Add dedicated border pipeline #2

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opened 2025-04-28 03:29:38 +00:00 by shan · 0 comments
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  • Pull border support out of quad pipeline
  • Create dedicated primitive/pipeline for borders

We used to use a hack in an older version of Clay which would use one of the border sections (e.g. right border) to pass the border info up to the quad pipeline. Clay has since removed support for this, so we need to just create a new border pipeline and treat borders as a first-class primitive.

- Pull border support out of quad pipeline - Create dedicated primitive/pipeline for borders We used to use a hack in an older version of Clay which would use one of the border sections (e.g. right border) to pass the border info up to the quad pipeline. Clay has since removed support for this, so we need to just create a new border pipeline and treat borders as a first-class primitive.
shan added the
enhancement
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label 2025-04-28 03:29:38 +00:00
shan self-assigned this 2025-04-28 03:29:38 +00:00
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Reference: BFPOWER/renderer#2
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