|
||||||
|
draw.text(
|
||||||
|
base_layer,
|
||||||
|
"Fit",
|
||||||
|
{COL3, ROW3_Y + FIT_SIZE + LABEL_OFFSET},
|
||||||
|
PLEX_SANS_REGULAR,
|
||||||
|
FONT_SIZE,
|
||||||
|
color = draw.WHITE,
|
||||||
|
)
|
||||||
|
|
||||||
|
// Per-corner radii
|
||||||
|
draw.rectangle(
|
||||||
|
base_layer,
|
||||||
|
{COL4, ROW3_Y, FIT_SIZE, FIT_SIZE},
|
||||||
|
draw.Texture_Fill {
|
||||||
|
id = checker_texture,
|
||||||
|
tint = draw.WHITE,
|
||||||
|
uv_rect = {0, 0, 1, 1},
|
||||||
|
sampler = .Nearest_Clamp,
|
||||||
|
},
|
||||||
|
radii = {20, 0, 20, 0},
|
||||||
|
)
|
||||||
|
draw.text(
|
||||||
|
base_layer,
|
||||||
|
"Per-corner",
|
||||||
|
{COL4, ROW3_Y + FIT_SIZE + LABEL_OFFSET},
|
||||||
|
PLEX_SANS_REGULAR,
|
||||||
|
FONT_SIZE,
|
||||||
|
color = draw.WHITE,
|
||||||
|
)
|
||||||
|
|
||||||
|
//----- Row 4: Textured shapes (y=520) ----------------------------------
|
||||||
|
|
||||||
|
ROW4_Y :: f32(520)
|
||||||
|
SHAPE_SIZE :: f32(80)
|
||||||
|
SHAPE_GAP :: f32(30)
|
||||||
|
SHAPE_COL1 :: f32(30)
|
||||||
|
SHAPE_COL2 :: SHAPE_COL1 + SHAPE_SIZE + SHAPE_GAP
|
||||||
|
SHAPE_COL3 :: SHAPE_COL2 + SHAPE_SIZE + SHAPE_GAP
|
||||||
|
SHAPE_COL4 :: SHAPE_COL3 + SHAPE_SIZE + SHAPE_GAP
|
||||||
|
SHAPE_COL5 :: SHAPE_COL4 + SHAPE_SIZE + SHAPE_GAP
|
||||||
|
|
||||||
|
checker_fill := draw.Texture_Fill {
|
||||||
|
id = checker_texture,
|
||||||
|
tint = draw.WHITE,
|
||||||
|
uv_rect = {0, 0, 1, 1},
|
||||||
|
sampler = .Nearest_Clamp,
|
||||||
|
}
|
||||||
|
|
||||||
|
// Textured circle
|
||||||
|
draw.circle(
|
||||||
|
base_layer,
|
||||||
|
{SHAPE_COL1 + SHAPE_SIZE / 2, ROW4_Y + SHAPE_SIZE / 2},
|
||||||
|
SHAPE_SIZE / 2,
|
||||||
|
checker_fill,
|
||||||
|
)
|
||||||
|
draw.text(
|
||||||
|
base_layer,
|
||||||
|
"Circle",
|
||||||
|
{SHAPE_COL1, ROW4_Y + SHAPE_SIZE + LABEL_OFFSET},
|
||||||
|
PLEX_SANS_REGULAR,
|
||||||
|
FONT_SIZE,
|
||||||
|
color = draw.WHITE,
|
||||||
|
)
|
||||||
|
|
||||||
|
// Textured ellipse
|
||||||
|
draw.ellipse(
|
||||||
|
base_layer,
|
||||||
|
{SHAPE_COL2 + SHAPE_SIZE / 2, ROW4_Y + SHAPE_SIZE / 2},
|
||||||
|
SHAPE_SIZE / 2,
|
||||||
|
SHAPE_SIZE / 3,
|
||||||
|
checker_fill,
|
||||||
|
)
|
||||||
|
draw.text(
|
||||||
|
base_layer,
|
||||||
|
"Ellipse",
|
||||||
|
{SHAPE_COL2, ROW4_Y + SHAPE_SIZE + LABEL_OFFSET},
|
||||||
|
PLEX_SANS_REGULAR,
|
||||||
|
FONT_SIZE,
|
||||||
|
color = draw.WHITE,
|
||||||
|
)
|
||||||
|
|
||||||
|
// Textured polygon (hexagon)
|
||||||
|
draw.polygon(
|
||||||
|
base_layer,
|
||||||
|
{SHAPE_COL3 + SHAPE_SIZE / 2, ROW4_Y + SHAPE_SIZE / 2},
|
||||||
|
6,
|
||||||
|
SHAPE_SIZE / 2,
|
||||||
|
checker_fill,
|
||||||
|
)
|
||||||
|
draw.text(
|
||||||
|
base_layer,
|
||||||
|
"Polygon",
|
||||||
|
{SHAPE_COL3, ROW4_Y + SHAPE_SIZE + LABEL_OFFSET},
|
||||||
|
PLEX_SANS_REGULAR,
|
||||||
|
FONT_SIZE,
|
||||||
|
color = draw.WHITE,
|
||||||
|
)
|
||||||
|
|
||||||
|
// Textured ring
|
||||||
|
draw.ring(
|
||||||
|
base_layer,
|
||||||
|
{SHAPE_COL4 + SHAPE_SIZE / 2, ROW4_Y + SHAPE_SIZE / 2},
|
||||||
|
SHAPE_SIZE / 4,
|
||||||
|
SHAPE_SIZE / 2,
|
||||||
|
checker_fill,
|
||||||
|
)
|
||||||
|
draw.text(
|
||||||
|
base_layer,
|
||||||
|
"Ring",
|
||||||
|
{SHAPE_COL4, ROW4_Y + SHAPE_SIZE + LABEL_OFFSET},
|
||||||
|
PLEX_SANS_REGULAR,
|
||||||
|
FONT_SIZE,
|
||||||
|
color = draw.WHITE,
|
||||||
|
)
|
||||||
|
|
||||||
|
// Textured line (capsule)
|
||||||
|
draw.line(
|
||||||
|
base_layer,
|
||||||
|
{SHAPE_COL5, ROW4_Y + SHAPE_SIZE / 2},
|
||||||
|
{SHAPE_COL5 + SHAPE_SIZE, ROW4_Y + SHAPE_SIZE / 2},
|
||||||
|
checker_fill,
|
||||||
|
thickness = 20,
|
||||||
|
)
|
||||||
|
draw.text(
|
||||||
|
base_layer,
|
||||||
|
"Line",
|
||||||
|
{SHAPE_COL5, ROW4_Y + SHAPE_SIZE + LABEL_OFFSET},
|
||||||
|
PLEX_SANS_REGULAR,
|
||||||
|
FONT_SIZE,
|
||||||
|
color = draw.WHITE,
|
||||||
|
)
|
||||||
|
|
||||||
|
draw.end(gpu, window)
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,662 +0,0 @@
|
|||||||
package draw
|
|
||||||
|
|
||||||
import "core:c"
|
|
||||||
import "core:log"
|
|
||||||
import "core:mem"
|
|
||||||
import sdl "vendor:sdl3"
|
|
||||||
|
|
||||||
Vertex :: struct {
|
|
||||||
position: [2]f32,
|
|
||||||
uv: [2]f32,
|
|
||||||
color: Color,
|
|
||||||
}
|
|
||||||
|
|
||||||
TextBatch :: struct {
|
|
||||||
atlas_texture: ^sdl.GPUTexture,
|
|
||||||
vertex_start: u32,
|
|
||||||
vertex_count: u32,
|
|
||||||
index_start: u32,
|
|
||||||
index_count: u32,
|
|
||||||
}
|
|
||||||
|
|
||||||
// ----------------------------------------------------------------------------------------------------------------
|
|
||||||
// ----- SDF primitive types -----------
|
|
||||||
// ----------------------------------------------------------------------------------------------------------------
|
|
||||||
|
|
||||||
Shape_Kind :: enum u8 {
|
|
||||||
Solid = 0,
|
|
||||||
RRect = 1,
|
|
||||||
Circle = 2,
|
|
||||||
Ellipse = 3,
|
|
||||||
Segment = 4,
|
|
||||||
Ring_Arc = 5,
|
|
||||||
NGon = 6,
|
|
||||||
}
|
|
||||||
|
|
||||||
Shape_Flag :: enum u8 {
|
|
||||||
Stroke,
|
|
||||||
}
|
|
||||||
|
|
||||||
Shape_Flags :: bit_set[Shape_Flag;u8]
|
|
||||||
|
|
||||||
RRect_Params :: struct {
|
|
||||||
half_size: [2]f32,
|
|
||||||
radii: [4]f32,
|
|
||||||
soft_px: f32,
|
|
||||||
stroke_px: f32,
|
|
||||||
}
|
|
||||||
|
|
||||||
Circle_Params :: struct {
|
|
||||||
radius: f32,
|
|
||||||
soft_px: f32,
|
|
||||||
stroke_px: f32,
|
|
||||||
_: [5]f32,
|
|
||||||
}
|
|
||||||
|
|
||||||
Ellipse_Params :: struct {
|
|
||||||
radii: [2]f32,
|
|
||||||
soft_px: f32,
|
|
||||||
stroke_px: f32,
|
|
||||||
_: [4]f32,
|
|
||||||
}
|
|
||||||
|
|
||||||
Segment_Params :: struct {
|
|
||||||
a: [2]f32,
|
|
||||||
b: [2]f32,
|
|
||||||
width: f32,
|
|
||||||
soft_px: f32,
|
|
||||||
_: [2]f32,
|
|
||||||
}
|
|
||||||
|
|
||||||
Ring_Arc_Params :: struct {
|
|
||||||
inner_radius: f32,
|
|
||||||
outer_radius: f32,
|
|
||||||
start_rad: f32,
|
|
||||||
end_rad: f32,
|
|
||||||
soft_px: f32,
|
|
||||||
_: [3]f32,
|
|
||||||
}
|
|
||||||
|
|
||||||
NGon_Params :: struct {
|
|
||||||
radius: f32,
|
|
||||||
rotation: f32,
|
|
||||||
sides: f32,
|
|
||||||
soft_px: f32,
|
|
||||||
stroke_px: f32,
|
|
||||||
_: [3]f32,
|
|
||||||
}
|
|
||||||
|
|
||||||
Shape_Params :: struct #raw_union {
|
|
||||||
rrect: RRect_Params,
|
|
||||||
circle: Circle_Params,
|
|
||||||
ellipse: Ellipse_Params,
|
|
||||||
segment: Segment_Params,
|
|
||||||
ring_arc: Ring_Arc_Params,
|
|
||||||
ngon: NGon_Params,
|
|
||||||
raw: [8]f32,
|
|
||||||
}
|
|
||||||
|
|
||||||
#assert(size_of(Shape_Params) == 32)
|
|
||||||
|
|
||||||
// GPU layout: 64 bytes, std430-compatible. The shader declares this as a storage buffer struct.
|
|
||||||
Primitive :: struct {
|
|
||||||
bounds: [4]f32, // 0: min_x, min_y, max_x, max_y (world-space, pre-DPI)
|
|
||||||
color: Color, // 16: u8x4, unpacked in shader via unpackUnorm4x8
|
|
||||||
kind_flags: u32, // 20: (kind as u32) | (flags as u32 << 8)
|
|
||||||
rotation: f32, // 24: shader self-rotation in radians (used by RRect, Ellipse)
|
|
||||||
_pad: f32, // 28: alignment to vec4 boundary
|
|
||||||
params: Shape_Params, // 32: two vec4s of shape params
|
|
||||||
}
|
|
||||||
|
|
||||||
#assert(size_of(Primitive) == 64)
|
|
||||||
|
|
||||||
pack_kind_flags :: #force_inline proc(kind: Shape_Kind, flags: Shape_Flags) -> u32 {
|
|
||||||
return u32(kind) | (u32(transmute(u8)flags) << 8)
|
|
||||||
}
|
|
||||||
|
|
||||||
Pipeline_2D_Base :: struct {
|
|
||||||
sdl_pipeline: ^sdl.GPUGraphicsPipeline,
|
|
||||||
vertex_buffer: Buffer,
|
|
||||||
index_buffer: Buffer,
|
|
||||||
unit_quad_buffer: ^sdl.GPUBuffer,
|
|
||||||
primitive_buffer: Buffer,
|
|
||||||
white_texture: ^sdl.GPUTexture,
|
|
||||||
sampler: ^sdl.GPUSampler,
|
|
||||||
}
|
|
||||||
|
|
||||||
@(private)
|
|
||||||
create_pipeline_2d_base :: proc(
|
|
||||||
device: ^sdl.GPUDevice,
|
|
||||||
window: ^sdl.Window,
|
|
||||||
sample_count: sdl.GPUSampleCount,
|
|
||||||
) -> (
|
|
||||||
pipeline: Pipeline_2D_Base,
|
|
||||||
ok: bool,
|
|
||||||
) {
|
|
||||||
// On failure, clean up any partially-created resources
|
|
||||||
defer if !ok {
|
|
||||||
if pipeline.sampler != nil do sdl.ReleaseGPUSampler(device, pipeline.sampler)
|
|
||||||
if pipeline.white_texture != nil do sdl.ReleaseGPUTexture(device, pipeline.white_texture)
|
|
||||||
if pipeline.unit_quad_buffer != nil do sdl.ReleaseGPUBuffer(device, pipeline.unit_quad_buffer)
|
|
||||||
if pipeline.primitive_buffer.gpu != nil do destroy_buffer(device, &pipeline.primitive_buffer)
|
|
||||||
if pipeline.index_buffer.gpu != nil do destroy_buffer(device, &pipeline.index_buffer)
|
|
||||||
if pipeline.vertex_buffer.gpu != nil do destroy_buffer(device, &pipeline.vertex_buffer)
|
|
||||||
if pipeline.sdl_pipeline != nil do sdl.ReleaseGPUGraphicsPipeline(device, pipeline.sdl_pipeline)
|
|
||||||
}
|
|
||||||
|
|
||||||
active_shader_formats := sdl.GetGPUShaderFormats(device)
|
|
||||||
if PLATFORM_SHADER_FORMAT_FLAG not_in active_shader_formats {
|
|
||||||
log.errorf(
|
|
||||||
"draw: no embedded shader matches active GPU formats; this build supports %v but device reports %v",
|
|
||||||
PLATFORM_SHADER_FORMAT,
|
|
||||||
active_shader_formats,
|
|
||||||
)
|
|
||||||
return pipeline, false
|
|
||||||
}
|
|
||||||
|
|
||||||
log.debug("Loaded", len(BASE_VERT_2D_RAW), "vert bytes")
|
|
||||||
log.debug("Loaded", len(BASE_FRAG_2D_RAW), "frag bytes")
|
|
||||||
|
|
||||||
vert_info := sdl.GPUShaderCreateInfo {
|
|
||||||
code_size = len(BASE_VERT_2D_RAW),
|
|
||||||
code = raw_data(BASE_VERT_2D_RAW),
|
|
||||||
entrypoint = SHADER_ENTRY,
|
|
||||||
format = {PLATFORM_SHADER_FORMAT_FLAG},
|
|
||||||
stage = .VERTEX,
|
|
||||||
num_uniform_buffers = 1,
|
|
||||||
num_storage_buffers = 1,
|
|
||||||
}
|
|
||||||
|
|
||||||
frag_info := sdl.GPUShaderCreateInfo {
|
|
||||||
code_size = len(BASE_FRAG_2D_RAW),
|
|
||||||
code = raw_data(BASE_FRAG_2D_RAW),
|
|
||||||
entrypoint = SHADER_ENTRY,
|
|
||||||
format = {PLATFORM_SHADER_FORMAT_FLAG},
|
|
||||||
stage = .FRAGMENT,
|
|
||||||
num_samplers = 1,
|
|
||||||
}
|
|
||||||
|
|
||||||
vert_shader := sdl.CreateGPUShader(device, vert_info)
|
|
||||||
if vert_shader == nil {
|
|
||||||
log.errorf("Could not create draw vertex shader: %s", sdl.GetError())
|
|
||||||
return pipeline, false
|
|
||||||
}
|
|
||||||
|
|
||||||
frag_shader := sdl.CreateGPUShader(device, frag_info)
|
|
||||||
if frag_shader == nil {
|
|
||||||
sdl.ReleaseGPUShader(device, vert_shader)
|
|
||||||
log.errorf("Could not create draw fragment shader: %s", sdl.GetError())
|
|
||||||
return pipeline, false
|
|
||||||
}
|
|
||||||
|
|
||||||
vertex_attributes: [3]sdl.GPUVertexAttribute = {
|
|
||||||
// position (GLSL location 0)
|
|
||||||
sdl.GPUVertexAttribute{buffer_slot = 0, location = 0, format = .FLOAT2, offset = 0},
|
|
||||||
// uv (GLSL location 1)
|
|
||||||
sdl.GPUVertexAttribute{buffer_slot = 0, location = 1, format = .FLOAT2, offset = size_of([2]f32)},
|
|
||||||
// color (GLSL location 2, u8x4 normalized to float by GPU)
|
|
||||||
sdl.GPUVertexAttribute{buffer_slot = 0, location = 2, format = .UBYTE4_NORM, offset = size_of([2]f32) * 2},
|
|
||||||
}
|
|
||||||
|
|
||||||
pipeline_info := sdl.GPUGraphicsPipelineCreateInfo {
|
|
||||||
vertex_shader = vert_shader,
|
|
||||||
fragment_shader = frag_shader,
|
|
||||||
primitive_type = .TRIANGLELIST,
|
|
||||||
multisample_state = sdl.GPUMultisampleState{sample_count = sample_count},
|
|
||||||
target_info = sdl.GPUGraphicsPipelineTargetInfo {
|
|
||||||
color_target_descriptions = &sdl.GPUColorTargetDescription {
|
|
||||||
format = sdl.GetGPUSwapchainTextureFormat(device, window),
|
|
||||||
blend_state = sdl.GPUColorTargetBlendState {
|
|
||||||
enable_blend = true,
|
|
||||||
enable_color_write_mask = true,
|
|
||||||
src_color_blendfactor = .SRC_ALPHA,
|
|
||||||
dst_color_blendfactor = .ONE_MINUS_SRC_ALPHA,
|
|
||||||
color_blend_op = .ADD,
|
|
||||||
src_alpha_blendfactor = .SRC_ALPHA,
|
|
||||||
dst_alpha_blendfactor = .ONE_MINUS_SRC_ALPHA,
|
|
||||||
alpha_blend_op = .ADD,
|
|
||||||
color_write_mask = sdl.GPUColorComponentFlags{.R, .G, .B, .A},
|
|
||||||
},
|
|
||||||
},
|
|
||||||
num_color_targets = 1,
|
|
||||||
},
|
|
||||||
vertex_input_state = sdl.GPUVertexInputState {
|
|
||||||
vertex_buffer_descriptions = &sdl.GPUVertexBufferDescription {
|
|
||||||
slot = 0,
|
|
||||||
input_rate = .VERTEX,
|
|
||||||
pitch = size_of(Vertex),
|
|
||||||
},
|
|
||||||
num_vertex_buffers = 1,
|
|
||||||
vertex_attributes = raw_data(vertex_attributes[:]),
|
|
||||||
num_vertex_attributes = 3,
|
|
||||||
},
|
|
||||||
}
|
|
||||||
|
|
||||||
pipeline.sdl_pipeline = sdl.CreateGPUGraphicsPipeline(device, pipeline_info)
|
|
||||||
// Shaders are no longer needed regardless of pipeline creation success
|
|
||||||
sdl.ReleaseGPUShader(device, vert_shader)
|
|
||||||
sdl.ReleaseGPUShader(device, frag_shader)
|
|
||||||
if pipeline.sdl_pipeline == nil {
|
|
||||||
log.errorf("Failed to create draw graphics pipeline: %s", sdl.GetError())
|
|
||||||
return pipeline, false
|
|
||||||
}
|
|
||||||
|
|
||||||
// Create vertex buffer
|
|
||||||
vert_buf_ok: bool
|
|
||||||
pipeline.vertex_buffer, vert_buf_ok = create_buffer(
|
|
||||||
device,
|
|
||||||
size_of(Vertex) * BUFFER_INIT_SIZE,
|
|
||||||
sdl.GPUBufferUsageFlags{.VERTEX},
|
|
||||||
)
|
|
||||||
if !vert_buf_ok do return pipeline, false
|
|
||||||
|
|
||||||
// Create index buffer (used by text)
|
|
||||||
idx_buf_ok: bool
|
|
||||||
pipeline.index_buffer, idx_buf_ok = create_buffer(
|
|
||||||
device,
|
|
||||||
size_of(c.int) * BUFFER_INIT_SIZE,
|
|
||||||
sdl.GPUBufferUsageFlags{.INDEX},
|
|
||||||
)
|
|
||||||
if !idx_buf_ok do return pipeline, false
|
|
||||||
|
|
||||||
// Create primitive storage buffer (used by SDF instanced drawing)
|
|
||||||
prim_buf_ok: bool
|
|
||||||
pipeline.primitive_buffer, prim_buf_ok = create_buffer(
|
|
||||||
device,
|
|
||||||
size_of(Primitive) * BUFFER_INIT_SIZE,
|
|
||||||
sdl.GPUBufferUsageFlags{.GRAPHICS_STORAGE_READ},
|
|
||||||
)
|
|
||||||
if !prim_buf_ok do return pipeline, false
|
|
||||||
|
|
||||||
// Create static 6-vertex unit quad buffer (two triangles, TRIANGLELIST)
|
|
||||||
pipeline.unit_quad_buffer = sdl.CreateGPUBuffer(
|
|
||||||
device,
|
|
||||||
sdl.GPUBufferCreateInfo{usage = {.VERTEX}, size = 6 * size_of(Vertex)},
|
|
||||||
)
|
|
||||||
if pipeline.unit_quad_buffer == nil {
|
|
||||||
log.errorf("Failed to create unit quad buffer: %s", sdl.GetError())
|
|
||||||
return pipeline, false
|
|
||||||
}
|
|
||||||
|
|
||||||
// Create 1x1 white pixel texture
|
|
||||||
pipeline.white_texture = sdl.CreateGPUTexture(
|
|
||||||
device,
|
|
||||||
sdl.GPUTextureCreateInfo {
|
|
||||||
type = .D2,
|
|
||||||
format = .R8G8B8A8_UNORM,
|
|
||||||
usage = {.SAMPLER},
|
|
||||||
width = 1,
|
|
||||||
height = 1,
|
|
||||||
layer_count_or_depth = 1,
|
|
||||||
num_levels = 1,
|
|
||||||
sample_count = ._1,
|
|
||||||
},
|
|
||||||
)
|
|
||||||
if pipeline.white_texture == nil {
|
|
||||||
log.errorf("Failed to create white pixel texture: %s", sdl.GetError())
|
|
||||||
return pipeline, false
|
|
||||||
}
|
|
||||||
|
|
||||||
// Upload white pixel and unit quad data in a single command buffer
|
|
||||||
white_pixel := [4]u8{255, 255, 255, 255}
|
|
||||||
white_transfer_buf := sdl.CreateGPUTransferBuffer(
|
|
||||||
device,
|
|
||||||
sdl.GPUTransferBufferCreateInfo{usage = .UPLOAD, size = size_of(white_pixel)},
|
|
||||||
)
|
|
||||||
if white_transfer_buf == nil {
|
|
||||||
log.errorf("Failed to create white pixel transfer buffer: %s", sdl.GetError())
|
|
||||||
return pipeline, false
|
|
||||||
}
|
|
||||||
defer sdl.ReleaseGPUTransferBuffer(device, white_transfer_buf)
|
|
||||||
|
|
||||||
white_ptr := sdl.MapGPUTransferBuffer(device, white_transfer_buf, false)
|
|
||||||
if white_ptr == nil {
|
|
||||||
log.errorf("Failed to map white pixel transfer buffer: %s", sdl.GetError())
|
|
||||||
return pipeline, false
|
|
||||||
}
|
|
||||||
mem.copy(white_ptr, &white_pixel, size_of(white_pixel))
|
|
||||||
sdl.UnmapGPUTransferBuffer(device, white_transfer_buf)
|
|
||||||
|
|
||||||
quad_verts := [6]Vertex {
|
|
||||||
{position = {0, 0}},
|
|
||||||
{position = {1, 0}},
|
|
||||||
{position = {0, 1}},
|
|
||||||
{position = {0, 1}},
|
|
||||||
{position = {1, 0}},
|
|
||||||
{position = {1, 1}},
|
|
||||||
}
|
|
||||||
quad_transfer_buf := sdl.CreateGPUTransferBuffer(
|
|
||||||
device,
|
|
||||||
sdl.GPUTransferBufferCreateInfo{usage = .UPLOAD, size = size_of(quad_verts)},
|
|
||||||
)
|
|
||||||
if quad_transfer_buf == nil {
|
|
||||||
log.errorf("Failed to create unit quad transfer buffer: %s", sdl.GetError())
|
|
||||||
return pipeline, false
|
|
||||||
}
|
|
||||||
defer sdl.ReleaseGPUTransferBuffer(device, quad_transfer_buf)
|
|
||||||
|
|
||||||
quad_ptr := sdl.MapGPUTransferBuffer(device, quad_transfer_buf, false)
|
|
||||||
if quad_ptr == nil {
|
|
||||||
log.errorf("Failed to map unit quad transfer buffer: %s", sdl.GetError())
|
|
||||||
return pipeline, false
|
|
||||||
}
|
|
||||||
mem.copy(quad_ptr, &quad_verts, size_of(quad_verts))
|
|
||||||
sdl.UnmapGPUTransferBuffer(device, quad_transfer_buf)
|
|
||||||
|
|
||||||
upload_cmd_buffer := sdl.AcquireGPUCommandBuffer(device)
|
|
||||||
if upload_cmd_buffer == nil {
|
|
||||||
log.errorf("Failed to acquire command buffer for init upload: %s", sdl.GetError())
|
|
||||||
return pipeline, false
|
|
||||||
}
|
|
||||||
upload_pass := sdl.BeginGPUCopyPass(upload_cmd_buffer)
|
|
||||||
|
|
||||||
sdl.UploadToGPUTexture(
|
|
||||||
upload_pass,
|
|
||||||
sdl.GPUTextureTransferInfo{transfer_buffer = white_transfer_buf},
|
|
||||||
sdl.GPUTextureRegion{texture = pipeline.white_texture, w = 1, h = 1, d = 1},
|
|
||||||
false,
|
|
||||||
)
|
|
||||||
|
|
||||||
sdl.UploadToGPUBuffer(
|
|
||||||
upload_pass,
|
|
||||||
sdl.GPUTransferBufferLocation{transfer_buffer = quad_transfer_buf},
|
|
||||||
sdl.GPUBufferRegion{buffer = pipeline.unit_quad_buffer, offset = 0, size = size_of(quad_verts)},
|
|
||||||
false,
|
|
||||||
)
|
|
||||||
|
|
||||||
sdl.EndGPUCopyPass(upload_pass)
|
|
||||||
if !sdl.SubmitGPUCommandBuffer(upload_cmd_buffer) {
|
|
||||||
log.errorf("Failed to submit init upload command buffer: %s", sdl.GetError())
|
|
||||||
return pipeline, false
|
|
||||||
}
|
|
||||||
|
|
||||||
log.debug("White pixel texture and unit quad buffer created and uploaded")
|
|
||||||
|
|
||||||
// Create sampler (shared by shapes and text)
|
|
||||||
pipeline.sampler = sdl.CreateGPUSampler(
|
|
||||||
device,
|
|
||||||
sdl.GPUSamplerCreateInfo {
|
|
||||||
min_filter = .LINEAR,
|
|
||||||
mag_filter = .LINEAR,
|
|
||||||
mipmap_mode = .LINEAR,
|
|
||||||
address_mode_u = .CLAMP_TO_EDGE,
|
|
||||||
address_mode_v = .CLAMP_TO_EDGE,
|
|
||||||
address_mode_w = .CLAMP_TO_EDGE,
|
|
||||||
},
|
|
||||||
)
|
|
||||||
if pipeline.sampler == nil {
|
|
||||||
log.errorf("Could not create GPU sampler: %s", sdl.GetError())
|
|
||||||
return pipeline, false
|
|
||||||
}
|
|
||||||
|
|
||||||
log.debug("Done creating unified draw pipeline")
|
|
||||||
return pipeline, true
|
|
||||||
}
|
|
||||||
|
|
||||||
@(private)
|
|
||||||
upload :: proc(device: ^sdl.GPUDevice, pass: ^sdl.GPUCopyPass) {
|
|
||||||
// Upload vertices (shapes then text into one buffer)
|
|
||||||
shape_vert_count := u32(len(GLOB.tmp_shape_verts))
|
|
||||||
text_vert_count := u32(len(GLOB.tmp_text_verts))
|
|
||||||
total_vert_count := shape_vert_count + text_vert_count
|
|
||||||
|
|
||||||
if total_vert_count > 0 {
|
|
||||||
total_vert_size := total_vert_count * size_of(Vertex)
|
|
||||||
shape_vert_size := shape_vert_count * size_of(Vertex)
|
|
||||||
text_vert_size := text_vert_count * size_of(Vertex)
|
|
||||||
|
|
||||||
grow_buffer_if_needed(
|
|
||||||
device,
|
|
||||||
&GLOB.pipeline_2d_base.vertex_buffer,
|
|
||||||
total_vert_size,
|
|
||||||
sdl.GPUBufferUsageFlags{.VERTEX},
|
|
||||||
)
|
|
||||||
|
|
||||||
vert_array := sdl.MapGPUTransferBuffer(device, GLOB.pipeline_2d_base.vertex_buffer.transfer, false)
|
|
||||||
if vert_array == nil {
|
|
||||||
log.panicf("Failed to map vertex transfer buffer: %s", sdl.GetError())
|
|
||||||
}
|
|
||||||
if shape_vert_size > 0 {
|
|
||||||
mem.copy(vert_array, raw_data(GLOB.tmp_shape_verts), int(shape_vert_size))
|
|
||||||
}
|
|
||||||
if text_vert_size > 0 {
|
|
||||||
mem.copy(
|
|
||||||
rawptr(uintptr(vert_array) + uintptr(shape_vert_size)),
|
|
||||||
raw_data(GLOB.tmp_text_verts),
|
|
||||||
int(text_vert_size),
|
|
||||||
)
|
|
||||||
}
|
|
||||||
sdl.UnmapGPUTransferBuffer(device, GLOB.pipeline_2d_base.vertex_buffer.transfer)
|
|
||||||
|
|
||||||
sdl.UploadToGPUBuffer(
|
|
||||||
pass,
|
|
||||||
sdl.GPUTransferBufferLocation{transfer_buffer = GLOB.pipeline_2d_base.vertex_buffer.transfer},
|
|
||||||
sdl.GPUBufferRegion{buffer = GLOB.pipeline_2d_base.vertex_buffer.gpu, offset = 0, size = total_vert_size},
|
|
||||||
false,
|
|
||||||
)
|
|
||||||
}
|
|
||||||
|
|
||||||
// Upload text indices
|
|
||||||
index_count := u32(len(GLOB.tmp_text_indices))
|
|
||||||
if index_count > 0 {
|
|
||||||
index_size := index_count * size_of(c.int)
|
|
||||||
|
|
||||||
grow_buffer_if_needed(
|
|
||||||
device,
|
|
||||||
&GLOB.pipeline_2d_base.index_buffer,
|
|
||||||
index_size,
|
|
||||||
sdl.GPUBufferUsageFlags{.INDEX},
|
|
||||||
)
|
|
||||||
|
|
||||||
idx_array := sdl.MapGPUTransferBuffer(device, GLOB.pipeline_2d_base.index_buffer.transfer, false)
|
|
||||||
if idx_array == nil {
|
|
||||||
log.panicf("Failed to map index transfer buffer: %s", sdl.GetError())
|
|
||||||
}
|
|
||||||
mem.copy(idx_array, raw_data(GLOB.tmp_text_indices), int(index_size))
|
|
||||||
sdl.UnmapGPUTransferBuffer(device, GLOB.pipeline_2d_base.index_buffer.transfer)
|
|
||||||
|
|
||||||
sdl.UploadToGPUBuffer(
|
|
||||||
pass,
|
|
||||||
sdl.GPUTransferBufferLocation{transfer_buffer = GLOB.pipeline_2d_base.index_buffer.transfer},
|
|
||||||
sdl.GPUBufferRegion{buffer = GLOB.pipeline_2d_base.index_buffer.gpu, offset = 0, size = index_size},
|
|
||||||
false,
|
|
||||||
)
|
|
||||||
}
|
|
||||||
|
|
||||||
// Upload SDF primitives
|
|
||||||
prim_count := u32(len(GLOB.tmp_primitives))
|
|
||||||
if prim_count > 0 {
|
|
||||||
prim_size := prim_count * size_of(Primitive)
|
|
||||||
|
|
||||||
grow_buffer_if_needed(
|
|
||||||
device,
|
|
||||||
&GLOB.pipeline_2d_base.primitive_buffer,
|
|
||||||
prim_size,
|
|
||||||
sdl.GPUBufferUsageFlags{.GRAPHICS_STORAGE_READ},
|
|
||||||
)
|
|
||||||
|
|
||||||
prim_array := sdl.MapGPUTransferBuffer(device, GLOB.pipeline_2d_base.primitive_buffer.transfer, false)
|
|
||||||
if prim_array == nil {
|
|
||||||
log.panicf("Failed to map primitive transfer buffer: %s", sdl.GetError())
|
|
||||||
}
|
|
||||||
mem.copy(prim_array, raw_data(GLOB.tmp_primitives), int(prim_size))
|
|
||||||
sdl.UnmapGPUTransferBuffer(device, GLOB.pipeline_2d_base.primitive_buffer.transfer)
|
|
||||||
|
|
||||||
sdl.UploadToGPUBuffer(
|
|
||||||
pass,
|
|
||||||
sdl.GPUTransferBufferLocation{transfer_buffer = GLOB.pipeline_2d_base.primitive_buffer.transfer},
|
|
||||||
sdl.GPUBufferRegion{buffer = GLOB.pipeline_2d_base.primitive_buffer.gpu, offset = 0, size = prim_size},
|
|
||||||
false,
|
|
||||||
)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
@(private)
|
|
||||||
draw_layer :: proc(
|
|
||||||
device: ^sdl.GPUDevice,
|
|
||||||
window: ^sdl.Window,
|
|
||||||
cmd_buffer: ^sdl.GPUCommandBuffer,
|
|
||||||
render_texture: ^sdl.GPUTexture,
|
|
||||||
swapchain_width: u32,
|
|
||||||
swapchain_height: u32,
|
|
||||||
clear_color: [4]f32,
|
|
||||||
layer: ^Layer,
|
|
||||||
) {
|
|
||||||
if layer.sub_batch_len == 0 {
|
|
||||||
if !GLOB.cleared {
|
|
||||||
pass := sdl.BeginGPURenderPass(
|
|
||||||
cmd_buffer,
|
|
||||||
&sdl.GPUColorTargetInfo {
|
|
||||||
texture = render_texture,
|
|
||||||
clear_color = sdl.FColor{clear_color[0], clear_color[1], clear_color[2], clear_color[3]},
|
|
||||||
load_op = .CLEAR,
|
|
||||||
store_op = .STORE,
|
|
||||||
},
|
|
||||||
1,
|
|
||||||
nil,
|
|
||||||
)
|
|
||||||
sdl.EndGPURenderPass(pass)
|
|
||||||
GLOB.cleared = true
|
|
||||||
}
|
|
||||||
return
|
|
||||||
}
|
|
||||||
|
|
||||||
render_pass := sdl.BeginGPURenderPass(
|
|
||||||
cmd_buffer,
|
|
||||||
&sdl.GPUColorTargetInfo {
|
|
||||||
texture = render_texture,
|
|
||||||
clear_color = sdl.FColor{clear_color[0], clear_color[1], clear_color[2], clear_color[3]},
|
|
||||||
load_op = GLOB.cleared ? .LOAD : .CLEAR,
|
|
||||||
store_op = .STORE,
|
|
||||||
},
|
|
||||||
1,
|
|
||||||
nil,
|
|
||||||
)
|
|
||||||
GLOB.cleared = true
|
|
||||||
|
|
||||||
sdl.BindGPUGraphicsPipeline(render_pass, GLOB.pipeline_2d_base.sdl_pipeline)
|
|
||||||
|
|
||||||
// Bind storage buffer (read by vertex shader in SDF mode)
|
|
||||||
sdl.BindGPUVertexStorageBuffers(
|
|
||||||
render_pass,
|
|
||||||
0,
|
|
||||||
([^]^sdl.GPUBuffer)(&GLOB.pipeline_2d_base.primitive_buffer.gpu),
|
|
||||||
1,
|
|
||||||
)
|
|
||||||
|
|
||||||
// Always bind index buffer — harmless if no indexed draws are issued
|
|
||||||
sdl.BindGPUIndexBuffer(
|
|
||||||
render_pass,
|
|
||||||
sdl.GPUBufferBinding{buffer = GLOB.pipeline_2d_base.index_buffer.gpu, offset = 0},
|
|
||||||
._32BIT,
|
|
||||||
)
|
|
||||||
|
|
||||||
// Shorthand aliases for frequently-used pipeline resources
|
|
||||||
main_vert_buf := GLOB.pipeline_2d_base.vertex_buffer.gpu
|
|
||||||
unit_quad := GLOB.pipeline_2d_base.unit_quad_buffer
|
|
||||||
white_texture := GLOB.pipeline_2d_base.white_texture
|
|
||||||
sampler := GLOB.pipeline_2d_base.sampler
|
|
||||||
width := f32(swapchain_width)
|
|
||||||
height := f32(swapchain_height)
|
|
||||||
|
|
||||||
// Initial GPU state: tessellated mode, main vertex buffer, no atlas bound yet
|
|
||||||
push_globals(cmd_buffer, width, height, .Tessellated)
|
|
||||||
sdl.BindGPUVertexBuffers(render_pass, 0, &sdl.GPUBufferBinding{buffer = main_vert_buf, offset = 0}, 1)
|
|
||||||
|
|
||||||
current_mode: Draw_Mode = .Tessellated
|
|
||||||
current_vert_buf := main_vert_buf
|
|
||||||
current_atlas: ^sdl.GPUTexture
|
|
||||||
|
|
||||||
// Text vertices live after shape vertices in the GPU vertex buffer
|
|
||||||
text_vertex_gpu_base := u32(len(GLOB.tmp_shape_verts))
|
|
||||||
|
|
||||||
for &scissor in GLOB.scissors[layer.scissor_start:][:layer.scissor_len] {
|
|
||||||
sdl.SetGPUScissor(render_pass, scissor.bounds)
|
|
||||||
|
|
||||||
for &batch in GLOB.tmp_sub_batches[scissor.sub_batch_start:][:scissor.sub_batch_len] {
|
|
||||||
switch batch.kind {
|
|
||||||
case .Shapes:
|
|
||||||
if current_mode != .Tessellated {
|
|
||||||
push_globals(cmd_buffer, width, height, .Tessellated)
|
|
||||||
current_mode = .Tessellated
|
|
||||||
}
|
|
||||||
if current_vert_buf != main_vert_buf {
|
|
||||||
sdl.BindGPUVertexBuffers(render_pass, 0, &sdl.GPUBufferBinding{buffer = main_vert_buf, offset = 0}, 1)
|
|
||||||
current_vert_buf = main_vert_buf
|
|
||||||
}
|
|
||||||
if current_atlas != white_texture {
|
|
||||||
sdl.BindGPUFragmentSamplers(
|
|
||||||
render_pass,
|
|
||||||
0,
|
|
||||||
&sdl.GPUTextureSamplerBinding{texture = white_texture, sampler = sampler},
|
|
||||||
1,
|
|
||||||
)
|
|
||||||
current_atlas = white_texture
|
|
||||||
}
|
|
||||||
sdl.DrawGPUPrimitives(render_pass, batch.count, 1, batch.offset, 0)
|
|
||||||
|
|
||||||
case .Text:
|
|
||||||
if current_mode != .Tessellated {
|
|
||||||
push_globals(cmd_buffer, width, height, .Tessellated)
|
|
||||||
current_mode = .Tessellated
|
|
||||||
}
|
|
||||||
if current_vert_buf != main_vert_buf {
|
|
||||||
sdl.BindGPUVertexBuffers(render_pass, 0, &sdl.GPUBufferBinding{buffer = main_vert_buf, offset = 0}, 1)
|
|
||||||
current_vert_buf = main_vert_buf
|
|
||||||
}
|
|
||||||
text_batch := &GLOB.tmp_text_batches[batch.offset]
|
|
||||||
if current_atlas != text_batch.atlas_texture {
|
|
||||||
sdl.BindGPUFragmentSamplers(
|
|
||||||
render_pass,
|
|
||||||
0,
|
|
||||||
&sdl.GPUTextureSamplerBinding{texture = text_batch.atlas_texture, sampler = sampler},
|
|
||||||
1,
|
|
||||||
)
|
|
||||||
current_atlas = text_batch.atlas_texture
|
|
||||||
}
|
|
||||||
sdl.DrawGPUIndexedPrimitives(
|
|
||||||
render_pass,
|
|
||||||
text_batch.index_count,
|
|
||||||
1,
|
|
||||||
text_batch.index_start,
|
|
||||||
i32(text_vertex_gpu_base + text_batch.vertex_start),
|
|
||||||
0,
|
|
||||||
)
|
|
||||||
|
|
||||||
case .SDF:
|
|
||||||
if current_mode != .SDF {
|
|
||||||
push_globals(cmd_buffer, width, height, .SDF)
|
|
||||||
current_mode = .SDF
|
|
||||||
}
|
|
||||||
if current_vert_buf != unit_quad {
|
|
||||||
sdl.BindGPUVertexBuffers(render_pass, 0, &sdl.GPUBufferBinding{buffer = unit_quad, offset = 0}, 1)
|
|
||||||
current_vert_buf = unit_quad
|
|
||||||
}
|
|
||||||
if current_atlas != white_texture {
|
|
||||||
sdl.BindGPUFragmentSamplers(
|
|
||||||
render_pass,
|
|
||||||
0,
|
|
||||||
&sdl.GPUTextureSamplerBinding{texture = white_texture, sampler = sampler},
|
|
||||||
1,
|
|
||||||
)
|
|
||||||
current_atlas = white_texture
|
|
||||||
}
|
|
||||||
sdl.DrawGPUPrimitives(render_pass, 6, batch.count, 0, batch.offset)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
sdl.EndGPURenderPass(render_pass)
|
|
||||||
}
|
|
||||||
|
|
||||||
destroy_pipeline_2d_base :: proc(device: ^sdl.GPUDevice, pipeline: ^Pipeline_2D_Base) {
|
|
||||||
destroy_buffer(device, &pipeline.vertex_buffer)
|
|
||||||
destroy_buffer(device, &pipeline.index_buffer)
|
|
||||||
destroy_buffer(device, &pipeline.primitive_buffer)
|
|
||||||
if pipeline.unit_quad_buffer != nil {
|
|
||||||
sdl.ReleaseGPUBuffer(device, pipeline.unit_quad_buffer)
|
|
||||||
}
|
|
||||||
sdl.ReleaseGPUTexture(device, pipeline.white_texture)
|
|
||||||
sdl.ReleaseGPUSampler(device, pipeline.sampler)
|
|
||||||
sdl.ReleaseGPUGraphicsPipeline(device, pipeline.sdl_pipeline)
|
|
||||||
}
|
|
||||||
@@ -0,0 +1,118 @@
|
|||||||
|
#pragma clang diagnostic ignored "-Wmissing-prototypes"
|
||||||
|
|
||||||
|
#include <metal_stdlib>
|
||||||
|
#include <simd/simd.h>
|
||||||
|
|
||||||
|
using namespace metal;
|
||||||
|
|
||||||
|
struct Uniforms
|
||||||
|
{
|
||||||
|
float2 inv_working_size;
|
||||||
|
uint pair_count;
|
||||||
|
uint mode;
|
||||||
|
float2 direction;
|
||||||
|
float inv_downsample_factor;
|
||||||
|
float _pad0;
|
||||||
|
float4 kernel0[32];
|
||||||
|
};
|
||||||
|
|
||||||
|
struct main0_out
|
||||||
|
{
|
||||||
|
float4 out_color [[color(0)]];
|
||||||
|
};
|
||||||
|
|
||||||
|
struct main0_in
|
||||||
|
{
|
||||||
|
float2 p_local [[user(locn0)]];
|
||||||
|
float4 f_color [[user(locn1)]];
|
||||||
|
float2 f_half_size [[user(locn2), flat]];
|
||||||
|
float4 f_radii [[user(locn3), flat]];
|
||||||
|
float f_half_feather [[user(locn4), flat]];
|
||||||
|
};
|
||||||
|
|
||||||
|
static inline __attribute__((always_inline))
|
||||||
|
float3 blur_sample(thread const float2& uv, constant Uniforms& _108, texture2d<float> blur_input_tex, sampler blur_input_texSmplr)
|
||||||
|
{
|
||||||
|
float3 color = blur_input_tex.sample(blur_input_texSmplr, uv).xyz * _108.kernel0[0].x;
|
||||||
|
float2 axis_step = _108.direction * _108.inv_working_size;
|
||||||
|
for (uint i = 1u; i < _108.pair_count; i++)
|
||||||
|
{
|
||||||
|
float w = _108.kernel0[i].x;
|
||||||
|
float off = _108.kernel0[i].y;
|
||||||
|
float2 step_uv = axis_step * off;
|
||||||
|
color += (blur_input_tex.sample(blur_input_texSmplr, (uv - step_uv)).xyz * w);
|
||||||
|
color += (blur_input_tex.sample(blur_input_texSmplr, (uv + step_uv)).xyz * w);
|
||||||
|
}
|
||||||
|
return color;
|
||||||
|
}
|
||||||
|
|
||||||
|
static inline __attribute__((always_inline))
|
||||||
|
float sdRoundedBox(thread const float2& p, thread const float2& b, thread const float4& r)
|
||||||
|
{
|
||||||
|
float2 _36;
|
||||||
|
if (p.x > 0.0)
|
||||||
|
{
|
||||||
|
_36 = r.xy;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
_36 = r.zw;
|
||||||
|
}
|
||||||
|
float2 rxy = _36;
|
||||||
|
float _50;
|
||||||
|
if (p.y > 0.0)
|
||||||
|
{
|
||||||
|
_50 = rxy.x;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
_50 = rxy.y;
|
||||||
|
}
|
||||||
|
float rr = _50;
|
||||||
|
float2 q = abs(p) - b;
|
||||||
|
if (rr == 0.0)
|
||||||
|
{
|
||||||
|
return fast::max(q.x, q.y);
|
||||||
|
}
|
||||||
|
q += float2(rr);
|
||||||
|
return (fast::min(fast::max(q.x, q.y), 0.0) + length(fast::max(q, float2(0.0)))) - rr;
|
||||||
|
}
|
||||||
|
|
||||||
|
static inline __attribute__((always_inline))
|
||||||
|
float sdf_alpha(thread const float& d, thread const float& h)
|
||||||
|
{
|
||||||
|
return 1.0 - smoothstep(-h, h, d);
|
||||||
|
}
|
||||||
|
|
||||||
|
fragment main0_out main0(main0_in in [[stage_in]], constant Uniforms& _108 [[buffer(0)]], texture2d<float> blur_input_tex [[texture(0)]], sampler blur_input_texSmplr [[sampler(0)]], float4 gl_FragCoord [[position]])
|
||||||
|
{
|
||||||
|
main0_out out = {};
|
||||||
|
if (_108.mode == 0u)
|
||||||
|
{
|
||||||
|
float2 uv = gl_FragCoord.xy * _108.inv_working_size;
|
||||||
|
float2 param = uv;
|
||||||
|
float3 color = blur_sample(param, _108, blur_input_tex, blur_input_texSmplr);
|
||||||
|
out.out_color = float4(color, 1.0);
|
||||||
|
return out;
|
||||||
|
}
|
||||||
|
float2 param_1 = in.p_local;
|
||||||
|
float2 param_2 = in.f_half_size;
|
||||||
|
float4 param_3 = in.f_radii;
|
||||||
|
float d = sdRoundedBox(param_1, param_2, param_3);
|
||||||
|
if (d > in.f_half_feather)
|
||||||
|
{
|
||||||
|
discard_fragment();
|
||||||
|
}
|
||||||
|
float grad_magnitude = fast::max(fwidth(d), 9.9999999747524270787835121154785e-07);
|
||||||
|
float d_n = d / grad_magnitude;
|
||||||
|
float h_n = in.f_half_feather / grad_magnitude;
|
||||||
|
float2 uv_1 = (gl_FragCoord.xy * _108.inv_downsample_factor) * _108.inv_working_size;
|
||||||
|
float3 color_1 = blur_input_tex.sample(blur_input_texSmplr, uv_1).xyz;
|
||||||
|
float3 tinted = mix(color_1, color_1 * in.f_color.xyz, float3(in.f_color.w));
|
||||||
|
float param_4 = d_n;
|
||||||
|
float param_5 = h_n;
|
||||||
|
float coverage = sdf_alpha(param_4, param_5);
|
||||||
|
out.out_color = float4(tinted * coverage, coverage);
|
||||||
|
return out;
|
||||||
|
}
|
||||||
|
|
||||||
Binary file not shown.
