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renderer/renderer/res/shaders/raw/text.frag
2025-04-27 19:51:48 -07:00

12 lines
244 B
GLSL

#version 450
layout (location = 0) in vec4 color;
layout (location = 1) in vec2 uv;
layout (location = 0) out vec4 out_color;
layout (set = 2, binding = 0) uniform sampler2D atlas;
void main() {
out_color = color * texture(atlas, uv);
}