Added full clay border support to draw (#28)

Co-authored-by: Zachary Levy <zachary@sunforge.is>
Reviewed-on: #28
This commit was merged in pull request #28.
This commit is contained in:
2026-05-12 04:47:23 +00:00
parent 0ecd93a334
commit 6a0a984310
8 changed files with 1236 additions and 449 deletions
+4 -407
View File
@@ -67,12 +67,9 @@ import "base:runtime"
import "core:c"
import "core:log"
import "core:math"
import "core:strings"
import sdl "vendor:sdl3"
import sdl_ttf "vendor:sdl3/ttf"
import clay "../vendor/clay"
// ---------------------------------------------------------------------------------------------------------------------
// ----- Shader format ------------
// ---------------------------------------------------------------------------------------------------------------------
@@ -171,6 +168,7 @@ Global :: struct {
// -- Clay (once per frame in prepare_clay_batch) --
clay_memory: [^]u8, // Raw memory block backing Clay's internal arena.
clay_merge_open_stack: [dynamic]Clay_Merge_Candidate, // Pending Rectangle/Image primitives waiting for a matching Border to merge with.
// -- Text (occasional — font registration and text cache lookups) --
text_cache: Text_Cache, // Font registry, SDL_ttf engine, and cached TTF_Text objects.
@@ -266,11 +264,6 @@ Brush :: union {
Texture_Fill,
}
// Convert clay.Color ([4]c.float in 0255 range) to Color.
color_from_clay :: #force_inline proc(clay_color: clay.Color) -> Color {
return Color{u8(clay_color[0]), u8(clay_color[1]), u8(clay_color[2]), u8(clay_color[3])}
}
// Convert Color to [4]f32 in 0.01.0 range. Useful for SDL interop (e.g. clear color).
color_to_f32 :: proc(color: Color) -> [4]f32 {
INV :: 1.0 / 255.0
@@ -346,8 +339,6 @@ init :: proc(
) -> (
ok: bool,
) {
min_memory_size: c.size_t = cast(c.size_t)clay.MinMemorySize()
core, core_ok := create_core_2d(device, window)
if !core_ok {
return false
@@ -394,7 +385,6 @@ init :: proc(
pending_text_releases = make([dynamic]^sdl_ttf.Text, 0, 16, allocator = allocator),
odin_context = odin_context,
dpi_scaling = sdl.GetWindowDisplayScale(window),
clay_memory = make([^]u8, min_memory_size, allocator = allocator),
core_2d = core,
backdrop = backdrop,
text_cache = text_cache,
@@ -403,12 +393,7 @@ init :: proc(
// Reserve slot 0 for INVALID_TEXTURE
append(&GLOB.texture_slots, Texture_Slot{})
log.debug("Window DPI scaling:", GLOB.dpi_scaling)
arena := clay.CreateArenaWithCapacityAndMemory(min_memory_size, GLOB.clay_memory)
window_width, window_height: c.int
sdl.GetWindowSize(window, &window_width, &window_height)
clay.Initialize(arena, {f32(window_width), f32(window_height)}, {handler = clay_error_handler})
clay.SetMeasureTextFunction(measure_text_clay, nil)
init_clay(window, allocator)
return true
}
@@ -447,7 +432,7 @@ destroy :: proc(device: ^sdl.GPUDevice, allocator := context.allocator) {
delete(GLOB.tmp_gaussian_blur_primitives)
for ttf_text in GLOB.tmp_uncached_text do sdl_ttf.DestroyText(ttf_text)
delete(GLOB.tmp_uncached_text)
free(GLOB.clay_memory, allocator)
destroy_clay(allocator)
process_pending_texture_releases()
destroy_all_textures()
destroy_sampler_pool()
@@ -467,7 +452,6 @@ clear_global :: proc() {
clear(&GLOB.pending_text_releases)
GLOB.curr_layer_index = 0
GLOB.clay_z_index = 0
GLOB.cleared = false
GLOB.open_backdrop_layer = nil
// Destroy uncached TTF_Text objects from the previous frame (after end() has submitted draw data)
@@ -482,6 +466,7 @@ clear_global :: proc() {
clear(&GLOB.tmp_primitives)
clear(&GLOB.tmp_sub_batches)
clear(&GLOB.tmp_gaussian_blur_primitives)
clear_clay_per_frame()
}
// ---------------------------------------------------------------------------------------------------------------------
@@ -725,394 +710,6 @@ append_or_extend_sub_batch :: proc(
layer.sub_batch_len += 1
}
// ---------------------------------------------------------------------------------------------------------------------