@@ -0,0 +1,123 @@
|
|||||||
|
#pragma clang diagnostic ignored "-Wmissing-prototypes"
|
||||||
|
#pragma clang diagnostic ignored "-Wmissing-braces"
|
||||||
|
|
||||||
|
#include <metal_stdlib>
|
||||||
|
#include <simd/simd.h>
|
||||||
|
|
||||||
|
using namespace metal;
|
||||||
|
|
||||||
|
template<typename T, size_t Num>
|
||||||
|
struct spvUnsafeArray
|
||||||
|
{
|
||||||
|
T elements[Num ? Num : 1];
|
||||||
|
|
||||||
|
thread T& operator [] (size_t pos) thread
|
||||||
|
{
|
||||||
|
return elements[pos];
|
||||||
|
}
|
||||||
|
constexpr const thread T& operator [] (size_t pos) const thread
|
||||||
|
{
|
||||||
|
return elements[pos];
|
||||||
|
}
|
||||||
|
|
||||||
|
device T& operator [] (size_t pos) device
|
||||||
|
{
|
||||||
|
return elements[pos];
|
||||||
|
}
|
||||||
|
constexpr const device T& operator [] (size_t pos) const device
|
||||||
|
{
|
||||||
|
return elements[pos];
|
||||||
|
}
|
||||||
|
|
||||||
|
constexpr const constant T& operator [] (size_t pos) const constant
|
||||||
|
{
|
||||||
|
return elements[pos];
|
||||||
|
}
|
||||||
|
|
||||||
|
threadgroup T& operator [] (size_t pos) threadgroup
|
||||||
|
{
|
||||||
|
return elements[pos];
|
||||||
|
}
|
||||||
|
constexpr const threadgroup T& operator [] (size_t pos) const threadgroup
|
||||||
|
{
|
||||||
|
return elements[pos];
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
struct Uniforms
|
||||||
|
{
|
||||||
|
float4x4 projection;
|
||||||
|
float dpi_scale;
|
||||||
|
uint mode;
|
||||||
|
float2 _pad0;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct Gaussian_Blur_Primitive
|
||||||
|
{
|
||||||
|
float4 bounds;
|
||||||
|
float4 radii;
|
||||||
|
float2 half_size;
|
||||||
|
float half_feather;
|
||||||
|
uint color;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct Gaussian_Blur_Primitive_1
|
||||||
|
{
|
||||||
|
float4 bounds;
|
||||||
|
float4 radii;
|
||||||
|
float2 half_size;
|
||||||
|
float half_feather;
|
||||||
|
uint color;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct Gaussian_Blur_Primitives
|
||||||
|
{
|
||||||
|
Gaussian_Blur_Primitive_1 primitives[1];
|
||||||
|
};
|
||||||
|
|
||||||
|
constant spvUnsafeArray<float2, 6> _97 = spvUnsafeArray<float2, 6>({ float2(0.0), float2(1.0, 0.0), float2(0.0, 1.0), float2(0.0, 1.0), float2(1.0, 0.0), float2(1.0) });
|
||||||
|
|
||||||
|
struct main0_out
|
||||||
|
{
|
||||||
|
float2 p_local [[user(locn0)]];
|
||||||
|
float4 f_color [[user(locn1)]];
|
||||||
|
float2 f_half_size [[user(locn2)]];
|
||||||
|
float4 f_radii [[user(locn3)]];
|
||||||
|
float f_half_feather [[user(locn4)]];
|
||||||
|
float4 gl_Position [[position]];
|
||||||
|
};
|
||||||
|
|
||||||
|
vertex main0_out main0(constant Uniforms& _13 [[buffer(0)]], const device Gaussian_Blur_Primitives& _69 [[buffer(1)]], uint gl_VertexIndex [[vertex_id]], uint gl_InstanceIndex [[instance_id]])
|
||||||
|
{
|
||||||
|
main0_out out = {};
|
||||||
|
if (_13.mode == 0u)
|
||||||
|
{
|
||||||
|
float2 ndc = float2((int(gl_VertexIndex) == 1) ? 3.0 : (-1.0), (int(gl_VertexIndex) == 2) ? 3.0 : (-1.0));
|
||||||
|
out.gl_Position = float4(ndc, 0.0, 1.0);
|
||||||
|
out.p_local = float2(0.0);
|
||||||
|
out.f_color = float4(0.0);
|
||||||
|
out.f_half_size = float2(0.0);
|
||||||
|
out.f_radii = float4(0.0);
|
||||||
|
out.f_half_feather = 0.0;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Gaussian_Blur_Primitive p;
|
||||||
|
p.bounds = _69.primitives[int(gl_InstanceIndex)].bounds;
|
||||||
|
p.radii = _69.primitives[int(gl_InstanceIndex)].radii;
|
||||||
|
p.half_size = _69.primitives[int(gl_InstanceIndex)].half_size;
|
||||||
|
p.half_feather = _69.primitives[int(gl_InstanceIndex)].half_feather;
|
||||||
|
p.color = _69.primitives[int(gl_InstanceIndex)].color;
|
||||||
|
float2 corner = _97[int(gl_VertexIndex)];
|
||||||
|
float2 world_pos = mix(p.bounds.xy, p.bounds.zw, corner);
|
||||||
|
float2 center = (p.bounds.xy + p.bounds.zw) * 0.5;
|
||||||
|
out.p_local = (world_pos - center) * _13.dpi_scale;
|
||||||
|
out.f_color = unpack_unorm4x8_to_float(p.color);
|
||||||
|
out.f_half_size = p.half_size;
|
||||||
|
out.f_radii = p.radii;
|
||||||
|
out.f_half_feather = p.half_feather;
|
||||||
|
out.gl_Position = _13.projection * float4(world_pos * _13.dpi_scale, 0.0, 1.0);
|
||||||
|
}
|
||||||
|
return out;
|
||||||
|
}
|
||||||
|
|
||||||
Binary file not shown.
@@ -0,0 +1,47 @@
|
|||||||
|
#include <metal_stdlib>
|
||||||
|
#include <simd/simd.h>
|
||||||
|
|
||||||
|
using namespace metal;
|
||||||
|
|
||||||
|
struct Uniforms
|
||||||
|
{
|
||||||
|
float2 inv_source_size;
|
||||||
|
uint downsample_factor;
|
||||||
|
uint _pad0;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct main0_out
|
||||||
|
{
|
||||||
|
float4 out_color [[color(0)]];
|
||||||
|
};
|
||||||
|
|
||||||
|
fragment main0_out main0(constant Uniforms& _18 [[buffer(0)]], texture2d<float> source_tex [[texture(0)]], sampler source_texSmplr [[sampler(0)]], float4 gl_FragCoord [[position]])
|
||||||
|
{
|
||||||
|
main0_out out = {};
|
||||||
|
float2 src_block_center = gl_FragCoord.xy * float(_18.downsample_factor);
|
||||||
|
if (_18.downsample_factor == 1u)
|
||||||
|
{
|
||||||
|
float2 uv = src_block_center * _18.inv_source_size;
|
||||||
|
out.out_color = source_tex.sample(source_texSmplr, uv);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (_18.downsample_factor == 2u)
|
||||||
|
{
|
||||||
|
float2 uv_1 = src_block_center * _18.inv_source_size;
|
||||||
|
out.out_color = source_tex.sample(source_texSmplr, uv_1);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
float off = float(_18.downsample_factor) * 0.25;
|
||||||
|
float2 uv_tl = (src_block_center + float2(-off, -off)) * _18.inv_source_size;
|
||||||
|
float2 uv_tr = (src_block_center + float2(off, -off)) * _18.inv_source_size;
|
||||||
|
float2 uv_bl = (src_block_center + float2(-off, off)) * _18.inv_source_size;
|
||||||
|
float2 uv_br = (src_block_center + float2(off)) * _18.inv_source_size;
|
||||||
|
float4 c = ((source_tex.sample(source_texSmplr, uv_tl) + source_tex.sample(source_texSmplr, uv_tr)) + source_tex.sample(source_texSmplr, uv_bl)) + source_tex.sample(source_texSmplr, uv_br);
|
||||||
|
out.out_color = c * 0.25;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return out;
|
||||||
|
}
|
||||||
|
|
||||||
Binary file not shown.
@@ -0,0 +1,18 @@
|
|||||||
|
#include <metal_stdlib>
|
||||||
|
#include <simd/simd.h>
|
||||||
|
|
||||||
|
using namespace metal;
|
||||||
|
|
||||||
|
struct main0_out
|
||||||
|
{
|
||||||
|
float4 gl_Position [[position]];
|
||||||
|
};
|
||||||
|
|
||||||
|
vertex main0_out main0(uint gl_VertexIndex [[vertex_id]])
|
||||||
|
{
|
||||||
|
main0_out out = {};
|
||||||
|
float2 ndc = float2((int(gl_VertexIndex) == 1) ? 3.0 : (-1.0), (int(gl_VertexIndex) == 2) ? 3.0 : (-1.0));
|
||||||
|
out.gl_Position = float4(ndc, 0.0, 1.0);
|
||||||
|
return out;
|
||||||
|
}
|
||||||
|
|
||||||
Binary file not shown.
@@ -23,274 +23,220 @@ struct main0_in
|
|||||||
float2 f_local_or_uv [[user(locn1)]];
|
float2 f_local_or_uv [[user(locn1)]];
|
||||||
float4 f_params [[user(locn2)]];
|
float4 f_params [[user(locn2)]];
|
||||||
float4 f_params2 [[user(locn3)]];
|
float4 f_params2 [[user(locn3)]];
|
||||||
uint f_kind_flags [[user(locn4)]];
|
uint f_flags [[user(locn4)]];
|
||||||
float f_rotation [[user(locn5), flat]];
|
float4 f_uv_rect [[user(locn6), flat]];
|
||||||
|
uint4 f_effects [[user(locn7)]];
|
||||||
};
|
};
|
||||||
|
|
||||||
static inline __attribute__((always_inline))
|
static inline __attribute__((always_inline))
|
||||||
float2 apply_rotation(thread const float2& p, thread const float& angle)
|
float sdRoundedBox(thread const float2& p, thread const float2& b, thread const float4& r)
|
||||||
{
|
{
|
||||||
float cr = cos(-angle);
|
float2 _48;
|
||||||
float sr = sin(-angle);
|
|
||||||
return float2x2(float2(cr, sr), float2(-sr, cr)) * p;
|
|
||||||
}
|
|
||||||
|
|
||||||
static inline __attribute__((always_inline))
|
|
||||||
float sdRoundedBox(thread const float2& p, thread const float2& b, thread float4& r)
|
|
||||||
{
|
|
||||||
float2 _61;
|
|
||||||
if (p.x > 0.0)
|
if (p.x > 0.0)
|
||||||
{
|
{
|
||||||
_61 = r.xy;
|
_48 = r.xy;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
_61 = r.zw;
|
_48 = r.zw;
|
||||||
}
|
}
|
||||||
r.x = _61.x;
|
float2 rxy = _48;
|
||||||
r.y = _61.y;
|
float _62;
|
||||||
float _78;
|
|
||||||
if (p.y > 0.0)
|
if (p.y > 0.0)
|
||||||
{
|
{
|
||||||
_78 = r.x;
|
_62 = rxy.x;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
_78 = r.y;
|
_62 = rxy.y;
|
||||||
}
|
}
|
||||||
r.x = _78;
|
float rr = _62;
|
||||||
float2 q = (abs(p) - b) + float2(r.x);
|
float2 q = abs(p) - b;
|
||||||
return (fast::min(fast::max(q.x, q.y), 0.0) + length(fast::max(q, float2(0.0)))) - r.x;
|
if (rr == 0.0)
|
||||||
}
|
|
||||||
|
|
||||||
static inline __attribute__((always_inline))
|
|
||||||
float sdf_stroke(thread const float& d, thread const float& stroke_width)
|
|
||||||
{
|
|
||||||
return abs(d) - (stroke_width * 0.5);
|
|
||||||
}
|
|
||||||
|
|
||||||
static inline __attribute__((always_inline))
|
|
||||||
float sdCircle(thread const float2& p, thread const float& r)
|
|
||||||
{
|
|
||||||
return length(p) - r;
|
|
||||||
}
|
|
||||||
|
|
||||||
static inline __attribute__((always_inline))
|
|
||||||
float sdEllipse(thread float2& p, thread float2& ab)
|
|
||||||
{
|
|
||||||
p = abs(p);
|
|
||||||
if (p.x > p.y)
|
|
||||||
{
|
{
|
||||||
p = p.yx;
|
return fast::max(q.x, q.y);
|
||||||
ab = ab.yx;
|
|
||||||
}
|
}
|
||||||
float l = (ab.y * ab.y) - (ab.x * ab.x);
|
q += float2(rr);
|
||||||
float m = (ab.x * p.x) / l;
|
return (fast::min(fast::max(q.x, q.y), 0.0) + length(fast::max(q, float2(0.0)))) - rr;
|
||||||
float m2 = m * m;
|
|
||||||
float n = (ab.y * p.y) / l;
|
|
||||||
float n2 = n * n;
|
|
||||||
float c = ((m2 + n2) - 1.0) / 3.0;
|
|
||||||
float c3 = (c * c) * c;
|
|
||||||
float q = c3 + ((m2 * n2) * 2.0);
|
|
||||||
float d = c3 + (m2 * n2);
|
|
||||||
float g = m + (m * n2);
|
|
||||||
float co;
|
|
||||||
if (d < 0.0)
|
|
||||||
{
|
|
||||||
float h = acos(q / c3) / 3.0;
|
|
||||||
float s = cos(h);
|
|
||||||
float t = sin(h) * 1.73205077648162841796875;
|
|
||||||
float rx = sqrt(((-c) * ((s + t) + 2.0)) + m2);
|
|
||||||
float ry = sqrt(((-c) * ((s - t) + 2.0)) + m2);
|
|
||||||
co = (((ry + (sign(l) * rx)) + (abs(g) / (rx * ry))) - m) / 2.0;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
float h_1 = ((2.0 * m) * n) * sqrt(d);
|
|
||||||
float s_1 = sign(q + h_1) * powr(abs(q + h_1), 0.3333333432674407958984375);
|
|
||||||
float u = sign(q - h_1) * powr(abs(q - h_1), 0.3333333432674407958984375);
|
|
||||||
float rx_1 = (((-s_1) - u) - (c * 4.0)) + (2.0 * m2);
|
|
||||||
float ry_1 = (s_1 - u) * 1.73205077648162841796875;
|
|
||||||
float rm = sqrt((rx_1 * rx_1) + (ry_1 * ry_1));
|
|
||||||
co = (((ry_1 / sqrt(rm - rx_1)) + ((2.0 * g) / rm)) - m) / 2.0;
|
|
||||||
}
|
|
||||||
float2 r = ab * float2(co, sqrt(1.0 - (co * co)));
|
|
||||||
return length(r - p) * sign(p.y - r.y);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
static inline __attribute__((always_inline))
|
static inline __attribute__((always_inline))
|
||||||
float sdSegment(thread const float2& p, thread const float2& a, thread const float2& b)
|
float sdRegularPolygon(thread const float2& p, thread const float& r, thread const float& n)
|
||||||
{
|
{
|
||||||
float2 pa = p - a;
|
float an = 3.1415927410125732421875 / n;
|
||||||
float2 ba = b - a;
|
float bn = mod(precise::atan2(p.y, p.x), 2.0 * an) - an;
|
||||||
float h = fast::clamp(dot(pa, ba) / dot(ba, ba), 0.0, 1.0);
|
return (length(p) * cos(bn)) - r;
|
||||||
return length(pa - (ba * h));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
static inline __attribute__((always_inline))
|
static inline __attribute__((always_inline))
|
||||||
float sdf_alpha(thread const float& d, thread const float& soft)
|
float sdEllipseApprox(thread const float2& p, thread const float2& ab)
|
||||||
{
|
{
|
||||||
return 1.0 - smoothstep(-soft, soft, d);
|
float k0 = length(p / ab);
|
||||||
|
float k1 = length(p / (ab * ab));
|
||||||
|
return (k0 * (k0 - 1.0)) / k1;
|
||||||
|
}
|
||||||
|
|
||||||
|
static inline __attribute__((always_inline))
|
||||||
|
float4 gradient_2color(thread const float4& start_color, thread const float4& end_color, thread const float& t)
|
||||||
|
{
|
||||||
|
return mix(start_color, end_color, float4(fast::clamp(t, 0.0, 1.0)));
|
||||||
|
}
|
||||||
|
|
||||||
|
static inline __attribute__((always_inline))
|
||||||
|
float sdf_alpha(thread const float& d, thread const float& h)
|
||||||
|
{
|
||||||
|
return 1.0 - smoothstep(-h, h, d);
|
||||||
}
|
}
|
||||||
|
|
||||||
fragment main0_out main0(main0_in in [[stage_in]], texture2d<float> tex [[texture(0)]], sampler texSmplr [[sampler(0)]])
|
fragment main0_out main0(main0_in in [[stage_in]], texture2d<float> tex [[texture(0)]], sampler texSmplr [[sampler(0)]])
|
||||||
{
|
{
|
||||||
main0_out out = {};
|
main0_out out = {};
|
||||||
uint kind = in.f_kind_flags & 255u;
|
uint kind = in.f_flags & 255u;
|
||||||
uint flags = (in.f_kind_flags >> 8u) & 255u;
|
uint flags = (in.f_flags >> 8u) & 255u;
|
||||||
if (kind == 0u)
|
if (kind == 0u)
|
||||||
{
|
{
|
||||||
out.out_color = in.f_color * tex.sample(texSmplr, in.f_local_or_uv);
|
float4 t = tex.sample(texSmplr, in.f_local_or_uv);
|
||||||
|
float _195 = t.w;
|
||||||
|
float4 _197 = t;
|
||||||
|
float3 _199 = _197.xyz * _195;
|
||||||
|
t.x = _199.x;
|
||||||
|
t.y = _199.y;
|
||||||
|
t.z = _199.z;
|
||||||
|
out.out_color = in.f_color * t;
|
||||||
return out;
|
return out;
|
||||||
}
|
}
|
||||||
float d = 1000000015047466219876688855040.0;
|
float d = 1000000015047466219876688855040.0;
|
||||||
float soft = 1.0;
|
float h = 0.5;
|
||||||
|
float2 half_size = in.f_params.xy;
|
||||||
|
float2 p_local = in.f_local_or_uv;
|
||||||
if (kind == 1u)
|
if (kind == 1u)
|
||||||
{
|
{
|
||||||
float2 b = in.f_params.xy;
|
float4 corner_radii = float4(in.f_params.zw, in.f_params2.xy);
|
||||||
float4 r = float4(in.f_params.zw, in.f_params2.xy);
|
h = in.f_params2.z;
|
||||||
soft = fast::max(in.f_params2.z, 1.0);
|
float2 param = p_local;
|
||||||
float stroke_px = in.f_params2.w;
|
float2 param_1 = half_size;
|
||||||
float2 p_local = in.f_local_or_uv;
|
float4 param_2 = corner_radii;
|
||||||
if (in.f_rotation != 0.0)
|
d = sdRoundedBox(param, param_1, param_2);
|
||||||
{
|
|
||||||
float2 param = p_local;
|
|
||||||
float param_1 = in.f_rotation;
|
|
||||||
p_local = apply_rotation(param, param_1);
|
|
||||||
}
|
|
||||||
float2 param_2 = p_local;
|
|
||||||
float2 param_3 = b;
|
|
||||||
float4 param_4 = r;
|
|
||||||
float _491 = sdRoundedBox(param_2, param_3, param_4);
|
|
||||||
d = _491;
|
|
||||||
if ((flags & 1u) != 0u)
|
|
||||||
{
|
|
||||||
float param_5 = d;
|
|
||||||
float param_6 = stroke_px;
|
|
||||||
d = sdf_stroke(param_5, param_6);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (kind == 2u)
|
if (kind == 2u)
|
||||||
{
|
{
|
||||||
float radius = in.f_params.x;
|
float radius = in.f_params.x;
|
||||||
soft = fast::max(in.f_params.y, 1.0);
|
float sides = in.f_params.y;
|
||||||
float stroke_px_1 = in.f_params.z;
|
h = in.f_params.z;
|
||||||
float2 param_7 = in.f_local_or_uv;
|
float2 param_3 = p_local;
|
||||||
float param_8 = radius;
|
float param_4 = radius;
|
||||||
d = sdCircle(param_7, param_8);
|
float param_5 = sides;
|
||||||
if ((flags & 1u) != 0u)
|
d = sdRegularPolygon(param_3, param_4, param_5);
|
||||||
{
|
half_size = float2(radius);
|
||||||
float param_9 = d;
|
|
||||||
float param_10 = stroke_px_1;
|
|
||||||
d = sdf_stroke(param_9, param_10);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (kind == 3u)
|
if (kind == 3u)
|
||||||
{
|
{
|
||||||
float2 ab = in.f_params.xy;
|
float2 ab = in.f_params.xy;
|
||||||
soft = fast::max(in.f_params.z, 1.0);
|
h = in.f_params.z;
|
||||||
float stroke_px_2 = in.f_params.w;
|
float2 param_6 = p_local;
|
||||||
float2 p_local_1 = in.f_local_or_uv;
|
float2 param_7 = ab;
|
||||||
if (in.f_rotation != 0.0)
|
d = sdEllipseApprox(param_6, param_7);
|
||||||
{
|
half_size = ab;
|
||||||
float2 param_11 = p_local_1;
|
|
||||||
float param_12 = in.f_rotation;
|
|
||||||
p_local_1 = apply_rotation(param_11, param_12);
|
|
||||||
}
|
|
||||||
float2 param_13 = p_local_1;
|
|
||||||
float2 param_14 = ab;
|
|
||||||
float _560 = sdEllipse(param_13, param_14);
|
|
||||||
d = _560;
|
|
||||||
if ((flags & 1u) != 0u)
|
|
||||||
{
|
|
||||||
float param_15 = d;
|
|
||||||
float param_16 = stroke_px_2;
|
|
||||||
d = sdf_stroke(param_15, param_16);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (kind == 4u)
|
if (kind == 4u)
|
||||||
{
|
{
|
||||||
float2 a = in.f_params.xy;
|
float inner = in.f_params.x;
|
||||||
float2 b_1 = in.f_params.zw;
|
float outer = in.f_params.y;
|
||||||
float width = in.f_params2.x;
|
float2 n_start = in.f_params.zw;
|
||||||
soft = fast::max(in.f_params2.y, 1.0);
|
float2 n_end = in.f_params2.xy;
|
||||||
float2 param_17 = in.f_local_or_uv;
|
uint arc_bits = (flags >> 5u) & 3u;
|
||||||
float2 param_18 = a;
|
h = in.f_params2.z;
|
||||||
float2 param_19 = b_1;
|
float r = length(p_local);
|
||||||
d = sdSegment(param_17, param_18, param_19) - (width * 0.5);
|
d = fast::max(inner - r, r - outer);
|
||||||
}
|
if (arc_bits != 0u)
|
||||||
else
|
|
||||||
{
|
|
||||||
if (kind == 5u)
|
|
||||||
{
|
{
|
||||||
float inner = in.f_params.x;
|
float d_start = dot(p_local, n_start);
|
||||||
float outer = in.f_params.y;
|
float d_end = dot(p_local, n_end);
|
||||||
float start_rad = in.f_params.z;
|
float _338;
|
||||||
float end_rad = in.f_params.w;
|
if (arc_bits == 1u)
|
||||||
soft = fast::max(in.f_params2.x, 1.0);
|
|
||||||
float r_1 = length(in.f_local_or_uv);
|
|
||||||
float d_ring = fast::max(inner - r_1, r_1 - outer);
|
|
||||||
float angle = precise::atan2(in.f_local_or_uv.y, in.f_local_or_uv.x);
|
|
||||||
if (angle < 0.0)
|
|
||||||
{
|
{
|
||||||
angle += 6.283185482025146484375;
|
_338 = fast::max(d_start, d_end);
|
||||||
}
|
|
||||||
float ang_start = mod(start_rad, 6.283185482025146484375);
|
|
||||||
float ang_end = mod(end_rad, 6.283185482025146484375);
|
|
||||||
float _654;
|
|
||||||
if (ang_end > ang_start)
|
|
||||||
{
|
|
||||||
_654 = float((angle >= ang_start) && (angle <= ang_end));
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
_654 = float((angle >= ang_start) || (angle <= ang_end));
|
_338 = fast::min(d_start, d_end);
|
||||||
}
|
|
||||||
float in_arc = _654;
|
|
||||||
if (abs(ang_end - ang_start) >= 6.282185077667236328125)
|
|
||||||
{
|
|
||||||
in_arc = 1.0;
|
|
||||||
}
|
|
||||||
d = (in_arc > 0.5) ? d_ring : 1000000015047466219876688855040.0;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
if (kind == 6u)
|
|
||||||
{
|
|
||||||
float radius_1 = in.f_params.x;
|
|
||||||
float rotation = in.f_params.y;
|
|
||||||
float sides = in.f_params.z;
|
|
||||||
soft = fast::max(in.f_params.w, 1.0);
|
|
||||||
float stroke_px_3 = in.f_params2.x;
|
|
||||||
float2 p = in.f_local_or_uv;
|
|
||||||
float c = cos(rotation);
|
|
||||||
float s = sin(rotation);
|
|
||||||
p = float2x2(float2(c, -s), float2(s, c)) * p;
|
|
||||||
float an = 3.1415927410125732421875 / sides;
|
|
||||||
float bn = mod(precise::atan2(p.y, p.x), 2.0 * an) - an;
|
|
||||||
d = (length(p) * cos(bn)) - radius_1;
|
|
||||||
if ((flags & 1u) != 0u)
|
|
||||||
{
|
|
||||||
float param_20 = d;
|
|
||||||
float param_21 = stroke_px_3;
|
|
||||||
d = sdf_stroke(param_20, param_21);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
float d_wedge = _338;
|
||||||
|
d = fast::max(d, d_wedge);
|
||||||
}
|
}
|
||||||
|
half_size = float2(outer);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
float param_22 = d;
|
float grad_magnitude = fast::max(fwidth(d), 9.9999999747524270787835121154785e-07);
|
||||||
float param_23 = soft;
|
d /= grad_magnitude;
|
||||||
float alpha = sdf_alpha(param_22, param_23);
|
h /= grad_magnitude;
|
||||||
out.out_color = float4(in.f_color.xyz, in.f_color.w * alpha);
|
float4 shape_color;
|
||||||
|
if ((flags & 2u) != 0u)
|
||||||
|
{
|
||||||
|
float4 gradient_start = in.f_color;
|
||||||
|
float4 gradient_end = unpack_unorm4x8_to_float(in.f_effects.x);
|
||||||
|
if ((flags & 4u) != 0u)
|
||||||
|
{
|
||||||
|
float t_1 = length(p_local / half_size);
|
||||||
|
float4 param_8 = gradient_start;
|
||||||
|
float4 param_9 = gradient_end;
|
||||||
|
float param_10 = t_1;
|
||||||
|
shape_color = gradient_2color(param_8, param_9, param_10);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
float2 direction = float2(as_type<half2>(in.f_effects.z));
|
||||||
|
float t_2 = (dot(p_local / half_size, direction) * 0.5) + 0.5;
|
||||||
|
float4 param_11 = gradient_start;
|
||||||
|
float4 param_12 = gradient_end;
|
||||||
|
float param_13 = t_2;
|
||||||
|
shape_color = gradient_2color(param_11, param_12, param_13);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if ((flags & 1u) != 0u)
|
||||||
|
{
|
||||||
|
float4 uv_rect = in.f_uv_rect;
|
||||||
|
float2 local_uv = ((p_local / half_size) * 0.5) + float2(0.5);
|
||||||
|
float2 uv = mix(uv_rect.xy, uv_rect.zw, local_uv);
|
||||||
|
shape_color = in.f_color * tex.sample(texSmplr, uv);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
shape_color = in.f_color;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if ((flags & 8u) != 0u)
|
||||||
|
{
|
||||||
|
float4 ol_color = unpack_unorm4x8_to_float(in.f_effects.y);
|
||||||
|
float ol_width = float2(as_type<half2>(in.f_effects.w)).x / grad_magnitude;
|
||||||
|
float param_14 = d;
|
||||||
|
float param_15 = h;
|
||||||
|
float fill_cov = sdf_alpha(param_14, param_15);
|
||||||
|
float param_16 = d - ol_width;
|
||||||
|
float param_17 = h;
|
||||||
|
float total_cov = sdf_alpha(param_16, param_17);
|
||||||
|
float outline_cov = fast::max(total_cov - fill_cov, 0.0);
|
||||||
|
float3 rgb_pm = ((shape_color.xyz * shape_color.w) * fill_cov) + ((ol_color.xyz * ol_color.w) * outline_cov);
|
||||||
|
float alpha_pm = (shape_color.w * fill_cov) + (ol_color.w * outline_cov);
|
||||||
|
out.out_color = float4(rgb_pm, alpha_pm);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
float param_18 = d;
|
||||||
|
float param_19 = h;
|
||||||
|
float alpha = sdf_alpha(param_18, param_19);
|
||||||
|
out.out_color = float4((shape_color.xyz * shape_color.w) * alpha, shape_color.w * alpha);
|
||||||
|
}
|
||||||
return out;
|
return out;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Binary file not shown.
@@ -10,31 +10,35 @@ struct Uniforms
|
|||||||
uint mode;
|
uint mode;
|
||||||
};
|
};
|
||||||
|
|
||||||
struct Primitive
|
struct Core_2D_Primitive
|
||||||
{
|
{
|
||||||
float4 bounds;
|
float4 bounds;
|
||||||
uint color;
|
uint color;
|
||||||
uint kind_flags;
|
uint flags;
|
||||||
float rotation;
|
uint rotation_sc;
|
||||||
float _pad;
|
float _pad;
|
||||||
float4 params;
|
float4 params;
|
||||||
float4 params2;
|
float4 params2;
|
||||||
|
float4 uv_rect;
|
||||||
|
uint4 effects;
|
||||||
};
|
};
|
||||||
|
|
||||||
struct Primitive_1
|
struct Core_2D_Primitive_1
|
||||||
{
|
{
|
||||||
float4 bounds;
|
float4 bounds;
|
||||||
uint color;
|
uint color;
|
||||||
uint kind_flags;
|
uint flags;
|
||||||
float rotation;
|
uint rotation_sc;
|
||||||
float _pad;
|
float _pad;
|
||||||
float4 params;
|
float4 params;
|
||||||
float4 params2;
|
float4 params2;
|
||||||
|
float4 uv_rect;
|
||||||
|
uint4 effects;
|
||||||
};
|
};
|
||||||
|
|
||||||
struct Primitives
|
struct Core_2D_Primitives
|
||||||
{
|
{
|
||||||
Primitive_1 primitives[1];
|
Core_2D_Primitive_1 primitives[1];
|
||||||
};
|
};
|
||||||
|
|
||||||
struct main0_out
|
struct main0_out
|
||||||
@@ -43,8 +47,9 @@ struct main0_out
|
|||||||
float2 f_local_or_uv [[user(locn1)]];
|
float2 f_local_or_uv [[user(locn1)]];
|
||||||
float4 f_params [[user(locn2)]];
|
float4 f_params [[user(locn2)]];
|
||||||
float4 f_params2 [[user(locn3)]];
|
float4 f_params2 [[user(locn3)]];
|
||||||
uint f_kind_flags [[user(locn4)]];
|
uint f_flags [[user(locn4)]];
|
||||||
float f_rotation [[user(locn5)]];
|
float4 f_uv_rect [[user(locn6)]];
|
||||||
|
uint4 f_effects [[user(locn7)]];
|
||||||
float4 gl_Position [[position]];
|
float4 gl_Position [[position]];
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -55,7 +60,7 @@ struct main0_in
|
|||||||
float4 v_color [[attribute(2)]];
|
float4 v_color [[attribute(2)]];
|
||||||
};
|
};
|
||||||
|
|
||||||
vertex main0_out main0(main0_in in [[stage_in]], constant Uniforms& _12 [[buffer(0)]], const device Primitives& _72 [[buffer(1)]], uint gl_InstanceIndex [[instance_id]])
|
vertex main0_out main0(main0_in in [[stage_in]], constant Uniforms& _12 [[buffer(0)]], const device Core_2D_Primitives& _75 [[buffer(1)]], uint gl_InstanceIndex [[instance_id]])
|
||||||
{
|
{
|
||||||
main0_out out = {};
|
main0_out out = {};
|
||||||
if (_12.mode == 0u)
|
if (_12.mode == 0u)
|
||||||
@@ -64,29 +69,40 @@ vertex main0_out main0(main0_in in [[stage_in]], constant Uniforms& _12 [[buffer
|
|||||||
out.f_local_or_uv = in.v_uv;
|
out.f_local_or_uv = in.v_uv;
|
||||||
out.f_params = float4(0.0);
|
out.f_params = float4(0.0);
|
||||||
out.f_params2 = float4(0.0);
|
out.f_params2 = float4(0.0);
|
||||||
out.f_kind_flags = 0u;
|
out.f_flags = 0u;
|
||||||
out.f_rotation = 0.0;
|
out.f_uv_rect = float4(0.0);
|
||||||
|
out.f_effects = uint4(0u);
|
||||||
out.gl_Position = _12.projection * float4(in.v_position * _12.dpi_scale, 0.0, 1.0);
|
out.gl_Position = _12.projection * float4(in.v_position * _12.dpi_scale, 0.0, 1.0);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
Primitive p;
|
Core_2D_Primitive p;
|
||||||
p.bounds = _72.primitives[int(gl_InstanceIndex)].bounds;
|
p.bounds = _75.primitives[int(gl_InstanceIndex)].bounds;
|
||||||
p.color = _72.primitives[int(gl_InstanceIndex)].color;
|
p.color = _75.primitives[int(gl_InstanceIndex)].color;
|
||||||
p.kind_flags = _72.primitives[int(gl_InstanceIndex)].kind_flags;
|
p.flags = _75.primitives[int(gl_InstanceIndex)].flags;
|
||||||
p.rotation = _72.primitives[int(gl_InstanceIndex)].rotation;
|
p.rotation_sc = _75.primitives[int(gl_InstanceIndex)].rotation_sc;
|
||||||
p._pad = _72.primitives[int(gl_InstanceIndex)]._pad;
|
p._pad = _75.primitives[int(gl_InstanceIndex)]._pad;
|
||||||
p.params = _72.primitives[int(gl_InstanceIndex)].params;
|
p.params = _75.primitives[int(gl_InstanceIndex)].params;
|
||||||
p.params2 = _72.primitives[int(gl_InstanceIndex)].params2;
|
p.params2 = _75.primitives[int(gl_InstanceIndex)].params2;
|
||||||
|
p.uv_rect = _75.primitives[int(gl_InstanceIndex)].uv_rect;
|
||||||
|
p.effects = _75.primitives[int(gl_InstanceIndex)].effects;
|
||||||
float2 corner = in.v_position;
|
float2 corner = in.v_position;
|
||||||
float2 world_pos = mix(p.bounds.xy, p.bounds.zw, corner);
|
float2 world_pos = mix(p.bounds.xy, p.bounds.zw, corner);
|
||||||
float2 center = (p.bounds.xy + p.bounds.zw) * 0.5;
|
float2 center = (p.bounds.xy + p.bounds.zw) * 0.5;
|
||||||
|
float2 local = (world_pos - center) * _12.dpi_scale;
|
||||||
|
uint flags = (p.flags >> 8u) & 255u;
|
||||||
|
if ((flags & 16u) != 0u)
|
||||||
|
{
|
||||||
|
float2 sc = float2(as_type<half2>(p.rotation_sc));
|
||||||
|
local = float2((sc.y * local.x) + (sc.x * local.y), ((-sc.x) * local.x) + (sc.y * local.y));
|
||||||
|
}
|
||||||
out.f_color = unpack_unorm4x8_to_float(p.color);
|
out.f_color = unpack_unorm4x8_to_float(p.color);
|
||||||
out.f_local_or_uv = (world_pos - center) * _12.dpi_scale;
|
out.f_local_or_uv = local;
|
||||||
out.f_params = p.params;
|
out.f_params = p.params;
|
||||||
out.f_params2 = p.params2;
|
out.f_params2 = p.params2;
|
||||||
out.f_kind_flags = p.kind_flags;
|
out.f_flags = p.flags;
|
||||||
out.f_rotation = p.rotation;
|
out.f_uv_rect = p.uv_rect;
|
||||||
|
out.f_effects = p.effects;
|
||||||
out.gl_Position = _12.projection * float4(world_pos * _12.dpi_scale, 0.0, 1.0);
|
out.gl_Position = _12.projection * float4(world_pos * _12.dpi_scale, 0.0, 1.0);
|
||||||
}
|
}
|
||||||
return out;
|
return out;
|
||||||
|
|||||||
Binary file not shown.
