Cleanup
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@@ -2,7 +2,6 @@ package examples
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import "../../draw"
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import "../../draw/draw_qr"
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import "core:math"
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import "core:os"
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import sdl "vendor:sdl3"
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@@ -17,9 +16,8 @@ textures :: proc() {
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FONT_SIZE :: u16(14)
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LABEL_OFFSET :: f32(8) // gap between item and its label
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// -------------------------------------------------------------------------
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// Procedural checkerboard texture (8x8, RGBA8)
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// -------------------------------------------------------------------------
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//----- Texture registration ----------------------------------
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checker_size :: 8
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checker_pixels: [checker_size * checker_size * 4]u8
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for y in 0 ..< checker_size {
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@@ -47,9 +45,6 @@ textures :: proc() {
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)
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defer draw.unregister_texture(checker_texture)
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// -------------------------------------------------------------------------
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// Non-square gradient stripe texture (16x8, RGBA8) for fit mode demos
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// -------------------------------------------------------------------------
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stripe_w :: 16
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stripe_h :: 8
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stripe_pixels: [stripe_w * stripe_h * 4]u8
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@@ -76,14 +71,13 @@ textures :: proc() {
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)
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defer draw.unregister_texture(stripe_texture)
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// -------------------------------------------------------------------------
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// QR code texture (R8_UNORM — see rendering note below)
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// -------------------------------------------------------------------------
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qr_texture, _ := draw_qr.register_texture_from_text("https://x.com/miiilato/status/1880241066471051443")
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qr_texture, _ := draw_qr.register_texture_from("https://x.com/miiilato/status/1880241066471051443")
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defer draw.unregister_texture(qr_texture)
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spin_angle: f32 = 0
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//----- Draw loop ----------------------------------
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for {
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defer free_all(context.temp_allocator)
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ev: sdl.Event
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@@ -97,9 +91,8 @@ textures :: proc() {
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// Background
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draw.rectangle(base_layer, {0, 0, 800, 600}, {30, 30, 30, 255})
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// =====================================================================
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// Row 1: Sampler presets (y=30)
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// =====================================================================
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//----- Row 1: Sampler presets (y=30) ----------------------------------
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ROW1_Y :: f32(30)
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ITEM_SIZE :: f32(120)
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COL1 :: f32(30)
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@@ -156,9 +149,8 @@ textures :: proc() {
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color = draw.WHITE,
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)
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// =====================================================================
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// Row 2: QR code, Rounded, Rotating (y=190)
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// =====================================================================
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//----- Row 2: Sampler presets (y=190) ----------------------------------
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ROW2_Y :: f32(190)
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// QR code (RGBA texture with baked colors, nearest sampling)
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@@ -214,9 +206,8 @@ textures :: proc() {
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color = draw.WHITE,
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)
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// =====================================================================
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// Row 3: Fit modes + Per-corner radii (y=360)
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// =====================================================================
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//----- Row 3: Fit modes + Per-corner radii (y=360) ----------------------------------
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ROW3_Y :: f32(360)
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FIT_SIZE :: f32(120) // square target rect
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