Orgnaization & cleanup
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@@ -45,7 +45,7 @@ layout(std430, set = 0, binding = 0) readonly buffer Base_2D_Primitives {
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// ---------- Entry point ----------
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void main() {
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if (mode == 0u) {
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// ---- Mode 0: Tessellated (legacy) ----
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// ---- Mode 0: Tessellated (used for text and arbitrary user geometry) ----
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f_color = v_color;
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f_local_or_uv = v_uv;
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f_params = vec4(0.0);
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