@@ -0,0 +1,155 @@
|
|||||||
|
#version 450 core
|
||||||
|
|
||||||
|
// Unified backdrop blur fragment shader.
|
||||||
|
// Handles both the 1D separable blur passes (mode 0, used for BOTH the H-pass and V-pass;
|
||||||
|
// `direction` picks the axis) and the composite pass (mode 1, reads the fully-blurred
|
||||||
|
// working texture, masks via RRect SDF, applies tint, and writes to source_texture with
|
||||||
|
// premultiplied-over blending). Working textures are sized at the full swapchain resolution;
|
||||||
|
// downsampled content occupies only a sub-rect at downsample factor > 1 (set via viewport).
|
||||||
|
//
|
||||||
|
// The composite blends with source_texture via the standard premultiplied-over blend state
|
||||||
|
// (ONE, ONE_MINUS_SRC_ALPHA).
|
||||||
|
//
|
||||||
|
// Backdrop primitives are tint-only — there is no outline. A specialized edge effect
|
||||||
|
// (e.g. liquid-glass-style refraction outlines) would be implemented as a dedicated
|
||||||
|
// primitive type with its own pipeline.
|
||||||
|
//
|
||||||
|
// Two modes, structurally distinct:
|
||||||
|
//
|
||||||
|
// Mode 0: 1D separable blur. Used for BOTH the H-pass and V-pass; `direction` (set in the
|
||||||
|
// per-pass uniforms) picks (1,0) for H or (0,1) for V. Reads the previous working-
|
||||||
|
// res texture and writes the next working-res texture. Fullscreen-triangle vertex
|
||||||
|
// output; gl_FragCoord.xy is in working-res target pixel space; UV =
|
||||||
|
// gl_FragCoord.xy * inv_working_size.
|
||||||
|
//
|
||||||
|
// Mode 1: composite. Reads the fully-blurred working-res texture, applies the SDF mask and
|
||||||
|
// tint, writes to source_texture. Instanced unit-quad vertex output covering the
|
||||||
|
// per-primitive bounds; gl_FragCoord.xy is in the full-resolution render target;
|
||||||
|
// UV into the blurred working texture =
|
||||||
|
// (gl_FragCoord.xy * inv_downsample_factor) * inv_working_size.
|
||||||
|
// No kernel is applied here — the blur is already complete.
|
||||||
|
//
|
||||||
|
// V-blur is run as its own working→working pass rather than folded into the composite. The
|
||||||
|
// folded variant produced a horizontal-vs-vertical asymmetry artifact: when V-blur sampled
|
||||||
|
// the H-blur output through the bilinear-upsample/SDF-mask/tint pipeline in one shader
|
||||||
|
// invocation, horizontal source features ended up looking sharper than vertical ones.
|
||||||
|
// Matching V's structure exactly to H's restores symmetry.
|
||||||
|
|
||||||
|
const uint MAX_KERNEL_PAIRS = 32;
|
||||||
|
|
||||||
|
// --- Inputs from vertex shader ---
|
||||||
|
layout(location = 0) in vec2 p_local;
|
||||||
|
layout(location = 1) in mediump vec4 f_color;
|
||||||
|
layout(location = 2) flat in vec2 f_half_size;
|
||||||
|
layout(location = 3) flat in vec4 f_radii;
|
||||||
|
layout(location = 4) flat in float f_half_feather;
|
||||||
|
|
||||||
|
// --- Output ---
|
||||||
|
layout(location = 0) out vec4 out_color;
|
||||||
|
|
||||||
|
// --- Sampler ---
|
||||||
|
// Mode 0: bound to downsample_texture. Mode 1: bound to h_blur_texture.
|
||||||
|
layout(set = 2, binding = 0) uniform sampler2D blur_input_tex;
|
||||||
|
|
||||||
|
// --- Uniforms (set 3) ---
|
||||||
|
// Per-bracket-substage. `mode` matches the vertex shader's mode (0 = H, 1 = V).
|
||||||
|
// `direction` selects the kernel axis for blur offsets.
|
||||||
|
// `kernel` holds the per-sigma weight/offset pairs computed CPU-side using the
|
||||||
|
// linear-sampling pair adjustment (RAD/Rákos).
|
||||||
|
layout(set = 3, binding = 0) uniform Uniforms {
|
||||||
|
vec2 inv_working_size; // 1.0 / working-resolution texture dimensions
|
||||||
|
uint pair_count; // number of (weight, offset) pairs; pair[0] is the center
|
||||||
|
uint mode; // 0 = H-blur, 1 = V-composite
|
||||||
|
vec2 direction; // (1,0) for H, (0,1) for V — multiplied into the kernel offset
|
||||||
|
float inv_downsample_factor; // 1.0 / downsample_factor (mode 1 only; mode 0 ignores)
|
||||||
|
float _pad0;
|
||||||
|
vec4 kernel[MAX_KERNEL_PAIRS]; // .x = weight (paired-sum for idx>0), .y = offset (texels)
|
||||||
|
};
|
||||||
|
|
||||||
|
// ---------------------------------------------------------------------------------------------------------------------
|
||||||
|
// ----- SDF helper --------------------
|
||||||
|
// ---------------------------------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
float sdRoundedBox(vec2 p, vec2 b, vec4 r) {
|
||||||
|
vec2 rxy = (p.x > 0.0) ? r.xy : r.zw;
|
||||||
|
float rr = (p.y > 0.0) ? rxy.x : rxy.y;
|
||||||
|
vec2 q = abs(p) - b;
|
||||||
|
if (rr == 0.0) {
|
||||||
|
return max(q.x, q.y);
|
||||||
|
}
|
||||||
|
q += rr;
|
||||||
|
return min(max(q.x, q.y), 0.0) + length(max(q, vec2(0.0))) - rr;
|
||||||
|
}
|
||||||
|
|
||||||
|
float sdf_alpha(float d, float h) {
|
||||||
|
return 1.0 - smoothstep(-h, h, d);
|
||||||
|
}
|
||||||
|
|
||||||
|
// ---------------------------------------------------------------------------------------------------------------------
|
||||||
|
// ----- Blur sample loop --------------
|
||||||
|
// ---------------------------------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
vec3 blur_sample(vec2 uv) {
|
||||||
|
vec3 color = kernel[0].x * texture(blur_input_tex, uv).rgb;
|
||||||
|
|
||||||
|
// Per-pair offset in texel space, projected onto the active axis.
|
||||||
|
vec2 axis_step = direction * inv_working_size;
|
||||||
|
|
||||||
|
for (uint i = 1u; i < pair_count; i += 1u) {
|
||||||
|
float w = kernel[i].x;
|
||||||
|
float off = kernel[i].y;
|
||||||
|
vec2 step_uv = off * axis_step;
|
||||||
|
color += w * texture(blur_input_tex, uv - step_uv).rgb;
|
||||||
|
color += w * texture(blur_input_tex, uv + step_uv).rgb;
|
||||||
|
}
|
||||||
|
|
||||||
|
return color;
|
||||||
|
}
|
||||||
|
|
||||||
|
// ---------------------------------------------------------------------------------------------------------------------
|
||||||
|
// ----- Main --------------------------
|
||||||
|
// ---------------------------------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
void main() {
|
||||||
|
if (mode == 0u) {
|
||||||
|
// ---- Mode 0: 1D separable blur (used for both H-pass and V-pass).
|
||||||
|
// gl_FragCoord is in working-res target pixel space; sample the previous working-res
|
||||||
|
// texture along `direction` with the kernel.
|
||||||
|
vec2 uv = gl_FragCoord.xy * inv_working_size;
|
||||||
|
vec3 color = blur_sample(uv);
|
||||||
|
out_color = vec4(color, 1.0);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// ---- Mode 1: composite per-primitive.
|
||||||
|
// RRect SDF — early discard for fragments well outside the masked region.
|
||||||
|
float d = sdRoundedBox(p_local, f_half_size, f_radii);
|
||||||
|
if (d > f_half_feather) {
|
||||||
|
discard;
|
||||||
|
}
|
||||||
|
|
||||||
|
// fwidth-based normalization for AA (matches main pipeline approach).
|
||||||
|
float grad_magnitude = max(fwidth(d), 1e-6);
|
||||||
|
float d_n = d / grad_magnitude;
|
||||||
|
float h_n = f_half_feather / grad_magnitude;
|
||||||
|
|
||||||
|
// Sample the fully-blurred working-res texture. gl_FragCoord is full-res; convert to
|
||||||
|
// working-res UV via inv_downsample_factor. No kernel is applied — the H+V blur passes
|
||||||
|
// already produced the final blurred image; this is just an upsample + tint.
|
||||||
|
vec2 uv = (gl_FragCoord.xy * inv_downsample_factor) * inv_working_size;
|
||||||
|
vec3 color = texture(blur_input_tex, uv).rgb;
|
||||||
|
|
||||||
|
// Tint composition: inside the masked region the panel is fully opaque — it completely
|
||||||
|
// hides the original framebuffer content, just like real frosted glass and like iOS
|
||||||
|
// UIBlurEffect / CSS backdrop-filter. f_color.rgb specifies the tint color; f_color.a
|
||||||
|
// specifies the tint *mix strength* (NOT panel opacity). At alpha=0 we see the pure
|
||||||
|
// blur; at alpha=255 we see the blur fully multiplied by the tint color.
|
||||||
|
//
|
||||||
|
// Output is premultiplied to match the ONE, ONE_MINUS_SRC_ALPHA blend state. Coverage
|
||||||
|
// (the SDF mask's edge AA) modulates only the alpha channel, never the panel-vs-source
|
||||||
|
// blend; that way edge pixels still feather correctly while mid-panel pixels stay fully
|
||||||
|
// opaque.
|
||||||
|
mediump vec3 tinted = mix(color, color * f_color.rgb, f_color.a);
|
||||||
|
mediump float coverage = sdf_alpha(d_n, h_n);
|
||||||
|
out_color = vec4(tinted * coverage, coverage);
|
||||||
|
}
|
||||||
@@ -0,0 +1,110 @@
|
|||||||
|
#version 450 core
|
||||||
|
|
||||||
|
// Unified backdrop blur vertex shader.
|
||||||
|
// Handles both the 1D separable blur passes (fullscreen triangle, mode 0; used for
|
||||||
|
// BOTH the H-pass and V-pass) and the composite pass (instanced unit-quad over
|
||||||
|
// Gaussian_Blur_Primitive storage buffer, mode 1) for the second PSO of the backdrop bracket.
|
||||||
|
// The first PSO (downsample) uses backdrop_fullscreen.vert.
|
||||||
|
//
|
||||||
|
// No vertex buffer for either mode. Mode 0 uses gl_VertexIndex 0..2 for a single
|
||||||
|
// fullscreen triangle; mode 1 uses gl_VertexIndex 0..5 for a unit-quad (two
|
||||||
|
// triangles, TRIANGLELIST topology) and gl_InstanceIndex to select the primitive.
|
||||||
|
//
|
||||||
|
// Mode 0 viewport+scissor are CPU-set per sigma group to the work region (union AABB
|
||||||
|
// of that group's backdrop primitives + halo, clamped to swapchain bounds). Mode 1
|
||||||
|
// renders into source_texture with the screen-space orthographic projection; the
|
||||||
|
// per-primitive bounds drive the quad in screen space.
|
||||||
|
//
|
||||||
|
// Backdrop primitives have NO rotation — backdrop sampling is in screen space, so
|
||||||
|
// a rotated mask over a stationary blur sample would look wrong.
|
||||||
|
|
||||||
|
// --- Outputs to fragment shader ---
|
||||||
|
// p_local: shape-local position in physical pixels (origin at shape center).
|
||||||
|
// Only meaningful in mode 1 (V-composite). Zero-init for mode 0.
|
||||||
|
layout(location = 0) out vec2 p_local;
|
||||||
|
// f_color: tint, unpacked from primitive.color. Only meaningful in mode 1.
|
||||||
|
layout(location = 1) out mediump vec4 f_color;
|
||||||
|
// f_half_size: RRect half extents in physical pixels (mode 1 only).
|
||||||
|
layout(location = 2) flat out vec2 f_half_size;
|
||||||
|
// f_radii: per-corner radii in physical pixels (mode 1 only).
|
||||||
|
layout(location = 3) flat out vec4 f_radii;
|
||||||
|
// f_half_feather: SDF anti-aliasing feather (mode 1 only).
|
||||||
|
layout(location = 4) flat out float f_half_feather;
|
||||||
|
|
||||||
|
// --- Uniforms (set 1) ---
|
||||||
|
// Backdrop pipeline's own uniform block — distinct from the main pipeline's
|
||||||
|
// Vertex_Uniforms_2D. `mode` selects between H-blur (0) and V-composite (1).
|
||||||
|
layout(set = 1, binding = 0) uniform Uniforms {
|
||||||
|
mat4 projection;
|
||||||
|
float dpi_scale;
|
||||||
|
uint mode; // 0 = H-blur, 1 = V-composite
|
||||||
|
vec2 _pad0;
|
||||||
|
};
|
||||||
|
|
||||||
|
// --- Gaussian blur primitive storage buffer (set 0) ---
|
||||||
|
// 48 bytes, std430-natural layout (no implicit padding). vec4 members are
|
||||||
|
// front-loaded so their 16-byte alignment is satisfied without holes; the
|
||||||
|
// vec2 and scalar tail packs tight to land the struct at a clean 48-byte
|
||||||
|
// stride (a multiple of 16, so the array stride needs no rounding either).
|
||||||
|
// Field semantics match the CPU-side Gaussian_Blur_Primitive declared in
|
||||||
|
// levlib/draw/backdrop.odin; keep both in sync.
|
||||||
|
//
|
||||||
|
// Gaussian blur primitives are tint-only: outline is intentionally absent. Specialized
|
||||||
|
// edge effects (e.g. liquid-glass-style refraction outlines) would be a dedicated
|
||||||
|
// primitive type with its own pipeline rather than a flag bit here.
|
||||||
|
struct Gaussian_Blur_Primitive {
|
||||||
|
vec4 bounds; // 0-15: min_xy, max_xy (world-space)
|
||||||
|
vec4 radii; // 16-31: per-corner radii (physical px)
|
||||||
|
vec2 half_size; // 32-39: RRect half extents (physical px)
|
||||||
|
float half_feather; // 40-43: SDF anti-aliasing feather (physical px)
|
||||||
|
uint color; // 44-47: tint, packed RGBA u8x4
|
||||||
|
};
|
||||||
|
|
||||||
|
layout(std430, set = 0, binding = 0) readonly buffer Gaussian_Blur_Primitives {
|
||||||
|
Gaussian_Blur_Primitive primitives[];
|
||||||
|
};
|
||||||
|
|
||||||
|
void main() {
|
||||||
|
if (mode == 0u) {
|
||||||
|
// ---- Mode 0: H-blur fullscreen triangle ----
|
||||||
|
// gl_VertexIndex 0 -> ( -1, -1)
|
||||||
|
// gl_VertexIndex 1 -> ( 3, -1)
|
||||||
|
// gl_VertexIndex 2 -> ( -1, 3)
|
||||||
|
vec2 ndc = vec2(
|
||||||
|
(gl_VertexIndex == 1) ? 3.0 : -1.0,
|
||||||
|
(gl_VertexIndex == 2) ? 3.0 : -1.0);
|
||||||
|
gl_Position = vec4(ndc, 0.0, 1.0);
|
||||||
|
|
||||||
|
// Mode 0 doesn't read the per-primitive varyings; zero-init for safety.
|
||||||
|
p_local = vec2(0.0);
|
||||||
|
f_color = vec4(0.0);
|
||||||
|
f_half_size = vec2(0.0);
|
||||||
|
f_radii = vec4(0.0);
|
||||||
|
f_half_feather = 0.0;
|
||||||
|
} else {
|
||||||
|
// ---- Mode 1: V-composite instanced unit-quad over Gaussian_Blur_Primitive ----
|
||||||
|
Gaussian_Blur_Primitive p = primitives[gl_InstanceIndex];
|
||||||
|
|
||||||
|
// Unit-quad corners for TRIANGLELIST (2 triangles, 6 vertices):
|
||||||
|
// index 0 -> (0,0) index 3 -> (0,1)
|
||||||
|
// index 1 -> (1,0) index 4 -> (1,0)
|
||||||
|
// index 2 -> (0,1) index 5 -> (1,1)
|
||||||
|
vec2 quad_corners[6] = vec2[6](
|
||||||
|
vec2(0.0, 0.0), vec2(1.0, 0.0), vec2(0.0, 1.0),
|
||||||
|
vec2(0.0, 1.0), vec2(1.0, 0.0), vec2(1.0, 1.0));
|
||||||
|
vec2 corner = quad_corners[gl_VertexIndex];
|
||||||
|
|
||||||
|
vec2 world_pos = mix(p.bounds.xy, p.bounds.zw, corner);
|
||||||
|
vec2 center = 0.5 * (p.bounds.xy + p.bounds.zw);
|
||||||
|
|
||||||
|
// Shape-local position in physical pixels (no rotation for backdrops).
|
||||||
|
p_local = (world_pos - center) * dpi_scale;
|
||||||
|
|
||||||
|
f_color = unpackUnorm4x8(p.color);
|
||||||
|
f_half_size = p.half_size;
|
||||||
|
f_radii = p.radii;
|
||||||
|
f_half_feather = p.half_feather;
|
||||||
|
|
||||||
|
gl_Position = projection * vec4(world_pos * dpi_scale, 0.0, 1.0);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,67 @@
|
|||||||
|
#version 450 core
|
||||||
|
|
||||||
|
// Backdrop downsample fragment shader.
|
||||||
|
// Reads source_texture (full-resolution snapshot of pre-bracket framebuffer contents) and
|
||||||
|
// writes a downsampled copy at factor 1, 2, or 4. The output is the working texture (sized
|
||||||
|
// at full swapchain resolution); larger factors only fill a sub-rect of it via the CPU-set
|
||||||
|
// viewport. See backdrop.odin for the factor selection table (Flutter-style).
|
||||||
|
//
|
||||||
|
// Shader paths by factor:
|
||||||
|
//
|
||||||
|
// factor=1: identity copy. One bilinear tap aligned to the source pixel center. Useful
|
||||||
|
// when sigma is small enough that any downsample round-trip would visibly soften
|
||||||
|
// the output (Flutter does this for sigma_phys ≤ 4).
|
||||||
|
//
|
||||||
|
// factor=2: each output covers a 2×2 source block. Single bilinear tap at the shared
|
||||||
|
// corner reads all 4 source pixels with 0.25 weight.
|
||||||
|
//
|
||||||
|
// factor=4: each output covers a 4×4 source block. We use 4 bilinear taps, each at the
|
||||||
|
// shared corner of a 2×2 sub-block. Each tap reads 4 source pixels uniformly;
|
||||||
|
// combined, the 4 taps sample 16 source pixels arranged uniformly across the
|
||||||
|
// block (full coverage at factor=4). The factor>=4 path is structured so the
|
||||||
|
// same shader code would extend to factor=8 (16 pixels of 64) or factor=16 (16
|
||||||
|
// of 256) if the CPU-side cap is ever raised, though the current cap is 4.
|
||||||
|
//
|
||||||
|
// The viewport+scissor are set by the CPU to limit output to the layer's work region in
|
||||||
|
// working-texture coords (work_region_phys / factor), clamped to the texture bounds.
|
||||||
|
|
||||||
|
layout(set = 3, binding = 0) uniform Uniforms {
|
||||||
|
vec2 inv_source_size; // 1.0 / source_texture pixel dimensions
|
||||||
|
uint downsample_factor; // 1, 2, 4, 8, or 16
|
||||||
|
uint _pad0;
|
||||||
|
};
|
||||||
|
|
||||||
|
layout(set = 2, binding = 0) uniform sampler2D source_tex;
|
||||||
|
|
||||||
|
layout(location = 0) out vec4 out_color;
|
||||||
|
|
||||||
|
void main() {
|
||||||
|
// Output pixel index (i): gl_FragCoord.xy - 0.5. Source-pixel block top-left for this
|
||||||
|
// output: i * factor. Center of the block: i*factor + factor/2 = gl_FragCoord.xy * factor.
|
||||||
|
vec2 src_block_center = gl_FragCoord.xy * float(downsample_factor);
|
||||||
|
|
||||||
|
if (downsample_factor == 1u) {
|
||||||
|
// Identity copy. UV at src_block_center hits the source pixel center directly.
|
||||||
|
vec2 uv = src_block_center * inv_source_size;
|
||||||
|
out_color = texture(source_tex, uv);
|
||||||
|
} else if (downsample_factor == 2u) {
|
||||||
|
// Single tap at the shared corner of the 2×2 source block; one bilinear sample reads
|
||||||
|
// all 4 source pixels with equal 0.25 weights — uniform 2×2 box filter for free.
|
||||||
|
vec2 uv = src_block_center * inv_source_size;
|
||||||
|
out_color = texture(source_tex, uv);
|
||||||
|
} else {
|
||||||
|
// Four taps at offsets ±(factor/4) from the block center. Each tap lands on a corner
|
||||||
|
// shared by 4 source pixels of a (factor/2)×(factor/2) sub-block (equivalent at the
|
||||||
|
// bilinear level), giving a 4-tap = 16-source-pixel uniform sample of the block.
|
||||||
|
float off = float(downsample_factor) * 0.25;
|
||||||
|
vec2 uv_tl = (src_block_center + vec2(-off, -off)) * inv_source_size;
|
||||||
|
vec2 uv_tr = (src_block_center + vec2(off, -off)) * inv_source_size;
|
||||||
|
vec2 uv_bl = (src_block_center + vec2(-off, off)) * inv_source_size;
|
||||||
|
vec2 uv_br = (src_block_center + vec2(off, off)) * inv_source_size;
|
||||||
|
vec4 c = texture(source_tex, uv_tl)
|
||||||
|
+ texture(source_tex, uv_tr)
|
||||||
|
+ texture(source_tex, uv_bl)
|
||||||
|
+ texture(source_tex, uv_br);
|
||||||
|
out_color = c * 0.25;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,21 @@
|
|||||||
|
#version 450 core
|
||||||
|
|
||||||
|
// Fullscreen-triangle vertex shader for the backdrop downsample and H-blur sub-passes.
|
||||||
|
// Emits a single triangle covering NDC [-1,1]^2; the rasterizer clips edges outside.
|
||||||
|
// No vertex buffer; uses gl_VertexIndex to pick corners.
|
||||||
|
//
|
||||||
|
// The CPU sets the viewport (and matching scissor) per layer-bracket to limit work to
|
||||||
|
// the union AABB of the layer's backdrop primitives, expanded by 3*max_sigma and
|
||||||
|
// clamped to swapchain bounds. The fragment shader uses gl_FragCoord (absolute pixel
|
||||||
|
// space in the bound target) plus an inv-size uniform to compute its own UVs — see
|
||||||
|
// each fragment shader for the per-pass sampling math.
|
||||||
|
|
||||||
|
void main() {
|
||||||
|
// gl_VertexIndex 0 -> ( -1, -1)
|
||||||
|
// gl_VertexIndex 1 -> ( 3, -1)
|
||||||
|
// gl_VertexIndex 2 -> ( -1, 3)
|
||||||
|
vec2 ndc = vec2(
|
||||||
|
(gl_VertexIndex == 1) ? 3.0 : -1.0,
|
||||||
|
(gl_VertexIndex == 2) ? 3.0 : -1.0);
|
||||||
|
gl_Position = vec4(ndc, 0.0, 1.0);
|
||||||
|
}
|
||||||
+133
-152
@@ -1,12 +1,13 @@
|
|||||||
#version 450 core
|
#version 450 core
|
||||||
|
|
||||||
// --- Inputs from vertex shader ---
|
// --- Inputs from vertex shader ---
|
||||||
layout(location = 0) in vec4 f_color;
|
layout(location = 0) in mediump vec4 f_color;
|
||||||
layout(location = 1) in vec2 f_local_or_uv;
|
layout(location = 1) in vec2 f_local_or_uv;
|
||||||
layout(location = 2) in vec4 f_params;
|
layout(location = 2) in vec4 f_params;
|
||||||
layout(location = 3) in vec4 f_params2;
|
layout(location = 3) in vec4 f_params2;
|
||||||
layout(location = 4) flat in uint f_kind_flags;
|
layout(location = 4) flat in uint f_flags;
|
||||||
layout(location = 5) flat in float f_rotation;
|
layout(location = 6) flat in vec4 f_uv_rect;
|
||||||
|
layout(location = 7) flat in uvec4 f_effects;
|
||||||
|
|
||||||
// --- Output ---
|
// --- Output ---
|
||||||
layout(location = 0) out vec4 out_color;
|
layout(location = 0) out vec4 out_color;
|
||||||
@@ -19,77 +20,43 @@ layout(set = 2, binding = 0) uniform sampler2D tex;
|
|||||||
// All operate in physical pixel space — no dpi_scale needed here.
|
// All operate in physical pixel space — no dpi_scale needed here.
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
|
|
||||||
const float PI = 3.14159265358979;
|
|
||||||
|
|
||||||
float sdCircle(vec2 p, float r) {
|
|
||||||
return length(p) - r;
|
|
||||||
}
|
|
||||||
|
|
||||||
float sdRoundedBox(vec2 p, vec2 b, vec4 r) {
|
float sdRoundedBox(vec2 p, vec2 b, vec4 r) {
|
||||||
r.xy = (p.x > 0.0) ? r.xy : r.zw;
|
vec2 rxy = (p.x > 0.0) ? r.xy : r.zw;
|
||||||
r.x = (p.y > 0.0) ? r.x : r.y;
|
float rr = (p.y > 0.0) ? rxy.x : rxy.y;
|
||||||
vec2 q = abs(p) - b + r.x;
|
vec2 q = abs(p) - b;
|
||||||
return min(max(q.x, q.y), 0.0) + length(max(q, vec2(0.0))) - r.x;
|
if (rr == 0.0) {
|
||||||
}
|
return max(q.x, q.y);
|
||||||
|
|
||||||
float sdSegment(vec2 p, vec2 a, vec2 b) {
|
|
||||||
vec2 pa = p - a, ba = b - a;
|
|
||||||
float h = clamp(dot(pa, ba) / dot(ba, ba), 0.0, 1.0);
|
|
||||||
return length(pa - ba * h);
|
|
||||||
}
|
|
||||||
|
|
||||||
float sdEllipse(vec2 p, vec2 ab) {
|
|
||||||
p = abs(p);
|
|
||||||
if (p.x > p.y) {
|
|
||||||
p = p.yx;
|
|
||||||
ab = ab.yx;
|
|
||||||
}
|
}
|
||||||
float l = ab.y * ab.y - ab.x * ab.x;
|
q += rr;
|
||||||
float m = ab.x * p.x / l;
|
return min(max(q.x, q.y), 0.0) + length(max(q, vec2(0.0))) - rr;
|
||||||
float m2 = m * m;
|
|
||||||
float n = ab.y * p.y / l;
|
|
||||||
float n2 = n * n;
|
|
||||||
float c = (m2 + n2 - 1.0) / 3.0;
|
|
||||||
float c3 = c * c * c;
|
|
||||||
float q = c3 + m2 * n2 * 2.0;
|
|
||||||
float d = c3 + m2 * n2;
|
|
||||||
float g = m + m * n2;
|
|
||||||
float co;
|
|
||||||
if (d < 0.0) {
|
|
||||||
float h = acos(q / c3) / 3.0;
|
|
||||||
float s = cos(h);
|
|
||||||
float t = sin(h) * sqrt(3.0);
|
|
||||||
float rx = sqrt(-c * (s + t + 2.0) + m2);
|
|
||||||
float ry = sqrt(-c * (s - t + 2.0) + m2);
|
|
||||||
co = (ry + sign(l) * rx + abs(g) / (rx * ry) - m) / 2.0;
|
|
||||||
} else {
|
|
||||||
float h = 2.0 * m * n * sqrt(d);
|
|
||||||
float s = sign(q + h) * pow(abs(q + h), 1.0 / 3.0);
|
|
||||||
float u = sign(q - h) * pow(abs(q - h), 1.0 / 3.0);
|
|
||||||
float rx = -s - u - c * 4.0 + 2.0 * m2;
|
|
||||||
float ry = (s - u) * sqrt(3.0);
|
|
||||||
float rm = sqrt(rx * rx + ry * ry);
|
|
||||||
co = (ry / sqrt(rm - rx) + 2.0 * g / rm - m) / 2.0;
|
|
||||||
}
|
|
||||||
vec2 r = ab * vec2(co, sqrt(1.0 - co * co));
|
|
||||||
return length(r - p) * sign(p.y - r.y);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
float sdf_alpha(float d, float soft) {
|
// Approximate ellipse SDF — fast, suitable for UI, NOT a true Euclidean distance.
|
||||||
return 1.0 - smoothstep(-soft, soft, d);
|
float sdEllipseApprox(vec2 p, vec2 ab) {
|
||||||
|
float k0 = length(p / ab);
|
||||||
|
float k1 = length(p / (ab * ab));
|
||||||
|
return k0 * (k0 - 1.0) / k1;
|
||||||
}
|
}
|
||||||
|
|
||||||
float sdf_stroke(float d, float stroke_width) {
|
// Regular N-gon SDF (Inigo Quilez).
|
||||||
return abs(d) - stroke_width * 0.5;
|
float sdRegularPolygon(vec2 p, float r, float n) {
|
||||||
|
float an = 3.141592653589793 / n;
|
||||||
|
float bn = mod(atan(p.y, p.x), 2.0 * an) - an;
|
||||||
|
return length(p) * cos(bn) - r;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Rotate a 2D point by the negative of the given angle (inverse rotation).
|
// Coverage from SDF distance using half-feather width (feather_px * 0.5, pre-computed on CPU).
|
||||||
// Used to rotate the sampling frame opposite to the shape's rotation so that
|
// Produces a symmetric transition centered on d=0: smoothstep(-h, h, d).
|
||||||
// the SDF evaluates correctly for the rotated shape.
|
float sdf_alpha(float d, float h) {
|
||||||
vec2 apply_rotation(vec2 p, float angle) {
|
return 1.0 - smoothstep(-h, h, d);
|
||||||
float cr = cos(-angle);
|
}
|
||||||
float sr = sin(-angle);
|
|
||||||
return mat2(cr, sr, -sr, cr) * p;
|
// ---------------------------------------------------------------------------
|
||||||
|
// Gradient helpers
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
|
||||||
|
mediump vec4 gradient_2color(mediump vec4 start_color, mediump vec4 end_color, mediump float t) {
|
||||||
|
return mix(start_color, end_color, clamp(t, 0.0, 1.0));
|
||||||
}
|
}
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
@@ -97,114 +64,128 @@ vec2 apply_rotation(vec2 p, float angle) {
|
|||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
|
|
||||||
void main() {
|
void main() {
|
||||||
uint kind = f_kind_flags & 0xFFu;
|
uint kind = f_flags & 0xFFu;
|
||||||
uint flags = (f_kind_flags >> 8u) & 0xFFu;
|
uint flags = (f_flags >> 8u) & 0xFFu;
|
||||||
|
|
||||||
// -----------------------------------------------------------------------
|
// Kind 0: Tessellated path — vertex colors arrive premultiplied from CPU.
|
||||||
// Kind 0: Tessellated path. Texture multiply for text atlas,
|
// Texture samples are straight-alpha (SDL_ttf glyph atlas: rgb=1, a=coverage;
|
||||||
// white pixel for solid shapes.
|
// or the 1x1 white texture: rgba=1). Convert to premultiplied form so the
|
||||||
// -----------------------------------------------------------------------
|
// blend state (ONE, ONE_MINUS_SRC_ALPHA) composites correctly.
|
||||||
if (kind == 0u) {
|
if (kind == 0u) {
|
||||||
out_color = f_color * texture(tex, f_local_or_uv);
|
vec4 t = texture(tex, f_local_or_uv);
|
||||||
|
t.rgb *= t.a;
|
||||||
|
out_color = f_color * t;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
// -----------------------------------------------------------------------
|
// SDF path — dispatch on kind
|
||||||
// SDF path. f_local_or_uv = shape-centered position in physical pixels.
|
|
||||||
// All dimensional params are already in physical pixels (CPU pre-scaled).
|
|
||||||
// -----------------------------------------------------------------------
|
|
||||||
float d = 1e30;
|
float d = 1e30;
|
||||||
float soft = 1.0;
|
float h = 0.5; // half-feather width; overwritten per shape kind
|
||||||
|
vec2 half_size = f_params.xy; // used by RRect and as reference size for gradients
|
||||||
|
|
||||||
|
vec2 p_local = f_local_or_uv; // arrives rotated; vertex shader handled .Rotated
|
||||||
|
|
||||||
if (kind == 1u) {
|
if (kind == 1u) {
|
||||||
// RRect: rounded box
|
// RRect — half_feather in params2.z
|
||||||
vec2 b = f_params.xy; // half_size (phys px)
|
vec4 corner_radii = vec4(f_params.zw, f_params2.xy);
|
||||||
vec4 r = vec4(f_params.zw, f_params2.xy); // corner radii: tr, br, tl, bl
|
h = f_params2.z;
|
||||||
soft = max(f_params2.z, 1.0);
|
d = sdRoundedBox(p_local, half_size, corner_radii);
|
||||||
float stroke_px = f_params2.w;
|
|
||||||
|
|
||||||
vec2 p_local = f_local_or_uv;
|
|
||||||
if (f_rotation != 0.0) {
|
|
||||||
p_local = apply_rotation(p_local, f_rotation);
|
|
||||||
}
|
|
||||||
|
|
||||||
d = sdRoundedBox(p_local, b, r);
|
|
||||||
if ((flags & 1u) != 0u) d = sdf_stroke(d, stroke_px);
|
|
||||||
}
|
}
|
||||||
else if (kind == 2u) {
|
else if (kind == 2u) {
|
||||||
// Circle — rotationally symmetric, no rotation needed
|
// NGon — half_feather in params.z
|
||||||
float radius = f_params.x;
|
float radius = f_params.x;
|
||||||
soft = max(f_params.y, 1.0);
|
float sides = f_params.y;
|
||||||
float stroke_px = f_params.z;
|
h = f_params.z;
|
||||||
|
d = sdRegularPolygon(p_local, radius, sides);
|
||||||
d = sdCircle(f_local_or_uv, radius);
|
half_size = vec2(radius); // for gradient UV computation
|
||||||
if ((flags & 1u) != 0u) d = sdf_stroke(d, stroke_px);
|
|
||||||
}
|
}
|
||||||
else if (kind == 3u) {
|
else if (kind == 3u) {
|
||||||
// Ellipse
|
// Ellipse — half_feather in params.z
|
||||||
vec2 ab = f_params.xy;
|
vec2 ab = f_params.xy;
|
||||||
soft = max(f_params.z, 1.0);
|
h = f_params.z;
|
||||||
float stroke_px = f_params.w;
|
d = sdEllipseApprox(p_local, ab);
|
||||||
|
half_size = ab; // for gradient UV computation
|
||||||
vec2 p_local = f_local_or_uv;
|
|
||||||
if (f_rotation != 0.0) {
|
|
||||||
p_local = apply_rotation(p_local, f_rotation);
|
|
||||||
}
|
|
||||||
|
|
||||||
d = sdEllipse(p_local, ab);
|
|
||||||
if ((flags & 1u) != 0u) d = sdf_stroke(d, stroke_px);
|
|
||||||
}
|
}
|
||||||
else if (kind == 4u) {
|
else if (kind == 4u) {
|
||||||
// Segment (capsule line) — no rotation (excluded)
|
// Ring_Arc — half_feather in params2.z
|
||||||
vec2 a = f_params.xy; // already in local physical pixels
|
// Arc mode from flag bits 5-6: 0 = full, 1 = narrow (≤π), 2 = wide (>π)
|
||||||
vec2 b = f_params.zw;
|
|
||||||
float width = f_params2.x;
|
|
||||||
soft = max(f_params2.y, 1.0);
|
|
||||||
|
|
||||||
d = sdSegment(f_local_or_uv, a, b) - width * 0.5;
|
|
||||||
}
|
|
||||||
else if (kind == 5u) {
|
|
||||||
// Ring / Arc — rotation handled by CPU angle offset, no shader rotation
|
|
||||||
float inner = f_params.x;
|
float inner = f_params.x;
|
||||||
float outer = f_params.y;
|
float outer = f_params.y;
|
||||||
float start_rad = f_params.z;
|
vec2 n_start = f_params.zw;
|
||||||
float end_rad = f_params.w;
|
vec2 n_end = f_params2.xy;
|
||||||
soft = max(f_params2.x, 1.0);
|
uint arc_bits = (flags >> 5u) & 3u;
|
||||||
|
|
||||||
float r = length(f_local_or_uv);
|
h = f_params2.z;
|
||||||
float d_ring = max(inner - r, r - outer);
|
|
||||||
|
|
||||||
// Angular clip
|
float r = length(p_local);
|
||||||
float angle = atan(f_local_or_uv.y, f_local_or_uv.x);
|
d = max(inner - r, r - outer);
|
||||||
if (angle < 0.0) angle += 2.0 * PI;
|
|
||||||
float ang_start = mod(start_rad, 2.0 * PI);
|
|
||||||
float ang_end = mod(end_rad, 2.0 * PI);
|
|
||||||
|
|
||||||
float in_arc = (ang_end > ang_start)
|
if (arc_bits != 0u) {
|
||||||
? ((angle >= ang_start && angle <= ang_end) ? 1.0 : 0.0) : ((angle >= ang_start || angle <= ang_end) ? 1.0 : 0.0);
|
float d_start = dot(p_local, n_start);
|
||||||
if (abs(ang_end - ang_start) >= 2.0 * PI - 0.001) in_arc = 1.0;
|
float d_end = dot(p_local, n_end);
|
||||||
|
float d_wedge = (arc_bits == 1u)
|
||||||
|
? max(d_start, d_end) // arc ≤ π: intersect half-planes
|
||||||
|
: min(d_start, d_end); // arc > π: union half-planes
|
||||||
|
d = max(d, d_wedge);
|
||||||
|
}
|
||||||
|
|
||||||
d = in_arc > 0.5 ? d_ring : 1e30;
|
half_size = vec2(outer); // for gradient UV computation
|
||||||
}
|
|
||||||
else if (kind == 6u) {
|
|
||||||
// Regular N-gon — has its own rotation in params, no Primitive.rotation used
|
|
||||||
float radius = f_params.x;
|
|
||||||
float rotation = f_params.y;
|
|
||||||
float sides = f_params.z;
|
|
||||||
soft = max(f_params.w, 1.0);
|
|
||||||
float stroke_px = f_params2.x;
|
|
||||||
|
|
||||||
vec2 p = f_local_or_uv;
|
|
||||||
float c = cos(rotation), s = sin(rotation);
|
|
||||||
p = mat2(c, -s, s, c) * p;
|
|
||||||
|
|
||||||
float an = PI / sides;
|
|
||||||
float bn = mod(atan(p.y, p.x), 2.0 * an) - an;
|
|
||||||
d = length(p) * cos(bn) - radius;
|
|
||||||
|
|
||||||
if ((flags & 1u) != 0u) d = sdf_stroke(d, stroke_px);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
float alpha = sdf_alpha(d, soft);
|
// --- fwidth-based normalization for correct AA and stroke width ---
|
||||||
out_color = vec4(f_color.rgb, f_color.a * alpha);
|
float grad_magnitude = max(fwidth(d), 1e-6);
|
||||||
|
d = d / grad_magnitude;
|
||||||
|
h = h / grad_magnitude;
|
||||||
|
|
||||||
|
// --- Determine shape color based on flags ---
|
||||||
|
mediump vec4 shape_color;
|
||||||
|
if ((flags & 2u) != 0u) {
|
||||||
|
// Gradient active (bit 1)
|
||||||
|
mediump vec4 gradient_start = f_color;
|
||||||
|
mediump vec4 gradient_end = unpackUnorm4x8(f_effects.x);
|
||||||
|
|
||||||
|
if ((flags & 4u) != 0u) {
|
||||||
|
// Radial gradient (bit 2): t from distance to center
|
||||||
|
mediump float t = length(p_local / half_size);
|
||||||
|
shape_color = gradient_2color(gradient_start, gradient_end, t);
|
||||||
|
} else {
|
||||||
|
// Linear gradient: direction pre-computed on CPU as (cos, sin) f16 pair
|
||||||
|
vec2 direction = unpackHalf2x16(f_effects.z);
|
||||||
|
mediump float t = dot(p_local / half_size, direction) * 0.5 + 0.5;
|
||||||
|
shape_color = gradient_2color(gradient_start, gradient_end, t);
|
||||||
|
}
|
||||||
|
} else if ((flags & 1u) != 0u) {
|
||||||
|
// Textured (bit 0)
|
||||||
|
vec4 uv_rect = f_uv_rect;
|
||||||
|
vec2 local_uv = p_local / half_size * 0.5 + 0.5;
|
||||||
|
vec2 uv = mix(uv_rect.xy, uv_rect.zw, local_uv);
|
||||||
|
shape_color = f_color * texture(tex, uv);
|
||||||
|
} else {
|
||||||
|
// Solid color
|
||||||
|
shape_color = f_color;
|
||||||
|
}
|
||||||
|
|
||||||
|
// --- Outline (bit 3) — outer outline via premultiplied compositing ---
|
||||||
|
// The outline band sits OUTSIDE the original shape boundary (d=0 to d=+ol_width).
|
||||||
|
// fill_cov covers the interior with AA at d=0; total_cov covers interior+outline with
|
||||||
|
// AA at d=ol_width. The outline band's coverage is total_cov - fill_cov.
|
||||||
|
// Output is premultiplied: blend state is ONE, ONE_MINUS_SRC_ALPHA.