// ----- Clay ------------
// ---------------------------------------------------------------------------------------------------------------------
@(private = "file")
clay_error_handler :: proc "c" (errorData: clay.ErrorData) {
context = GLOB.odin_context
log.error("Clay error:", errorData.errorType, errorData.errorText)
}
@(private = "file")
measure_text_clay :: proc "c" (
text: clay.StringSlice,
config: ^clay.TextElementConfig,
user_data: rawptr,
) -> clay.Dimensions {
context = GLOB.odin_context
text := string(text.chars[:text.length])
c_text := strings.clone_to_cstring(text, context.temp_allocator)
defer delete(c_text, context.temp_allocator)
width, height: c.int
if !sdl_ttf.GetStringSize(get_font(config.fontId, config.fontSize), c_text, 0, &width, &height) {
log.panicf("Failed to measure text: %s", sdl.GetError())
}
return clay.Dimensions{width = f32(width) / GLOB.dpi_scaling, height = f32(height) / GLOB.dpi_scaling}
}
// Called for each Clay `RenderCommandType.Custom` render command that
// `prepare_clay_batch` encounters and which is NOT a levlib-managed variant
// (e.g. `Backdrop_Marker`).
//
// - `layer` is the layer the command belongs to (post-z-index promotion).
// - `bounds` is already translated into the active layer's coordinate system
// and pre-DPI, matching what the built-in shape procs expect.
// - `render_data` is Clay's `CustomRenderData` for the element, exposing
// `backgroundColor` and `cornerRadius`. Its `customData` field has been
// unwrapped from the `Clay_Custom` envelope: it points at the user's own
// data (the value the user wrote into the `rawptr` variant), not at the
// `Clay_Custom` itself. If the union was zero-init (no variant set) or
// `customData` was originally nil, the callback receives nil.
//
// The callback must not call `new_layer` or `prepare_clay_batch`.
Custom_Draw :: #type proc(layer: ^Layer, bounds: Rectangle, render_data: clay.CustomRenderData)
ClayBatch :: struct {
bounds: Rectangle,
cmds: clay.ClayArray(clay.RenderCommand),
}
// Discriminated sum of everything `clay.CustomElementConfig.customData` is allowed to point
// at. levlib-defined variants (currently just `Backdrop_Marker`) are recognized by
// `prepare_clay_batch` and routed to the appropriate internal path; the `rawptr` variant is
// the escape hatch for user-defined custom drawing — `prepare_clay_batch` unwraps it before
// invoking `custom_draw` so the callback sees the user's pointer in `render_data.customData`
// exactly as if no wrapper were involved.
//
// Contract: `customData`, when non-nil, MUST point at storage holding a `Clay_Custom`
// value. The user owns that storage; its lifetime must span the Clay layout call and the
// matching `prepare_clay_batch` call. Pointing `customData` at a bare user struct violates
// the contract — the dispatcher will read its first bytes as a union tag and either route
// the draw incorrectly or panic on type assertion. There is no recovery path; this is a
// strict-discipline API by design.
//
// Construction notes (Odin implicit-conversion rules):
// - Backdrop variant: `bd: Clay_Custom = Backdrop_Marker{...}` works directly.
// Variant-to-union conversion is implicit.
// - User pointer: `up: Clay_Custom = rawptr(&my_struct)` — the explicit `rawptr(...)` is
// required because Odin does not chain `^T -> rawptr -> Clay_Custom` implicitly. A bare
// `up: Clay_Custom = &my_struct` is a compile error.
Clay_Custom :: union {
Backdrop_Marker,
rawptr,
}
// Per-primitive parameters for a backdrop blur dispatched through the Clay integration.
// Embedded as a `Clay_Custom` variant; `prepare_clay_batch` walks the command stream,
// opens/closes a backdrop scope around contiguous backdrop runs, and feeds these to
// `backdrop_blur` via `dispatch_clay_backdrop`. The discriminant is the union tag — no
// in-band magic field needed (compiler-enforced).
