Clay custom dispatch improvements & DPI scaling fixes (#26)

Co-authored-by: Zachary Levy <zachary@sunforge.is>
Reviewed-on: #26
This commit was merged in pull request #26.
This commit is contained in:
2026-05-06 04:17:24 +00:00
parent e8ffa28de3
commit 43f08ed30c
19 changed files with 627 additions and 407 deletions
@@ -25,9 +25,9 @@ struct main0_in
{
float2 p_local [[user(locn0)]];
float4 f_color [[user(locn1)]];
float2 f_half_size [[user(locn2), flat]];
float4 f_radii [[user(locn3), flat]];
float f_half_feather [[user(locn4), flat]];
float2 f_half_size_ppx [[user(locn2), flat]];
float4 f_radii_ppx [[user(locn3), flat]];
float f_half_feather_ppx [[user(locn4), flat]];
};
static inline __attribute__((always_inline))
@@ -96,16 +96,16 @@ fragment main0_out main0(main0_in in [[stage_in]], constant Uniforms& _108 [[buf
return out;
}
float2 param_1 = in.p_local;
float2 param_2 = in.f_half_size;
float4 param_3 = in.f_radii;
float2 param_2 = in.f_half_size_ppx;
float4 param_3 = in.f_radii_ppx;
float d = sdRoundedBox(param_1, param_2, param_3);
if (d > in.f_half_feather)
if (d > in.f_half_feather_ppx)
{
discard_fragment();
}
float grad_magnitude = fast::max(fwidth(d), 9.9999999747524270787835121154785e-07);
float d_n = d / grad_magnitude;
float h_n = in.f_half_feather / grad_magnitude;
float h_n = in.f_half_feather_ppx / grad_magnitude;
float2 uv_1 = (gl_FragCoord.xy * _108.inv_downsample_factor) * _108.inv_working_size;
float3 color_1 = blur_input_tex.sample(blur_input_texSmplr, uv_1).xyz;
float3 tinted = mix(color_1, color_1 * in.f_color.xyz, float3(in.f_color.w));