Update clay rendering to be able to be rendered to a different layer, and at its own position
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@@ -37,7 +37,6 @@ create_quad_pipeline :: proc(device: ^sdl.GPUDevice, window: ^sdl.Window) -> Qua
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log.debug("Loaded", len(frag_raw), "frag bytes")
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log.debug("ShaderType:", SHADER_TYPE)
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vert_info := sdl.GPUShaderCreateInfo {
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code_size = len(vert_raw),
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code = raw_data(vert_raw),
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