Initial node implementation #4
@ -1,4 +1,7 @@
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#![feature(async_fn_in_trait)]
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pub mod cell;
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mod transducer;
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mod transducer;
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pub mod cell {
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pub use physical::cell::*;
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}
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@ -1,2 +1,30 @@
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use crate::cell::CellView;
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#[cfg(feature = "embassy-sync")]
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use embassy_sync::blocking_mutex::raw::RawMutex;
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#[cfg(feature = "embassy-sync")]
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use embassy_sync::pubsub::PubSubChannel;
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pub use physical::transducer::input::*;
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#[cfg(feature = "embassy-sync")]
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pub struct ChannelInput<
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T: Copy,
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MutexT: RawMutex,
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const CAPACITY: usize,
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const NUM_SUBS: usize,
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const NUM_PUBS: usize,
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> {
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channel: PubSubChannel<MutexT, T, CAPACITY, NUM_SUBS, NUM_PUBS>,
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}
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#[cfg(feature = "embassy-sync")]
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pub struct StatefulChannelInput<
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'a,
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T: Copy,
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MutexT: RawMutex,
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const CAPACITY: usize,
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const NUM_SUBS: usize,
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const NUM_PUBS: usize,
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> {
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pub state_cell: CellView<'a, T>,
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channel: PubSubChannel<MutexT, T, CAPACITY, NUM_SUBS, NUM_PUBS>,
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}
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@ -1,3 +1,4 @@
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#![no_std]
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pub mod transducer;
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pub mod transducer;
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pub mod cell;
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@ -0,0 +1,20 @@
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use crate::cell::CellView;
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use crate::transducer::Stateful;
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pub struct StatefulInput<'a, T: Copy> {
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pub state_cell: CellView<'a, T>,
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}
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impl<'a, T: Copy> Stateful for StatefulInput<'a, T> {
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type Value = T;
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#[inline(always)]
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fn state_cell(&self) -> CellView<'a, Self::Value> {
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self.state_cell
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}
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#[inline]
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fn state(&self) -> Self::Value {
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self.state_cell.get()
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}
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}
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@ -1,3 +1,5 @@
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use crate::cell::CellView;
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pub mod input;
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pub mod output;
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@ -6,5 +8,7 @@ pub mod output;
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pub trait Stateful {
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type Value: Copy;
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fn state_cell(&self) -> CellView<Self::Value>;
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fn state(&self) -> Self::Value;
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}
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