|
||||||
|
if ((flags & 8u) != 0u) {
|
||||||
|
mediump vec4 ol_color = unpackUnorm4x8(f_effects.y);
|
||||||
|
// Outline width in f_effects.w (low f16 half)
|
||||||
|
float ol_width = unpackHalf2x16(f_effects.w).x / grad_magnitude;
|
||||||
|
|
||||||
|
float fill_cov = sdf_alpha(d, h);
|
||||||
|
float total_cov = sdf_alpha(d - ol_width, h);
|
||||||
|
float outline_cov = max(total_cov - fill_cov, 0.0);
|
||||||
|
|
||||||
|
// Premultiplied output — no divide, no threshold check
|
||||||
|
vec3 rgb_pm = shape_color.rgb * shape_color.a * fill_cov
|
||||||
|
+ ol_color.rgb * ol_color.a * outline_cov;
|
||||||
|
float alpha_pm = shape_color.a * fill_cov + ol_color.a * outline_cov;
|
||||||
|
out_color = vec4(rgb_pm, alpha_pm);
|
||||||
|
} else {
|
||||||
|
mediump float alpha = sdf_alpha(d, h);
|
||||||
|
out_color = vec4(shape_color.rgb * shape_color.a * alpha, shape_color.a * alpha);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -6,12 +6,14 @@ layout(location = 1) in vec2 v_uv;
|
|||||||
layout(location = 2) in vec4 v_color;
|
layout(location = 2) in vec4 v_color;
|
||||||
|
|
||||||
// ---------- Outputs to fragment shader ----------
|
// ---------- Outputs to fragment shader ----------
|
||||||
layout(location = 0) out vec4 f_color;
|
layout(location = 0) out mediump vec4 f_color;
|
||||||
layout(location = 1) out vec2 f_local_or_uv;
|
layout(location = 1) out vec2 f_local_or_uv;
|
||||||
layout(location = 2) out vec4 f_params;
|
layout(location = 2) out vec4 f_params;
|
||||||
layout(location = 3) out vec4 f_params2;
|
layout(location = 3) out vec4 f_params2;
|
||||||
layout(location = 4) flat out uint f_kind_flags;
|
layout(location = 4) flat out uint f_flags;
|
||||||
layout(location = 5) flat out float f_rotation;
|
|
||||||
|
layout(location = 6) flat out vec4 f_uv_rect;
|
||||||
|
layout(location = 7) flat out uvec4 f_effects;
|
||||||
|
|
||||||
// ---------- Uniforms (single block — avoids spirv-cross reordering on Metal) ----------
|
// ---------- Uniforms (single block — avoids spirv-cross reordering on Metal) ----------
|
||||||
layout(set = 1, binding = 0) uniform Uniforms {
|
layout(set = 1, binding = 0) uniform Uniforms {
|
||||||
@@ -21,46 +23,67 @@ layout(set = 1, binding = 0) uniform Uniforms {
|
|||||||
};
|
};
|
||||||
|
|
||||||
// ---------- SDF primitive storage buffer ----------
|
// ---------- SDF primitive storage buffer ----------
|
||||||
struct Primitive {
|
// Mirrors the CPU-side Core_2D_Primitive in core_2d.odin. Named with the
|
||||||
vec4 bounds; // 0-15: min_x, min_y, max_x, max_y
|
// subsystem prefix so a project-wide grep on the type name matches both the GLSL
|
||||||
uint color; // 16-19: packed u8x4 (unpack with unpackUnorm4x8)
|
// declaration and the Odin declaration.
|
||||||
uint kind_flags; // 20-23: kind | (flags << 8)
|
struct Core_2D_Primitive {
|
||||||
float rotation; // 24-27: shader self-rotation in radians
|
vec4 bounds; // 0-15
|
||||||
float _pad; // 28-31: alignment padding
|
uint color; // 16-19
|
||||||
vec4 params; // 32-47: shape params part 1
|
uint flags; // 20-23
|
||||||
vec4 params2; // 48-63: shape params part 2
|
uint rotation_sc; // 24-27: packed f16 pair (sin, cos)
|
||||||
|
float _pad; // 28-31
|
||||||
|
vec4 params; // 32-47
|
||||||
|
vec4 params2; // 48-63
|
||||||
|
vec4 uv_rect; // 64-79: texture UV coordinates (read when .Textured)
|
||||||
|
uvec4 effects; // 80-95: gradient/outline parameters (read when .Gradient/.Outline)
|
||||||
};
|
};
|
||||||
|
|
||||||
layout(std430, set = 0, binding = 0) readonly buffer Primitives {
|
layout(std430, set = 0, binding = 0) readonly buffer Core_2D_Primitives {
|
||||||
Primitive primitives[];
|
Core_2D_Primitive primitives[];
|
||||||
};
|
};
|
||||||
|
|
||||||
// ---------- Entry point ----------
|
// ---------- Entry point ----------
|
||||||
void main() {
|
void main() {
|
||||||
if (mode == 0u) {
|
if (mode == 0u) {
|
||||||
// ---- Mode 0: Tessellated (legacy) ----
|
// ---- Mode 0: Tessellated (used for text and arbitrary user geometry) ----
|
||||||
f_color = v_color;
|
f_color = v_color;
|
||||||
f_local_or_uv = v_uv;
|
f_local_or_uv = v_uv;
|
||||||
f_params = vec4(0.0);
|
f_params = vec4(0.0);
|
||||||
f_params2 = vec4(0.0);
|
f_params2 = vec4(0.0);
|
||||||
f_kind_flags = 0u;
|
f_flags = 0u;
|
||||||
f_rotation = 0.0;
|
f_uv_rect = vec4(0.0);
|
||||||
|
f_effects = uvec4(0);
|
||||||
|
|
||||||
gl_Position = projection * vec4(v_position * dpi_scale, 0.0, 1.0);
|
gl_Position = projection * vec4(v_position * dpi_scale, 0.0, 1.0);
|
||||||
} else {
|
} else {
|
||||||
// ---- Mode 1: SDF instanced quads ----
|
// ---- Mode 1: SDF instanced quads ----
|
||||||
Primitive p = primitives[gl_InstanceIndex];
|
Core_2D_Primitive p = primitives[gl_InstanceIndex];
|
||||||
|
|
||||||
vec2 corner = v_position; // unit quad corners: (0,0)-(1,1)
|
vec2 corner = v_position; // unit quad corners: (0,0)-(1,1)
|
||||||
vec2 world_pos = mix(p.bounds.xy, p.bounds.zw, corner);
|
vec2 world_pos = mix(p.bounds.xy, p.bounds.zw, corner);
|
||||||
vec2 center = 0.5 * (p.bounds.xy + p.bounds.zw);
|
vec2 center = 0.5 * (p.bounds.xy + p.bounds.zw);
|
||||||
|
|
||||||
|
// Compute shape-local position. Apply inverse rotation here in the vertex
|
||||||
|
// shader; the rasterizer interpolates the rotated values across the quad,
|
||||||
|
// which is mathematically equivalent to per-fragment rotation under 2D ortho
|
||||||
|
// projection. Frees one fragment-shader varying and per-pixel rotation math.
|
||||||
|
vec2 local = (world_pos - center) * dpi_scale;
|
||||||
|
uint flags = (p.flags >> 8u) & 0xFFu;
|
||||||
|
if ((flags & 16u) != 0u) {
|
||||||
|
// Rotated flag (bit 4); rotation_sc holds packed f16 (sin, cos).
|
||||||
|
// Inverse rotation matrix R(-angle) = [[cos, sin], [-sin, cos]].
|
||||||
|
vec2 sc = unpackHalf2x16(p.rotation_sc);
|
||||||
|
local = vec2(sc.y * local.x + sc.x * local.y,
|
||||||
|
-sc.x * local.x + sc.y * local.y);
|
||||||
|
}
|
||||||
|
|
||||||
f_color = unpackUnorm4x8(p.color);
|
f_color = unpackUnorm4x8(p.color);
|
||||||
f_local_or_uv = (world_pos - center) * dpi_scale; // shape-centered physical pixels
|
f_local_or_uv = local; // shape-local physical pixels (rotated if .Rotated set)
|
||||||
f_params = p.params;
|
f_params = p.params;
|
||||||
f_params2 = p.params2;
|
f_params2 = p.params2;
|
||||||
f_kind_flags = p.kind_flags;
|
f_flags = p.flags;
|
||||||
f_rotation = p.rotation;
|
f_uv_rect = p.uv_rect;
|
||||||
|
f_effects = p.effects;
|
||||||
|
|
||||||
gl_Position = projection * vec4(world_pos * dpi_scale, 0.0, 1.0);
|
gl_Position = projection * vec4(world_pos * dpi_scale, 0.0, 1.0);
|
||||||
}
|
}
|
||||||
|
|||||||
-1023
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,339 @@
|
|||||||
|
package tess
|
||||||
|
|
||||||
|
import "core:math"
|
||||||
|
|
||||||
|
import draw ".."
|
||||||
|
|
||||||
|
//INTERNAL
|
||||||
|
SMOOTH_CIRCLE_ERROR_RATE :: 0.1
|
||||||
|
|
||||||
|
auto_segments :: proc(radius: f32, arc_degrees: f32) -> int {
|
||||||
|
if radius <= 0 do return 4
|
||||||
|
phys_radius := radius * draw.GLOB.dpi_scaling
|
||||||
|
acos_arg := clamp(2 * math.pow(1 - SMOOTH_CIRCLE_ERROR_RATE / phys_radius, 2) - 1, -1, 1)
|
||||||
|
theta := math.acos(acos_arg)
|
||||||
|
if theta <= 0 do return 4
|
||||||
|
full_circle_segments := int(math.ceil(2 * math.PI / theta))
|
||||||
|
segments := int(f32(full_circle_segments) * arc_degrees / 360.0)
|
||||||
|
min_segments := max(int(math.ceil(f64(arc_degrees / 90.0))), 4)
|
||||||
|
return max(segments, min_segments)
|
||||||
|
}
|
||||||
|
|
||||||
|
// ----- Internal helpers -----
|
||||||
|
|
||||||
|
// Color is premultiplied: the tessellated fragment shader passes it through directly
|
||||||
|
// and the blend state is ONE, ONE_MINUS_SRC_ALPHA.
|
||||||
|
//INTERNAL
|
||||||
|
solid_vertex :: proc(position: draw.Vec2, color: draw.Color) -> draw.Vertex_2D {
|
||||||
|
return draw.Vertex_2D{position = position, color = draw.premultiply_color(color)}
|
||||||
|
}
|
||||||
|
|
||||||
|
//INTERNAL
|
||||||
|
emit_rectangle :: proc(
|
||||||
|
x, y, width, height: f32,
|
||||||
|
color: draw.Color,
|
||||||
|
vertices: []draw.Vertex_2D,
|
||||||
|
offset: int,
|
||||||
|
) {
|
||||||
|
vertices[offset + 0] = solid_vertex({x, y}, color)
|
||||||
|
vertices[offset + 1] = solid_vertex({x + width, y}, color)
|
||||||
|
vertices[offset + 2] = solid_vertex({x + width, y + height}, color)
|
||||||
|
vertices[offset + 3] = solid_vertex({x, y}, color)
|
||||||
|
vertices[offset + 4] = solid_vertex({x + width, y + height}, color)
|
||||||
|
vertices[offset + 5] = solid_vertex({x, y + height}, color)
|
||||||
|
}
|
||||||
|
|
||||||
|
//INTERNAL
|
||||||
|
extrude_line :: proc(
|
||||||
|
start, end_pos: draw.Vec2,
|
||||||
|
thickness: f32,
|
||||||
|
color: draw.Color,
|
||||||
|
vertices: []draw.Vertex_2D,
|
||||||
|
offset: int,
|
||||||
|
) -> int {
|
||||||
|
direction := end_pos - start
|
||||||
|
delta_x := direction[0]
|
||||||
|
delta_y := direction[1]
|
||||||
|
length := math.sqrt(delta_x * delta_x + delta_y * delta_y)
|
||||||
|
if length < 0.0001 do return 0
|
||||||
|
|
||||||
|
scale := thickness / (2 * length)
|
||||||
|
perpendicular := draw.Vec2{-delta_y * scale, delta_x * scale}
|
||||||
|
|
||||||
|
p0 := start + perpendicular
|
||||||
|
p1 := start - perpendicular
|
||||||
|
p2 := end_pos - perpendicular
|
||||||
|
p3 := end_pos + perpendicular
|
||||||
|
|
||||||
|
vertices[offset + 0] = solid_vertex(p0, color)
|
||||||
|
vertices[offset + 1] = solid_vertex(p1, color)
|
||||||
|
vertices[offset + 2] = solid_vertex(p2, color)
|
||||||
|
vertices[offset + 3] = solid_vertex(p0, color)
|
||||||
|
vertices[offset + 4] = solid_vertex(p2, color)
|
||||||
|
vertices[offset + 5] = solid_vertex(p3, color)
|
||||||
|
|
||||||
|
return 6
|
||||||
|
}
|
||||||
|
|
||||||
|
// ----- Public draw -----
|
||||||
|
|
||||||
|
pixel :: proc(layer: ^draw.Layer, pos: draw.Vec2, color: draw.Color) {
|
||||||
|
vertices: [6]draw.Vertex_2D
|
||||||
|
emit_rectangle(pos[0], pos[1], 1, 1, color, vertices[:], 0)
|
||||||
|
draw.prepare_shape(layer, vertices[:])
|
||||||
|
}
|
||||||
|
|
||||||
|
triangle :: proc(
|
||||||
|
layer: ^draw.Layer,
|
||||||
|
v1, v2, v3: draw.Vec2,
|
||||||
|
color: draw.Color,
|
||||||
|
origin: draw.Vec2 = {},
|
||||||
|
rotation: f32 = 0,
|
||||||
|
) {
|
||||||
|
if !draw.needs_transform(origin, rotation) {
|
||||||
|
vertices := [3]draw.Vertex_2D{solid_vertex(v1, color), solid_vertex(v2, color), solid_vertex(v3, color)}
|
||||||
|
draw.prepare_shape(layer, vertices[:])
|
||||||
|
return
|
||||||
|
}
|
||||||
|
bounds_min := draw.Vec2{min(v1.x, v2.x, v3.x), min(v1.y, v2.y, v3.y)}
|
||||||
|
transform := draw.build_pivot_rotation(bounds_min, origin, rotation)
|
||||||
|
local_v1 := v1 - bounds_min
|
||||||
|
local_v2 := v2 - bounds_min
|
||||||
|
local_v3 := v3 - bounds_min
|
||||||
|
vertices := [3]draw.Vertex_2D {
|
||||||
|
solid_vertex(draw.apply_transform(transform, local_v1), color),
|
||||||
|
solid_vertex(draw.apply_transform(transform, local_v2), color),
|
||||||
|
solid_vertex(draw.apply_transform(transform, local_v3), color),
|
||||||
|
}
|
||||||
|
draw.prepare_shape(layer, vertices[:])
|
||||||
|
}
|
||||||
|
|
||||||
|
// Draw an anti-aliased triangle via extruded edge quads.
|
||||||
|
// Interior vertices get the full premultiplied color; outer fringe vertices get BLANK (0,0,0,0).
|
||||||
|
// The rasterizer linearly interpolates between them, producing a smooth 1-pixel AA band.
|
||||||
|
// `aa_px` controls the extrusion width in logical pixels (default 1.0).
|
||||||
|
// This proc emits 21 vertices (3 interior + 6 edge quads × 3 verts each).
|
||||||
|
triangle_aa :: proc(
|
||||||
|
layer: ^draw.Layer,
|
||||||
|
v1, v2, v3: draw.Vec2,
|
||||||
|
color: draw.Color,
|
||||||
|
aa_px: f32 = draw.DFT_FEATHER_PX,
|
||||||
|
origin: draw.Vec2 = {},
|
||||||
|
rotation: f32 = 0,
|
||||||
|
) {
|
||||||
|
// Apply rotation if needed, then work in world space.
|
||||||
|
p0, p1, p2: draw.Vec2
|
||||||
|
if !draw.needs_transform(origin, rotation) {
|
||||||
|
p0 = v1
|
||||||
|
p1 = v2
|
||||||
|
p2 = v3
|
||||||
|
} else {
|
||||||
|
bounds_min := draw.Vec2{min(v1.x, v2.x, v3.x), min(v1.y, v2.y, v3.y)}
|
||||||
|
transform := draw.build_pivot_rotation(bounds_min, origin, rotation)
|
||||||
|
p0 = draw.apply_transform(transform, v1 - bounds_min)
|
||||||
|
p1 = draw.apply_transform(transform, v2 - bounds_min)
|
||||||
|
p2 = draw.apply_transform(transform, v3 - bounds_min)
|
||||||
|
}
|
||||||
|
|
||||||
|
// Compute outward edge normals (unit length, pointing away from triangle interior).
|
||||||
|
// Winding-independent: we check against the centroid to ensure normals point outward.
|
||||||
|
centroid_x := (p0.x + p1.x + p2.x) / 3.0
|
||||||
|
centroid_y := (p0.y + p1.y + p2.y) / 3.0
|
||||||
|
|
||||||
|
edge_normal :: proc(edge_start, edge_end: draw.Vec2, centroid_x, centroid_y: f32) -> draw.Vec2 {
|
||||||
|
delta_x := edge_end.x - edge_start.x
|
||||||
|
delta_y := edge_end.y - edge_start.y
|
||||||
|
length := math.sqrt(delta_x * delta_x + delta_y * delta_y)
|
||||||
|
if length < 0.0001 do return {0, 0}
|
||||||
|
inverse_length := 1.0 / length
|
||||||
|
// Perpendicular: (-delta_y, delta_x) normalized
|
||||||
|
normal_x := -delta_y * inverse_length
|
||||||
|
normal_y := delta_x * inverse_length
|
||||||
|
// Midpoint of the edge
|
||||||
|
midpoint_x := (edge_start.x + edge_end.x) * 0.5
|
||||||
|
midpoint_y := (edge_start.y + edge_end.y) * 0.5
|
||||||
|
// If normal points toward centroid, flip it
|
||||||
|
if normal_x * (centroid_x - midpoint_x) + normal_y * (centroid_y - midpoint_y) > 0 {
|
||||||
|
normal_x = -normal_x
|
||||||
|
normal_y = -normal_y
|
||||||
|
}
|
||||||
|
return {normal_x, normal_y}
|
||||||
|
}
|
||||||
|
|
||||||
|
normal_01 := edge_normal(p0, p1, centroid_x, centroid_y)
|
||||||
|
normal_12 := edge_normal(p1, p2, centroid_x, centroid_y)
|
||||||
|
normal_20 := edge_normal(p2, p0, centroid_x, centroid_y)
|
||||||
|
|
||||||
|
extrude_distance := aa_px * draw.GLOB.dpi_scaling
|
||||||
|
|
||||||
|
// Outer fringe vertices: each edge vertex extruded outward
|
||||||
|
outer_0_01 := p0 + normal_01 * extrude_distance
|
||||||
|
outer_1_01 := p1 + normal_01 * extrude_distance
|
||||||
|
outer_1_12 := p1 + normal_12 * extrude_distance
|
||||||
|
outer_2_12 := p2 + normal_12 * extrude_distance
|
||||||
|
outer_2_20 := p2 + normal_20 * extrude_distance
|
||||||
|
outer_0_20 := p0 + normal_20 * extrude_distance
|
||||||
|
|
||||||
|
// Premultiplied interior color (solid_vertex does premul internally).
|
||||||
|
// Outer fringe is BLANK = {0,0,0,0} which is already premul.
|
||||||
|
transparent := draw.BLANK
|
||||||
|
|
||||||
|
// 3 interior + 6 × 3 edge-quad = 21 vertices
|
||||||
|
vertices: [21]draw.Vertex_2D
|
||||||
|
|
||||||
|
// Interior triangle
|
||||||
|
vertices[0] = solid_vertex(p0, color)
|
||||||
|
vertices[1] = solid_vertex(p1, color)
|
||||||
|
vertices[2] = solid_vertex(p2, color)
|
||||||
|
|
||||||
|
// Edge quad: p0→p1 (2 triangles)
|
||||||
|
vertices[3] = solid_vertex(p0, color)
|
||||||
|
vertices[4] = solid_vertex(p1, color)
|
||||||
|
vertices[5] = solid_vertex(outer_1_01, transparent)
|
||||||
|
vertices[6] = solid_vertex(p0, color)
|
||||||
|
vertices[7] = solid_vertex(outer_1_01, transparent)
|
||||||
|
vertices[8] = solid_vertex(outer_0_01, transparent)
|
||||||
|
|
||||||
|
// Edge quad: p1→p2 (2 triangles)
|
||||||
|
vertices[9] = solid_vertex(p1, color)
|
||||||
|
vertices[10] = solid_vertex(p2, color)
|
||||||
|
vertices[11] = solid_vertex(outer_2_12, transparent)
|
||||||
|
vertices[12] = solid_vertex(p1, color)
|
||||||
|
vertices[13] = solid_vertex(outer_2_12, transparent)
|
||||||
|
vertices[14] = solid_vertex(outer_1_12, transparent)
|
||||||
|
|
||||||
|
// Edge quad: p2→p0 (2 triangles)
|
||||||
|
vertices[15] = solid_vertex(p2, color)
|
||||||
|
vertices[16] = solid_vertex(p0, color)
|
||||||
|
vertices[17] = solid_vertex(outer_0_20, transparent)
|
||||||
|
vertices[18] = solid_vertex(p2, color)
|
||||||
|
vertices[19] = solid_vertex(outer_0_20, transparent)
|
||||||
|
vertices[20] = solid_vertex(outer_2_20, transparent)
|
||||||
|
|
||||||
|
draw.prepare_shape(layer, vertices[:])
|
||||||
|
}
|
||||||
|
|
||||||
|
triangle_lines :: proc(
|
||||||
|
layer: ^draw.Layer,
|
||||||
|
v1, v2, v3: draw.Vec2,
|
||||||
|
color: draw.Color,
|
||||||
|
thickness: f32 = draw.DFT_STROKE_THICKNESS,
|
||||||
|
origin: draw.Vec2 = {},
|
||||||
|
rotation: f32 = 0,
|
||||||
|
temp_allocator := context.temp_allocator,
|
||||||
|
) {
|
||||||
|
vertices := make([]draw.Vertex_2D, 18, temp_allocator)
|
||||||
|
defer delete(vertices, temp_allocator)
|
||||||
|
write_offset := 0
|
||||||
|
|
||||||
|
if !draw.needs_transform(origin, rotation) {
|
||||||
|
write_offset += extrude_line(v1, v2, thickness, color, vertices, write_offset)
|
||||||
|
write_offset += extrude_line(v2, v3, thickness, color, vertices, write_offset)
|
||||||
|
write_offset += extrude_line(v3, v1, thickness, color, vertices, write_offset)
|
||||||
|
} else {
|
||||||
|
bounds_min := draw.Vec2{min(v1.x, v2.x, v3.x), min(v1.y, v2.y, v3.y)}
|
||||||
|
transform := draw.build_pivot_rotation(bounds_min, origin, rotation)
|
||||||
|
transformed_v1 := draw.apply_transform(transform, v1 - bounds_min)
|
||||||
|
transformed_v2 := draw.apply_transform(transform, v2 - bounds_min)
|
||||||
|
transformed_v3 := draw.apply_transform(transform, v3 - bounds_min)
|
||||||
|
write_offset += extrude_line(transformed_v1, transformed_v2, thickness, color, vertices, write_offset)
|
||||||
|
write_offset += extrude_line(transformed_v2, transformed_v3, thickness, color, vertices, write_offset)
|
||||||
|
write_offset += extrude_line(transformed_v3, transformed_v1, thickness, color, vertices, write_offset)
|
||||||
|
}
|
||||||
|
|
||||||
|
if write_offset > 0 {
|
||||||
|
draw.prepare_shape(layer, vertices[:write_offset])
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
triangle_fan :: proc(
|
||||||
|
layer: ^draw.Layer,
|
||||||
|
points: []draw.Vec2,
|
||||||
|
color: draw.Color,
|
||||||
|
origin: draw.Vec2 = {},
|
||||||
|
rotation: f32 = 0,
|
||||||
|
temp_allocator := context.temp_allocator,
|
||||||
|
) {
|
||||||
|
if len(points) < 3 do return
|
||||||
|
|
||||||
|
triangle_count := len(points) - 2
|
||||||
|
vertex_count := triangle_count * 3
|
||||||
|
vertices := make([]draw.Vertex_2D, vertex_count, temp_allocator)
|
||||||
|
defer delete(vertices, temp_allocator)
|
||||||
|
|
||||||
|
if !draw.needs_transform(origin, rotation) {
|
||||||
|
for i in 1 ..< len(points) - 1 {
|
||||||
|
idx := (i - 1) * 3
|
||||||
|
vertices[idx + 0] = solid_vertex(points[0], color)
|
||||||
|
vertices[idx + 1] = solid_vertex(points[i], color)
|
||||||
|
vertices[idx + 2] = solid_vertex(points[i + 1], color)
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
bounds_min := draw.Vec2{max(f32), max(f32)}
|
||||||
|
for point in points {
|
||||||
|
bounds_min.x = min(bounds_min.x, point.x)
|
||||||
|
bounds_min.y = min(bounds_min.y, point.y)
|
||||||
|
}
|
||||||
|
transform := draw.build_pivot_rotation(bounds_min, origin, rotation)
|
||||||
|
for i in 1 ..< len(points) - 1 {
|
||||||
|
idx := (i - 1) * 3
|
||||||
|
vertices[idx + 0] = solid_vertex(draw.apply_transform(transform, points[0] - bounds_min), color)
|
||||||
|
vertices[idx + 1] = solid_vertex(draw.apply_transform(transform, points[i] - bounds_min), color)
|
||||||
|
vertices[idx + 2] = solid_vertex(draw.apply_transform(transform, points[i + 1] - bounds_min), color)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
draw.prepare_shape(layer, vertices)
|
||||||
|
}
|
||||||
|
|
||||||
|
triangle_strip :: proc(
|
||||||
|
layer: ^draw.Layer,
|
||||||
|
points: []draw.Vec2,
|
||||||
|
color: draw.Color,
|
||||||
|
origin: draw.Vec2 = {},
|
||||||
|
rotation: f32 = 0,
|
||||||
|
temp_allocator := context.temp_allocator,
|
||||||
|
) {
|
||||||
|
if len(points) < 3 do return
|
||||||
|
|
||||||
|
triangle_count := len(points) - 2
|
||||||
|
vertex_count := triangle_count * 3
|
||||||
|
vertices := make([]draw.Vertex_2D, vertex_count, temp_allocator)
|
||||||
|
defer delete(vertices, temp_allocator)
|
||||||
|
|
||||||
|
if !draw.needs_transform(origin, rotation) {
|
||||||
|
for i in 0 ..< triangle_count {
|
||||||
|
idx := i * 3
|
||||||
|
if i % 2 == 0 {
|
||||||
|
vertices[idx + 0] = solid_vertex(points[i], color)
|
||||||
|
vertices[idx + 1] = solid_vertex(points[i + 1], color)
|
||||||
|
vertices[idx + 2] = solid_vertex(points[i + 2], color)
|
||||||
|
} else {
|
||||||
|
vertices[idx + 0] = solid_vertex(points[i + 1], color)
|
||||||
|
vertices[idx + 1] = solid_vertex(points[i], color)
|
||||||
|
vertices[idx + 2] = solid_vertex(points[i + 2], color)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
bounds_min := draw.Vec2{max(f32), max(f32)}
|
||||||
|
for point in points {
|
||||||
|
bounds_min.x = min(bounds_min.x, point.x)
|
||||||
|
bounds_min.y = min(bounds_min.y, point.y)
|
||||||
|
}
|
||||||
|
transform := draw.build_pivot_rotation(bounds_min, origin, rotation)
|
||||||
|
for i in 0 ..< triangle_count {
|
||||||
|
idx := i * 3
|
||||||
|
if i % 2 == 0 {
|
||||||
|
vertices[idx + 0] = solid_vertex(draw.apply_transform(transform, points[i] - bounds_min), color)
|
||||||
|
vertices[idx + 1] = solid_vertex(draw.apply_transform(transform, points[i + 1] - bounds_min), color)
|
||||||
|
vertices[idx + 2] = solid_vertex(draw.apply_transform(transform, points[i + 2] - bounds_min), color)
|
||||||
|
} else {
|
||||||
|
vertices[idx + 0] = solid_vertex(draw.apply_transform(transform, points[i + 1] - bounds_min), color)
|
||||||
|
vertices[idx + 1] = solid_vertex(draw.apply_transform(transform, points[i] - bounds_min), color)
|
||||||
|
vertices[idx + 2] = solid_vertex(draw.apply_transform(transform, points[i + 2] - bounds_min), color)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
draw.prepare_shape(layer, vertices)
|
||||||
|
}
|
||||||
+31
-21
@@ -8,21 +8,25 @@ import sdl_ttf "vendor:sdl3/ttf"
|
|||||||
|
|
||||||
Font_Id :: u16
|
Font_Id :: u16
|
||||||
|
|
||||||
|
//INTERNAL
|
||||||
Font_Key :: struct {
|
Font_Key :: struct {
|
||||||
id: Font_Id,
|
id: Font_Id,
|
||||||
size: u16,
|
size: u16,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//INTERNAL
|
||||||
Cache_Source :: enum u8 {
|
Cache_Source :: enum u8 {
|
||||||
Custom,
|
Custom,
|
||||||
Clay,
|
Clay,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//INTERNAL
|
||||||
Cache_Key :: struct {
|
Cache_Key :: struct {
|
||||||
id: u32,
|
id: u32,
|
||||||
source: Cache_Source,
|
source: Cache_Source,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//INTERNAL
|
||||||
Text_Cache :: struct {
|
Text_Cache :: struct {
|
||||||
engine: ^sdl_ttf.TextEngine,
|
engine: ^sdl_ttf.TextEngine,
|
||||||
font_bytes: [dynamic][]u8,
|
font_bytes: [dynamic][]u8,
|
||||||
@@ -30,7 +34,8 @@ Text_Cache :: struct {
|
|||||||
cache: map[Cache_Key]^sdl_ttf.Text,
|
cache: map[Cache_Key]^sdl_ttf.Text,
|
||||||
}
|
}
|
||||||
|
|
||||||
// Internal for fetching SDL TTF font pointer for rendering
|
// Fetch SDL TTF font pointer for rendering.
|
||||||
|
//INTERNAL
|
||||||
get_font :: proc(id: Font_Id, size: u16) -> ^sdl_ttf.Font {
|
get_font :: proc(id: Font_Id, size: u16) -> ^sdl_ttf.Font {
|
||||||
assert(int(id) < len(GLOB.text_cache.font_bytes), "Invalid font ID.")
|
assert(int(id) < len(GLOB.text_cache.font_bytes), "Invalid font ID.")
|
||||||
key := Font_Key{id, size}
|
key := Font_Key{id, size}
|
||||||
@@ -77,9 +82,10 @@ register_font :: proc(bytes: []u8) -> (id: Font_Id, ok: bool) #optional_ok {
|
|||||||
return Font_Id(len(GLOB.text_cache.font_bytes) - 1), true
|
return Font_Id(len(GLOB.text_cache.font_bytes) - 1), true
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//INTERNAL
|
||||||
Text :: struct {
|
Text :: struct {
|
||||||
sdl_text: ^sdl_ttf.Text,
|
sdl_text: ^sdl_ttf.Text,
|
||||||
position: [2]f32,
|
position: Vec2,
|
||||||
color: Color,
|
color: Color,
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -89,7 +95,7 @@ Text :: struct {
|
|||||||
|
|
||||||
// Shared cache lookup/create/update logic used by both the `text` proc and the Clay render path.
|
// Shared cache lookup/create/update logic used by both the `text` proc and the Clay render path.
|
||||||
// Returns the cached (or newly created) TTF_Text pointer.
|
// Returns the cached (or newly created) TTF_Text pointer.
|
||||||
@(private)
|
//INTERNAL
|
||||||
cache_get_or_update :: proc(key: Cache_Key, c_str: cstring, font: ^sdl_ttf.Font) -> ^sdl_ttf.Text {
|
cache_get_or_update :: proc(key: Cache_Key, c_str: cstring, font: ^sdl_ttf.Font) -> ^sdl_ttf.Text {
|
||||||
existing, found := GLOB.text_cache.cache[key]
|
existing, found := GLOB.text_cache.cache[key]
|
||||||
if !found {
|
if !found {
|
||||||
@@ -129,16 +135,17 @@ cache_get_or_update :: proc(key: Cache_Key, c_str: cstring, font: ^sdl_ttf.Font)
|
|||||||
text :: proc(
|
text :: proc(
|
||||||
layer: ^Layer,
|
layer: ^Layer,
|
||||||
text_string: string,
|
text_string: string,
|
||||||
position: [2]f32,
|
position: Vec2,
|
||||||
font_id: Font_Id,
|
font_id: Font_Id,
|
||||||
font_size: u16 = 44,
|
font_size: u16 = DFT_FONT_SIZE,
|
||||||
color: Color = BLACK,
|
color: Color = DFT_TEXT_COLOR,
|
||||||
origin: [2]f32 = {0, 0},
|
origin: Vec2 = {},
|
||||||
rotation: f32 = 0,
|
rotation: f32 = 0,
|
||||||
id: Maybe(u32) = nil,
|
id: Maybe(u32) = nil,
|
||||||
temp_allocator := context.temp_allocator,
|
temp_allocator := context.temp_allocator,
|
||||||
) {
|
) {
|
||||||
c_str := strings.clone_to_cstring(text_string, temp_allocator)
|
c_str := strings.clone_to_cstring(text_string, temp_allocator)
|
||||||
|
defer delete(c_str, temp_allocator)
|
||||||
|
|
||||||
sdl_text: ^sdl_ttf.Text
|
sdl_text: ^sdl_ttf.Text
|
||||||
cached := false
|
cached := false
|
||||||
@@ -176,10 +183,11 @@ text :: proc(
|
|||||||
measure_text :: proc(
|
measure_text :: proc(
|
||||||
text_string: string,
|
text_string: string,
|
||||||
font_id: Font_Id,
|
font_id: Font_Id,
|
||||||
font_size: u16 = 44,
|
font_size: u16 = DFT_FONT_SIZE,
|
||||||
allocator := context.temp_allocator,
|
allocator := context.temp_allocator,
|
||||||
) -> [2]f32 {
|
) -> Vec2 {
|
||||||
c_str := strings.clone_to_cstring(text_string, allocator)
|
c_str := strings.clone_to_cstring(text_string, allocator)
|
||||||
|
defer delete(c_str, allocator)
|
||||||
width, height: c.int
|
width, height: c.int
|
||||||
if !sdl_ttf.GetStringSize(get_font(font_id, font_size), c_str, 0, &width, &height) {
|
if !sdl_ttf.GetStringSize(get_font(font_id, font_size), c_str, 0, &width, &height) {
|
||||||
log.panicf("Failed to measure text: %s", sdl.GetError())
|
log.panicf("Failed to measure text: %s", sdl.GetError())
|
||||||
@@ -191,46 +199,46 @@ measure_text :: proc(
|
|||||||
// ----- Text anchor helpers -----------
|
// ----- Text anchor helpers -----------
|
||||||
// ---------------------------------------------------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
center_of_text :: proc(text_string: string, font_id: Font_Id, font_size: u16 = 44) -> [2]f32 {
|
center_of_text :: proc(text_string: string, font_id: Font_Id, font_size: u16 = DFT_FONT_SIZE) -> Vec2 {
|
||||||
size := measure_text(text_string, font_id, font_size)
|
size := measure_text(text_string, font_id, font_size)
|
||||||
return size * 0.5
|
return size * 0.5
|
||||||
}
|
}
|
||||||
|
|
||||||
top_left_of_text :: proc(text_string: string, font_id: Font_Id, font_size: u16 = 44) -> [2]f32 {
|
top_left_of_text :: proc(text_string: string, font_id: Font_Id, font_size: u16 = DFT_FONT_SIZE) -> Vec2 {
|
||||||
return {0, 0}
|
return {0, 0}
|
||||||
}
|
}
|
||||||
|
|
||||||
top_of_text :: proc(text_string: string, font_id: Font_Id, font_size: u16 = 44) -> [2]f32 {
|
top_of_text :: proc(text_string: string, font_id: Font_Id, font_size: u16 = DFT_FONT_SIZE) -> Vec2 {
|
||||||
size := measure_text(text_string, font_id, font_size)
|
size := measure_text(text_string, font_id, font_size)
|
||||||
return {size.x * 0.5, 0}
|
return {size.x * 0.5, 0}
|
||||||
}
|
}
|
||||||
|
|
||||||
top_right_of_text :: proc(text_string: string, font_id: Font_Id, font_size: u16 = 44) -> [2]f32 {
|
top_right_of_text :: proc(text_string: string, font_id: Font_Id, font_size: u16 = DFT_FONT_SIZE) -> Vec2 {
|
||||||
size := measure_text(text_string, font_id, font_size)
|
size := measure_text(text_string, font_id, font_size)
|
||||||
return {size.x, 0}
|
return {size.x, 0}
|
||||||
}
|
}
|
||||||
|
|
||||||
left_of_text :: proc(text_string: string, font_id: Font_Id, font_size: u16 = 44) -> [2]f32 {
|
left_of_text :: proc(text_string: string, font_id: Font_Id, font_size: u16 = DFT_FONT_SIZE) -> Vec2 {
|
||||||
size := measure_text(text_string, font_id, font_size)
|
size := measure_text(text_string, font_id, font_size)
|
||||||
return {0, size.y * 0.5}
|
return {0, size.y * 0.5}
|
||||||
}
|
}
|
||||||
|
|
||||||
right_of_text :: proc(text_string: string, font_id: Font_Id, font_size: u16 = 44) -> [2]f32 {
|
right_of_text :: proc(text_string: string, font_id: Font_Id, font_size: u16 = DFT_FONT_SIZE) -> Vec2 {
|
||||||
size := measure_text(text_string, font_id, font_size)
|
size := measure_text(text_string, font_id, font_size)
|
||||||
return {size.x, size.y * 0.5}
|
return {size.x, size.y * 0.5}
|
||||||
}
|
}
|
||||||
|
|
||||||
bottom_left_of_text :: proc(text_string: string, font_id: Font_Id, font_size: u16 = 44) -> [2]f32 {
|
bottom_left_of_text :: proc(text_string: string, font_id: Font_Id, font_size: u16 = DFT_FONT_SIZE) -> Vec2 {
|
||||||
size := measure_text(text_string, font_id, font_size)
|
size := measure_text(text_string, font_id, font_size)
|
||||||
return {0, size.y}
|
return {0, size.y}
|
||||||
}
|
}
|
||||||
|
|
||||||
bottom_of_text :: proc(text_string: string, font_id: Font_Id, font_size: u16 = 44) -> [2]f32 {
|
bottom_of_text :: proc(text_string: string, font_id: Font_Id, font_size: u16 = DFT_FONT_SIZE) -> Vec2 {
|
||||||
size := measure_text(text_string, font_id, font_size)
|
size := measure_text(text_string, font_id, font_size)
|
||||||
return {size.x * 0.5, size.y}
|
return {size.x * 0.5, size.y}
|
||||||
}
|
}
|
||||||
|
|
||||||
bottom_right_of_text :: proc(text_string: string, font_id: Font_Id, font_size: u16 = 44) -> [2]f32 {
|
bottom_right_of_text :: proc(text_string: string, font_id: Font_Id, font_size: u16 = DFT_FONT_SIZE) -> Vec2 {
|
||||||
size := measure_text(text_string, font_id, font_size)
|
size := measure_text(text_string, font_id, font_size)
|
||||||
return size
|
return size
|
||||||
}
|
}
|
||||||
@@ -244,7 +252,7 @@ bottom_right_of_text :: proc(text_string: string, font_id: Font_Id, font_size: u
|
|||||||
// After calling this, subsequent text draws with an `id` will re-create their cache entries.
|
// After calling this, subsequent text draws with an `id` will re-create their cache entries.