Backdrop_Marker :: struct {
sigma: f32,
tint: Color,
radii: Rectangle_Radii,
feather_ppx: f32,
}
// Returns true if this Clay render command represents a backdrop primitive — i.e. its
// `customData` points at a `Clay_Custom` whose active variant is `Backdrop_Marker`.
is_clay_backdrop :: proc(cmd: ^clay.RenderCommand) -> bool {
if cmd.commandType != .Custom do return false
p := cmd.renderData.custom.customData
if p == nil do return false
_, ok := (^Clay_Custom)(p).(Backdrop_Marker)
return ok
}
// Dispatch a single non-backdrop Clay render command to the appropriate `draw` primitive.
// Extracted from the main `prepare_clay_batch` walk so that the deferred-buffer flush path
// can replay commands accumulated during an open backdrop scope without duplicating the
// per-command lowering code.
//INTERNAL
dispatch_clay_command :: proc(
layer: ^Layer,
render_command: ^clay.RenderCommand,
custom_draw: Custom_Draw,
temp_allocator: runtime.Allocator,
) {
// Translate bounding box of the primitive by the layer position
bounds := Rectangle {
x = render_command.boundingBox.x + layer.bounds.x,
y = render_command.boundingBox.y + layer.bounds.y,
width = render_command.boundingBox.width,
height = render_command.boundingBox.height,
}
switch render_command.commandType {
case clay.RenderCommandType.None:
log.errorf(
"Received render command with type None. This generally means we're in some kind of fucked up state.",
)
case clay.RenderCommandType.Text:
render_data := render_command.renderData.text
txt := string(render_data.stringContents.chars[:render_data.stringContents.length])
c_text := strings.clone_to_cstring(txt, temp_allocator)
defer delete(c_text, temp_allocator)
// Clay render-command IDs are derived via Clay's internal HashNumber (Jenkins-family)
// and namespaced with .Clay so they can never collide with user-provided custom text IDs.
sdl_text := cache_get_or_update(
Cache_Key{render_command.id, .Clay},
c_text,
get_font(render_data.fontId, render_data.fontSize),
)
prepare_text(layer, Text{sdl_text, {bounds.x, bounds.y}, color_from_clay(render_data.textColor)})
case clay.RenderCommandType.Image:
// Any texture
render_data := render_command.renderData.image
if render_data.imageData == nil do return
img_data := (^Clay_Image_Data)(render_data.imageData)^
cr := render_data.cornerRadius
radii := Rectangle_Radii {
top_left = cr.topLeft,
top_right = cr.topRight,
bottom_right = cr.bottomRight,
bottom_left = cr.bottomLeft,
}
// Background color behind the image (Clay allows it)
bg := color_from_clay(render_data.backgroundColor)
if bg.a > 0 {
rectangle(layer, bounds, bg, radii = radii)
}
// Compute fit UVs
uv, sampler, inner := fit_params(img_data.fit, bounds, img_data.texture_id)
// Draw the image
rectangle(
layer,
inner,
Texture_Fill{id = img_data.texture_id, tint = img_data.tint, uv_rect = uv, sampler = sampler},
radii = radii,
)
case clay.RenderCommandType.ScissorStart:
if bounds.width == 0 || bounds.height == 0 do return
curr_scissor := &GLOB.scissors[layer.scissor_start + layer.scissor_len - 1]
if curr_scissor.sub_batch_len != 0 {
// Scissor has some content, need to make a new scissor
new := Scissor {
sub_batch_start = curr_scissor.sub_batch_start + curr_scissor.sub_batch_len,
bounds = sdl.Rect {
c.int(bounds.x * GLOB.dpi_scaling),
c.int(bounds.y * GLOB.dpi_scaling),
c.int(bounds.width * GLOB.dpi_scaling),
c.int(bounds.height * GLOB.dpi_scaling),
},
}
append(&GLOB.scissors, new)
layer.scissor_len += 1
} else {
curr_scissor.bounds = sdl.Rect {
c.int(bounds.x * GLOB.dpi_scaling),
c.int(bounds.y * GLOB.dpi_scaling),
c.int(bounds.width * GLOB.dpi_scaling),
c.int(bounds.height * GLOB.dpi_scaling),
}
}
case clay.RenderCommandType.ScissorEnd:
case clay.RenderCommandType.OverlayColorStart, clay.RenderCommandType.OverlayColorEnd:
unimplemented("Clay overlays not supported yet...")
