Enable attaching Rust attributes to all structs generated by quantity_type! macro #14

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opened 2024-10-22 16:51:02 +00:00 by zack · 1 comment
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Would probably be too weird to have vastly different functionality on different quantity types, even though they're not connected in the type system. If it's something specific like debug which requires std we can just add it to all quantity types behind a feature flag.

Would probably be too weird to have vastly different functionality on different quantity types, even though they're not connected in the type system. If it's something specific like debug which requires std we can just add it to all quantity types behind a feature flag.
zack closed this issue 2024-10-23 03:33:00 +00:00
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Reference: BFPOWER/physical#14
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