|
||||||
clear_text_cache :: proc() {
|
clear_text_cache :: proc() {
|
||||||
for _, sdl_text in GLOB.text_cache.cache {
|
for _, sdl_text in GLOB.text_cache.cache {
|
||||||
sdl_ttf.DestroyText(sdl_text)
|
append(&GLOB.pending_text_releases, sdl_text)
|
||||||
}
|
}
|
||||||
clear(&GLOB.text_cache.cache)
|
clear(&GLOB.text_cache.cache)
|
||||||
}
|
}
|
||||||
@@ -257,7 +265,7 @@ clear_text_cache_entry :: proc(id: u32) {
|
|||||||
key := Cache_Key{id, .Custom}
|
key := Cache_Key{id, .Custom}
|
||||||
sdl_text, ok := GLOB.text_cache.cache[key]
|
sdl_text, ok := GLOB.text_cache.cache[key]
|
||||||
if ok {
|
if ok {
|
||||||
sdl_ttf.DestroyText(sdl_text)
|
append(&GLOB.pending_text_releases, sdl_text)
|
||||||
delete_key(&GLOB.text_cache.cache, key)
|
delete_key(&GLOB.text_cache.cache, key)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -266,7 +274,8 @@ clear_text_cache_entry :: proc(id: u32) {
|
|||||||
// ----- Internal cache lifecycle ------
|
// ----- Internal cache lifecycle ------
|
||||||
// ---------------------------------------------------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
@(private, require_results)
|
//INTERNAL
|
||||||
|
@(require_results)
|
||||||
init_text_cache :: proc(
|
init_text_cache :: proc(
|
||||||
device: ^sdl.GPUDevice,
|
device: ^sdl.GPUDevice,
|
||||||
allocator := context.allocator,
|
allocator := context.allocator,
|
||||||
@@ -297,6 +306,7 @@ init_text_cache :: proc(
|
|||||||
return text_cache, true
|
return text_cache, true
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//INTERNAL
|
||||||
destroy_text_cache :: proc() {
|
destroy_text_cache :: proc() {
|
||||||
for _, font in GLOB.text_cache.sdl_fonts {
|
for _, font in GLOB.text_cache.sdl_fonts {
|
||||||
sdl_ttf.CloseFont(font)
|
sdl_ttf.CloseFont(font)
|
||||||
|
|||||||
@@ -0,0 +1,413 @@
|
|||||||
|
package draw
|
||||||
|
|
||||||
|
import "core:log"
|
||||||
|
import "core:mem"
|
||||||
|
import sdl "vendor:sdl3"
|
||||||
|
|
||||||
|
Texture_Id :: distinct u32
|
||||||
|
INVALID_TEXTURE :: Texture_Id(0) // Slot 0 is reserved/unused
|
||||||
|
|
||||||
|
Texture_Kind :: enum u8 {
|
||||||
|
Static, // Uploaded once, never changes (QR codes, decoded PNGs, icons)
|
||||||
|
Dynamic, // Updatable via update_texture_region
|
||||||
|
Stream, // Frequent full re-uploads (video, procedural)
|
||||||
|
}
|
||||||
|
|
||||||
|
Sampler_Preset :: enum u8 {
|
||||||
|
Linear_Clamp,
|
||||||
|
Nearest_Clamp,
|
||||||
|
Nearest_Repeat,
|
||||||
|
Linear_Repeat,
|
||||||
|
}
|
||||||
|
|
||||||
|
SAMPLER_PRESET_COUNT :: 4
|
||||||
|
|
||||||
|
Fit_Mode :: enum u8 {
|
||||||
|
Stretch, // Fill rect, may distort aspect ratio (default)
|
||||||
|
Fit, // Preserve aspect, letterbox (may leave margins)
|
||||||
|
Fill, // Preserve aspect, center-crop (may crop edges)
|
||||||
|
Tile, // Repeat at native texture size
|
||||||
|
Center, // 1:1 pixel size, centered, no scaling
|
||||||
|
}
|
||||||
|
|
||||||
|
Texture_Desc :: struct {
|
||||||
|
width: u32,
|
||||||
|
height: u32,
|
||||||
|
depth_or_layers: u32,
|
||||||
|
type: sdl.GPUTextureType,
|
||||||
|
format: sdl.GPUTextureFormat,
|
||||||
|
usage: sdl.GPUTextureUsageFlags,
|
||||||
|
mip_levels: u32,
|
||||||
|
kind: Texture_Kind,
|
||||||
|
}
|
||||||
|
|
||||||
|
//INTERNAL
|
||||||
|
Texture_Slot :: struct {
|
||||||
|
gpu_texture: ^sdl.GPUTexture,
|
||||||
|
desc: Texture_Desc,
|
||||||
|
generation: u32,
|
||||||
|
}
|
||||||
|
|
||||||
|
// State stored in GLOB
|
||||||
|
// This file references:
|
||||||
|
// GLOB.device : ^sdl.GPUDevice
|
||||||
|
// GLOB.texture_slots : [dynamic]Texture_Slot
|
||||||
|
// GLOB.texture_free_list : [dynamic]u32
|
||||||
|
// GLOB.pending_texture_releases : [dynamic]Texture_Id
|
||||||
|
// GLOB.samplers : [SAMPLER_PRESET_COUNT]^sdl.GPUSampler
|
||||||
|
|
||||||
|
Clay_Image_Data :: struct {
|
||||||
|
texture_id: Texture_Id,
|
||||||
|
fit: Fit_Mode,
|
||||||
|
tint: Color,
|
||||||
|
}
|
||||||
|
|
||||||
|
clay_image_data :: proc(id: Texture_Id, fit: Fit_Mode = .Stretch, tint: Color = WHITE) -> Clay_Image_Data {
|
||||||
|
return {texture_id = id, fit = fit, tint = tint}
|
||||||
|
}
|
||||||
|
|
||||||
|
// ---------------------------------------------------------------------------------------------------------------------
|
||||||
|
// ----- Registration -------------
|
||||||
|
// ---------------------------------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
// Register a texture. Draw owns the GPU resource and releases it on unregister.
|
||||||
|
// `data` is tightly-packed row-major bytes matching desc.format.
|
||||||
|
// The caller may free `data` immediately after this proc returns.
|
||||||
|
@(require_results)
|
||||||
|
register_texture :: proc(desc: Texture_Desc, data: []u8) -> (id: Texture_Id, ok: bool) {
|
||||||
|
device := GLOB.device
|
||||||
|
if device == nil {
|
||||||
|
log.error("register_texture called before draw.init()")
|
||||||
|
return INVALID_TEXTURE, false
|
||||||
|
}
|
||||||
|
|
||||||
|
assert(desc.width > 0, "Texture_Desc.width must be > 0")
|
||||||
|
assert(desc.height > 0, "Texture_Desc.height must be > 0")
|
||||||
|
assert(desc.depth_or_layers > 0, "Texture_Desc.depth_or_layers must be > 0")
|
||||||
|
assert(desc.mip_levels > 0, "Texture_Desc.mip_levels must be > 0")
|
||||||
|
assert(desc.usage != {}, "Texture_Desc.usage must not be empty (e.g. {.SAMPLER})")
|
||||||
|
|
||||||
|
// Create the GPU texture
|
||||||
|
gpu_texture := sdl.CreateGPUTexture(
|
||||||
|
device,
|
||||||
|
sdl.GPUTextureCreateInfo {
|
||||||
|
type = desc.type,
|
||||||
|
format = desc.format,
|
||||||
|
usage = desc.usage,
|
||||||
|
width = desc.width,
|
||||||
|
height = desc.height,
|
||||||
|
layer_count_or_depth = desc.depth_or_layers,
|
||||||
|
num_levels = desc.mip_levels,
|
||||||
|
sample_count = ._1,
|
||||||
|
},
|
||||||
|
)
|
||||||
|
if gpu_texture == nil {
|
||||||
|
log.errorf("Failed to create GPU texture (%dx%d): %s", desc.width, desc.height, sdl.GetError())
|
||||||
|
return INVALID_TEXTURE, false
|
||||||
|
}
|
||||||
|
|
||||||
|
// Upload pixel data via a transfer buffer
|
||||||
|
if len(data) > 0 {
|
||||||
|
data_size := u32(len(data))
|
||||||
|
transfer := sdl.CreateGPUTransferBuffer(
|
||||||
|
device,
|
||||||
|
sdl.GPUTransferBufferCreateInfo{usage = .UPLOAD, size = data_size},
|
||||||
|
)
|
||||||
|
if transfer == nil {
|
||||||
|
log.errorf("Failed to create texture transfer buffer: %s", sdl.GetError())
|
||||||
|
sdl.ReleaseGPUTexture(device, gpu_texture)
|
||||||
|
return INVALID_TEXTURE, false
|
||||||
|
}
|
||||||
|
defer sdl.ReleaseGPUTransferBuffer(device, transfer)
|
||||||
|
|
||||||
|
mapped := sdl.MapGPUTransferBuffer(device, transfer, false)
|
||||||
|
if mapped == nil {
|
||||||
|
log.errorf("Failed to map texture transfer buffer: %s", sdl.GetError())
|
||||||
|
sdl.ReleaseGPUTexture(device, gpu_texture)
|
||||||
|
return INVALID_TEXTURE, false
|
||||||
|
}
|
||||||
|
mem.copy(mapped, raw_data(data), int(data_size))
|
||||||
|
sdl.UnmapGPUTransferBuffer(device, transfer)
|
||||||
|
|
||||||
|
cmd_buffer := sdl.AcquireGPUCommandBuffer(device)
|
||||||
|
if cmd_buffer == nil {
|
||||||
|
log.errorf("Failed to acquire command buffer for texture upload: %s", sdl.GetError())
|
||||||
|
sdl.ReleaseGPUTexture(device, gpu_texture)
|
||||||
|
return INVALID_TEXTURE, false
|
||||||
|
}
|
||||||
|
copy_pass := sdl.BeginGPUCopyPass(cmd_buffer)
|
||||||
|
sdl.UploadToGPUTexture(
|
||||||
|
copy_pass,
|
||||||
|
sdl.GPUTextureTransferInfo{transfer_buffer = transfer},
|
||||||
|
sdl.GPUTextureRegion{texture = gpu_texture, w = desc.width, h = desc.height, d = desc.depth_or_layers},
|
||||||
|
false,
|
||||||
|
)
|
||||||
|
sdl.EndGPUCopyPass(copy_pass)
|
||||||
|
if !sdl.SubmitGPUCommandBuffer(cmd_buffer) {
|
||||||
|
log.errorf("Failed to submit texture upload: %s", sdl.GetError())
|
||||||
|
sdl.ReleaseGPUTexture(device, gpu_texture)
|
||||||
|
return INVALID_TEXTURE, false
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Allocate a slot (reuse from free list or append)
|
||||||
|
slot_index: u32
|
||||||
|
if len(GLOB.texture_free_list) > 0 {
|
||||||
|
slot_index = pop(&GLOB.texture_free_list)
|
||||||
|
GLOB.texture_slots[slot_index] = Texture_Slot {
|
||||||
|
gpu_texture = gpu_texture,
|
||||||
|
desc = desc,
|
||||||
|
generation = GLOB.texture_slots[slot_index].generation + 1,
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
slot_index = u32(len(GLOB.texture_slots))
|
||||||
|
append(&GLOB.texture_slots, Texture_Slot{gpu_texture = gpu_texture, desc = desc, generation = 1})
|
||||||
|
}
|
||||||
|
|
||||||
|
return Texture_Id(slot_index), true
|
||||||
|
}
|
||||||
|
|
||||||
|
// Queue a texture for release at the end of the current frame.
|
||||||
|
// The GPU resource is not freed immediately — see "Deferred release" in the README.
|
||||||
|
unregister_texture :: proc(id: Texture_Id) {
|
||||||
|
if id == INVALID_TEXTURE do return
|
||||||
|
append(&GLOB.pending_texture_releases, id)
|
||||||
|
}
|
||||||
|
|
||||||
|
// Re-upload a sub-region of a Dynamic texture.
|
||||||
|
update_texture_region :: proc(id: Texture_Id, region: Rectangle, data: []u8) {
|
||||||
|
if id == INVALID_TEXTURE do return
|
||||||
|
slot := &GLOB.texture_slots[u32(id)]
|
||||||
|
if slot.gpu_texture == nil do return
|
||||||
|
|
||||||
|
device := GLOB.device
|
||||||
|
data_size := u32(len(data))
|
||||||
|
if data_size == 0 do return
|
||||||
|
|
||||||
|
transfer := sdl.CreateGPUTransferBuffer(
|
||||||
|
device,
|
||||||
|
sdl.GPUTransferBufferCreateInfo{usage = .UPLOAD, size = data_size},
|
||||||
|
)
|
||||||
|
if transfer == nil {
|
||||||
|
log.errorf("Failed to create transfer buffer for texture region update: %s", sdl.GetError())
|
||||||
|
return
|
||||||
|
}
|
||||||
|
defer sdl.ReleaseGPUTransferBuffer(device, transfer)
|
||||||
|
|
||||||
|
mapped := sdl.MapGPUTransferBuffer(device, transfer, false)
|
||||||
|
if mapped == nil {
|
||||||
|
log.errorf("Failed to map transfer buffer for texture region update: %s", sdl.GetError())
|
||||||
|
return
|
||||||
|
}
|
||||||
|
mem.copy(mapped, raw_data(data), int(data_size))
|
||||||
|
sdl.UnmapGPUTransferBuffer(device, transfer)
|
||||||
|
|
||||||
|
cmd_buffer := sdl.AcquireGPUCommandBuffer(device)
|
||||||
|
if cmd_buffer == nil {
|
||||||
|
log.errorf("Failed to acquire command buffer for texture region update: %s", sdl.GetError())
|
||||||
|
return
|
||||||
|
}
|
||||||
|
copy_pass := sdl.BeginGPUCopyPass(cmd_buffer)
|
||||||
|
sdl.UploadToGPUTexture(
|
||||||
|
copy_pass,
|
||||||
|
sdl.GPUTextureTransferInfo{transfer_buffer = transfer},
|
||||||
|
sdl.GPUTextureRegion {
|
||||||
|
texture = slot.gpu_texture,
|
||||||
|
x = u32(region.x),
|
||||||
|
y = u32(region.y),
|
||||||
|
w = u32(region.width),
|
||||||
|
h = u32(region.height),
|
||||||
|
d = 1,
|
||||||
|
},
|
||||||
|
false,
|
||||||
|
)
|
||||||
|
sdl.EndGPUCopyPass(copy_pass)
|
||||||
|
if !sdl.SubmitGPUCommandBuffer(cmd_buffer) {
|
||||||
|
log.errorf("Failed to submit texture region update: %s", sdl.GetError())
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// ---------------------------------------------------------------------------------------------------------------------
|
||||||
|
// ----- Helpers -------------
|
||||||
|
// ---------------------------------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
// Compute UV rect, recommended sampler, and inner rect for a given fit mode.
|
||||||
|
// `rect` is the target drawing area; `texture_id` identifies the texture whose
|
||||||
|
// pixel dimensions are looked up via texture_size().
|
||||||
|
// For Fit mode, `inner_rect` is smaller than `rect` (centered). For all other modes, `inner_rect == rect`.
|
||||||
|
fit_params :: proc(
|
||||||
|
fit: Fit_Mode,
|
||||||
|
rect: Rectangle,
|
||||||
|
texture_id: Texture_Id,
|
||||||
|
) -> (
|
||||||
|
uv_rect: Rectangle,
|
||||||
|
sampler: Sampler_Preset,
|
||||||
|
inner_rect: Rectangle,
|
||||||
|
) {
|
||||||
|
size := texture_size(texture_id)
|
||||||
|
texture_width := f32(size.x)
|
||||||
|
texture_height := f32(size.y)
|
||||||
|
rect_width := rect.width
|
||||||
|
rect_height := rect.height
|
||||||
|
inner_rect = rect
|
||||||
|
|
||||||
|
if texture_width == 0 || texture_height == 0 || rect_width == 0 || rect_height == 0 {
|
||||||
|
return {0, 0, 1, 1}, .Linear_Clamp, inner_rect
|
||||||
|
}
|
||||||
|
|
||||||
|
texture_aspect := texture_width / texture_height
|
||||||
|
rect_aspect := rect_width / rect_height
|
||||||
|
|
||||||
|
switch fit {
|
||||||
|
case .Stretch: return {0, 0, 1, 1}, .Linear_Clamp, inner_rect
|
||||||
|
|
||||||
|
case .Fill: if texture_aspect > rect_aspect {
|
||||||
|
// Texture wider than rect — crop sides
|
||||||
|
scale := rect_aspect / texture_aspect
|
||||||
|
margin := (1 - scale) * 0.5
|
||||||
|
return {margin, 0, 1 - margin, 1}, .Linear_Clamp, inner_rect
|
||||||
|
} else {
|
||||||
|
// Texture taller than rect — crop top/bottom
|
||||||
|
scale := texture_aspect / rect_aspect
|
||||||
|
margin := (1 - scale) * 0.5
|
||||||
|
return {0, margin, 1, 1 - margin}, .Linear_Clamp, inner_rect
|
||||||
|
}
|
||||||
|
|
||||||
|
case .Fit:
|
||||||
|
// Preserve aspect, fit inside rect. Returns a shrunken inner_rect.
|
||||||
|
if texture_aspect > rect_aspect {
|
||||||
|
// Image wider — letterbox top/bottom
|
||||||
|
fit_height := rect_width / texture_aspect
|
||||||
|
padding := (rect_height - fit_height) * 0.5
|
||||||
|
inner_rect = Rectangle{rect.x, rect.y + padding, rect_width, fit_height}
|
||||||
|
} else {
|
||||||
|
// Image taller — letterbox left/right
|
||||||
|
fit_width := rect_height * texture_aspect
|
||||||
|
padding := (rect_width - fit_width) * 0.5
|
||||||
|
inner_rect = Rectangle{rect.x + padding, rect.y, fit_width, rect_height}
|
||||||
|
}
|
||||||
|
return {0, 0, 1, 1}, .Linear_Clamp, inner_rect
|
||||||
|
|
||||||
|
case .Tile:
|
||||||
|
uv_width := rect_width / texture_width
|
||||||
|
uv_height := rect_height / texture_height
|
||||||
|
return {0, 0, uv_width, uv_height}, .Linear_Repeat, inner_rect
|
||||||
|
|
||||||
|
case .Center:
|
||||||
|
u_half := rect_width / (2 * texture_width)
|
||||||
|
v_half := rect_height / (2 * texture_height)
|
||||||
|
return {0.5 - u_half, 0.5 - v_half, 0.5 + u_half, 0.5 + v_half}, .Nearest_Clamp, inner_rect
|
||||||
|
}
|
||||||
|
|
||||||
|
return {0, 0, 1, 1}, .Linear_Clamp, inner_rect
|
||||||
|
}
|
||||||
|
|
||||||
|
texture_size :: proc(id: Texture_Id) -> [2]u32 {
|
||||||
|
if id == INVALID_TEXTURE do return {0, 0}
|
||||||
|
slot := &GLOB.texture_slots[u32(id)]
|
||||||
|
return {slot.desc.width, slot.desc.height}
|
||||||
|
}
|
||||||
|
|
||||||
|
texture_format :: proc(id: Texture_Id) -> sdl.GPUTextureFormat {
|
||||||
|
if id == INVALID_TEXTURE do return .INVALID
|
||||||
|
return GLOB.texture_slots[u32(id)].desc.format
|
||||||
|
}
|
||||||
|
|
||||||
|
texture_kind :: proc(id: Texture_Id) -> Texture_Kind {
|
||||||
|
if id == INVALID_TEXTURE do return .Static
|
||||||
|
return GLOB.texture_slots[u32(id)].desc.kind
|
||||||
|
}
|
||||||
|
|
||||||
|
// Get the raw GPU texture pointer for binding during draw.
|
||||||
|
//INTERNAL
|
||||||
|
texture_gpu_handle :: proc(id: Texture_Id) -> ^sdl.GPUTexture {
|
||||||
|
if id == INVALID_TEXTURE do return nil
|
||||||
|
idx := u32(id)
|
||||||
|
if idx >= u32(len(GLOB.texture_slots)) do return nil
|
||||||
|
return GLOB.texture_slots[idx].gpu_texture
|
||||||
|
}
|
||||||
|
|
||||||
|
// Deferred release (called from end / clear_global).
|
||||||
|
//INTERNAL
|
||||||
|
process_pending_texture_releases :: proc() {
|
||||||
|
device := GLOB.device
|
||||||
|
for id in GLOB.pending_texture_releases {
|
||||||
|
idx := u32(id)
|
||||||
|
if idx >= u32(len(GLOB.texture_slots)) do continue
|
||||||
|
slot := &GLOB.texture_slots[idx]
|
||||||
|
if slot.gpu_texture != nil {
|
||||||
|
sdl.ReleaseGPUTexture(device, slot.gpu_texture)
|
||||||
|
slot.gpu_texture = nil
|
||||||
|
}
|
||||||
|
slot.generation += 1
|
||||||
|
append(&GLOB.texture_free_list, idx)
|
||||||
|
}
|
||||||
|
clear(&GLOB.pending_texture_releases)
|
||||||
|
}
|
||||||
|
|
||||||
|
//INTERNAL
|
||||||
|
get_sampler :: proc(preset: Sampler_Preset) -> ^sdl.GPUSampler {
|
||||||
|
idx := int(preset)
|
||||||
|
if GLOB.samplers[idx] != nil do return GLOB.samplers[idx]
|
||||||
|
|
||||||
|
// Lazily create
|
||||||
|
min_filter, mag_filter: sdl.GPUFilter
|
||||||
|
address_mode: sdl.GPUSamplerAddressMode
|
||||||
|
|
||||||
|
switch preset {
|
||||||
|
case .Nearest_Clamp:
|
||||||
|
min_filter = .NEAREST; mag_filter = .NEAREST; address_mode = .CLAMP_TO_EDGE
|
||||||
|
case .Linear_Clamp:
|
||||||
|
min_filter = .LINEAR; mag_filter = .LINEAR; address_mode = .CLAMP_TO_EDGE
|
||||||
|
case .Nearest_Repeat:
|
||||||
|
min_filter = .NEAREST; mag_filter = .NEAREST; address_mode = .REPEAT
|
||||||
|
case .Linear_Repeat:
|
||||||
|
min_filter = .LINEAR; mag_filter = .LINEAR; address_mode = .REPEAT
|
||||||
|
}
|
||||||
|
|
||||||
|
sampler := sdl.CreateGPUSampler(
|
||||||
|
GLOB.device,
|
||||||
|
sdl.GPUSamplerCreateInfo {
|
||||||
|
min_filter = min_filter,
|
||||||
|
mag_filter = mag_filter,
|
||||||
|
mipmap_mode = .LINEAR,
|
||||||
|
address_mode_u = address_mode,
|
||||||
|
address_mode_v = address_mode,
|
||||||
|
address_mode_w = address_mode,
|
||||||
|
},
|
||||||
|
)
|
||||||
|
if sampler == nil {
|
||||||
|
log.errorf("Failed to create sampler preset %v: %s", preset, sdl.GetError())
|
||||||
|
return GLOB.core_2d.sampler // fallback to existing default sampler
|
||||||
|
}
|
||||||
|
|
||||||
|
GLOB.samplers[idx] = sampler
|
||||||
|
return sampler
|
||||||
|
}
|
||||||
|
|
||||||
|
// Destroy all sampler pool entries. Called from destroy().
|
||||||
|
//INTERNAL
|
||||||
|
destroy_sampler_pool :: proc() {
|
||||||
|
device := GLOB.device
|
||||||
|
for &s in GLOB.samplers {
|
||||||
|
if s != nil {
|
||||||
|
sdl.ReleaseGPUSampler(device, s)
|
||||||
|
s = nil
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Destroy all registered textures. Called from destroy().
|
||||||
|
//INTERNAL
|
||||||
|
destroy_all_textures :: proc() {
|
||||||
|
device := GLOB.device
|
||||||
|
for &slot in GLOB.texture_slots {
|
||||||
|
if slot.gpu_texture != nil {
|
||||||
|
sdl.ReleaseGPUTexture(device, slot.gpu_texture)
|
||||||
|
slot.gpu_texture = nil
|
||||||
|
}
|
||||||
|
}
|
||||||
|
delete(GLOB.texture_slots)
|
||||||
|
delete(GLOB.texture_free_list)
|
||||||
|
delete(GLOB.pending_texture_releases)
|
||||||
|
}
|
||||||
+34
-28
@@ -2,6 +2,7 @@ package many_bits
|
|||||||
|
|
||||||
import "base:builtin"
|
import "base:builtin"
|
||||||
import "base:intrinsics"
|
import "base:intrinsics"
|
||||||
|
import "base:runtime"
|
||||||
import "core:fmt"
|
import "core:fmt"
|
||||||
import "core:slice"
|
import "core:slice"
|
||||||
|
|
||||||
@@ -25,15 +26,20 @@ Bits :: struct {
|
|||||||
length: int, // Total number of bits being stored
|
length: int, // Total number of bits being stored
|
||||||
}
|
}
|
||||||
|
|
||||||
delete :: proc(bits: Bits, allocator := context.allocator) {
|
destroy :: proc(bits: Bits, allocator := context.allocator) -> runtime.Allocator_Error {
|
||||||
delete_slice(bits.int_array, allocator)
|
return delete_slice(bits.int_array, allocator)
|
||||||
}
|
}
|
||||||
|
|
||||||
make :: proc(#any_int length: int, allocator := context.allocator) -> Bits {
|
create :: proc(
|
||||||
return Bits {
|
#any_int length: int,
|
||||||
int_array = make_slice([]Int_Bits, ((length - 1) >> INDEX_SHIFT) + 1, allocator),
|
allocator := context.allocator,
|
||||||
length = length,
|
) -> (
|
||||||
}
|
bits: Bits,
|
||||||
|
err: runtime.Allocator_Error,
|
||||||
|
) #optional_allocator_error {
|
||||||
|
bits.int_array, err = make_slice([]Int_Bits, ((length - 1) >> INDEX_SHIFT) + 1, allocator)
|
||||||
|
bits.length = length
|
||||||
|
return bits, err
|
||||||
}
|
}
|
||||||
|
|
||||||
// Sets all bits to 0 (false)
|
// Sets all bits to 0 (false)
|
||||||
@@ -507,8 +513,8 @@ import "core:testing"
|
|||||||
|
|
||||||
@(test)
|
@(test)
|
||||||
test_set :: proc(t: ^testing.T) {
|
test_set :: proc(t: ^testing.T) {
|
||||||
bits := make(128)
|
bits := create(128)
|
||||||
defer delete(bits)
|
defer destroy(bits)
|
||||||
|
|
||||||
set(bits, 0, true)
|
set(bits, 0, true)
|
||||||
testing.expect_value(t, bits.int_array[0], Int_Bits{0})
|
testing.expect_value(t, bits.int_array[0], Int_Bits{0})
|
||||||
@@ -524,8 +530,8 @@ test_set :: proc(t: ^testing.T) {
|
|||||||
|
|
||||||
@(test)
|
@(test)
|
||||||
test_get :: proc(t: ^testing.T) {
|
test_get :: proc(t: ^testing.T) {
|
||||||
bits := make(128)
|
bits := create(128)
|
||||||
defer delete(bits)
|
defer destroy(bits)
|
||||||
|
|
||||||
// Default is false
|
// Default is false
|
||||||
testing.expect(t, !get(bits, 0))
|
testing.expect(t, !get(bits, 0))
|
||||||
@@ -560,8 +566,8 @@ test_get :: proc(t: ^testing.T) {
|
|||||||
|
|
||||||
@(test)
|
@(test)
|
||||||
test_set_true_set_false :: proc(t: ^testing.T) {
|
test_set_true_set_false :: proc(t: ^testing.T) {
|
||||||
bits := make(128)
|
bits := create(128)
|
||||||
defer delete(bits)
|
defer destroy(bits)
|
||||||
|
|
||||||
// set_true within first uint
|
// set_true within first uint
|
||||||
set_true(bits, 0)
|
set_true(bits, 0)
|
||||||
@@ -605,8 +611,8 @@ all_true_test :: proc(t: ^testing.T) {
|
|||||||
uint_max := UINT_MAX
|
uint_max := UINT_MAX
|
||||||
all_ones := transmute(Int_Bits)uint_max
|
all_ones := transmute(Int_Bits)uint_max
|
||||||
|
|
||||||
bits := make(132)
|
bits := create(132)
|
||||||
defer delete(bits)
|
defer destroy(bits)
|
||||||
|
|
||||||
bits.int_array[0] = all_ones
|
bits.int_array[0] = all_ones
|
||||||
bits.int_array[1] = all_ones
|
bits.int_array[1] = all_ones
|
||||||
@@ -616,8 +622,8 @@ all_true_test :: proc(t: ^testing.T) {
|
|||||||
bits.int_array[2] = {0, 1, 2}
|
bits.int_array[2] = {0, 1, 2}
|
||||||
testing.expect(t, !all_true(bits))
|
testing.expect(t, !all_true(bits))
|
||||||
|
|
||||||
bits2 := make(1)
|
bits2 := create(1)
|
||||||
defer delete(bits2)
|
defer destroy(bits2)
|
||||||
|
|
||||||
bits2.int_array[0] = {0}
|
bits2.int_array[0] = {0}
|
||||||
testing.expect(t, all_true(bits2))
|
testing.expect(t, all_true(bits2))
|
||||||
@@ -628,8 +634,8 @@ test_range_true :: proc(t: ^testing.T) {
|
|||||||
uint_max := UINT_MAX
|
uint_max := UINT_MAX
|
||||||
all_ones := transmute(Int_Bits)uint_max
|
all_ones := transmute(Int_Bits)uint_max
|
||||||
|
|
||||||
bits := make(192)
|
bits := create(192)
|
||||||
defer delete(bits)
|
defer destroy(bits)
|
||||||
|
|
||||||
// Empty range is vacuously true
|
// Empty range is vacuously true
|
||||||
testing.expect(t, range_true(bits, 0, 0))
|
testing.expect(t, range_true(bits, 0, 0))
|
||||||
@@ -676,7 +682,7 @@ test_range_true :: proc(t: ^testing.T) {
|
|||||||
|
|
||||||
@(test)
|
@(test)
|
||||||
nearest_true_handles_same_word_and_boundaries :: proc(t: ^testing.T) {
|
nearest_true_handles_same_word_and_boundaries :: proc(t: ^testing.T) {
|
||||||
bits := make(128, context.temp_allocator)
|
bits := create(128, context.temp_allocator)
|
||||||
|
|
||||||
set_true(bits, 0)
|
set_true(bits, 0)
|
||||||
set_true(bits, 10)
|
set_true(bits, 10)
|
||||||
@@ -710,7 +716,7 @@ nearest_true_handles_same_word_and_boundaries :: proc(t: ^testing.T) {
|
|||||||
|
|
||||||
@(test)
|
@(test)
|
||||||
nearest_false_handles_same_word_and_boundaries :: proc(t: ^testing.T) {
|
nearest_false_handles_same_word_and_boundaries :: proc(t: ^testing.T) {
|
||||||
bits := make(128, context.temp_allocator)
|
bits := create(128, context.temp_allocator)
|
||||||
|
|
||||||
// Start with all bits true, then clear a few to false.
|
// Start with all bits true, then clear a few to false.
|
||||||
for i := 0; i < bits.length; i += 1 {
|
for i := 0; i < bits.length; i += 1 {
|
||||||
@@ -749,7 +755,7 @@ nearest_false_handles_same_word_and_boundaries :: proc(t: ^testing.T) {
|
|||||||
|
|
||||||
@(test)
|
@(test)
|
||||||
nearest_false_scans_across_words_and_returns_false_when_all_true :: proc(t: ^testing.T) {
|
nearest_false_scans_across_words_and_returns_false_when_all_true :: proc(t: ^testing.T) {
|
||||||
bits := make(192, context.temp_allocator)
|
bits := create(192, context.temp_allocator)
|
||||||
|
|
||||||
// Start with all bits true, then clear a couple far apart.
|
// Start with all bits true, then clear a couple far apart.
|
||||||
for i := 0; i < bits.length; i += 1 {
|
for i := 0; i < bits.length; i += 1 {
|
||||||
@@ -773,7 +779,7 @@ nearest_false_scans_across_words_and_returns_false_when_all_true :: proc(t: ^tes
|
|||||||
|
|
||||||
@(test)
|
@(test)
|
||||||
nearest_true_scans_across_words_and_returns_false_when_empty :: proc(t: ^testing.T) {
|
nearest_true_scans_across_words_and_returns_false_when_empty :: proc(t: ^testing.T) {
|
||||||
bits := make(192, context.temp_allocator)
|
bits := create(192, context.temp_allocator)
|
||||||
|
|
||||||
set_true(bits, 5)
|
set_true(bits, 5)
|
||||||
set_true(bits, 130)
|
set_true(bits, 130)
|
||||||
@@ -790,7 +796,7 @@ nearest_true_scans_across_words_and_returns_false_when_empty :: proc(t: ^testing
|
|||||||
|
|
||||||
@(test)
|
@(test)
|
||||||
nearest_false_handles_last_word_partial_length :: proc(t: ^testing.T) {
|
nearest_false_handles_last_word_partial_length :: proc(t: ^testing.T) {
|
||||||
bits := make(130, context.temp_allocator)
|
bits := create(130, context.temp_allocator)
|
||||||
|
|
||||||
// Start with all bits true, then clear the first and last valid bits.
|
// Start with all bits true, then clear the first and last valid bits.
|
||||||
for i := 0; i < bits.length; i += 1 {
|
for i := 0; i < bits.length; i += 1 {
|
||||||
@@ -811,7 +817,7 @@ nearest_false_handles_last_word_partial_length :: proc(t: ^testing.T) {
|
|||||||
|
|
||||||
@(test)
|
@(test)
|
||||||
nearest_true_handles_last_word_partial_length :: proc(t: ^testing.T) {
|
nearest_true_handles_last_word_partial_length :: proc(t: ^testing.T) {
|
||||||
bits := make(130, context.temp_allocator)
|
bits := create(130, context.temp_allocator)
|
||||||
|
|
||||||
set_true(bits, 0)
|
set_true(bits, 0)
|
||||||
set_true(bits, 129)
|
set_true(bits, 129)
|
||||||
@@ -828,7 +834,7 @@ nearest_true_handles_last_word_partial_length :: proc(t: ^testing.T) {
|
|||||||
@(test)
|
@(test)
|
||||||
iterator_basic_mixed_bits :: proc(t: ^testing.T) {
|
iterator_basic_mixed_bits :: proc(t: ^testing.T) {
|
||||||
// Use non-word-aligned length to test partial last word handling
|
// Use non-word-aligned length to test partial last word handling
|
||||||
bits := make(100, context.temp_allocator)
|
bits := create(100, context.temp_allocator)
|
||||||
|
|
||||||
// Set specific bits: 0, 3, 64, 99 (last valid index)
|
// Set specific bits: 0, 3, 64, 99 (last valid index)
|
||||||
set_true(bits, 0)
|
set_true(bits, 0)
|
||||||
@@ -903,7 +909,7 @@ iterator_basic_mixed_bits :: proc(t: ^testing.T) {
|
|||||||
@(test)
|
@(test)
|
||||||
iterator_all_false_bits :: proc(t: ^testing.T) {
|
iterator_all_false_bits :: proc(t: ^testing.T) {
|
||||||
// Use non-word-aligned length
|
// Use non-word-aligned length
|
||||||
bits := make(100, context.temp_allocator)
|
bits := create(100, context.temp_allocator)
|
||||||
// All bits default to false, no need to set anything
|
// All bits default to false, no need to set anything
|
||||||
|
|
||||||
// Test iterate - should return all 100 bits as false
|
// Test iterate - should return all 100 bits as false
|
||||||
@@ -944,7 +950,7 @@ iterator_all_false_bits :: proc(t: ^testing.T) {
|
|||||||
@(test)
|
@(test)
|
||||||
iterator_all_true_bits :: proc(t: ^testing.T) {
|
iterator_all_true_bits :: proc(t: ^testing.T) {
|
||||||
// Use non-word-aligned length
|
// Use non-word-aligned length
|
||||||
bits := make(100, context.temp_allocator)
|
bits := create(100, context.temp_allocator)
|
||||||
// Set all bits to true
|
// Set all bits to true
|
||||||
for i := 0; i < bits.length; i += 1 {
|
for i := 0; i < bits.length; i += 1 {
|
||||||
set_true(bits, i)
|
set_true(bits, i)
|
||||||
|
|||||||
@@ -1,6 +1,8 @@
|
|||||||
package meta
|
package meta
|
||||||
|
|
||||||
import "core:fmt"
|
import "core:fmt"
|
||||||
|
import "core:log"
|
||||||
|
import "core:mem"
|
||||||
import "core:os"
|
import "core:os"
|
||||||
|
|
||||||
Command :: struct {
|
Command :: struct {
|
||||||
@@ -20,6 +22,48 @@ COMMANDS :: []Command {
|
|||||||
}
|
}
|
||||||
|
|
||||||
main :: proc() {
|
main :: proc() {
|
||||||
|
//----- General setup ----------------------------------
|
||||||
|
when ODIN_DEBUG {
|
||||||
|
// Temp
|
||||||
|
track_temp: mem.Tracking_Allocator
|
||||||
|
mem.tracking_allocator_init(&track_temp, context.temp_allocator)
|
||||||
|
context.temp_allocator = mem.tracking_allocator(&track_temp)
|
||||||
|
|
||||||
|
// Default
|
||||||
|
track: mem.Tracking_Allocator
|
||||||
|
mem.tracking_allocator_init(&track, context.allocator)
|
||||||
|
context.allocator = mem.tracking_allocator(&track)
|
||||||
|
// Log a warning about any memory that was not freed by the end of the program.
|
||||||
|
// This could be fine for some global state or it could be a memory leak.
|
||||||
|
defer {
|
||||||
|
// Temp allocator
|
||||||
|
if len(track_temp.bad_free_array) > 0 {
|
||||||
|
fmt.eprintf("=== %v incorrect frees - temp allocator: ===\n", len(track_temp.bad_free_array))
|
||||||
|
for entry in track_temp.bad_free_array {
|
||||||
|
fmt.eprintf("- %p @ %v\n", entry.memory, entry.location)
|
||||||
|
}
|
||||||
|
mem.tracking_allocator_destroy(&track_temp)
|
||||||
|
}
|
||||||
|
// Default allocator
|
||||||
|
if len(track.allocation_map) > 0 {
|
||||||
|
fmt.eprintf("=== %v allocations not freed - main allocator: ===\n", len(track.allocation_map))
|
||||||
|
for _, entry in track.allocation_map {
|
||||||
|
fmt.eprintf("- %v bytes @ %v\n", entry.size, entry.location)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if len(track.bad_free_array) > 0 {
|
||||||
|
fmt.eprintf("=== %v incorrect frees - main allocator: ===\n", len(track.bad_free_array))
|
||||||
|
for entry in track.bad_free_array {
|
||||||
|
fmt.eprintf("- %p @ %v\n", entry.memory, entry.location)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
mem.tracking_allocator_destroy(&track)
|
||||||
|
}
|
||||||
|
// Logger
|
||||||
|
context.logger = log.create_console_logger()
|
||||||
|
defer log.destroy_console_logger(context.logger)
|
||||||
|
}
|
||||||
|
|
||||||
args := os.args[1:]
|
args := os.args[1:]
|
||||||
|
|
||||||
if len(args) == 0 {
|
if len(args) == 0 {
|
||||||
|
|||||||
@@ -4,7 +4,8 @@
|
|||||||
package phased_executor
|
package phased_executor
|
||||||
|
|
||||||
import "base:intrinsics"
|
import "base:intrinsics"
|
||||||
import q "core:container/queue"
|
import "base:runtime"
|
||||||
|
import que "core:container/queue"
|
||||||
import "core:prof/spall"
|
import "core:prof/spall"
|
||||||
import "core:sync"
|
import "core:sync"
|
||||||
import "core:thread"
|
import "core:thread"
|
||||||
@@ -18,7 +19,7 @@ DEFT_SPIN_LIMIT :: 2_500_000
|
|||||||
Harness :: struct($T: typeid) where intrinsics.type_has_nil(T) {
|
Harness :: struct($T: typeid) where intrinsics.type_has_nil(T) {
|
||||||
mutex: sync.Mutex,
|
mutex: sync.Mutex,
|
||||||
condition: sync.Cond,
|
condition: sync.Cond,
|
||||||
cmd_queue: q.Queue(T),
|
cmd_queue: que.Queue(T),
|
||||||
spin: bool,
|
spin: bool,
|
||||||
lock: levsync.Spinlock,
|
lock: levsync.Spinlock,
|
||||||
_pad: [64 - size_of(uint)]u8, // We want join_count to have its own cache line
|
_pad: [64 - size_of(uint)]u8, // We want join_count to have its own cache line
|
||||||
@@ -42,13 +43,13 @@ Executor :: struct($T: typeid) where intrinsics.type_has_nil(T) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
//TODO: Provide a way to set some aspects of context for the executor threads. Namely a logger.
|
//TODO: Provide a way to set some aspects of context for the executor threads. Namely a logger.
|
||||||
init_executor :: proc(
|
init :: proc(
|
||||||
executor: ^Executor($T),
|
executor: ^Executor($T),
|
||||||
#any_int num_threads: int,
|
#any_int num_threads: int,
|
||||||
$on_command_received: proc(command: T),
|
$on_command_received: proc(command: T),
|
||||||
#any_int spin_limit: uint = DEFT_SPIN_LIMIT,
|
#any_int spin_limit: uint = DEFT_SPIN_LIMIT,
|
||||||
allocator := context.allocator,
|
allocator := context.allocator,
|
||||||
) {
|
) -> runtime.Allocator_Error {
|
||||||
was_initialized, _ := intrinsics.atomic_compare_exchange_strong_explicit(
|
was_initialized, _ := intrinsics.atomic_compare_exchange_strong_explicit(
|
||||||
&executor.initialized,
|
&executor.initialized,
|
||||||
false,
|
false,
|
||||||
@@ -60,9 +61,9 @@ init_executor :: proc(
|
|||||||
|
|
||||||
slave_task := build_task(on_command_received)
|
slave_task := build_task(on_command_received)
|
||||||
executor.spin_limit = spin_limit
|
executor.spin_limit = spin_limit
|
||||||
executor.harnesses = make([]Harness(T), num_threads, allocator)
|
executor.harnesses = make([]Harness(T), num_threads, allocator) or_return
|
||||||
for &harness in executor.harnesses {
|
for &harness in executor.harnesses {
|
||||||
q.init(&harness.cmd_queue, allocator = allocator)
|
que.init(&harness.cmd_queue, allocator = allocator) or_return
|
||||||
harness.spin = true
|
harness.spin = true
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -72,11 +73,11 @@ init_executor :: proc(
|
|||||||
}
|
}
|
||||||
thread.pool_start(&executor.thread_pool)
|
thread.pool_start(&executor.thread_pool)
|
||||||
|
|
||||||
return
|
return nil
|
||||||
}
|
}
|
||||||
|
|
||||||
// Cleanly shuts down all executor tasks then destroys the executor
|
// Cleanly shuts down all executor tasks then destroys the executor
|
||||||
destroy_executor :: proc(executor: ^Executor($T), allocator := context.allocator) {
|
destroy :: proc(executor: ^Executor($T), allocator := context.allocator) -> runtime.Allocator_Error {
|
||||||
was_initialized, _ := intrinsics.atomic_compare_exchange_strong_explicit(
|
was_initialized, _ := intrinsics.atomic_compare_exchange_strong_explicit(
|
||||||
&executor.initialized,
|
&executor.initialized,
|
||||||
true,
|
true,
|
||||||
@@ -90,7 +91,7 @@ destroy_executor :: proc(executor: ^Executor($T), allocator := context.allocator
|
|||||||
for &harness in executor.harnesses {
|
for &harness in executor.harnesses {
|
||||||
for {
|
for {
|
||||||
if levsync.try_lock(&harness.lock) {
|
if levsync.try_lock(&harness.lock) {
|
||||||
q.push_back(&harness.cmd_queue, nil)
|
que.push_back(&harness.cmd_queue, nil)
|
||||||
if !harness.spin {
|
if !harness.spin {
|
||||||
sync.mutex_lock(&harness.mutex)
|
sync.mutex_lock(&harness.mutex)
|
||||||
sync.cond_signal(&harness.condition)
|
sync.cond_signal(&harness.condition)
|
||||||
@@ -105,9 +106,11 @@ destroy_executor :: proc(executor: ^Executor($T), allocator := context.allocator
|
|||||||
thread.pool_join(&executor.thread_pool)
|
thread.pool_join(&executor.thread_pool)
|
||||||
thread.pool_destroy(&executor.thread_pool)
|
thread.pool_destroy(&executor.thread_pool)
|
||||||
for &harness in executor.harnesses {
|
for &harness in executor.harnesses {
|
||||||
q.destroy(&harness.cmd_queue)
|
que.destroy(&harness.cmd_queue)
|
||||||
}
|
}
|
||||||
delete(executor.harnesses, allocator)
|
delete(executor.harnesses, allocator) or_return
|
||||||
|
|
||||||
|
return nil
|
||||||
}
|
}
|
||||||
|
|
||||||
build_task :: proc(
|
build_task :: proc(
|
||||||
@@ -131,10 +134,10 @@ build_task :: proc(
|
|||||||
spin_count: uint = 0
|
spin_count: uint = 0
|
||||||
spin_loop: for {
|
spin_loop: for {
|
||||||
if levsync.try_lock(&harness.lock) {
|
if levsync.try_lock(&harness.lock) {
|
||||||
if q.len(harness.cmd_queue) > 0 {
|
if que.len(harness.cmd_queue) > 0 {
|
||||||
|
|
||||||
// Execute command
|
// Execute command
|
||||||
command := q.pop_front(&harness.cmd_queue)
|
command := que.pop_front(&harness.cmd_queue)
|
||||||
levsync.unlock(&harness.lock)
|
levsync.unlock(&harness.lock)
|
||||||
if command == nil do return
|
if command == nil do return
|
||||||
on_command_received(command)
|
on_command_received(command)
|
||||||
@@ -163,7 +166,7 @@ build_task :: proc(
|
|||||||
defer intrinsics.cpu_relax()
|
defer intrinsics.cpu_relax()
|
||||||
if levsync.try_lock(&harness.lock) {
|
if levsync.try_lock(&harness.lock) {
|
||||||
defer levsync.unlock(&harness.lock)
|
defer levsync.unlock(&harness.lock)
|
||||||
if q.len(harness.cmd_queue) > 0 {
|
if que.len(harness.cmd_queue) > 0 {
|
||||||
harness.spin = true
|
harness.spin = true
|
||||||
break cond_loop
|
break cond_loop
|
||||||
} else {
|
} else {
|
||||||
@@ -190,9 +193,9 @@ exec_command :: proc(executor: ^Executor($T), command: T) {
|
|||||||
}
|
}
|
||||||
harness := &executor.harnesses[executor.harness_index]
|
harness := &executor.harnesses[executor.harness_index]
|
||||||
if levsync.try_lock(&harness.lock) {
|
if levsync.try_lock(&harness.lock) {
|
||||||
if q.len(harness.cmd_queue) <= executor.cmd_queue_floor {
|
if que.len(harness.cmd_queue) <= executor.cmd_queue_floor {
|
||||||
q.push_back(&harness.cmd_queue, command)
|
que.push_back(&harness.cmd_queue, command)
|
||||||
executor.cmd_queue_floor = q.len(harness.cmd_queue)
|
executor.cmd_queue_floor = que.len(harness.cmd_queue)
|
||||||
slave_sleeping := !harness.spin
|
slave_sleeping := !harness.spin
|
||||||
// Must release lock before signalling to avoid race from slave spurious wakeup
|
// Must release lock before signalling to avoid race from slave spurious wakeup
|
||||||
levsync.unlock(&harness.lock)
|
levsync.unlock(&harness.lock)
|
||||||
@@ -258,7 +261,7 @@ stress_test_executor :: proc(t: ^testing.T) {
|
|||||||
defer free(exec_counts)
|
defer free(exec_counts)
|
||||||
|
|
||||||
executor: Executor(Stress_Cmd)
|
executor: Executor(Stress_Cmd)
|
||||||
init_executor(&executor, STRESS_NUM_THREADS, stress_handler, spin_limit = 500)
|
init(&executor, STRESS_NUM_THREADS, stress_handler, spin_limit = 500)
|
||||||
|
|
||||||
for round in 0 ..< STRESS_NUM_ROUNDS {
|
for round in 0 ..< STRESS_NUM_ROUNDS {
|
||||||
base := round * STRESS_CMDS_PER_ROUND
|
base := round * STRESS_CMDS_PER_ROUND
|
||||||
@@ -281,6 +284,6 @@ stress_test_executor :: proc(t: ^testing.T) {
|
|||||||
// Explicitly destroy to verify clean shutdown.