case clay.RenderCommandType.Rectangle:
render_data := render_command.renderData.rectangle
cr := render_data.cornerRadius
color := color_from_clay(render_data.backgroundColor)
radii := Rectangle_Radii {
top_left = cr.topLeft,
top_right = cr.topRight,
bottom_right = cr.bottomRight,
bottom_left = cr.bottomLeft,
}
rectangle(layer, bounds, color, radii = radii)
case clay.RenderCommandType.Border:
render_data := render_command.renderData.border
cr := render_data.cornerRadius
color := color_from_clay(render_data.color)
thickness := f32(render_data.width.top)
radii := Rectangle_Radii {
top_left = cr.topLeft,
top_right = cr.topRight,
bottom_right = cr.bottomRight,
bottom_left = cr.bottomLeft,
}
rectangle(layer, bounds, BLANK, outline_color = color, outline_width = thickness, radii = radii)
case clay.RenderCommandType.Custom:
// Copy the CustomRenderData by value so we can patch its `customData` field for the
// user callback without mutating Clay-owned memory. After unwrapping, the callback
// sees its own pointer in `render_data.customData`, identical to what it would see
// if `Clay_Custom` did not exist as an intermediary.
patched := render_command.renderData.custom
// Default to nil so a zero-init `Clay_Custom` (no variant set) and an originally-nil
// `customData` both surface to the callback as `customData = nil`.
patched.customData = nil
if custom_data_pointer := render_command.renderData.custom.customData; custom_data_pointer != nil {
switch custom_value in (^Clay_Custom)(custom_data_pointer)^ {
case Backdrop_Marker: // The walker pre-filters backdrops into `dispatch_clay_backdrop` and never feeds
// them here; reaching this branch means either the walker logic is broken or the
// `Clay_Custom` variant tag mutated between the walker's `is_clay_backdrop` check
// and this re-check (heap corruption / lifetime bug in user-managed customData
// memory). Both are renderer-level bugs that warrant a hard failure rather than a
// silently-dropped panel.
log.panicf(
"backdrop marker reached dispatch_clay_command; either the prepare_clay_batch walker is misrouting commands or the customData pointee at %p was mutated mid-frame",
render_command.renderData.custom.customData,
)
case rawptr: patched.customData = custom_value
}
}
if custom_draw != nil {
custom_draw(layer, bounds, patched)
} else if patched.customData != nil {
log.panicf(
"Received clay render command of type custom with non-nil user data but no custom_draw proc provided.",
)
}
}
}
// Dispatch a single backdrop Clay render command to `backdrop_blur` on the active layer.
// Caller guarantees:
// - a backdrop scope is open on `layer` so the underlying `append_or_extend_sub_batch`
// contract assertion is satisfied;
// - the command's `customData` points at a `Clay_Custom` whose active variant is
// `Backdrop_Marker` (the walker has already verified this via `is_clay_backdrop`).
//INTERNAL
dispatch_clay_backdrop :: proc(layer: ^Layer, cmd: ^clay.RenderCommand) {
bounds := Rectangle {
x = cmd.boundingBox.x + layer.bounds.x,
y = cmd.boundingBox.y + layer.bounds.y,
width = cmd.boundingBox.width,
height = cmd.boundingBox.height,
}
// Type-asserting form (no `, ok`): panics loudly if the variant tag changed since
// `is_clay_backdrop`, which is the desired tripwire for a heap-corruption bug in
// user-managed customData.
marker := (^Clay_Custom)(cmd.renderData.custom.customData).(Backdrop_Marker)
backdrop_blur(
layer,
bounds,
gaussian_sigma = marker.sigma,
tint = marker.tint,
radii = marker.radii,
feather_ppx = marker.feather_ppx,
)
}
// Close the in-flight backdrop scope (if open) and replay every command accumulated in the
// deferred index buffer. Ordering: end_backdrop first so deferred non-backdrop draws land
// at submission position relative to the bracket they followed (the bracket is now closed,
// so these draws render after it). Used at every zIndex transition and at end of stream.
