Basic texture support
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78
draw/draw_qr/draw_qr.odin
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78
draw/draw_qr/draw_qr.odin
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package draw_qr
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import draw ".."
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import "../../qrcode"
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// A registered QR code texture, ready for display via draw.rectangle_texture.
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QR :: struct {
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texture_id: draw.Texture_Id,
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size: int, // modules per side (e.g. 21..177)
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}
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// Encode text as a QR code and register the result as an R8 texture.
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// The texture uses Nearest_Clamp sampling by default (sharp module edges).
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// Returns ok=false if encoding or registration fails.
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@(require_results)
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create_from_text :: proc(
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text: string,
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ecl: qrcode.Ecc = .Low,
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min_version: int = qrcode.VERSION_MIN,
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max_version: int = qrcode.VERSION_MAX,
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mask: Maybe(qrcode.Mask) = nil,
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boost_ecl: bool = true,
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) -> (
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qr: QR,
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ok: bool,
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) {
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qrcode_buf: [qrcode.BUFFER_LEN_MAX]u8
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encode_ok := qrcode.encode(text, qrcode_buf[:], ecl, min_version, max_version, mask, boost_ecl)
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if !encode_ok do return {}, false
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return create(qrcode_buf[:])
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}
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// Register an already-encoded QR code buffer as an R8 texture.
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// qrcode_buf must be the output of qrcode.encode (byte 0 = side length, remaining = bit-packed modules).
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@(require_results)
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create :: proc(qrcode_buf: []u8) -> (qr: QR, ok: bool) {
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size := qrcode.get_size(qrcode_buf)
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if size == 0 do return {}, false
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// Build R8 pixel buffer: 0 = light, 255 = dark
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pixels := make([]u8, size * size, context.temp_allocator)
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for y in 0 ..< size {
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for x in 0 ..< size {
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pixels[y * size + x] = 255 if qrcode.get_module(qrcode_buf, x, y) else 0
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}
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}
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id, reg_ok := draw.register_texture(
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draw.Texture_Desc {
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width = u32(size),
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height = u32(size),
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depth_or_layers = 1,
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type = .D2,
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format = .R8_UNORM,
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usage = {.SAMPLER},
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mip_levels = 1,
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kind = .Static,
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},
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pixels,
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)
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if !reg_ok do return {}, false
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return QR{texture_id = id, size = size}, true
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}
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// Release the GPU texture.
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destroy :: proc(qr: ^QR) {
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draw.unregister_texture(qr.texture_id)
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qr.texture_id = draw.INVALID_TEXTURE
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qr.size = 0
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}
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// Convenience: build a Clay_Image_Data for embedding a QR in Clay layouts.
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// Uses Nearest_Clamp sampling (set via Sampler_Preset at draw time, not here) and Fit mode
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// to preserve the QR's square aspect ratio.
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clay_image :: proc(qr: QR, tint: draw.Color = draw.WHITE) -> draw.Clay_Image_Data {
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return draw.clay_image_data(qr.texture_id, fit = .Fit, tint = tint)
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}
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