|
// Explicitly destroy to verify clean shutdown.
|
||||||
// If destroy_executor returns, all threads received the nil sentinel and exited,
|
// If destroy_executor returns, all threads received the nil sentinel and exited,
|
||||||
// and thread.pool_join completed without deadlock.
|
// and thread.pool_join completed without deadlock.
|
||||||
destroy_executor(&executor)
|
destroy(&executor)
|
||||||
testing.expect(t, !executor.initialized, "Executor still marked initialized after destroy")
|
testing.expect(t, !executor.initialized, "Executor still marked initialized after destroy")
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,58 +1,53 @@
|
|||||||
package examples
|
package examples
|
||||||
|
|
||||||
import "core:fmt"
|
import "core:fmt"
|
||||||
|
import "core:log"
|
||||||
import "core:mem"
|
import "core:mem"
|
||||||
import "core:os"
|
import "core:os"
|
||||||
|
|
||||||
import qr ".."
|
import qr ".."
|
||||||
|
|
||||||
main :: proc() {
|
main :: proc() {
|
||||||
//----- Tracking allocator ----------------------------------
|
//----- General setup ----------------------------------
|
||||||
{
|
// Temp
|
||||||
tracking_temp_allocator := false
|
track_temp: mem.Tracking_Allocator
|
||||||
// Temp
|
mem.tracking_allocator_init(&track_temp, context.temp_allocator)
|
||||||
track_temp: mem.Tracking_Allocator
|
context.temp_allocator = mem.tracking_allocator(&track_temp)
|
||||||
if tracking_temp_allocator {
|
|
||||||
mem.tracking_allocator_init(&track_temp, context.temp_allocator)
|
// Default
|
||||||
context.temp_allocator = mem.tracking_allocator(&track_temp)
|
track: mem.Tracking_Allocator
|
||||||
|
mem.tracking_allocator_init(&track, context.allocator)
|
||||||
|
context.allocator = mem.tracking_allocator(&track)
|
||||||
|
// Log a warning about any memory that was not freed by the end of the program.
|
||||||
|
// This could be fine for some global state or it could be a memory leak.
|
||||||
|
defer {
|
||||||
|
// Temp allocator
|
||||||
|
if len(track_temp.bad_free_array) > 0 {
|
||||||
|
fmt.eprintf("=== %v incorrect frees - temp allocator: ===\n", len(track_temp.bad_free_array))
|
||||||
|
for entry in track_temp.bad_free_array {
|
||||||
|
fmt.eprintf("- %p @ %v\n", entry.memory, entry.location)
|
||||||
|
}
|
||||||
|
mem.tracking_allocator_destroy(&track_temp)
|
||||||
}
|
}
|
||||||
// Default
|
// Default allocator
|
||||||
track: mem.Tracking_Allocator
|
if len(track.allocation_map) > 0 {
|
||||||
mem.tracking_allocator_init(&track, context.allocator)
|
fmt.eprintf("=== %v allocations not freed - main allocator: ===\n", len(track.allocation_map))
|
||||||
context.allocator = mem.tracking_allocator(&track)
|
for _, entry in track.allocation_map {
|
||||||
defer {
|
fmt.eprintf("- %v bytes @ %v\n", entry.size, entry.location)
|
||||||
// Temp allocator
|
|
||||||
if tracking_temp_allocator {
|
|
||||||
if len(track_temp.allocation_map) > 0 {
|
|
||||||
fmt.eprintf("=== %v allocations not freed - temp allocator: ===\n", len(track_temp.allocation_map))
|
|
||||||
for _, entry in track_temp.allocation_map {
|
|
||||||
fmt.eprintf("- %v bytes @ %v\n", entry.size, entry.location)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if len(track_temp.bad_free_array) > 0 {
|
|
||||||
fmt.eprintf("=== %v incorrect frees - temp allocator: ===\n", len(track_temp.bad_free_array))
|
|
||||||
for entry in track_temp.bad_free_array {
|
|
||||||
fmt.eprintf("- %p @ %v\n", entry.memory, entry.location)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
mem.tracking_allocator_destroy(&track_temp)
|
|
||||||
}
|
}
|
||||||
// Default allocator
|
|
||||||
if len(track.allocation_map) > 0 {
|
|
||||||
fmt.eprintf("=== %v allocations not freed - main allocator: ===\n", len(track.allocation_map))
|
|
||||||
for _, entry in track.allocation_map {
|
|
||||||
fmt.eprintf("- %v bytes @ %v\n", entry.size, entry.location)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if len(track.bad_free_array) > 0 {
|
|
||||||
fmt.eprintf("=== %v incorrect frees - main allocator: ===\n", len(track.bad_free_array))
|
|
||||||
for entry in track.bad_free_array {
|
|
||||||
fmt.eprintf("- %p @ %v\n", entry.memory, entry.location)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
mem.tracking_allocator_destroy(&track)
|
|
||||||
}
|
}
|
||||||
|
if len(track.bad_free_array) > 0 {
|
||||||
|
fmt.eprintf("=== %v incorrect frees - main allocator: ===\n", len(track.bad_free_array))
|
||||||
|
for entry in track.bad_free_array {
|
||||||
|
fmt.eprintf("- %p @ %v\n", entry.memory, entry.location)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
mem.tracking_allocator_destroy(&track)
|
||||||
}
|
}
|
||||||
|
// Logger
|
||||||
|
context.logger = log.create_console_logger()
|
||||||
|
defer log.destroy_console_logger(context.logger)
|
||||||
|
|
||||||
|
|
||||||
args := os.args
|
args := os.args
|
||||||
if len(args) < 2 {
|
if len(args) < 2 {
|
||||||
@@ -73,57 +68,32 @@ main :: proc() {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// -------------------------------------------------------------------------------------------------
|
|
||||||
// Utilities
|
|
||||||
// -------------------------------------------------------------------------------------------------
|
|
||||||
|
|
||||||
// Prints the given QR Code to the console.
|
|
||||||
print_qr :: proc(qrcode: []u8) {
|
|
||||||
size := qr.get_size(qrcode)
|
|
||||||
border :: 4
|
|
||||||
for y in -border ..< size + border {
|
|
||||||
for x in -border ..< size + border {
|
|
||||||
fmt.print("##" if qr.get_module(qrcode, x, y) else " ")
|
|
||||||
}
|
|
||||||
fmt.println()
|
|
||||||
}
|
|
||||||
fmt.println()
|
|
||||||
}
|
|
||||||
|
|
||||||
// -------------------------------------------------------------------------------------------------
|
|
||||||
// Demo: Basic
|
|
||||||
// -------------------------------------------------------------------------------------------------
|
|
||||||
|
|
||||||
// Creates a single QR Code, then prints it to the console.
|
// Creates a single QR Code, then prints it to the console.
|
||||||
basic :: proc() {
|
basic :: proc() {
|
||||||
text :: "Hello, world!"
|
text :: "Hello, world!"
|
||||||
ecl :: qr.Ecc.Low
|
ecl :: qr.Ecc.Low
|
||||||
|
|
||||||
qrcode: [qr.BUFFER_LEN_MAX]u8
|
qrcode: [qr.BUFFER_LEN_MAX]u8
|
||||||
ok := qr.encode(text, qrcode[:], ecl)
|
ok := qr.encode_auto(text, qrcode[:], ecl)
|
||||||
if ok do print_qr(qrcode[:])
|
if ok do print_qr(qrcode[:])
|
||||||
}
|
}
|
||||||
|
|
||||||
// -------------------------------------------------------------------------------------------------
|
|
||||||
// Demo: Variety
|
|
||||||
// -------------------------------------------------------------------------------------------------
|
|
||||||
|
|
||||||
// Creates a variety of QR Codes that exercise different features of the library.
|
// Creates a variety of QR Codes that exercise different features of the library.
|
||||||
variety :: proc() {
|
variety :: proc() {
|
||||||
qrcode: [qr.BUFFER_LEN_MAX]u8
|
qrcode: [qr.BUFFER_LEN_MAX]u8
|
||||||
|
|
||||||
{ // Numeric mode encoding (3.33 bits per digit)
|
{ // Numeric mode encoding (3.33 bits per digit)
|
||||||
ok := qr.encode("314159265358979323846264338327950288419716939937510", qrcode[:], qr.Ecc.Medium)
|
ok := qr.encode_auto("314159265358979323846264338327950288419716939937510", qrcode[:], qr.Ecc.Medium)
|
||||||
if ok do print_qr(qrcode[:])
|
if ok do print_qr(qrcode[:])
|
||||||
}
|
}
|
||||||
|
|
||||||
{ // Alphanumeric mode encoding (5.5 bits per character)
|
{ // Alphanumeric mode encoding (5.5 bits per character)
|
||||||
ok := qr.encode("DOLLAR-AMOUNT:$39.87 PERCENTAGE:100.00% OPERATIONS:+-*/", qrcode[:], qr.Ecc.High)
|
ok := qr.encode_auto("DOLLAR-AMOUNT:$39.87 PERCENTAGE:100.00% OPERATIONS:+-*/", qrcode[:], qr.Ecc.High)
|
||||||
if ok do print_qr(qrcode[:])
|
if ok do print_qr(qrcode[:])
|
||||||
}
|
}
|
||||||
|
|
||||||
{ // Unicode text as UTF-8
|
{ // Unicode text as UTF-8
|
||||||
ok := qr.encode(
|
ok := qr.encode_auto(
|
||||||
"\xE3\x81\x93\xE3\x82\x93\xE3\x81\xAB\xE3\x81\xA1wa\xE3\x80\x81" +
|
"\xE3\x81\x93\xE3\x82\x93\xE3\x81\xAB\xE3\x81\xA1wa\xE3\x80\x81" +
|
||||||
"\xE4\xB8\x96\xE7\x95\x8C\xEF\xBC\x81\x20\xCE\xB1\xCE\xB2\xCE\xB3\xCE\xB4",
|
"\xE4\xB8\x96\xE7\x95\x8C\xEF\xBC\x81\x20\xCE\xB1\xCE\xB2\xCE\xB3\xCE\xB4",
|
||||||
qrcode[:],
|
qrcode[:],
|
||||||
@@ -133,7 +103,7 @@ variety :: proc() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
{ // Moderately large QR Code using longer text (from Lewis Carroll's Alice in Wonderland)
|
{ // Moderately large QR Code using longer text (from Lewis Carroll's Alice in Wonderland)
|
||||||
ok := qr.encode(
|
ok := qr.encode_auto(
|
||||||
"Alice was beginning to get very tired of sitting by her sister on the bank, " +
|
"Alice was beginning to get very tired of sitting by her sister on the bank, " +
|
||||||
"and of having nothing to do: once or twice she had peeped into the book her sister was reading, " +
|
"and of having nothing to do: once or twice she had peeped into the book her sister was reading, " +
|
||||||
"but it had no pictures or conversations in it, 'and what is the use of a book,' thought Alice " +
|
"but it had no pictures or conversations in it, 'and what is the use of a book,' thought Alice " +
|
||||||
@@ -148,10 +118,6 @@ variety :: proc() {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// -------------------------------------------------------------------------------------------------
|
|
||||||
// Demo: Segment
|
|
||||||
// -------------------------------------------------------------------------------------------------
|
|
||||||
|
|
||||||
// Creates QR Codes with manually specified segments for better compactness.
|
// Creates QR Codes with manually specified segments for better compactness.
|
||||||
segment :: proc() {
|
segment :: proc() {
|
||||||
qrcode: [qr.BUFFER_LEN_MAX]u8
|
qrcode: [qr.BUFFER_LEN_MAX]u8
|
||||||
@@ -163,7 +129,7 @@ segment :: proc() {
|
|||||||
// Encode as single text (auto mode selection)
|
// Encode as single text (auto mode selection)
|
||||||
{
|
{
|
||||||
concat :: silver0 + silver1
|
concat :: silver0 + silver1
|
||||||
ok := qr.encode(concat, qrcode[:], qr.Ecc.Low)
|
ok := qr.encode_auto(concat, qrcode[:], qr.Ecc.Low)
|
||||||
if ok do print_qr(qrcode[:])
|
if ok do print_qr(qrcode[:])
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -172,7 +138,7 @@ segment :: proc() {
|
|||||||
seg_buf0: [qr.BUFFER_LEN_MAX]u8
|
seg_buf0: [qr.BUFFER_LEN_MAX]u8
|
||||||
seg_buf1: [qr.BUFFER_LEN_MAX]u8
|
seg_buf1: [qr.BUFFER_LEN_MAX]u8
|
||||||
segs := [2]qr.Segment{qr.make_alphanumeric(silver0, seg_buf0[:]), qr.make_numeric(silver1, seg_buf1[:])}
|
segs := [2]qr.Segment{qr.make_alphanumeric(silver0, seg_buf0[:]), qr.make_numeric(silver1, seg_buf1[:])}
|
||||||
ok := qr.encode(segs[:], qr.Ecc.Low, qrcode[:])
|
ok := qr.encode_auto(segs[:], qr.Ecc.Low, qrcode[:])
|
||||||
if ok do print_qr(qrcode[:])
|
if ok do print_qr(qrcode[:])
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -185,7 +151,7 @@ segment :: proc() {
|
|||||||
// Encode as single text (auto mode selection)
|
// Encode as single text (auto mode selection)
|
||||||
{
|
{
|
||||||
concat :: golden0 + golden1 + golden2
|
concat :: golden0 + golden1 + golden2
|
||||||
ok := qr.encode(concat, qrcode[:], qr.Ecc.Low)
|
ok := qr.encode_auto(concat, qrcode[:], qr.Ecc.Low)
|
||||||
if ok do print_qr(qrcode[:])
|
if ok do print_qr(qrcode[:])
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -201,7 +167,7 @@ segment :: proc() {
|
|||||||
qr.make_numeric(golden1, seg_buf1[:]),
|
qr.make_numeric(golden1, seg_buf1[:]),
|
||||||
qr.make_alphanumeric(golden2, seg_buf2[:]),
|
qr.make_alphanumeric(golden2, seg_buf2[:]),
|
||||||
}
|
}
|
||||||
ok := qr.encode(segs[:], qr.Ecc.Low, qrcode[:])
|
ok := qr.encode_auto(segs[:], qr.Ecc.Low, qrcode[:])
|
||||||
if ok do print_qr(qrcode[:])
|
if ok do print_qr(qrcode[:])
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -219,7 +185,7 @@ segment :: proc() {
|
|||||||
"\xEF\xBD\x84\xEF\xBD\x85\xEF\xBD\x93\xEF" +
|
"\xEF\xBD\x84\xEF\xBD\x85\xEF\xBD\x93\xEF" +
|
||||||
"\xBD\x95\xE3\x80\x80\xCE\xBA\xCE\xB1\xEF" +
|
"\xBD\x95\xE3\x80\x80\xCE\xBA\xCE\xB1\xEF" +
|
||||||
"\xBC\x9F"
|
"\xBC\x9F"
|
||||||
ok := qr.encode(madoka, qrcode[:], qr.Ecc.Low)
|
ok := qr.encode_auto(madoka, qrcode[:], qr.Ecc.Low)
|
||||||
if ok do print_qr(qrcode[:])
|
if ok do print_qr(qrcode[:])
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -254,16 +220,12 @@ segment :: proc() {
|
|||||||
seg.data = seg_buf[:(seg.bit_length + 7) / 8]
|
seg.data = seg_buf[:(seg.bit_length + 7) / 8]
|
||||||
|
|
||||||
segs := [1]qr.Segment{seg}
|
segs := [1]qr.Segment{seg}
|
||||||
ok := qr.encode(segs[:], qr.Ecc.Low, qrcode[:])
|
ok := qr.encode_auto(segs[:], qr.Ecc.Low, qrcode[:])
|
||||||
if ok do print_qr(qrcode[:])
|
if ok do print_qr(qrcode[:])
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// -------------------------------------------------------------------------------------------------
|
|
||||||
// Demo: Mask
|
|
||||||
// -------------------------------------------------------------------------------------------------
|
|
||||||
|
|
||||||
// Creates QR Codes with the same size and contents but different mask patterns.
|
// Creates QR Codes with the same size and contents but different mask patterns.
|
||||||
mask :: proc() {
|
mask :: proc() {
|
||||||
qrcode: [qr.BUFFER_LEN_MAX]u8
|
qrcode: [qr.BUFFER_LEN_MAX]u8
|
||||||
@@ -271,10 +233,10 @@ mask :: proc() {
|
|||||||
{ // Project Nayuki URL
|
{ // Project Nayuki URL
|
||||||
ok: bool
|
ok: bool
|
||||||
|
|
||||||
ok = qr.encode("https://www.nayuki.io/", qrcode[:], qr.Ecc.High)
|
ok = qr.encode_auto("https://www.nayuki.io/", qrcode[:], qr.Ecc.High)
|
||||||
if ok do print_qr(qrcode[:])
|
if ok do print_qr(qrcode[:])
|
||||||
|
|
||||||
ok = qr.encode("https://www.nayuki.io/", qrcode[:], qr.Ecc.High, mask = qr.Mask.M3)
|
ok = qr.encode_auto("https://www.nayuki.io/", qrcode[:], qr.Ecc.High, mask = qr.Mask.M3)
|
||||||
if ok do print_qr(qrcode[:])
|
if ok do print_qr(qrcode[:])
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -290,16 +252,29 @@ mask :: proc() {
|
|||||||
|
|
||||||
ok: bool
|
ok: bool
|
||||||
|
|
||||||
ok = qr.encode(text, qrcode[:], qr.Ecc.Medium, mask = qr.Mask.M0)
|
ok = qr.encode_auto(text, qrcode[:], qr.Ecc.Medium, mask = qr.Mask.M0)
|
||||||
if ok do print_qr(qrcode[:])
|
if ok do print_qr(qrcode[:])
|
||||||
|
|
||||||
ok = qr.encode(text, qrcode[:], qr.Ecc.Medium, mask = qr.Mask.M1)
|
ok = qr.encode_auto(text, qrcode[:], qr.Ecc.Medium, mask = qr.Mask.M1)
|
||||||
if ok do print_qr(qrcode[:])
|
if ok do print_qr(qrcode[:])
|
||||||
|
|
||||||
ok = qr.encode(text, qrcode[:], qr.Ecc.Medium, mask = qr.Mask.M5)
|
ok = qr.encode_auto(text, qrcode[:], qr.Ecc.Medium, mask = qr.Mask.M5)
|
||||||
if ok do print_qr(qrcode[:])
|
if ok do print_qr(qrcode[:])
|
||||||
|
|
||||||
ok = qr.encode(text, qrcode[:], qr.Ecc.Medium, mask = qr.Mask.M7)
|
ok = qr.encode_auto(text, qrcode[:], qr.Ecc.Medium, mask = qr.Mask.M7)
|
||||||
if ok do print_qr(qrcode[:])
|
if ok do print_qr(qrcode[:])
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Prints the given QR Code to the console.
|
||||||
|
print_qr :: proc(qrcode: []u8) {
|
||||||
|
size := qr.get_size(qrcode)
|
||||||
|
border :: 4
|
||||||
|
for y in -border ..< size + border {
|
||||||
|
for x in -border ..< size + border {
|
||||||
|
fmt.print("##" if qr.get_module(qrcode, x, y) else " ")
|
||||||
|
}
|
||||||
|
fmt.println()
|
||||||
|
}
|
||||||
|
fmt.println()
|
||||||
|
}
|
||||||
|
|||||||
+128
-115
@@ -2,10 +2,30 @@ package qrcode
|
|||||||
|
|
||||||
import "core:slice"
|
import "core:slice"
|
||||||
|
|
||||||
|
VERSION_MIN :: 1
|
||||||
|
VERSION_MAX :: 40
|
||||||
|
|
||||||
// -------------------------------------------------------------------------------------------------
|
// The worst-case number of bytes needed to store one QR Code, up to and including version 40.
|
||||||
// Types
|
BUFFER_LEN_MAX :: 3918 // buffer_len_for_version(VERSION_MAX)
|
||||||
// -------------------------------------------------------------------------------------------------
|
|
||||||
|
// Returns the number of bytes needed to store any QR Code up to and including the given version.
|
||||||
|
buffer_len_for_version :: #force_inline proc(n: int) -> int {
|
||||||
|
size := n * 4 + 17
|
||||||
|
return (size * size + 7) / 8 + 1
|
||||||
|
}
|
||||||
|
|
||||||
|
@(private)
|
||||||
|
LENGTH_OVERFLOW :: -1
|
||||||
|
@(private)
|
||||||
|
REED_SOLOMON_DEGREE_MAX :: 30
|
||||||
|
@(private)
|
||||||
|
PENALTY_N1 :: 3
|
||||||
|
@(private)
|
||||||
|
PENALTY_N2 :: 3
|
||||||
|
@(private)
|
||||||
|
PENALTY_N3 :: 40
|
||||||
|
@(private)
|
||||||
|
PENALTY_N4 :: 10
|
||||||
|
|
||||||
// The error correction level in a QR Code symbol.
|
// The error correction level in a QR Code symbol.
|
||||||
Ecc :: enum {
|
Ecc :: enum {
|
||||||
@@ -44,39 +64,6 @@ Segment :: struct {
|
|||||||
bit_length: int,
|
bit_length: int,
|
||||||
}
|
}
|
||||||
|
|
||||||
// -------------------------------------------------------------------------------------------------
|
|
||||||
// Constants
|
|
||||||
// -------------------------------------------------------------------------------------------------
|
|
||||||
|
|
||||||
VERSION_MIN :: 1
|
|
||||||
VERSION_MAX :: 40
|
|
||||||
|
|
||||||
// The worst-case number of bytes needed to store one QR Code, up to and including version 40.
|
|
||||||
BUFFER_LEN_MAX :: 3918 // buffer_len_for_version(VERSION_MAX)
|
|
||||||
|
|
||||||
// Returns the number of bytes needed to store any QR Code up to and including the given version.
|
|
||||||
buffer_len_for_version :: #force_inline proc(n: int) -> int {
|
|
||||||
size := n * 4 + 17
|
|
||||||
return (size * size + 7) / 8 + 1
|
|
||||||
}
|
|
||||||
|
|
||||||
// -------------------------------------------------------------------------------------------------
|
|
||||||
// Private constants
|
|
||||||
// -------------------------------------------------------------------------------------------------
|
|
||||||
|
|
||||||
@(private)
|
|
||||||
LENGTH_OVERFLOW :: -1
|
|
||||||
@(private)
|
|
||||||
REED_SOLOMON_DEGREE_MAX :: 30
|
|
||||||
@(private)
|
|
||||||
PENALTY_N1 :: 3
|
|
||||||
@(private)
|
|
||||||
PENALTY_N2 :: 3
|
|
||||||
@(private)
|
|
||||||
PENALTY_N3 :: 40
|
|
||||||
@(private)
|
|
||||||
PENALTY_N4 :: 10
|
|
||||||
|
|
||||||
//odinfmt: disable
|
//odinfmt: disable
|
||||||
// For generating error correction codes. Index 0 is padding (set to illegal value).
|
// For generating error correction codes. Index 0 is padding (set to illegal value).
|
||||||
@(private)
|
@(private)
|
||||||
@@ -96,10 +83,9 @@ NUM_ERROR_CORRECTION_BLOCKS := [4][41]i8{
|
|||||||
}
|
}
|
||||||
//odinfmt: enable
|
//odinfmt: enable
|
||||||
|
|
||||||
|
// ---------------------------------------------------------------------------------------------------------------------
|
||||||
// -------------------------------------------------------------------------------------------------
|
// ----- Encode Procedures ------------------------
|
||||||
// Encode procedures
|
// ---------------------------------------------------------------------------------------------------------------------
|
||||||
// -------------------------------------------------------------------------------------------------
|
|
||||||
|
|
||||||
// Encodes the given text string to a QR Code, automatically selecting
|
// Encodes the given text string to a QR Code, automatically selecting
|
||||||
// numeric, alphanumeric, or byte mode based on content.
|
// numeric, alphanumeric, or byte mode based on content.
|
||||||
@@ -117,7 +103,7 @@ NUM_ERROR_CORRECTION_BLOCKS := [4][41]i8{
|
|||||||
// - The text cannot fit in any version within [min_version, max_version] at the given ECL.
|
// - The text cannot fit in any version within [min_version, max_version] at the given ECL.
|
||||||
// - The encoded segment data exceeds the buffer capacity.
|
// - The encoded segment data exceeds the buffer capacity.
|
||||||
@(require_results)
|
@(require_results)
|
||||||
encode_text_explicit_temp :: proc(
|
encode_text_manual :: proc(
|
||||||
text: string,
|
text: string,
|
||||||
temp_buffer, qrcode: []u8,
|
temp_buffer, qrcode: []u8,
|
||||||
ecl: Ecc,
|
ecl: Ecc,
|
||||||
@@ -130,7 +116,7 @@ encode_text_explicit_temp :: proc(
|
|||||||
) {
|
) {
|
||||||
text_len := len(text)
|
text_len := len(text)
|
||||||
if text_len == 0 {
|
if text_len == 0 {
|
||||||
return encode_segments_advanced_explicit_temp(
|
return encode_segments_advanced_manual(
|
||||||
nil,
|
nil,
|
||||||
ecl,
|
ecl,
|
||||||
min_version,
|
min_version,
|
||||||
@@ -162,7 +148,7 @@ encode_text_explicit_temp :: proc(
|
|||||||
seg.data = temp_buffer[:text_len]
|
seg.data = temp_buffer[:text_len]
|
||||||
}
|
}
|
||||||
segs := [1]Segment{seg}
|
segs := [1]Segment{seg}
|
||||||
return encode_segments_advanced_explicit_temp(
|
return encode_segments_advanced_manual(
|
||||||
segs[:],
|
segs[:],
|
||||||
ecl,
|
ecl,
|
||||||
min_version,
|
min_version,
|
||||||
@@ -211,13 +197,9 @@ encode_text_auto :: proc(
|
|||||||
return false
|
return false
|
||||||
}
|
}
|
||||||
defer delete(temp_buffer, temp_allocator)
|
defer delete(temp_buffer, temp_allocator)
|
||||||
return encode_text_explicit_temp(text, temp_buffer, qrcode, ecl, min_version, max_version, mask, boost_ecl)
|
return encode_text_manual(text, temp_buffer, qrcode, ecl, min_version, max_version, mask, boost_ecl)
|
||||||
}
|
}
|
||||||
|
|
||||||
encode_text :: proc {
|
|
||||||
encode_text_explicit_temp,
|
|
||||||
encode_text_auto,
|
|
||||||
}
|
|
||||||
|
|
||||||
// Encodes arbitrary binary data to a QR Code using byte mode.
|
// Encodes arbitrary binary data to a QR Code using byte mode.
|
||||||
//
|
//
|
||||||
@@ -234,7 +216,7 @@ encode_text :: proc {
|
|||||||
// Returns ok=false when:
|
// Returns ok=false when:
|
||||||
// - The payload cannot fit in any version within [min_version, max_version] at the given ECL.
|
// - The payload cannot fit in any version within [min_version, max_version] at the given ECL.
|
||||||
@(require_results)
|
@(require_results)
|
||||||
encode_binary :: proc(
|
encode_binary_manual :: proc(
|
||||||
data_and_temp: []u8,
|
data_and_temp: []u8,
|
||||||
data_len: int,
|
data_len: int,
|
||||||
qrcode: []u8,
|
qrcode: []u8,
|
||||||
@@ -256,7 +238,7 @@ encode_binary :: proc(
|
|||||||
seg.num_chars = data_len
|
seg.num_chars = data_len
|
||||||
seg.data = data_and_temp[:data_len]
|
seg.data = data_and_temp[:data_len]
|
||||||
segs := [1]Segment{seg}
|
segs := [1]Segment{seg}
|
||||||
return encode_segments_advanced(
|
return encode_segments_advanced_manual(
|
||||||
segs[:],
|
segs[:],
|
||||||
ecl,
|
ecl,
|
||||||
min_version,
|
min_version,
|
||||||
@@ -268,6 +250,55 @@ encode_binary :: proc(
|
|||||||
)
|
)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Encodes arbitrary binary data to a QR Code using byte mode,
|
||||||
|
// automatically allocating and freeing the temp buffer.
|
||||||
|
//
|
||||||
|
// Parameters:
|
||||||
|
// bin_data - [in] Payload bytes (aliased by the internal segment; not modified).
|
||||||
|
// qrcode - [out] On success, contains the encoded QR Code. On failure, qrcode[0] is
|
||||||
|
// set to 0.
|
||||||
|
// temp_allocator - Allocator used for the internal scratch buffer. Freed before return.
|
||||||
|
//
|
||||||
|
// qrcode must have length >= buffer_len_for_version(max_version).
|
||||||
|
//
|
||||||
|
// Returns ok=false when:
|
||||||
|
// - The payload cannot fit in any version within [min_version, max_version] at the given ECL.
|
||||||
|
// - The temp_allocator fails to allocate.
|
||||||
|
@(require_results)
|
||||||
|
encode_binary_auto :: proc(
|
||||||
|
bin_data: []u8,
|
||||||
|
qrcode: []u8,
|
||||||
|
ecl: Ecc,
|
||||||
|
min_version: int = VERSION_MIN,
|
||||||
|
max_version: int = VERSION_MAX,
|
||||||
|
mask: Maybe(Mask) = nil,
|
||||||
|
boost_ecl: bool = true,
|
||||||
|
temp_allocator := context.temp_allocator,
|
||||||
|
) -> (
|
||||||
|
ok: bool,
|
||||||
|
) {
|
||||||
|
seg: Segment
|
||||||
|
seg.mode = .Byte
|
||||||
|
seg.bit_length = calc_segment_bit_length(.Byte, len(bin_data))
|
||||||
|
if seg.bit_length == LENGTH_OVERFLOW {
|
||||||
|
qrcode[0] = 0
|
||||||
|
return false
|
||||||
|
}
|
||||||
|
seg.num_chars = len(bin_data)
|
||||||
|
seg.data = bin_data
|
||||||
|
segs := [1]Segment{seg}
|
||||||
|
return encode_segments_advanced_auto(
|
||||||
|
segs[:],
|
||||||
|
ecl,
|
||||||
|
min_version,
|
||||||
|
max_version,
|
||||||
|
mask,
|
||||||
|
boost_ecl,
|
||||||
|
qrcode,
|
||||||
|
temp_allocator,
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
// Encodes the given segments to a QR Code using default parameters
|
// Encodes the given segments to a QR Code using default parameters
|
||||||
// (VERSION_MIN..VERSION_MAX, auto mask, boost ECL).
|
// (VERSION_MIN..VERSION_MAX, auto mask, boost ECL).
|
||||||
//
|
//
|
||||||
@@ -282,17 +313,8 @@ encode_binary :: proc(
|
|||||||
// Returns ok=false when:
|
// Returns ok=false when:
|
||||||
// - The total segment data exceeds the capacity of version 40 at the given ECL.
|
// - The total segment data exceeds the capacity of version 40 at the given ECL.
|
||||||
@(require_results)
|
@(require_results)
|
||||||
encode_segments_explicit_temp :: proc(segs: []Segment, ecl: Ecc, temp_buffer, qrcode: []u8) -> (ok: bool) {
|
encode_segments_manual :: proc(segs: []Segment, ecl: Ecc, temp_buffer, qrcode: []u8) -> (ok: bool) {
|
||||||
return encode_segments_advanced_explicit_temp(
|
return encode_segments_advanced_manual(segs, ecl, VERSION_MIN, VERSION_MAX, nil, true, temp_buffer, qrcode)
|
||||||
segs,
|
|
||||||
ecl,
|
|
||||||
VERSION_MIN,
|
|
||||||
VERSION_MAX,
|
|
||||||
nil,
|
|
||||||
true,
|
|
||||||
temp_buffer,
|
|
||||||
qrcode,
|
|
||||||
)
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Encodes segments to a QR Code using default parameters, automatically allocating the temp buffer.
|
// Encodes segments to a QR Code using default parameters, automatically allocating the temp buffer.
|
||||||
@@ -328,13 +350,9 @@ encode_segments_auto :: proc(
|
|||||||
return false
|
return false
|
||||||
}
|
}
|
||||||
defer delete(temp_buffer, temp_allocator)
|
defer delete(temp_buffer, temp_allocator)
|
||||||
return encode_segments_explicit_temp(segs, ecl, temp_buffer, qrcode)
|
return encode_segments_manual(segs, ecl, temp_buffer, qrcode)
|
||||||
}
|
}
|
||||||
|
|
||||||
encode_segments :: proc {
|
|
||||||
encode_segments_explicit_temp,
|
|
||||||
encode_segments_auto,
|
|
||||||
}
|
|
||||||
|
|
||||||
// Encodes the given segments to a QR Code with full control over version range, mask, and ECL boosting.
|
// Encodes the given segments to a QR Code with full control over version range, mask, and ECL boosting.
|
||||||
//
|
//
|
||||||
@@ -353,7 +371,7 @@ encode_segments :: proc {
|
|||||||
// - The total segment data exceeds the capacity of every version in [min_version, max_version]
|
// - The total segment data exceeds the capacity of every version in [min_version, max_version]
|
||||||
// at the given ECL.
|
// at the given ECL.
|
||||||
@(require_results)
|
@(require_results)
|
||||||
encode_segments_advanced_explicit_temp :: proc(
|
encode_segments_advanced_manual :: proc(
|
||||||
segs: []Segment,
|
segs: []Segment,
|
||||||
ecl: Ecc,
|
ecl: Ecc,
|
||||||
min_version, max_version: int,
|
min_version, max_version: int,
|
||||||
@@ -490,7 +508,7 @@ encode_segments_advanced_auto :: proc(
|
|||||||
return false
|
return false
|
||||||
}
|
}
|
||||||
defer delete(temp_buffer, temp_allocator)
|
defer delete(temp_buffer, temp_allocator)
|
||||||
return encode_segments_advanced_explicit_temp(
|
return encode_segments_advanced_manual(
|
||||||
segs,
|
segs,
|
||||||
ecl,
|
ecl,
|
||||||
min_version,
|
min_version,
|
||||||
@@ -502,24 +520,24 @@ encode_segments_advanced_auto :: proc(
|
|||||||
)
|
)
|
||||||
}
|
}
|
||||||
|
|
||||||
encode_segments_advanced :: proc {
|
encode_manual :: proc {
|
||||||
encode_segments_advanced_explicit_temp,
|
encode_text_manual,
|
||||||
encode_segments_advanced_auto,
|
encode_binary_manual,
|
||||||
|
encode_segments_manual,
|
||||||
|
encode_segments_advanced_manual,
|
||||||
}
|
}
|
||||||
|
|
||||||
encode :: proc {
|
encode_auto :: proc {
|
||||||
encode_text_explicit_temp,
|
|
||||||
encode_text_auto,
|
encode_text_auto,
|
||||||
encode_binary,
|
encode_binary_auto,
|
||||||
encode_segments_explicit_temp,
|
|
||||||
encode_segments_auto,
|
encode_segments_auto,
|
||||||
encode_segments_advanced_explicit_temp,
|
|
||||||
encode_segments_advanced_auto,
|
encode_segments_advanced_auto,
|
||||||
}
|
}
|
||||||
|
|
||||||
// -------------------------------------------------------------------------------------------------
|
|
||||||
// Error correction code generation
|
// ---------------------------------------------------------------------------------------------------------------------
|
||||||
// -------------------------------------------------------------------------------------------------
|
// ----- Error Correction Code Generation ------------------------
|
||||||
|
// ---------------------------------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
// Appends error correction bytes to each block of data, then interleaves bytes from all blocks.
|
// Appends error correction bytes to each block of data, then interleaves bytes from all blocks.
|
||||||
@(private)
|
@(private)
|
||||||
@@ -587,10 +605,6 @@ get_num_raw_data_modules :: proc(ver: int) -> int {
|
|||||||
return result
|
return result
|
||||||
}
|
}
|
||||||
|
|
||||||
// -------------------------------------------------------------------------------------------------
|
|
||||||
// Reed-Solomon ECC generator
|
|
||||||
// -------------------------------------------------------------------------------------------------
|
|
||||||
|
|
||||||
@(private)
|
@(private)
|
||||||
reed_solomon_compute_divisor :: proc(degree: int, result: []u8) {
|
reed_solomon_compute_divisor :: proc(degree: int, result: []u8) {
|
||||||
assert(1 <= degree && degree <= REED_SOLOMON_DEGREE_MAX, "reed-solomon degree out of range")
|
assert(1 <= degree && degree <= REED_SOLOMON_DEGREE_MAX, "reed-solomon degree out of range")
|
||||||
@@ -637,9 +651,9 @@ reed_solomon_multiply :: proc(x, y: u8) -> u8 {
|
|||||||
return z
|
return z
|
||||||
}
|
}
|
||||||
|
|
||||||
// -------------------------------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------------------------------------------------
|
||||||
// Drawing function modules
|
// ----- Drawing Function Modules ------------------------
|
||||||
// -------------------------------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
// Clears the QR Code grid and marks every function module as dark.
|
// Clears the QR Code grid and marks every function module as dark.
|
||||||
@(private)
|
@(private)
|
||||||
@@ -785,9 +799,9 @@ fill_rectangle :: proc(left, top, width, height: int, qrcode: []u8) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// -------------------------------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------------------------------------------------
|
||||||
// Drawing data modules and masking
|
// ----- Drawing data modules and masking ------------------------
|
||||||
// -------------------------------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
@(private)
|
@(private)
|
||||||
draw_codewords :: proc(data: []u8, data_len: int, qrcode: []u8) {
|
draw_codewords :: proc(data: []u8, data_len: int, qrcode: []u8) {
|
||||||
@@ -965,9 +979,9 @@ finder_penalty_add_history :: proc(current_run_length: int, run_history: ^[7]int
|
|||||||
run_history[0] = current_run_length
|
run_history[0] = current_run_length
|
||||||
}
|
}
|
||||||
|
|
||||||
// -------------------------------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------------------------------------------------
|
||||||
// Basic QR Code information
|
// ----- Basic QR code information ------------------------
|
||||||
// -------------------------------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
// Returns the minimum buffer size (in bytes) needed for both temp_buffer and qrcode
|
// Returns the minimum buffer size (in bytes) needed for both temp_buffer and qrcode
|
||||||
// to encode the given content at the given ECC level within the given version range.
|
// to encode the given content at the given ECC level within the given version range.
|
||||||
@@ -981,7 +995,7 @@ min_buffer_size :: proc {
|
|||||||
min_buffer_size_segments,
|
min_buffer_size_segments,
|
||||||
}
|
}
|
||||||
|
|
||||||
// Text path: auto-selects numeric/alphanumeric/byte mode the same way encode_text does.
|
// Text path: auto-selects numeric/alphanumeric/byte mode the same way encode_text_manual does.
|
||||||
//
|
//
|
||||||
// Returns ok=false when:
|
// Returns ok=false when:
|
||||||
// - The text exceeds QR Code capacity for every version in the range at the given ECL.
|
// - The text exceeds QR Code capacity for every version in the range at the given ECL.