//INTERNAL
flush_deferred_and_close_backdrop_scope :: proc(
layer: ^Layer,
batch: ^ClayBatch,
deferred_indices: ^[dynamic]i32,
backdrop_scope_open: ^bool,
custom_draw: Custom_Draw,
temp_allocator: runtime.Allocator,
) {
if backdrop_scope_open^ {
end_backdrop(layer)
backdrop_scope_open^ = false
}
for index in deferred_indices^ {
cmd := clay.RenderCommandArray_Get(&batch.cmds, index)
dispatch_clay_command(layer, cmd, custom_draw, temp_allocator)
}
clear(deferred_indices)
}
// Process Clay render commands into shape, text, and backdrop primitives.
//
// Single-walk dispatcher with a deferred buffer. The walk does three things per command:
// 1. zIndex transitions: close the in-flight scope, flush any deferred non-backdrop
// commands into the current layer, then open a new layer seeded with `base_layer.bounds`
// (NOT the bumping element's bounds — Clay's floating elements with `clipTo = .None`
// should not be over-clipped, and `clipTo = .AttachedParent` floating elements get a
// Clay-emitted ScissorStart immediately afterward that narrows correctly).
// 2. Backdrop commands: open a scope on first encounter (extending it on subsequent ones),
// then dispatch the backdrop_blur call.
// 3. Non-backdrop commands during an open scope: append to the deferred buffer for replay
// after the scope closes. The buffer holds command indices, not pointers, so it stays
// valid even if the underlying ClayArray reallocates.
// At end of stream, flush whatever remains.
prepare_clay_batch :: proc(
base_layer: ^Layer,
batch: ^ClayBatch,
mouse_wheel_delta: [2]f32,
frame_time: f32 = 0,
custom_draw: Custom_Draw = nil,
temp_allocator := context.temp_allocator,
) {
mouse_pos: [2]f32
mouse_flags := sdl.GetMouseState(&mouse_pos.x, &mouse_pos.y)
// Update clay internals
clay.SetPointerState(
clay.Vector2{mouse_pos.x - base_layer.bounds.x, mouse_pos.y - base_layer.bounds.y},
.LEFT in mouse_flags,
)
clay.UpdateScrollContainers(true, mouse_wheel_delta, frame_time)
layer := base_layer
command_count := int(batch.cmds.length)
deferred_indices := make([dynamic]i32, 0, 16, temp_allocator)
backdrop_scope_open := false
// Seed from GLOB.clay_z_index so multi-batch frames preserve the original semantics: a
// later call to `prepare_clay_batch` doesn't re-trigger layer splits for zIndex values
// the previous batch already saw.
previous_z_index := GLOB.clay_z_index
for i in 0 ..< command_count {
cmd := clay.RenderCommandArray_Get(&batch.cmds, i32(i))
// zIndex transition: close out current stratum, create new layer, continue.
if cmd.zIndex > previous_z_index {
log.debug("Higher zIndex found, creating new layer & setting z_index to", cmd.zIndex)
flush_deferred_and_close_backdrop_scope(
layer,
batch,
&deferred_indices,
&backdrop_scope_open,
custom_draw,
temp_allocator,
)
layer = new_layer(layer, base_layer.bounds)
previous_z_index = cmd.zIndex
// Keep GLOB.clay_z_index in sync for any external readers (debug tooling, etc.).
GLOB.clay_z_index = cmd.zIndex
}
if is_clay_backdrop(cmd) {
if !backdrop_scope_open {
begin_backdrop(layer)
backdrop_scope_open = true
}
dispatch_clay_backdrop(layer, cmd)
} else if backdrop_scope_open {
append(&deferred_indices, i32(i))
} else {
dispatch_clay_command(layer, cmd, custom_draw, temp_allocator)
}
}
// End-of-stream: flush whatever remains.
flush_deferred_and_close_backdrop_scope(
layer,
batch,
&deferred_indices,
&backdrop_scope_open,
custom_draw,
temp_allocator,
)
}
// ---------------------------------------------------------------------------------------------------------------------
// ----- Buffer ------------
// ---------------------------------------------------------------------------------------------------------------------