Major reorg

This commit is contained in:
Zachary Levy
2026-04-30 18:49:38 -07:00
parent fd64bc01bf
commit 87d4c9a0b5
16 changed files with 2293 additions and 2259 deletions
@@ -52,7 +52,7 @@ struct Uniforms
float2 _pad0;
};
struct Backdrop_Primitive
struct Gaussian_Blur_Primitive
{
float4 bounds;
float4 radii;
@@ -61,7 +61,7 @@ struct Backdrop_Primitive
uint color;
};
struct Backdrop_Primitive_1
struct Gaussian_Blur_Primitive_1
{
float4 bounds;
float4 radii;
@@ -70,9 +70,9 @@ struct Backdrop_Primitive_1
uint color;
};
struct Backdrop_Primitives
struct Gaussian_Blur_Primitives
{
Backdrop_Primitive_1 primitives[1];
Gaussian_Blur_Primitive_1 primitives[1];
};
constant spvUnsafeArray<float2, 6> _97 = spvUnsafeArray<float2, 6>({ float2(0.0), float2(1.0, 0.0), float2(0.0, 1.0), float2(0.0, 1.0), float2(1.0, 0.0), float2(1.0) });
@@ -87,7 +87,7 @@ struct main0_out
float4 gl_Position [[position]];
};
vertex main0_out main0(constant Uniforms& _13 [[buffer(0)]], const device Backdrop_Primitives& _69 [[buffer(1)]], uint gl_VertexIndex [[vertex_id]], uint gl_InstanceIndex [[instance_id]])
vertex main0_out main0(constant Uniforms& _13 [[buffer(0)]], const device Gaussian_Blur_Primitives& _69 [[buffer(1)]], uint gl_VertexIndex [[vertex_id]], uint gl_InstanceIndex [[instance_id]])
{
main0_out out = {};
if (_13.mode == 0u)
@@ -102,7 +102,7 @@ vertex main0_out main0(constant Uniforms& _13 [[buffer(0)]], const device Backdr
}
else
{
Backdrop_Primitive p;
Gaussian_Blur_Primitive p;
p.bounds = _69.primitives[int(gl_InstanceIndex)].bounds;
p.radii = _69.primitives[int(gl_InstanceIndex)].radii;
p.half_size = _69.primitives[int(gl_InstanceIndex)].half_size;
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+6 -6
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@@ -10,7 +10,7 @@ struct Uniforms
uint mode;
};
struct Base_2D_Primitive
struct Core_2D_Primitive
{
float4 bounds;
uint color;
@@ -23,7 +23,7 @@ struct Base_2D_Primitive
uint4 effects;
};
struct Base_2D_Primitive_1
struct Core_2D_Primitive_1
{
float4 bounds;
uint color;
@@ -36,9 +36,9 @@ struct Base_2D_Primitive_1
uint4 effects;
};
struct Base_2D_Primitives
struct Core_2D_Primitives
{
Base_2D_Primitive_1 primitives[1];
Core_2D_Primitive_1 primitives[1];
};
struct main0_out
@@ -60,7 +60,7 @@ struct main0_in
float4 v_color [[attribute(2)]];
};
vertex main0_out main0(main0_in in [[stage_in]], constant Uniforms& _12 [[buffer(0)]], const device Base_2D_Primitives& _75 [[buffer(1)]], uint gl_InstanceIndex [[instance_id]])
vertex main0_out main0(main0_in in [[stage_in]], constant Uniforms& _12 [[buffer(0)]], const device Core_2D_Primitives& _75 [[buffer(1)]], uint gl_InstanceIndex [[instance_id]])
{
main0_out out = {};
if (_12.mode == 0u)
@@ -76,7 +76,7 @@ vertex main0_out main0(main0_in in [[stage_in]], constant Uniforms& _12 [[buffer
}
else
{
Base_2D_Primitive p;
Core_2D_Primitive p;
p.bounds = _75.primitives[int(gl_InstanceIndex)].bounds;
p.color = _75.primitives[int(gl_InstanceIndex)].color;
p.flags = _75.primitives[int(gl_InstanceIndex)].flags;
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