|
||||||
@@ -1127,9 +1141,9 @@ get_bit :: #force_inline proc(x: int, i: uint) -> bool {
|
|||||||
return ((x >> i) & 1) != 0
|
return ((x >> i) & 1) != 0
|
||||||
}
|
}
|
||||||
|
|
||||||
// -------------------------------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------------------------------------------------
|
||||||
// Segment handling
|
// ----- Segment Handling ------------------------
|
||||||
// -------------------------------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
// Tests whether the given string can be encoded in numeric mode.
|
// Tests whether the given string can be encoded in numeric mode.
|
||||||
is_numeric :: proc(text: string) -> bool {
|
is_numeric :: proc(text: string) -> bool {
|
||||||
@@ -1162,7 +1176,6 @@ calc_segment_buffer_size :: proc(mode: Mode, num_chars: int) -> int {
|
|||||||
return (temp + 7) / 8
|
return (temp + 7) / 8
|
||||||
}
|
}
|
||||||
|
|
||||||
@(private)
|
|
||||||
calc_segment_bit_length :: proc(mode: Mode, num_chars: int) -> int {
|
calc_segment_bit_length :: proc(mode: Mode, num_chars: int) -> int {
|
||||||
if num_chars < 0 || num_chars > 32767 {
|
if num_chars < 0 || num_chars > 32767 {
|
||||||
return LENGTH_OVERFLOW
|
return LENGTH_OVERFLOW
|
||||||
@@ -1319,11 +1332,11 @@ make_eci :: proc(assign_val: int, buf: []u8) -> Segment {
|
|||||||
return result
|
return result
|
||||||
}
|
}
|
||||||
|
|
||||||
// -------------------------------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------------------------------------------------
|
||||||
// Private helpers
|
// ----- Helpers ------------------------
|
||||||
// -------------------------------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
@(private)
|
// Internal
|
||||||
append_bits_to_buffer :: proc(val: uint, num_bits: int, buffer: []u8, bit_len: ^int) {
|
append_bits_to_buffer :: proc(val: uint, num_bits: int, buffer: []u8, bit_len: ^int) {
|
||||||
assert(0 <= num_bits && num_bits <= 16 && val >> uint(num_bits) == 0, "invalid bit count or value overflow")
|
assert(0 <= num_bits && num_bits <= 16 && val >> uint(num_bits) == 0, "invalid bit count or value overflow")
|
||||||
for i := num_bits - 1; i >= 0; i -= 1 {
|
for i := num_bits - 1; i >= 0; i -= 1 {
|
||||||
@@ -1332,7 +1345,7 @@ append_bits_to_buffer :: proc(val: uint, num_bits: int, buffer: []u8, bit_len: ^
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@(private)
|
// Internal
|
||||||
get_total_bits :: proc(segs: []Segment, version: int) -> int {
|
get_total_bits :: proc(segs: []Segment, version: int) -> int {
|
||||||
result := 0
|
result := 0
|
||||||
for &seg in segs {
|
for &seg in segs {
|
||||||
@@ -1354,7 +1367,7 @@ get_total_bits :: proc(segs: []Segment, version: int) -> int {
|
|||||||
return result
|
return result
|
||||||
}
|
}
|
||||||
|
|
||||||
@(private)
|
// Internal
|
||||||
num_char_count_bits :: proc(mode: Mode, version: int) -> int {
|
num_char_count_bits :: proc(mode: Mode, version: int) -> int {
|
||||||
assert(VERSION_MIN <= version && version <= VERSION_MAX, "version out of bounds")
|
assert(VERSION_MIN <= version && version <= VERSION_MAX, "version out of bounds")
|
||||||
i := (version + 7) / 17
|
i := (version + 7) / 17
|
||||||
@@ -1376,8 +1389,8 @@ num_char_count_bits :: proc(mode: Mode, version: int) -> int {
|
|||||||
unreachable()
|
unreachable()
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Internal
|
||||||
// Returns the index of c in the alphanumeric charset (0-44), or -1 if not found.
|
// Returns the index of c in the alphanumeric charset (0-44), or -1 if not found.
|
||||||
@(private)
|
|
||||||
alphanumeric_index :: proc(c: u8) -> int {
|
alphanumeric_index :: proc(c: u8) -> int {
|
||||||
switch c {
|
switch c {
|
||||||
case '0' ..= '9': return int(c - '0')
|
case '0' ..= '9': return int(c - '0')
|
||||||
@@ -2487,7 +2500,7 @@ test_min_buffer_size_text :: proc(t: ^testing.T) {
|
|||||||
testing.expect(t, planned > 0)
|
testing.expect(t, planned > 0)
|
||||||
qrcode: [BUFFER_LEN_MAX]u8
|
qrcode: [BUFFER_LEN_MAX]u8
|
||||||
temp: [BUFFER_LEN_MAX]u8
|
temp: [BUFFER_LEN_MAX]u8
|
||||||
ok := encode_text(text, temp[:], qrcode[:], Ecc.Low)
|
ok := encode_text_manual(text, temp[:], qrcode[:], Ecc.Low)
|
||||||
testing.expect(t, ok)
|
testing.expect(t, ok)
|
||||||
actual_version_size := get_size(qrcode[:])
|
actual_version_size := get_size(qrcode[:])
|
||||||
actual_buf_len := buffer_len_for_version((actual_version_size - 17) / 4)
|
actual_buf_len := buffer_len_for_version((actual_version_size - 17) / 4)
|
||||||
@@ -2538,7 +2551,7 @@ test_min_buffer_size_binary :: proc(t: ^testing.T) {
|
|||||||
testing.expect(t, size > 0)
|
testing.expect(t, size > 0)
|
||||||
testing.expect(t, size <= buffer_len_for_version(2))
|
testing.expect(t, size <= buffer_len_for_version(2))
|
||||||
|
|
||||||
// Verify agreement with encode_binary
|
// Verify agreement with encode_binary_manual
|
||||||
{
|
{
|
||||||
data_len :: 100
|
data_len :: 100
|
||||||
planned, planned_ok := min_buffer_size(data_len, .Medium)
|
planned, planned_ok := min_buffer_size(data_len, .Medium)
|
||||||
@@ -2549,7 +2562,7 @@ test_min_buffer_size_binary :: proc(t: ^testing.T) {
|
|||||||
for i in 0 ..< data_len {
|
for i in 0 ..< data_len {
|
||||||
dat[i] = u8(i)
|
dat[i] = u8(i)
|
||||||
}
|
}
|
||||||
ok := encode_binary(dat[:], data_len, qrcode[:], .Medium)
|
ok := encode_binary_manual(dat[:], data_len, qrcode[:], .Medium)
|
||||||
testing.expect(t, ok)
|
testing.expect(t, ok)
|
||||||
actual_version_size := get_size(qrcode[:])
|
actual_version_size := get_size(qrcode[:])
|
||||||
actual_buf_len := buffer_len_for_version((actual_version_size - 17) / 4)
|
actual_buf_len := buffer_len_for_version((actual_version_size - 17) / 4)
|
||||||
@@ -2609,7 +2622,7 @@ test_min_buffer_size_segments :: proc(t: ^testing.T) {
|
|||||||
// Verify against actual encode
|
// Verify against actual encode
|
||||||
qrcode: [BUFFER_LEN_MAX]u8
|
qrcode: [BUFFER_LEN_MAX]u8
|
||||||
temp: [BUFFER_LEN_MAX]u8
|
temp: [BUFFER_LEN_MAX]u8
|
||||||
ok := encode_segments(segs[:], Ecc.Low, temp[:], qrcode[:])
|
ok := encode_segments_manual(segs[:], Ecc.Low, temp[:], qrcode[:])
|
||||||
testing.expect(t, ok)
|
testing.expect(t, ok)
|
||||||
actual_version_size := get_size(qrcode[:])
|
actual_version_size := get_size(qrcode[:])
|
||||||
actual_buf_len := buffer_len_for_version((actual_version_size - 17) / 4)
|
actual_buf_len := buffer_len_for_version((actual_version_size - 17) / 4)
|
||||||
@@ -2631,7 +2644,7 @@ test_encode_text_auto :: proc(t: ^testing.T) {
|
|||||||
text :: "Hello, world!"
|
text :: "Hello, world!"
|
||||||
qr_explicit: [BUFFER_LEN_MAX]u8
|
qr_explicit: [BUFFER_LEN_MAX]u8
|
||||||
temp: [BUFFER_LEN_MAX]u8
|
temp: [BUFFER_LEN_MAX]u8
|
||||||
ok_explicit := encode_text_explicit_temp(text, temp[:], qr_explicit[:], .Low)
|
ok_explicit := encode_text_manual(text, temp[:], qr_explicit[:], .Low)
|
||||||
testing.expect(t, ok_explicit)
|
testing.expect(t, ok_explicit)
|
||||||
|
|
||||||
qr_auto: [BUFFER_LEN_MAX]u8
|
qr_auto: [BUFFER_LEN_MAX]u8
|
||||||
@@ -2650,7 +2663,7 @@ test_encode_text_auto :: proc(t: ^testing.T) {
|
|||||||
text :: "314159265358979323846264338327950288419716939937510"
|
text :: "314159265358979323846264338327950288419716939937510"
|
||||||
qr_explicit: [BUFFER_LEN_MAX]u8
|
qr_explicit: [BUFFER_LEN_MAX]u8
|
||||||
temp: [BUFFER_LEN_MAX]u8
|
temp: [BUFFER_LEN_MAX]u8
|
||||||
ok_explicit := encode_text_explicit_temp(text, temp[:], qr_explicit[:], .Medium)
|
ok_explicit := encode_text_manual(text, temp[:], qr_explicit[:], .Medium)
|
||||||
testing.expect(t, ok_explicit)
|
testing.expect(t, ok_explicit)
|
||||||
|
|
||||||
qr_auto: [BUFFER_LEN_MAX]u8
|
qr_auto: [BUFFER_LEN_MAX]u8
|
||||||
@@ -2669,7 +2682,7 @@ test_encode_text_auto :: proc(t: ^testing.T) {
|
|||||||
text :: "HELLO WORLD"
|
text :: "HELLO WORLD"
|
||||||
qr_explicit: [BUFFER_LEN_MAX]u8
|
qr_explicit: [BUFFER_LEN_MAX]u8
|
||||||
temp: [BUFFER_LEN_MAX]u8
|
temp: [BUFFER_LEN_MAX]u8
|
||||||
ok_explicit := encode_text_explicit_temp(text, temp[:], qr_explicit[:], .Quartile)
|
ok_explicit := encode_text_manual(text, temp[:], qr_explicit[:], .Quartile)
|
||||||
testing.expect(t, ok_explicit)
|
testing.expect(t, ok_explicit)
|
||||||
|
|
||||||
qr_auto: [BUFFER_LEN_MAX]u8
|
qr_auto: [BUFFER_LEN_MAX]u8
|
||||||
@@ -2695,7 +2708,7 @@ test_encode_text_auto :: proc(t: ^testing.T) {
|
|||||||
text :: "https://www.nayuki.io/"
|
text :: "https://www.nayuki.io/"
|
||||||
qr_explicit: [BUFFER_LEN_MAX]u8
|
qr_explicit: [BUFFER_LEN_MAX]u8
|
||||||
temp: [BUFFER_LEN_MAX]u8
|
temp: [BUFFER_LEN_MAX]u8
|
||||||
ok_explicit := encode_text_explicit_temp(text, temp[:], qr_explicit[:], .High, mask = .M3)
|
ok_explicit := encode_text_manual(text, temp[:], qr_explicit[:], .High, mask = .M3)
|
||||||
testing.expect(t, ok_explicit)
|
testing.expect(t, ok_explicit)
|
||||||
|
|
||||||
qr_auto: [BUFFER_LEN_MAX]u8
|
qr_auto: [BUFFER_LEN_MAX]u8
|
||||||
@@ -2732,7 +2745,7 @@ test_encode_segments_auto :: proc(t: ^testing.T) {
|
|||||||
|
|
||||||
qr_explicit: [BUFFER_LEN_MAX]u8
|
qr_explicit: [BUFFER_LEN_MAX]u8
|
||||||
temp: [BUFFER_LEN_MAX]u8
|
temp: [BUFFER_LEN_MAX]u8
|
||||||
ok_explicit := encode_segments_explicit_temp(segs[:], .Low, temp[:], qr_explicit[:])
|
ok_explicit := encode_segments_manual(segs[:], .Low, temp[:], qr_explicit[:])
|
||||||
testing.expect(t, ok_explicit)
|
testing.expect(t, ok_explicit)
|
||||||
|
|
||||||
qr_auto: [BUFFER_LEN_MAX]u8
|
qr_auto: [BUFFER_LEN_MAX]u8
|
||||||
@@ -2764,7 +2777,7 @@ test_encode_segments_advanced_auto :: proc(t: ^testing.T) {
|
|||||||
|
|
||||||
qr_explicit: [BUFFER_LEN_MAX]u8
|
qr_explicit: [BUFFER_LEN_MAX]u8
|
||||||
temp: [BUFFER_LEN_MAX]u8
|
temp: [BUFFER_LEN_MAX]u8
|
||||||
ok_explicit := encode_segments_advanced_explicit_temp(
|
ok_explicit := encode_segments_advanced_manual(
|
||||||
segs[:],
|
segs[:],
|
||||||
.Medium,
|
.Medium,
|
||||||
VERSION_MIN,
|
VERSION_MIN,
|
||||||
@@ -2795,7 +2808,7 @@ test_encode_segments_advanced_auto :: proc(t: ^testing.T) {
|
|||||||
|
|
||||||
qr_explicit: [BUFFER_LEN_MAX]u8
|
qr_explicit: [BUFFER_LEN_MAX]u8
|
||||||
temp: [BUFFER_LEN_MAX]u8
|
temp: [BUFFER_LEN_MAX]u8
|
||||||
ok_explicit := encode_segments_advanced_explicit_temp(
|
ok_explicit := encode_segments_advanced_manual(
|
||||||
segs[:],
|
segs[:],
|
||||||
.High,
|
.High,
|
||||||
1,
|
1,
|
||||||
|
|||||||
+269
-99
@@ -1,103 +1,139 @@
|
|||||||
package ring
|
package ring
|
||||||
|
|
||||||
|
import "base:runtime"
|
||||||
import "core:fmt"
|
import "core:fmt"
|
||||||
|
|
||||||
@(private)
|
@(private)
|
||||||
ODIN_BOUNDS_CHECK :: !ODIN_NO_BOUNDS_CHECK
|
ODIN_BOUNDS_CHECK :: !ODIN_NO_BOUNDS_CHECK
|
||||||
|
|
||||||
Ring :: struct($T: typeid) {
|
Ring :: struct($E: typeid) {
|
||||||
data: []T,
|
data: []E,
|
||||||
_end_index, len: int,
|
next_write_index, len: int,
|
||||||
}
|
}
|
||||||
|
|
||||||
Ring_Soa :: struct($T: typeid) {
|
Ring_Soa :: struct($E: typeid) {
|
||||||
data: #soa[]T,
|
data: #soa[]E,
|
||||||
_end_index, len: int,
|
next_write_index, len: int,
|
||||||
}
|
}
|
||||||
|
|
||||||
from_slice_raos :: #force_inline proc(data: $T/[]$E) -> Ring(E) {
|
destroy_aos :: #force_inline proc(
|
||||||
return {data = data, _end_index = -1}
|
ring: ^Ring($E),
|
||||||
|
allocator := context.allocator,
|
||||||
|
) -> runtime.Allocator_Error {
|
||||||
|
return delete(ring.data)
|
||||||
}
|
}
|
||||||
|
|
||||||
from_slice_rsoa :: #force_inline proc(data: $T/#soa[]$E) -> Ring_Soa(E) {
|
destroy_soa :: #force_inline proc(
|
||||||
return {data = data, _end_index = -1}
|
ring: ^Ring_Soa($E),
|
||||||
|
allocator := context.allocator,
|
||||||
|
) -> runtime.Allocator_Error {
|
||||||
|
return delete(ring.data)
|
||||||
}
|
}
|
||||||
|
|
||||||
from_slice :: proc {
|
destroy :: proc {
|
||||||
from_slice_raos,
|
destroy_aos,
|
||||||
from_slice_rsoa,
|
destroy_soa,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
create_aos :: #force_inline proc(
|
||||||
|
$E: typeid,
|
||||||
|
capacity: int,
|
||||||
|
allocator := context.allocator,
|
||||||
|
) -> (
|
||||||
|
ring: Ring(E),
|
||||||
|
err: runtime.Allocator_Error,
|
||||||
|
) #optional_allocator_error {
|
||||||
|
ring.data, err = make([]E, capacity, allocator)
|
||||||
|
return ring, err
|
||||||
|
}
|
||||||
|
|
||||||
|
create_soa :: #force_inline proc(
|
||||||
|
$E: typeid,
|
||||||
|
capacity: int,
|
||||||
|
allocator := context.allocator,
|
||||||
|
) -> (
|
||||||
|
ring: Ring_Soa(E),
|
||||||
|
err: runtime.Allocator_Error,
|
||||||
|
) #optional_allocator_error {
|
||||||
|
ring.data, err = make(#soa[]E, capacity, allocator)
|
||||||
|
return ring, err
|
||||||
|
}
|
||||||
|
|
||||||
|
// All contents of `data` will be completely ignored, `data` is treated as an empty slice.
|
||||||
|
init_from_slice_aos :: #force_inline proc(ring: ^Ring($E), data: $T/[]E) {
|
||||||
|
ring.data = data
|
||||||
|
ring.len = 0
|
||||||
|
ring.next_write_index = 0
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
|
// All contents of `data` will be completely ignored, `data` is treated as an empty slice.
|
||||||
|
init_from_slice_soa :: #force_inline proc(ring: ^Ring_Soa($E), data: $T/#soa[]E) {
|
||||||
|
ring.data = data
|
||||||
|
ring.len = 0
|
||||||
|
ring.next_write_index = 0
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
|
init_from_slice :: proc {
|
||||||
|
init_from_slice_aos,
|
||||||
|
init_from_slice_soa,
|
||||||
|
}
|
||||||
|
|
||||||
|
// Internal
|
||||||
// Index in the backing array where the ring starts
|
// Index in the backing array where the ring starts
|
||||||
_start_index_raos :: proc(ring: Ring($T)) -> int {
|
start_index_aos :: #force_inline proc(ring: Ring($E)) -> int {
|
||||||
if ring.len < len(ring.data) {
|
return ring.len < len(ring.data) ? 0 : ring.next_write_index
|
||||||
return 0
|
|
||||||
} else {
|
|
||||||
start_index := ring._end_index + 1
|
|
||||||
return 0 if start_index == len(ring.data) else start_index
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Internal
|
||||||
// Index in the backing array where the ring starts
|
// Index in the backing array where the ring starts
|
||||||
_start_index_rsoa :: proc(ring: Ring_Soa($T)) -> int {
|
start_index_soa :: #force_inline proc(ring: Ring_Soa($E)) -> int {
|
||||||
if ring.len < len(ring.data) {
|
return ring.len < len(ring.data) ? 0 : ring.next_write_index
|
||||||
return 0
|
|
||||||
} else {
|
|
||||||
start_index := ring._end_index + 1
|
|
||||||
return 0 if start_index == len(ring.data) else start_index
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
advance_raos :: proc(ring: ^Ring($T)) {
|
advance_aos :: #force_inline proc(ring: ^Ring($E)) {
|
||||||
// Length
|
// Length
|
||||||
if ring.len != len(ring.data) do ring.len += 1
|
if ring.len != len(ring.data) do ring.len += 1
|
||||||
// End index
|
// Write index
|
||||||
if ring._end_index == len(ring.data) - 1 { // If we are at the end of the backing array
|
ring.next_write_index += 1
|
||||||
ring._end_index = 0 // Overflow end to 0
|
if ring.next_write_index == len(ring.data) do ring.next_write_index = 0
|
||||||
} else {
|
|
||||||
ring._end_index += 1
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
advance_rsoa :: proc(ring: ^Ring_Soa($T)) {
|
advance_soa :: #force_inline proc(ring: ^Ring_Soa($E)) {
|
||||||
// Length
|
// Length
|
||||||
if ring.len != len(ring.data) do ring.len += 1
|
if ring.len != len(ring.data) do ring.len += 1
|
||||||
// End index
|
// Write index
|
||||||
if ring._end_index == len(ring.data) - 1 { // If we are at the end of the backing array
|
ring.next_write_index += 1
|
||||||
ring._end_index = 0 // Overflow end to 0
|
if ring.next_write_index == len(ring.data) do ring.next_write_index = 0
|
||||||
} else {
|
|
||||||
ring._end_index += 1
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
advance :: proc {
|
advance :: proc {
|
||||||
advance_raos,
|
advance_aos,
|
||||||
advance_rsoa,
|
advance_soa,
|
||||||
}
|
}
|
||||||
|
|
||||||
append_raos :: proc(ring: ^Ring($T), element: T) {
|
append_aos :: #force_inline proc(ring: ^Ring($E), element: E) {
|
||||||
|
ring.data[ring.next_write_index] = element
|
||||||
advance(ring)
|
advance(ring)
|
||||||
ring.data[ring._end_index] = element
|
|
||||||
}
|
}
|
||||||
|
|
||||||
append_rsoa :: proc(ring: ^Ring_Soa($T), element: T) {
|
append_soa :: #force_inline proc(ring: ^Ring_Soa($E), element: E) {
|
||||||
|
ring.data[ring.next_write_index] = element
|
||||||
advance(ring)
|
advance(ring)
|
||||||
ring.data[ring._end_index] = element
|
|
||||||
}
|
}
|
||||||
|
|
||||||
append :: proc {
|
append :: proc {
|
||||||
append_raos,
|
append_aos,
|
||||||
append_rsoa,
|
append_soa,
|
||||||
}
|
}
|
||||||
|
|
||||||
get_raos :: proc(ring: Ring($T), index: int) -> ^T {
|
get_aos :: #force_inline proc(ring: Ring($E), index: int) -> ^E {
|
||||||
when ODIN_BOUNDS_CHECK {
|
when ODIN_BOUNDS_CHECK {
|
||||||
if index >= ring.len {
|
fmt.assertf(index < ring.len, "Ring index %i out of bounds for length %i", index, ring.len)
|
||||||
panic(fmt.tprintf("Ring index %i out of bounds for length %i", index, ring.len))
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
array_index := _start_index_raos(ring) + index
|
array_index := start_index_aos(ring) + index
|
||||||
if array_index < len(ring.data) {
|
if array_index < len(ring.data) {
|
||||||
return &ring.data[array_index]
|
return &ring.data[array_index]
|
||||||
} else {
|
} else {
|
||||||
@@ -107,14 +143,12 @@ get_raos :: proc(ring: Ring($T), index: int) -> ^T {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// SOA can't return soa pointer to parapoly T.
|
// SOA can't return soa pointer to parapoly T.
|
||||||
get_rsoa :: proc(ring: Ring_Soa($T), index: int) -> T {
|
get_soa :: #force_inline proc(ring: Ring_Soa($E), index: int) -> E {
|
||||||
when ODIN_BOUNDS_CHECK {
|
when ODIN_BOUNDS_CHECK {
|
||||||
if index >= ring.len {
|
fmt.assertf(index < ring.len, "Ring index %i out of bounds for length %i", index, ring.len)
|
||||||
panic(fmt.tprintf("Ring index %i out of bounds for length %i", index, ring.len))
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
array_index := _start_index_rsoa(ring) + index
|
array_index := start_index_soa(ring) + index
|
||||||
if array_index < len(ring.data) {
|
if array_index < len(ring.data) {
|
||||||
return ring.data[array_index]
|
return ring.data[array_index]
|
||||||
} else {
|
} else {
|
||||||
@@ -124,36 +158,36 @@ get_rsoa :: proc(ring: Ring_Soa($T), index: int) -> T {
|
|||||||
}
|
}
|
||||||
|
|
||||||
get :: proc {
|
get :: proc {
|
||||||
get_raos,
|
get_aos,
|
||||||
get_rsoa,
|
get_soa,
|
||||||
}
|
}
|
||||||
|
|
||||||
get_last_raos :: #force_inline proc(ring: Ring($T)) -> ^T {
|
get_last_aos :: #force_inline proc(ring: Ring($E)) -> ^E {
|
||||||
return get(ring, ring.len - 1)
|
return get(ring, ring.len - 1)
|
||||||
}
|
}
|
||||||
|
|
||||||
get_last_rsoa :: #force_inline proc(ring: Ring_Soa($T)) -> T {
|
get_last_soa :: #force_inline proc(ring: Ring_Soa($E)) -> E {
|
||||||
return get(ring, ring.len - 1)
|
return get(ring, ring.len - 1)
|
||||||
}
|
}
|
||||||
|
|
||||||
get_last :: proc {
|
get_last :: proc {
|
||||||
get_last_raos,
|
get_last_aos,
|
||||||
get_last_rsoa,
|
get_last_soa,
|
||||||
}
|
}
|
||||||
|
|
||||||
clear_raos :: #force_inline proc "contextless" (ring: ^Ring($T)) {
|
clear_aos :: #force_inline proc "contextless" (ring: ^Ring($E)) {
|
||||||
ring.len = 0
|
ring.len = 0
|
||||||
ring._end_index = -1
|
ring.next_write_index = 0
|
||||||
}
|
}
|
||||||
|
|
||||||
clear_rsoa :: #force_inline proc "contextless" (ring: ^Ring_Soa($T)) {
|
clear_soa :: #force_inline proc "contextless" (ring: ^Ring_Soa($E)) {
|
||||||
ring.len = 0
|
ring.len = 0
|
||||||
ring._end_index = -1
|
ring.next_write_index = 0
|
||||||
}
|
}
|
||||||
|
|
||||||
clear :: proc {
|
clear :: proc {
|
||||||
clear_raos,
|
clear_aos,
|
||||||
clear_rsoa,
|
clear_soa,
|
||||||
}
|
}
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------------------------------------------------
|
||||||
@@ -164,28 +198,27 @@ import "core:testing"
|
|||||||
|
|
||||||
@(test)
|
@(test)
|
||||||
test_ring_aos :: proc(t: ^testing.T) {
|
test_ring_aos :: proc(t: ^testing.T) {
|
||||||
data := make_slice([]int, 10)
|
ring := create_aos(int, 10)
|
||||||
ring := from_slice(data)
|
defer destroy(&ring)
|
||||||
defer delete(ring.data)
|
|
||||||
|
|
||||||
for i in 1 ..= 5 {
|
for i in 1 ..= 5 {
|
||||||
append(&ring, i)
|
append(&ring, i)
|
||||||
log.debug("Length:", ring.len)
|
log.debug("Length:", ring.len)
|
||||||
log.debug("Start index:", _start_index_raos(ring))
|
log.debug("Start index:", start_index_aos(ring))
|
||||||
log.debug("End index:", ring._end_index)
|
log.debug("Next write index:", ring.next_write_index)
|
||||||
log.debug(ring.data)
|
log.debug(ring.data)
|
||||||
}
|
}
|
||||||
testing.expect_value(t, get(ring, 0)^, 1)
|
testing.expect_value(t, get(ring, 0)^, 1)
|
||||||
testing.expect_value(t, get(ring, 4)^, 5)
|
testing.expect_value(t, get(ring, 4)^, 5)
|
||||||
testing.expect_value(t, ring.len, 5)
|
testing.expect_value(t, ring.len, 5)
|
||||||
testing.expect_value(t, ring._end_index, 4)
|
testing.expect_value(t, ring.next_write_index, 5)
|
||||||
testing.expect_value(t, _start_index_raos(ring), 0)
|
testing.expect_value(t, start_index_aos(ring), 0)
|
||||||
|
|
||||||
for i in 6 ..= 15 {
|
for i in 6 ..= 15 {
|
||||||
append(&ring, i)
|
append(&ring, i)
|
||||||
log.debug("Length:", ring.len)
|
log.debug("Length:", ring.len)
|
||||||
log.debug("Start index:", _start_index_raos(ring))
|
log.debug("Start index:", start_index_aos(ring))
|
||||||
log.debug("End index:", ring._end_index)
|
log.debug("Next write index:", ring.next_write_index)
|
||||||
log.debug(ring.data)
|
log.debug(ring.data)
|
||||||
}
|
}
|
||||||
testing.expect_value(t, get(ring, 0)^, 6)
|
testing.expect_value(t, get(ring, 0)^, 6)
|
||||||
@@ -193,18 +226,18 @@ test_ring_aos :: proc(t: ^testing.T) {
|
|||||||
testing.expect_value(t, get(ring, 9)^, 15)
|
testing.expect_value(t, get(ring, 9)^, 15)
|
||||||
testing.expect_value(t, get_last(ring)^, 15)
|
testing.expect_value(t, get_last(ring)^, 15)
|
||||||
testing.expect_value(t, ring.len, 10)
|
testing.expect_value(t, ring.len, 10)
|
||||||
testing.expect_value(t, ring._end_index, 4)
|
testing.expect_value(t, ring.next_write_index, 5)
|
||||||
testing.expect_value(t, _start_index_raos(ring), 5)
|
testing.expect_value(t, start_index_aos(ring), 5)
|
||||||
|
|
||||||
for i in 15 ..= 25 {
|
for i in 15 ..= 25 {
|
||||||
append(&ring, i)
|
append(&ring, i)
|
||||||
log.debug("Length:", ring.len)
|
log.debug("Length:", ring.len)
|
||||||
log.debug("Start index:", _start_index_raos(ring))
|
log.debug("Start index:", start_index_aos(ring))
|
||||||
log.debug("End index:", ring._end_index)
|
log.debug("Next write index:", ring.next_write_index)
|
||||||
log.debug(ring.data)
|
log.debug(ring.data)
|
||||||
}
|
}
|
||||||
testing.expect_value(t, get(ring, 0)^, 16)
|
testing.expect_value(t, get(ring, 0)^, 16)
|
||||||
testing.expect_value(t, ring._end_index, 5)
|
testing.expect_value(t, ring.next_write_index, 6)
|
||||||
testing.expect_value(t, get_last(ring)^, 25)
|
testing.expect_value(t, get_last(ring)^, 25)
|
||||||
|
|
||||||
clear(&ring)
|
clear(&ring)
|
||||||
@@ -219,28 +252,27 @@ test_ring_soa :: proc(t: ^testing.T) {
|
|||||||
x, y: int,
|
x, y: int,
|
||||||
}
|
}
|
||||||
|
|
||||||
data := make_soa_slice(#soa[]Ints, 10)
|
ring := create_soa(Ints, 10)
|
||||||
ring := from_slice(data)
|
defer destroy(&ring)
|
||||||
defer delete(ring.data)
|
|
||||||
|
|
||||||
for i in 1 ..= 5 {
|
for i in 1 ..= 5 {
|
||||||
append(&ring, Ints{i, i})
|
append(&ring, Ints{i, i})
|
||||||
log.debug("Length:", ring.len)
|
log.debug("Length:", ring.len)
|
||||||
log.debug("Start index:", _start_index_rsoa(ring))
|
log.debug("Start index:", start_index_soa(ring))
|
||||||
log.debug("End index:", ring._end_index)
|
log.debug("Next write index:", ring.next_write_index)
|
||||||
log.debug(ring.data)
|
log.debug(ring.data)
|
||||||
}
|
}
|
||||||
testing.expect_value(t, get(ring, 0), Ints{1, 1})
|
testing.expect_value(t, get(ring, 0), Ints{1, 1})
|
||||||
testing.expect_value(t, get(ring, 4), Ints{5, 5})
|
testing.expect_value(t, get(ring, 4), Ints{5, 5})
|
||||||
testing.expect_value(t, ring.len, 5)
|
testing.expect_value(t, ring.len, 5)
|
||||||
testing.expect_value(t, ring._end_index, 4)
|
testing.expect_value(t, ring.next_write_index, 5)
|
||||||
testing.expect_value(t, _start_index_rsoa(ring), 0)
|
testing.expect_value(t, start_index_soa(ring), 0)
|
||||||
|
|
||||||
for i in 6 ..= 15 {
|
for i in 6 ..= 15 {
|
||||||
append(&ring, Ints{i, i})
|
append(&ring, Ints{i, i})
|
||||||
log.debug("Length:", ring.len)
|
log.debug("Length:", ring.len)
|
||||||
log.debug("Start index:", _start_index_rsoa(ring))
|
log.debug("Start index:", start_index_soa(ring))
|
||||||
log.debug("End index:", ring._end_index)
|
log.debug("Next write index:", ring.next_write_index)
|
||||||
log.debug(ring.data)
|
log.debug(ring.data)
|
||||||
}
|
}
|
||||||
testing.expect_value(t, get(ring, 0), Ints{6, 6})
|
testing.expect_value(t, get(ring, 0), Ints{6, 6})
|
||||||
@@ -248,18 +280,18 @@ test_ring_soa :: proc(t: ^testing.T) {
|
|||||||
testing.expect_value(t, get(ring, 9), Ints{15, 15})
|
testing.expect_value(t, get(ring, 9), Ints{15, 15})
|
||||||
testing.expect_value(t, get_last(ring), Ints{15, 15})
|
testing.expect_value(t, get_last(ring), Ints{15, 15})
|
||||||
testing.expect_value(t, ring.len, 10)
|
testing.expect_value(t, ring.len, 10)
|
||||||
testing.expect_value(t, ring._end_index, 4)
|
testing.expect_value(t, ring.next_write_index, 5)
|
||||||
testing.expect_value(t, _start_index_rsoa(ring), 5)
|
testing.expect_value(t, start_index_soa(ring), 5)
|
||||||
|
|
||||||
for i in 15 ..= 25 {
|
for i in 15 ..= 25 {
|
||||||
append(&ring, Ints{i, i})
|
append(&ring, Ints{i, i})
|
||||||
log.debug("Length:", ring.len)
|
log.debug("Length:", ring.len)
|
||||||
log.debug("Start index:", _start_index_rsoa(ring))
|
log.debug("Start index:", start_index_soa(ring))
|
||||||
log.debug("End index:", ring._end_index)
|
log.debug("Next write index:", ring.next_write_index)
|
||||||
log.debug(ring.data)
|
log.debug(ring.data)
|
||||||
}
|
}
|
||||||
testing.expect_value(t, get(ring, 0), Ints{16, 16})
|
testing.expect_value(t, get(ring, 0), Ints{16, 16})
|
||||||
testing.expect_value(t, ring._end_index, 5)
|
testing.expect_value(t, ring.next_write_index, 6)
|
||||||
testing.expect_value(t, get_last(ring), Ints{25, 25})
|
testing.expect_value(t, get_last(ring), Ints{25, 25})
|
||||||
|
|
||||||
clear(&ring)
|
clear(&ring)
|
||||||
@@ -267,3 +299,141 @@ test_ring_soa :: proc(t: ^testing.T) {
|
|||||||
testing.expect_value(t, ring.len, 1)
|
testing.expect_value(t, ring.len, 1)
|
||||||
testing.expect_value(t, get(ring, 0), Ints{1, 1})
|
testing.expect_value(t, get(ring, 0), Ints{1, 1})
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@(test)
|
||||||
|
test_ring_aos_init_from_slice :: proc(t: ^testing.T) {
|
||||||
|
// Stack-allocated backing with pre-existing garbage and odd capacity.
|
||||||
|
backing: [7]int = {99, 99, 99, 99, 99, 99, 99}
|
||||||
|
|
||||||
|
ring: Ring(int)
|
||||||
|
init_from_slice(&ring, backing[:])
|
||||||
|
|
||||||
|
// Empty ring invariants after init_from_slice.
|
||||||
|
testing.expect_value(t, ring.len, 0)
|
||||||
|
testing.expect_value(t, ring.next_write_index, 0)
|
||||||
|
testing.expect_value(t, start_index_aos(ring), 0)
|
||||||
|
|
||||||
|
// Partial fill (3 / 7).
|
||||||
|
for i in 1 ..= 3 do append(&ring, i)
|
||||||
|
testing.expect_value(t, ring.len, 3)
|
||||||
|
testing.expect_value(t, ring.next_write_index, 3)
|
||||||
|
testing.expect_value(t, start_index_aos(ring), 0)
|
||||||
|
testing.expect_value(t, get(ring, 0)^, 1)
|
||||||
|
testing.expect_value(t, get(ring, 2)^, 3)
|
||||||
|
testing.expect_value(t, get_last(ring)^, 3)
|
||||||
|
|
||||||
|
// Fill exactly to capacity. Pushing element 7 must make len == cap
|
||||||
|
// AND wrap next_write_index from 6 back to 0 in the same step.
|
||||||
|
for i in 4 ..= 7 do append(&ring, i)
|
||||||
|
testing.expect_value(t, ring.len, 7)
|
||||||
|
testing.expect_value(t, ring.next_write_index, 0)
|
||||||
|
testing.expect_value(t, start_index_aos(ring), 0)
|
||||||
|
testing.expect_value(t, get(ring, 0)^, 1)
|
||||||
|
testing.expect_value(t, get(ring, 6)^, 7)
|
||||||
|
testing.expect_value(t, get_last(ring)^, 7)
|
||||||
|
|
||||||
|
// First overwrite — oldest element shifts by one.
|
||||||
|
append(&ring, 8)
|
||||||
|
testing.expect_value(t, ring.len, 7)
|
||||||
|
testing.expect_value(t, ring.next_write_index, 1)
|
||||||
|
testing.expect_value(t, start_index_aos(ring), 1)
|
||||||
|
testing.expect_value(t, get(ring, 0)^, 2)
|
||||||
|
testing.expect_value(t, get(ring, 6)^, 8)
|
||||||
|
testing.expect_value(t, get_last(ring)^, 8)
|
||||||
|
|
||||||
|
// Stress: 3 more complete wrap cycles (21 more pushes).
|
||||||
|
// After 29 total pushes, ring contains the last 7 (23..=29),
|
||||||
|
// and next_write_index = 29 mod 7 = 1.
|
||||||
|
for i in 9 ..= 29 do append(&ring, i)
|
||||||
|
testing.expect_value(t, ring.len, 7)
|
||||||
|
testing.expect_value(t, ring.next_write_index, 1)
|
||||||
|
testing.expect_value(t, start_index_aos(ring), 1)
|
||||||
|
testing.expect_value(t, get(ring, 0)^, 23)
|
||||||
|
testing.expect_value(t, get(ring, 3)^, 26)
|
||||||
|
testing.expect_value(t, get(ring, 6)^, 29)
|
||||||
|
testing.expect_value(t, get_last(ring)^, 29)
|
||||||
|
|
||||||
|
// Clear returns ring to empty-equivalent state.
|
||||||
|
clear(&ring)
|
||||||
|
testing.expect_value(t, ring.len, 0)
|
||||||
|
testing.expect_value(t, ring.next_write_index, 0)
|
||||||
|
testing.expect_value(t, start_index_aos(ring), 0)
|
||||||
|
|
||||||
|
// Single-element edge case: get_last(len==1) routes through get(ring, 0).
|
||||||
|
append(&ring, 42)
|
||||||
|
testing.expect_value(t, ring.len, 1)
|
||||||
|
testing.expect_value(t, ring.next_write_index, 1)
|
||||||
|
testing.expect_value(t, get(ring, 0)^, 42)
|
||||||
|
testing.expect_value(t, get_last(ring)^, 42)
|
||||||
|
}
|
||||||
|
|
||||||
|
@(test)
|
||||||
|
test_ring_soa_init_from_slice :: proc(t: ^testing.T) {
|
||||||
|
Ints :: struct {
|
||||||
|
x, y: int,
|
||||||
|
}
|
||||||
|
|
||||||
|
// Stack-allocated backing with pre-existing garbage and odd capacity.
|
||||||
|
backing: #soa[7]Ints = {{99, 99}, {99, 99}, {99, 99}, {99, 99}, {99, 99}, {99, 99}, {99, 99}}
|
||||||
|
|
||||||
|
ring: Ring_Soa(Ints)
|
||||||
|
init_from_slice(&ring, backing[:])
|
||||||
|
|
||||||
|
// Empty ring invariants after init_from_slice.
|
||||||
|
testing.expect_value(t, ring.len, 0)
|
||||||
|
testing.expect_value(t, ring.next_write_index, 0)
|
||||||
|
testing.expect_value(t, start_index_soa(ring), 0)
|
||||||
|
|
||||||
|
// Partial fill (3 / 7).
|
||||||
|
for i in 1 ..= 3 do append(&ring, Ints{i, i})
|
||||||
|
testing.expect_value(t, ring.len, 3)
|
||||||
|
testing.expect_value(t, ring.next_write_index, 3)
|
||||||
|
testing.expect_value(t, start_index_soa(ring), 0)
|
||||||
|
testing.expect_value(t, get(ring, 0), Ints{1, 1})
|
||||||
|
testing.expect_value(t, get(ring, 2), Ints{3, 3})
|
||||||
|
testing.expect_value(t, get_last(ring), Ints{3, 3})
|
||||||
|
|
||||||
|
// Fill exactly to capacity. Pushing element 7 must make len == cap
|
||||||
|
// AND wrap next_write_index from 6 back to 0 in the same step.
|
||||||
|
for i in 4 ..= 7 do append(&ring, Ints{i, i})
|
||||||
|
testing.expect_value(t, ring.len, 7)
|
||||||
|
testing.expect_value(t, ring.next_write_index, 0)
|
||||||
|
testing.expect_value(t, start_index_soa(ring), 0)
|
||||||
|
testing.expect_value(t, get(ring, 0), Ints{1, 1})
|
||||||
|
testing.expect_value(t, get(ring, 6), Ints{7, 7})
|
||||||
|
testing.expect_value(t, get_last(ring), Ints{7, 7})
|
||||||
|
|
||||||
|
// First overwrite — oldest element shifts by one.
|
||||||
|
append(&ring, Ints{8, 8})
|
||||||
|
testing.expect_value(t, ring.len, 7)
|
||||||
|
testing.expect_value(t, ring.next_write_index, 1)
|
||||||
|
testing.expect_value(t, start_index_soa(ring), 1)
|
||||||
|
testing.expect_value(t, get(ring, 0), Ints{2, 2})
|
||||||
|
testing.expect_value(t, get(ring, 6), Ints{8, 8})
|
||||||
|
testing.expect_value(t, get_last(ring), Ints{8, 8})
|
||||||
|
|
||||||
|
// Stress: 3 more complete wrap cycles (21 more pushes).
|
||||||
|
// After 29 total pushes, ring contains the last 7 (23..=29),
|
||||||
|
// and next_write_index = 29 mod 7 = 1.
|
||||||
|
for i in 9 ..= 29 do append(&ring, Ints{i, i})
|
||||||
|
testing.expect_value(t, ring.len, 7)
|
||||||
|
testing.expect_value(t, ring.next_write_index, 1)
|
||||||
|
testing.expect_value(t, start_index_soa(ring), 1)
|
||||||
|
testing.expect_value(t, get(ring, 0), Ints{23, 23})
|
||||||
|
testing.expect_value(t, get(ring, 3), Ints{26, 26})
|
||||||
|
testing.expect_value(t, get(ring, 6), Ints{29, 29})
|
||||||
|
testing.expect_value(t, get_last(ring), Ints{29, 29})
|
||||||
|
|
||||||
|
// Clear returns ring to empty-equivalent state.
|
||||||
|
clear(&ring)
|
||||||
|
testing.expect_value(t, ring.len, 0)
|
||||||
|
testing.expect_value(t, ring.next_write_index, 0)
|
||||||
|
testing.expect_value(t, start_index_soa(ring), 0)
|
||||||
|
|
||||||
|
// Single-element edge case: get_last(len==1) routes through get(ring, 0).
|
||||||
|
append(&ring, Ints{42, 42})
|
||||||
|
testing.expect_value(t, ring.len, 1)
|
||||||
|
testing.expect_value(t, ring.next_write_index, 1)
|
||||||
|
testing.expect_value(t, get(ring, 0), Ints{42, 42})
|
||||||
|
testing.expect_value(t, get_last(ring), Ints{42, 42})
|
||||||
|
}
|
||||||
|
|||||||
Vendored
+879
-973
File diff suppressed because it is too large
Load Diff
BIN
Binary file not shown.
