Comment cleanup

This commit is contained in:
Zachary Levy
2026-04-21 16:09:40 -07:00
parent ba522fa051
commit 7650b90d91

View File

@@ -3,10 +3,6 @@ package draw_qr
import draw ".." import draw ".."
import "../../qrcode" import "../../qrcode"
// -----------------------------------------------------------------------------
// Layer 1 — pure: encoded QR buffer → RGBA pixels + descriptor
// -----------------------------------------------------------------------------
// Returns the number of bytes to_texture will write for the given encoded // Returns the number of bytes to_texture will write for the given encoded
// QR buffer. Equivalent to size*size*4 where size = qrcode.get_size(qrcode_buf). // QR buffer. Equivalent to size*size*4 where size = qrcode.get_size(qrcode_buf).
texture_size :: #force_inline proc(qrcode_buf: []u8) -> int { texture_size :: #force_inline proc(qrcode_buf: []u8) -> int {
@@ -59,10 +55,6 @@ to_texture :: proc(
true true
} }
// -----------------------------------------------------------------------------
// Layer 2 — raw: pre-encoded QR buffer → registered GPU texture
// -----------------------------------------------------------------------------
// Allocates pixel buffer via temp_allocator, decodes qrcode_buf into it, and // Allocates pixel buffer via temp_allocator, decodes qrcode_buf into it, and
// registers with the GPU. The pixel allocation is freed before return. // registers with the GPU. The pixel allocation is freed before return.
// //
@@ -91,10 +83,6 @@ register_texture_from_raw :: proc(
return draw.register_texture(desc, pixels) return draw.register_texture(desc, pixels)
} }
// -----------------------------------------------------------------------------
// Layer 3 — text → registered GPU texture
// -----------------------------------------------------------------------------
// Encodes text as a QR Code and registers the result as an RGBA texture. // Encodes text as a QR Code and registers the result as an RGBA texture.
// //
// Returns ok=false when: // Returns ok=false when:
@@ -134,10 +122,6 @@ register_texture_from_text :: proc(
return register_texture_from_raw(qrcode_buf, dark, light, temp_allocator) return register_texture_from_raw(qrcode_buf, dark, light, temp_allocator)
} }
// -----------------------------------------------------------------------------
// Layer 4 — binary → registered GPU texture
// -----------------------------------------------------------------------------
// Encodes arbitrary binary data as a QR Code and registers the result as an RGBA texture. // Encodes arbitrary binary data as a QR Code and registers the result as an RGBA texture.
// //
// Returns ok=false when: // Returns ok=false when:
@@ -177,10 +161,6 @@ register_texture_from_binary :: proc(
return register_texture_from_raw(qrcode_buf, dark, light, temp_allocator) return register_texture_from_raw(qrcode_buf, dark, light, temp_allocator)
} }
// -----------------------------------------------------------------------------
// Clay integration helper
// -----------------------------------------------------------------------------
// Default fit=.Fit preserves the QR's square aspect; override as needed. // Default fit=.Fit preserves the QR's square aspect; override as needed.
clay_image :: #force_inline proc( clay_image :: #force_inline proc(
texture: draw.Texture_Id, texture: draw.Texture_Id,