Major reorg
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@@ -52,7 +52,7 @@ struct Uniforms
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float2 _pad0;
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};
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struct Backdrop_Primitive
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struct Gaussian_Blur_Primitive
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{
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float4 bounds;
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float4 radii;
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@@ -61,7 +61,7 @@ struct Backdrop_Primitive
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uint color;
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};
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struct Backdrop_Primitive_1
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struct Gaussian_Blur_Primitive_1
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{
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float4 bounds;
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float4 radii;
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@@ -70,9 +70,9 @@ struct Backdrop_Primitive_1
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uint color;
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};
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struct Backdrop_Primitives
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struct Gaussian_Blur_Primitives
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{
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Backdrop_Primitive_1 primitives[1];
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Gaussian_Blur_Primitive_1 primitives[1];
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};
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constant spvUnsafeArray<float2, 6> _97 = spvUnsafeArray<float2, 6>({ float2(0.0), float2(1.0, 0.0), float2(0.0, 1.0), float2(0.0, 1.0), float2(1.0, 0.0), float2(1.0) });
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@@ -87,7 +87,7 @@ struct main0_out
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float4 gl_Position [[position]];
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};
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vertex main0_out main0(constant Uniforms& _13 [[buffer(0)]], const device Backdrop_Primitives& _69 [[buffer(1)]], uint gl_VertexIndex [[vertex_id]], uint gl_InstanceIndex [[instance_id]])
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vertex main0_out main0(constant Uniforms& _13 [[buffer(0)]], const device Gaussian_Blur_Primitives& _69 [[buffer(1)]], uint gl_VertexIndex [[vertex_id]], uint gl_InstanceIndex [[instance_id]])
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{
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main0_out out = {};
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if (_13.mode == 0u)
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@@ -102,7 +102,7 @@ vertex main0_out main0(constant Uniforms& _13 [[buffer(0)]], const device Backdr
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}
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else
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{
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Backdrop_Primitive p;
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Gaussian_Blur_Primitive p;
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p.bounds = _69.primitives[int(gl_InstanceIndex)].bounds;
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p.radii = _69.primitives[int(gl_InstanceIndex)].radii;
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p.half_size = _69.primitives[int(gl_InstanceIndex)].half_size;
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