BIN
Binary file not shown.
BIN
Binary file not shown.
BIN
Binary file not shown.
BIN
Binary file not shown.
BIN
Binary file not shown.
Vendored
+70
-27
@@ -1,8 +1,11 @@
|
|||||||
package examples
|
package examples
|
||||||
|
|
||||||
import "core:fmt"
|
import "core:fmt"
|
||||||
|
import "core:log"
|
||||||
|
import "core:mem"
|
||||||
import "core:os"
|
import "core:os"
|
||||||
import "core:sys/posix"
|
import "core:sys/posix"
|
||||||
|
|
||||||
import mdb "../../lmdb"
|
import mdb "../../lmdb"
|
||||||
|
|
||||||
// 0o660
|
// 0o660
|
||||||
@@ -10,34 +13,74 @@ DB_MODE :: posix.mode_t{.IWGRP, .IRGRP, .IWUSR, .IRUSR}
|
|||||||
DB_PATH :: "out/debug/lmdb_example_db"
|
DB_PATH :: "out/debug/lmdb_example_db"
|
||||||
|
|
||||||
main :: proc() {
|
main :: proc() {
|
||||||
environment: ^mdb.Env
|
//----- General setup ----------------------------------
|
||||||
|
// Temp
|
||||||
|
track_temp: mem.Tracking_Allocator
|
||||||
|
mem.tracking_allocator_init(&track_temp, context.temp_allocator)
|
||||||
|
context.temp_allocator = mem.tracking_allocator(&track_temp)
|
||||||
|
|
||||||
// Create environment for lmdb
|
// Default
|
||||||
mdb.panic_on_err(mdb.env_create(&environment))
|
track: mem.Tracking_Allocator
|
||||||
// Create directory for databases. Won't do anything if it already exists.
|
mem.tracking_allocator_init(&track, context.allocator)
|
||||||
// 0o774 gives all permissions for owner and group, read for everyone else.
|
context.allocator = mem.tracking_allocator(&track)
|
||||||
os.make_directory(DB_PATH, 0o774)
|
// Log a warning about any memory that was not freed by the end of the program.
|
||||||
// Open the database files (creates them if they don't already exist)
|
// This could be fine for some global state or it could be a memory leak.
|
||||||
mdb.panic_on_err(mdb.env_open(environment, DB_PATH, 0, DB_MODE))
|
defer {
|
||||||
|
// Temp allocator
|
||||||
|
if len(track_temp.bad_free_array) > 0 {
|
||||||
|
fmt.eprintf("=== %v incorrect frees - temp allocator: ===\n", len(track_temp.bad_free_array))
|
||||||
|
for entry in track_temp.bad_free_array {
|
||||||
|
fmt.eprintf("- %p @ %v\n", entry.memory, entry.location)
|
||||||
|
}
|
||||||
|
mem.tracking_allocator_destroy(&track_temp)
|
||||||
|
}
|
||||||
|
// Default allocator
|
||||||
|
if len(track.allocation_map) > 0 {
|
||||||
|
fmt.eprintf("=== %v allocations not freed - main allocator: ===\n", len(track.allocation_map))
|
||||||
|
for _, entry in track.allocation_map {
|
||||||
|
fmt.eprintf("- %v bytes @ %v\n", entry.size, entry.location)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if len(track.bad_free_array) > 0 {
|
||||||
|
fmt.eprintf("=== %v incorrect frees - main allocator: ===\n", len(track.bad_free_array))
|
||||||
|
for entry in track.bad_free_array {
|
||||||
|
fmt.eprintf("- %p @ %v\n", entry.memory, entry.location)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
mem.tracking_allocator_destroy(&track)
|
||||||
|
}
|
||||||
|
// Logger
|
||||||
|
context.logger = log.create_console_logger()
|
||||||
|
defer log.destroy_console_logger(context.logger)
|
||||||
|
|
||||||
// Transactions
|
|
||||||
txn_handle: ^mdb.Txn
|
|
||||||
db_handle: mdb.Dbi
|
|
||||||
// Put transaction
|
|
||||||
key := 7
|
|
||||||
key_val := mdb.autoval(&key)
|
|
||||||
put_data := 12
|
|
||||||
put_data_val := mdb.autoval(&put_data)
|
|
||||||
mdb.panic_on_err(mdb.txn_begin(environment, nil, 0, &txn_handle))
|
|
||||||
mdb.panic_on_err(mdb.dbi_open(txn_handle, nil, 0, &db_handle))
|
|
||||||
mdb.panic_on_err(mdb.put(txn_handle, db_handle, &key_val.raw, &put_data_val.raw, 0))
|
|
||||||
mdb.panic_on_err(mdb.txn_commit(txn_handle))
|
|
||||||
|
|
||||||
// Get transaction
|
environment: ^mdb.Env
|
||||||
get_data_val := mdb.nil_autoval(int)
|
|
||||||
mdb.panic_on_err(mdb.txn_begin(environment, nil, 0, &txn_handle))
|
// Create environment for lmdb
|
||||||
mdb.panic_on_err(mdb.get(txn_handle, db_handle, &key_val.raw, &get_data_val.raw))
|
mdb.panic_on_err(mdb.env_create(&environment))
|
||||||
mdb.panic_on_err(mdb.txn_commit(txn_handle))
|
// Create directory for databases. Won't do anything if it already exists.
|
||||||
data_cpy := mdb.autoval_get_data(&get_data_val)^
|
os.make_directory(DB_PATH)
|
||||||
fmt.println("Get result:", data_cpy)
|
// Open the database files (creates them if they don't already exist)
|
||||||
|
mdb.panic_on_err(mdb.env_open(environment, DB_PATH, {}, DB_MODE))
|
||||||
|
|
||||||
|
// Transactions
|
||||||
|
txn_handle: ^mdb.Txn
|
||||||
|
db_handle: mdb.Dbi
|
||||||
|
// Put transaction
|
||||||
|
key := 7
|
||||||
|
key_val := mdb.blittable_val(&key)
|
||||||
|
put_data := 12
|
||||||
|
put_data_val := mdb.blittable_val(&put_data)
|
||||||
|
mdb.panic_on_err(mdb.txn_begin(environment, nil, {}, &txn_handle))
|
||||||
|
mdb.panic_on_err(mdb.dbi_open(txn_handle, nil, {}, &db_handle))
|
||||||
|
mdb.panic_on_err(mdb.put(txn_handle, db_handle, &key_val, &put_data_val, {}))
|
||||||
|
mdb.panic_on_err(mdb.txn_commit(txn_handle))
|
||||||
|
|
||||||
|
// Get transaction
|
||||||
|
data_val: mdb.Val
|
||||||
|
mdb.panic_on_err(mdb.txn_begin(environment, nil, {}, &txn_handle))
|
||||||
|
mdb.panic_on_err(mdb.get(txn_handle, db_handle, &key_val, &data_val))
|
||||||
|
data_cpy := mdb.blittable_copy(&data_val, int)
|
||||||
|
mdb.panic_on_err(mdb.txn_commit(txn_handle))
|
||||||
|
fmt.println("Get result:", data_cpy)
|
||||||
}
|
}
|
||||||
|
|||||||
Vendored
+195
-153
@@ -164,24 +164,123 @@
|
|||||||
*/
|
*/
|
||||||
package lmdb
|
package lmdb
|
||||||
|
|
||||||
foreign import lib "system:lmdb"
|
|
||||||
|
|
||||||
import "core:c"
|
import "core:c"
|
||||||
import "core:fmt"
|
import "core:fmt"
|
||||||
|
import "core:reflect"
|
||||||
import "core:sys/posix"
|
import "core:sys/posix"
|
||||||
|
|
||||||
|
// ---------------------------------------------------------------------------------------------------------------------
|
||||||
|
// ----- Added Odin Helpers ------------------------
|
||||||
|
// ---------------------------------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
// Wrap a blittable value's bytes as an LMDB Val.
|
||||||
|
// T must be a contiguous type with no indirection (no pointers, slices, strings, maps, etc.).
|
||||||
|
blittable_val :: #force_inline proc(val_ptr: ^$T) -> Val {
|
||||||
|
fmt.assertf(
|
||||||
|
reflect.has_no_indirections(type_info_of(T)),
|
||||||
|
"blitval: type '%v' contains indirection and cannot be stored directly in LMDB",
|
||||||
|
typeid_of(T),
|
||||||
|
)
|
||||||
|
return Val{size_of(T), val_ptr}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Reads a blittable T out of the LMDB memory map by copying it into caller
|
||||||
|
// storage. The returned T has no lifetime tie to the transaction.
|
||||||
|
blittable_copy :: #force_inline proc(val: ^Val, $T: typeid) -> T {
|
||||||
|
fmt.assertf(
|
||||||
|
reflect.has_no_indirections(type_info_of(T)),
|
||||||
|
"blitval_copy: type '%v' contains indirection and cannot be read directly from LMDB",
|
||||||
|
typeid_of(T),
|
||||||
|
)
|
||||||
|
return (cast(^T)val.data)^
|
||||||
|
}
|
||||||
|
|
||||||
|
// Zero-copy pointer view into the LMDB memory map as a ^T.
|
||||||
|
// Useful for large blittable types where you want to read individual fields
|
||||||
|
// without copying the entire value (e.g. ptr.timestamp, ptr.flags).
|
||||||
|
// MUST NOT be written through — writes either segfault (default env mode)
|
||||||
|
// or silently corrupt the database (ENV_WRITEMAP).
|
||||||
|
// MUST NOT be retained past txn_commit, txn_abort, or any subsequent write
|
||||||
|
// operation on the same env — the pointer is invalidated.
|
||||||
|
blittable_view :: #force_inline proc(val: ^Val, $T: typeid) -> ^T {
|
||||||
|
fmt.assertf(
|
||||||
|
reflect.has_no_indirections(type_info_of(T)),
|
||||||
|
"blitval_view: type '%v' contains indirection and cannot be viewed directly from LMDB",
|
||||||
|
typeid_of(T),
|
||||||
|
)
|
||||||
|
return cast(^T)val.data
|
||||||
|
}
|
||||||
|
|
||||||
|
// Wrap a slice of blittable elements as an LMDB Val for use with put/get.
|
||||||
|
// T must be a contiguous type with no indirection.
|
||||||
|
// The caller's slice must remain valid (not freed, not resized) for the
|
||||||
|
// duration of the put call that consumes this Val.
|
||||||
|
slice_val :: #force_inline proc(s: []$T) -> Val {
|
||||||
|
fmt.assertf(
|
||||||
|
reflect.has_no_indirections(type_info_of(T)),
|
||||||
|
"slice_val: element type '%v' contains indirection and cannot be stored directly in LMDB",
|
||||||
|
typeid_of(T),
|
||||||
|
)
|
||||||
|
return Val{uint(len(s) * size_of(T)), raw_data(s)}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Zero-copy slice view into the LMDB memory map.
|
||||||
|
// T must match the element type that was originally stored.
|
||||||
|
// MUST NOT be modified — writes through this slice either segfault (default
|
||||||
|
// env mode) or silently corrupt the database (ENV_WRITEMAP).
|
||||||
|
// MUST be copied (e.g. slice.clone) if it needs to outlive the current
|
||||||
|
// transaction; the view is invalidated by txn_commit, txn_abort, or any
|
||||||
|
// subsequent write operation on the same env.
|
||||||
|
slice_view :: #force_inline proc(val: ^Val, $T: typeid) -> []T {
|
||||||
|
fmt.assertf(
|
||||||
|
reflect.has_no_indirections(type_info_of(T)),
|
||||||
|
"slice_view: element type '%v' contains indirection and cannot be read directly from LMDB",
|
||||||
|
typeid_of(T),
|
||||||
|
)
|
||||||
|
return (cast([^]T)val.data)[:val.size / size_of(T)]
|
||||||
|
}
|
||||||
|
|
||||||
|
// Wrap a string's bytes as an LMDB Val for use with put/get.
|
||||||
|
// The caller's string must remain valid (backing memory not freed) for the
|
||||||
|
// duration of the put call that consumes this Val.
|
||||||
|
string_val :: #force_inline proc(s: string) -> Val {
|
||||||
|
return Val{uint(len(s)), raw_data(s)}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Zero-copy string view into the LMDB memory map.
|
||||||
|
// MUST NOT be modified — writes through the underlying bytes either segfault
|
||||||
|
// (default env mode) or silently corrupt the database (ENV_WRITEMAP).
|
||||||
|
// MUST be copied (e.g. strings.clone) if it needs to outlive the current
|
||||||
|
// transaction; the view is invalidated by txn_commit, txn_abort, or any
|
||||||
|
// subsequent write operation on the same env.
|
||||||
|
string_view :: #force_inline proc(val: ^Val) -> string {
|
||||||
|
return string((cast([^]u8)val.data)[:val.size])
|
||||||
|
}
|
||||||
|
|
||||||
|
// Panic if there is an error
|
||||||
|
panic_on_err :: #force_inline proc(error: Error, loc := #caller_location) {
|
||||||
|
if error != .NONE {
|
||||||
|
fmt.panicf("LMDB error %v: %s", error, strerror(i32(error)), loc = loc)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// ---------------------------------------------------------------------------------------------------------------------
|
||||||
|
// ----- Bindings ------------------------
|
||||||
|
// ---------------------------------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
_ :: c
|
_ :: c
|
||||||
|
|
||||||
when ODIN_OS == .Windows {
|
when ODIN_OS == .Windows {
|
||||||
|
#panic("TODO: Compile windows .lib for lmdb")
|
||||||
mode_t :: c.int
|
mode_t :: c.int
|
||||||
} else {
|
|
||||||
mode_t :: posix.mode_t
|
|
||||||
}
|
|
||||||
|
|
||||||
when ODIN_OS == .Windows {
|
|
||||||
filehandle_t :: rawptr
|
filehandle_t :: rawptr
|
||||||
} else {
|
} else when ODIN_OS ==
|
||||||
|
.Linux || ODIN_OS == .Darwin || ODIN_OS == .FreeBSD || ODIN_OS == .OpenBSD || ODIN_OS == .NetBSD {
|
||||||
|
foreign import lib "system:lmdb"
|
||||||
|
mode_t :: posix.mode_t
|
||||||
filehandle_t :: c.int
|
filehandle_t :: c.int
|
||||||
|
} else {
|
||||||
|
#panic("levlib/vendor/lmdb: unsupported OS target")
|
||||||
}
|
}
|
||||||
|
|
||||||
Env :: struct {}
|
Env :: struct {}
|
||||||
@@ -189,7 +288,7 @@ Env :: struct {}
|
|||||||
Txn :: struct {}
|
Txn :: struct {}
|
||||||
|
|
||||||
/** @brief A handle for an individual database in the DB environment. */
|
/** @brief A handle for an individual database in the DB environment. */
|
||||||
Dbi :: u32
|
Dbi :: c.uint
|
||||||
|
|
||||||
Cursor :: struct {}
|
Cursor :: struct {}
|
||||||
|
|
||||||
@@ -205,33 +304,8 @@ Cursor :: struct {}
|
|||||||
* Other data items can in theory be from 0 to 0xffffffff bytes long.
|
* Other data items can in theory be from 0 to 0xffffffff bytes long.
|
||||||
*/
|
*/
|
||||||
Val :: struct {
|
Val :: struct {
|
||||||
mv_size: uint, /**< size of the data item */
|
size: uint, /**< size of the data item */
|
||||||
mv_data: rawptr, /**< address of the data item */
|
data: rawptr, /**< address of the data item */
|
||||||
}
|
|
||||||
|
|
||||||
// Automatic `Val` handling for a given type 'T'.
|
|
||||||
// Will not traverse pointers. If `T` stores pointers, you probably don't want to use this.
|
|
||||||
Auto_Val :: struct($T: typeid) {
|
|
||||||
raw: Val,
|
|
||||||
}
|
|
||||||
|
|
||||||
autoval :: #force_inline proc "contextless" (val_ptr: ^$T) -> Auto_Val(T) {
|
|
||||||
return Auto_Val(T){Val{size_of(T), val_ptr}}
|
|
||||||
}
|
|
||||||
|
|
||||||
nil_autoval :: #force_inline proc "contextless" ($T: typeid) -> Auto_Val(T) {
|
|
||||||
return Auto_Val(T){Val{size_of(T), nil}}
|
|
||||||
}
|
|
||||||
|
|
||||||
autoval_get_data :: #force_inline proc "contextless" (val: ^Auto_Val($T)) -> ^T {
|
|
||||||
return cast(^T)val.raw.mv_data
|
|
||||||
}
|
|
||||||
|
|
||||||
// Panic if there is an error
|
|
||||||
panic_on_err :: #force_inline proc(error: Error) {
|
|
||||||
if error != .NONE {
|
|
||||||
fmt.panicf("Irrecoverable LMDB error", strerror(i32(error)))
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/** @brief A callback function used to compare two keys in a database */
|
/** @brief A callback function used to compare two keys in a database */
|
||||||
@@ -253,85 +327,65 @@ Cmp_Func :: #type proc "c" (_: ^Val, _: ^Val) -> i32
|
|||||||
*/
|
*/
|
||||||
Rel_Func :: #type proc "c" (item: ^Val, oldptr, newptr, relctx: rawptr)
|
Rel_Func :: #type proc "c" (item: ^Val, oldptr, newptr, relctx: rawptr)
|
||||||
|
|
||||||
/** @defgroup mdb_env Environment Flags
|
/** @defgroup mdb_env Environment Flags
|
||||||
* @{
|
* @{
|
||||||
*/
|
*/
|
||||||
/** mmap at a fixed address (experimental) */
|
Env_Flag :: enum u32 {
|
||||||
ENV_FIXEDMAP :: 0x01
|
FIXEDMAP = 0, /**< mmap at a fixed address (experimental) */
|
||||||
/** no environment directory */
|
NOSUBDIR = 14, /**< no environment directory */
|
||||||
ENV_NOSUBDIR :: 0x4000
|
NOSYNC = 16, /**< don't fsync after commit */
|
||||||
/** don't fsync after commit */
|
RDONLY = 17, /**< read only */
|
||||||
ENV_NOSYNC :: 0x10000
|
NOMETASYNC = 18, /**< don't fsync metapage after commit */
|
||||||
/** read only */
|
WRITEMAP = 19, /**< use writable mmap */
|
||||||
ENV_RDONLY :: 0x20000
|
MAPASYNC = 20, /**< use asynchronous msync when WRITEMAP is used */
|
||||||
/** don't fsync metapage after commit */
|
NOTLS = 21, /**< tie reader locktable slots to Txn objects instead of to threads */
|
||||||
ENV_NOMETASYNC :: 0x40000
|
NOLOCK = 22, /**< don't do any locking, caller must manage their own locks */
|
||||||
/** use writable mmap */
|
NORDAHEAD = 23, /**< don't do readahead (no effect on Windows) */
|
||||||
ENV_WRITEMAP :: 0x80000
|
NOMEMINIT = 24, /**< don't initialize malloc'd memory before writing to datafile */
|
||||||
/** use asynchronous msync when #MDB_WRITEMAP is used */
|
PREVSNAPSHOT = 25, /**< use the previous snapshot rather than the latest one */
|
||||||
ENV_MAPASYNC :: 0x100000
|
}
|
||||||
/** tie reader locktable slots to #MDB_txn objects instead of to threads */
|
Env_Flags :: distinct bit_set[Env_Flag;c.uint]
|
||||||
ENV_NOTLS :: 0x200000
|
|
||||||
/** don't do any locking, caller must manage their own locks */
|
|
||||||
ENV_NOLOCK :: 0x400000
|
|
||||||
/** don't do readahead (no effect on Windows) */
|
|
||||||
ENV_NORDAHEAD :: 0x800000
|
|
||||||
/** don't initialize malloc'd memory before writing to datafile */
|
|
||||||
ENV_NOMEMINIT :: 0x1000000
|
|
||||||
/** @} */
|
/** @} */
|
||||||
|
|
||||||
/** @defgroup mdb_dbi_open Database Flags
|
/** @defgroup mdb_dbi_open Database Flags
|
||||||
* @{
|
* @{
|
||||||
*/
|
*/
|
||||||
/** use reverse string keys */
|
Db_Flag :: enum u32 {
|
||||||
DB_REVERSEKEY :: 0x02
|
REVERSEKEY = 1, /**< use reverse string keys */
|
||||||
/** use sorted duplicates */
|
DUPSORT = 2, /**< use sorted duplicates */
|
||||||
DB_DUPSORT :: 0x04
|
INTEGERKEY = 3, /**< numeric keys in native byte order */
|
||||||
/** numeric keys in native byte order: either unsigned int or size_t.
|
DUPFIXED = 4, /**< with DUPSORT, sorted dup items have fixed size */
|
||||||
* The keys must all be of the same size. */
|
INTEGERDUP = 5, /**< with DUPSORT, dups are INTEGERKEY-style integers */
|
||||||
DB_INTEGERKEY :: 0x08
|
REVERSEDUP = 6, /**< with DUPSORT, use reverse string dups */
|
||||||
/** with #MDB_DUPSORT, sorted dup items have fixed size */
|
CREATE = 18, /**< create DB if not already existing */
|
||||||
DB_DUPFIXED :: 0x10
|
}
|
||||||
/** with #MDB_DUPSORT, dups are #MDB_INTEGERKEY-style integers */
|
Db_Flags :: distinct bit_set[Db_Flag;c.uint]
|
||||||
DB_INTEGERDUP :: 0x20
|
|
||||||
/** with #MDB_DUPSORT, use reverse string dups */
|
|
||||||
DB_REVERSEDUP :: 0x40
|
|
||||||
/** create DB if not already existing */
|
|
||||||
DB_CREATE :: 0x40000
|
|
||||||
/** @} */
|
/** @} */
|
||||||
|
|
||||||
/** @defgroup mdb_put Write Flags
|
/** @defgroup mdb_put Write Flags
|
||||||
* @{
|
* @{
|
||||||
*/
|
*/
|
||||||
/** For put: Don't write if the key already exists. */
|
Write_Flag :: enum u32 {
|
||||||
WRITE_NOOVERWRITE :: 0x10
|
NOOVERWRITE = 4, /**< For put: Don't write if the key already exists */
|
||||||
/** Only for #MDB_DUPSORT<br>
|
NODUPDATA = 5, /**< For DUPSORT: don't write if the key and data pair already exist.
|
||||||
* For put: don't write if the key and data pair already exist.<br>
|
For mdb_cursor_del: remove all duplicate data items. */
|
||||||
* For mdb_cursor_del: remove all duplicate data items.
|
CURRENT = 6, /**< For mdb_cursor_put: overwrite the current key/data pair */
|
||||||
*/
|
RESERVE = 16, /**< For put: Just reserve space for data, don't copy it */
|
||||||
WRITE_NODUPDATA :: 0x20
|
APPEND = 17, /**< Data is being appended, don't split full pages */
|
||||||
/** For mdb_cursor_put: overwrite the current key/data pair */
|
APPENDDUP = 18, /**< Duplicate data is being appended, don't split full pages */
|
||||||
WRITE_CURRENT :: 0x40
|
MULTIPLE = 19, /**< Store multiple data items in one call. Only for DUPFIXED. */
|
||||||
/** For put: Just reserve space for data, don't copy it. Return a
|
}
|
||||||
* pointer to the reserved space.
|
Write_Flags :: distinct bit_set[Write_Flag;c.uint]
|
||||||
*/
|
/** @} */
|
||||||
WRITE_RESERVE :: 0x10000
|
|
||||||
/** Data is being appended, don't split full pages. */
|
|
||||||
WRITE_APPEND :: 0x20000
|
|
||||||
/** Duplicate data is being appended, don't split full pages. */
|
|
||||||
WRITE_APPENDDUP :: 0x40000
|
|
||||||
/** Store multiple data items in one call. Only for #MDB_DUPFIXED. */
|
|
||||||
WRITE_MULTIPLE :: 0x80000
|
|
||||||
/* @} */
|
|
||||||
|
|
||||||
/** @defgroup mdb_copy Copy Flags
|
/** @defgroup mdb_copy Copy Flags
|
||||||
* @{
|
* @{
|
||||||
*/
|
*/
|
||||||
/** Compacting copy: Omit free space from copy, and renumber all
|
Copy_Flag :: enum u32 {
|
||||||
* pages sequentially.
|
COMPACT = 0, /**< Compacting copy: Omit free space from copy, and renumber all pages sequentially. */
|
||||||
*/
|
}
|
||||||
CP_COMPACT :: 0x01
|
Copy_Flags :: distinct bit_set[Copy_Flag;c.uint]
|
||||||
/* @} */
|
/** @} */
|
||||||
|
|
||||||
/** @brief Cursor Get operations.
|
/** @brief Cursor Get operations.
|
||||||
*
|
*
|
||||||
@@ -340,33 +394,24 @@ CP_COMPACT :: 0x01
|
|||||||
*/
|
*/
|
||||||
Cursor_Op :: enum c.int {
|
Cursor_Op :: enum c.int {
|
||||||
FIRST, /**< Position at first key/data item */
|
FIRST, /**< Position at first key/data item */
|
||||||
FIRST_DUP, /**< Position at first data item of current key.
|
FIRST_DUP, /**< Position at first data item of current key. Only for DUPSORT */
|
||||||
Only for #MDB_DUPSORT */
|
GET_BOTH, /**< Position at key/data pair. Only for DUPSORT */
|
||||||
GET_BOTH, /**< Position at key/data pair. Only for #MDB_DUPSORT */
|
GET_BOTH_RANGE, /**< Position at key, nearest data. Only for DUPSORT */
|
||||||
GET_BOTH_RANGE, /**< position at key, nearest data. Only for #MDB_DUPSORT */
|
|
||||||
GET_CURRENT, /**< Return key/data at current cursor position */
|
GET_CURRENT, /**< Return key/data at current cursor position */
|
||||||
GET_MULTIPLE, /**< Return up to a page of duplicate data items
|
GET_MULTIPLE, /**< Return up to a page of duplicate data items from current cursor position. Only for DUPFIXED */
|
||||||
from current cursor position. Move cursor to prepare
|
|
||||||
for #MDB_NEXT_MULTIPLE. Only for #MDB_DUPFIXED */
|
|
||||||
LAST, /**< Position at last key/data item */
|
LAST, /**< Position at last key/data item */
|
||||||
LAST_DUP, /**< Position at last data item of current key.
|
LAST_DUP, /**< Position at last data item of current key. Only for DUPSORT */
|
||||||
Only for #MDB_DUPSORT */
|
|
||||||
NEXT, /**< Position at next data item */
|
NEXT, /**< Position at next data item */
|
||||||
NEXT_DUP, /**< Position at next data item of current key.
|
NEXT_DUP, /**< Position at next data item of current key. Only for DUPSORT */
|
||||||
Only for #MDB_DUPSORT */
|
NEXT_MULTIPLE, /**< Return up to a page of duplicate data items from next cursor position. Only for DUPFIXED */
|
||||||
NEXT_MULTIPLE, /**< Return up to a page of duplicate data items
|
|
||||||
from next cursor position. Move cursor to prepare
|
|
||||||
for #MDB_NEXT_MULTIPLE. Only for #MDB_DUPFIXED */
|
|
||||||
NEXT_NODUP, /**< Position at first data item of next key */
|
NEXT_NODUP, /**< Position at first data item of next key */
|
||||||
PREV, /**< Position at previous data item */
|
PREV, /**< Position at previous data item */
|
||||||
PREV_DUP, /**< Position at previous data item of current key.
|
PREV_DUP, /**< Position at previous data item of current key. Only for DUPSORT */
|
||||||
Only for #MDB_DUPSORT */
|
|
||||||
PREV_NODUP, /**< Position at last data item of previous key */
|
PREV_NODUP, /**< Position at last data item of previous key */
|
||||||
SET, /**< Position at specified key */
|
SET, /**< Position at specified key */
|
||||||
SET_KEY, /**< Position at specified key, return key + data */
|
SET_KEY, /**< Position at specified key, return key + data */
|
||||||
SET_RANGE, /**< Position at first key greater than or equal to specified key. */
|
SET_RANGE, /**< Position at first key greater than or equal to specified key */
|
||||||
PREV_MULTIPLE, /**< Position at previous page and return up to
|
PREV_MULTIPLE, /**< Position at previous page and return up to a page of duplicate data items. Only for DUPFIXED */
|
||||||
a page of duplicate data items. Only for #MDB_DUPFIXED */
|
|
||||||
}
|
}
|
||||||
|
|
||||||
Error :: enum c.int {
|
Error :: enum c.int {
|
||||||
@@ -419,33 +464,28 @@ Error :: enum c.int {
|
|||||||
BAD_VALSIZE = -30781,
|
BAD_VALSIZE = -30781,
|
||||||
/** The specified DBI was changed unexpectedly */
|
/** The specified DBI was changed unexpectedly */
|
||||||
BAD_DBI = -30780,
|
BAD_DBI = -30780,
|
||||||
|
/** Unexpected problem - txn should abort */
|
||||||
|
PROBLEM = -30779,
|
||||||
}
|
}
|
||||||
|
|
||||||
/** @brief Statistics for a database in the environment */
|
/** @brief Statistics for a database in the environment */
|
||||||
Stat :: struct {
|
Stat :: struct {
|
||||||
ms_psize: u32,
|
psize: u32, /**< Size of a database page. This is currently the same for all databases. */
|
||||||
/**< Size of a database page.
|
depth: u32, /**< Depth (height) of the B-tree */
|
||||||
This is currently the same for all databases. */
|
branch_pages: uint, /**< Number of internal (non-leaf) pages */
|
||||||
ms_depth: u32,
|
leaf_pages: uint, /**< Number of leaf pages */
|
||||||
/**< Depth (height) of the B-tree */
|
overflow_pages: uint, /**< Number of overflow pages */
|
||||||
ms_branch_pages: uint,
|
entries: uint, /**< Number of data items */
|
||||||
/**< Number of internal (non-leaf) pages */
|
|
||||||
ms_leaf_pages: uint,
|
|
||||||
/**< Number of leaf pages */
|
|
||||||
ms_overflow_pages: uint,
|
|
||||||
/**< Number of overflow pages */
|
|
||||||
ms_entries: uint,
|
|
||||||
/**< Number of data items */
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/** @brief Information about the environment */
|
/** @brief Information about the environment */
|
||||||
Env_Info :: struct {
|
Env_Info :: struct {
|
||||||
me_mapaddr: rawptr, /**< Address of map, if fixed */
|
mapaddr: rawptr, /**< Address of map, if fixed */
|
||||||
me_mapsize: uint, /**< Size of the data memory map */
|
mapsize: uint, /**< Size of the data memory map */
|
||||||
me_last_pgno: uint, /**< ID of the last used page */
|
last_pgno: uint, /**< ID of the last used page */
|
||||||
me_last_txnid: uint, /**< ID of the last committed transaction */
|
last_txnid: uint, /**< ID of the last committed transaction */
|
||||||
me_maxreaders: u32, /**< max reader slots in the environment */
|
maxreaders: u32, /**< max reader slots in the environment */
|
||||||
me_numreaders: u32, /**< max reader slots used in the environment */
|
numreaders: u32, /**< max reader slots used in the environment */
|
||||||
}
|
}
|
||||||
|
|
||||||
/** @brief A callback function for most LMDB assert() failures,
|
/** @brief A callback function for most LMDB assert() failures,
|
||||||
@@ -454,7 +494,7 @@ Env_Info :: struct {
|
|||||||
* @param[in] env An environment handle returned by #mdb_env_create().
|
* @param[in] env An environment handle returned by #mdb_env_create().
|
||||||
* @param[in] msg The assertion message, not including newline.
|
* @param[in] msg The assertion message, not including newline.
|
||||||
*/
|
*/
|
||||||
Assert_Func :: proc "c" (_: ^Env, _: cstring)
|
Assert_Func :: #type proc "c" (_: ^Env, _: cstring)
|
||||||
|
|
||||||
/** @brief A callback function used to print a message from the library.
|
/** @brief A callback function used to print a message from the library.
|
||||||
*
|
*
|
||||||
@@ -462,7 +502,7 @@ Assert_Func :: proc "c" (_: ^Env, _: cstring)
|
|||||||
* @param[in] ctx An arbitrary context pointer for the callback.
|
* @param[in] ctx An arbitrary context pointer for the callback.
|
||||||
* @return < 0 on failure, >= 0 on success.
|
* @return < 0 on failure, >= 0 on success.
|
||||||
*/
|
*/
|
||||||
Msg_Func :: proc "c" (_: cstring, _: rawptr) -> i32
|
Msg_Func :: #type proc "c" (_: cstring, _: rawptr) -> i32
|
||||||
|
|
||||||
@(default_calling_convention = "c", link_prefix = "mdb_")
|
@(default_calling_convention = "c", link_prefix = "mdb_")
|
||||||
foreign lib {
|
foreign lib {
|
||||||
@@ -623,7 +663,7 @@ foreign lib {
|
|||||||
* </ul>
|
* </ul>
|
||||||
*/
|
*/
|
||||||
@(require_results)
|
@(require_results)
|
||||||
env_open :: proc(env: ^Env, path: cstring, flags: u32, mode: mode_t) -> Error ---
|
env_open :: proc(env: ^Env, path: cstring, flags: Env_Flags, mode: mode_t) -> Error ---
|
||||||
|
|
||||||
/** @brief Copy an LMDB environment to the specified path.
|
/** @brief Copy an LMDB environment to the specified path.
|
||||||
*
|
*
|
||||||
@@ -682,7 +722,7 @@ foreign lib {
|
|||||||
* @return A non-zero error value on failure and 0 on success.
|
* @return A non-zero error value on failure and 0 on success.
|
||||||
*/
|
*/
|
||||||
@(require_results)
|
@(require_results)
|
||||||
env_copy2 :: proc(env: ^Env, path: cstring, flags: u32) -> Error ---
|
env_copy2 :: proc(env: ^Env, path: cstring, flags: Copy_Flags) -> Error ---
|
||||||
|
|
||||||
/** @brief Copy an LMDB environment to the specified file descriptor,
|
/** @brief Copy an LMDB environment to the specified file descriptor,
|
||||||
* with options.
|
* with options.
|
||||||
@@ -702,7 +742,7 @@ foreign lib {
|
|||||||
* @return A non-zero error value on failure and 0 on success.
|
* @return A non-zero error value on failure and 0 on success.
|
||||||
*/
|
*/
|
||||||
@(require_results)
|
@(require_results)
|
||||||
env_copyfd2 :: proc(env: ^Env, fd: filehandle_t, flags: u32) -> Error ---
|
env_copyfd2 :: proc(env: ^Env, fd: filehandle_t, flags: Copy_Flags) -> Error ---
|
||||||
|
|
||||||
/** @brief Return statistics about the LMDB environment.
|
/** @brief Return statistics about the LMDB environment.
|
||||||
*
|
*
|
||||||
@@ -767,7 +807,7 @@ foreign lib {
|
|||||||
* </ul>
|
* </ul>
|
||||||
*/
|
*/
|
||||||
@(require_results)
|
@(require_results)
|
||||||
env_set_flags :: proc(env: ^Env, flags: u32, onoff: i32) -> Error ---
|
env_set_flags :: proc(env: ^Env, flags: Env_Flags, onoff: i32) -> Error ---
|
||||||
|
|
||||||
/** @brief Get environment flags.
|
/** @brief Get environment flags.
|
||||||
*
|
*
|
||||||
@@ -780,7 +820,7 @@ foreign lib {
|
|||||||
* </ul>
|
* </ul>
|
||||||
*/
|
*/
|
||||||
@(require_results)
|
@(require_results)
|
||||||
env_get_flags :: proc(env: ^Env, flags: ^u32) -> Error ---
|
env_get_flags :: proc(env: ^Env, flags: ^Env_Flags) -> Error ---
|
||||||
|
|
||||||
/** @brief Return the path that was used in #mdb_env_open().
|
/** @brief Return the path that was used in #mdb_env_open().
|
||||||
*
|
*
|
||||||
@@ -973,7 +1013,7 @@ foreign lib {
|
|||||||
* </ul>
|
* </ul>
|
||||||
*/
|
*/
|
||||||
@(require_results)
|
@(require_results)
|
||||||
txn_begin :: proc(env: ^Env, parent: ^Txn, flags: u32, txn: ^^Txn) -> Error ---
|
txn_begin :: proc(env: ^Env, parent: ^Txn, flags: Env_Flags, txn: ^^Txn) -> Error ---
|
||||||
|
|
||||||
/** @brief Returns the transaction's #MDB_env
|
/** @brief Returns the transaction's #MDB_env
|
||||||
*
|
*
|
||||||
@@ -1126,7 +1166,7 @@ foreign lib {
|
|||||||
* </ul>
|
* </ul>
|
||||||
*/
|
*/
|
||||||
@(require_results)
|
@(require_results)
|
||||||
dbi_open :: proc(txn: ^Txn, name: cstring, flags: u32, dbi: ^Dbi) -> Error ---
|
dbi_open :: proc(txn: ^Txn, name: cstring, flags: Db_Flags, dbi: ^Dbi) -> Error ---
|
||||||
|
|
||||||
/** @brief Retrieve statistics for a database.
|
/** @brief Retrieve statistics for a database.
|
||||||
*
|
*
|
||||||
@@ -1151,7 +1191,7 @@ foreign lib {
|
|||||||
* @return A non-zero error value on failure and 0 on success.
|
* @return A non-zero error value on failure and 0 on success.
|
||||||
*/
|
*/
|
||||||
@(require_results)
|
@(require_results)
|
||||||
dbi_flags :: proc(txn: ^Txn, dbi: Dbi, flags: ^u32) -> Error ---
|
dbi_flags :: proc(txn: ^Txn, dbi: Dbi, flags: ^Db_Flags) -> Error ---
|
||||||
|
|
||||||
/** @brief Close a database handle. Normally unnecessary. Use with care:
|
/** @brief Close a database handle. Normally unnecessary. Use with care:
|
||||||
*
|
*
|
||||||
@@ -1229,6 +1269,7 @@ foreign lib {
|
|||||||
@(require_results)
|
@(require_results)
|
||||||
set_dupsort :: proc(txn: ^Txn, dbi: Dbi, cmp: Cmp_Func) -> Error ---
|
set_dupsort :: proc(txn: ^Txn, dbi: Dbi, cmp: Cmp_Func) -> Error ---
|
||||||
|
|
||||||
|
// NOTE: Unimplemented in current LMDB — this function has no effect.
|
||||||
/** @brief Set a relocation function for a #MDB_FIXEDMAP database.
|
/** @brief Set a relocation function for a #MDB_FIXEDMAP database.
|
||||||
*
|
*
|
||||||
* @todo The relocation function is called whenever it is necessary to move the data
|
* @todo The relocation function is called whenever it is necessary to move the data
|
||||||
@@ -1250,6 +1291,7 @@ foreign lib {
|
|||||||
@(require_results)
|
@(require_results)
|
||||||
set_relfunc :: proc(txn: ^Txn, dbi: Dbi, rel: Rel_Func) -> Error ---
|
set_relfunc :: proc(txn: ^Txn, dbi: Dbi, rel: Rel_Func) -> Error ---
|
||||||
|
|
||||||
|
// NOTE: Unimplemented in current LMDB — this function has no effect.
|
||||||
/** @brief Set a context pointer for a #MDB_FIXEDMAP database's relocation function.
|
/** @brief Set a context pointer for a #MDB_FIXEDMAP database's relocation function.
|
||||||
*
|
*
|
||||||
* See #mdb_set_relfunc and #MDB_rel_func for more details.
|
* See #mdb_set_relfunc and #MDB_rel_func for more details.
|
||||||
@@ -1344,7 +1386,7 @@ foreign lib {
|
|||||||
* </ul>
|
* </ul>
|
||||||
*/
|
*/
|
||||||
@(require_results)
|
@(require_results)
|
||||||
put :: proc(txn: ^Txn, dbi: Dbi, key: ^Val, data: ^Val, flags: u32) -> Error ---
|
put :: proc(txn: ^Txn, dbi: Dbi, key: ^Val, data: ^Val, flags: Write_Flags) -> Error ---
|
||||||
|
|
||||||
/** @brief Delete items from a database.
|
/** @brief Delete items from a database.
|
||||||
*
|
*
|
||||||
@@ -1517,7 +1559,7 @@ foreign lib {
|
|||||||
* </ul>
|
* </ul>
|
||||||
*/
|
*/
|
||||||
@(require_results)
|
@(require_results)
|
||||||
cursor_put :: proc(cursor: ^Cursor, key: ^Val, data: ^Val, flags: u32) -> Error ---
|
cursor_put :: proc(cursor: ^Cursor, key: ^Val, data: ^Val, flags: Write_Flags) -> Error ---
|
||||||
|
|
||||||
/** @brief Delete current key/data pair
|
/** @brief Delete current key/data pair
|
||||||
*
|
*
|
||||||
@@ -1541,7 +1583,7 @@ foreign lib {
|
|||||||
* </ul>
|
* </ul>
|
||||||
*/
|
*/
|
||||||
@(require_results)
|
@(require_results)
|
||||||
cursor_del :: proc(cursor: ^Cursor, flags: u32) -> Error ---
|
cursor_del :: proc(cursor: ^Cursor, flags: Write_Flags) -> Error ---
|
||||||
|
|
||||||
/** @brief Return count of duplicates for current key.
|
/** @brief Return count of duplicates for current key.
|
||||||
*
|
*
|
||||||
|
|||||||
Reference in New Issue
Block a user