// Clay UI integration for the `draw` package. // // All code in this file is dedicated to bridging Clay's render command stream into `draw`'s // primitive/sub-batch pipeline. Nothing outside this file should reference the `clay` package // directly; everything Clay-related (types, lifecycle helpers, render-command dispatch, the // border-merge stack, the Clay backdrop bracket walker, the text measure/error callbacks, // and the `Clay_Image_Data` user-facing helper) lives here. `draw.odin`'s lifecycle procs // call `init_clay`, `destroy_clay`, and `clear_clay_per_frame` to drive the bits of state // that necessarily live on the shared `Global` struct. package draw import "base:runtime" import "core:c" import "core:log" import "core:strings" import sdl "vendor:sdl3" import sdl_ttf "vendor:sdl3/ttf" import clay "../vendor/clay" // --------------------------------------------------------------------------------------------------------------------- // ----- Lifecycle ------------ // --------------------------------------------------------------------------------------------------------------------- // Allocate the Clay arena, build the merge-candidate stack, hand the arena to Clay, and // register the text-measurement and error callbacks. Called by `init` once `GLOB` has been // populated with the device/window state Clay's callbacks read from. //INTERNAL init_clay :: proc(window: ^sdl.Window, allocator: runtime.Allocator) { min_memory_size: c.size_t = cast(c.size_t)clay.MinMemorySize() GLOB.clay_merge_open_stack = make([dynamic]Clay_Merge_Candidate, 0, 16, allocator = allocator) GLOB.clay_memory = make([^]u8, min_memory_size, allocator = allocator) arena := clay.CreateArenaWithCapacityAndMemory(min_memory_size, GLOB.clay_memory) window_width, window_height: c.int sdl.GetWindowSize(window, &window_width, &window_height) clay.Initialize(arena, {f32(window_width), f32(window_height)}, {handler = clay_error_handler}) clay.SetMeasureTextFunction(measure_text_clay, nil) } // Free the Clay arena memory allocated in `init_clay`. Called by `destroy`. The merge stack // is left to the package allocator's normal teardown to preserve historical behavior. //INTERNAL destroy_clay :: proc(allocator: runtime.Allocator) { free(GLOB.clay_memory, allocator) } // Reset Clay per-frame state: the z-index high-water mark and the border-merge stack. // Called by `clear_global` at the start of every frame. //INTERNAL clear_clay_per_frame :: proc() { GLOB.clay_z_index = 0 clear(&GLOB.clay_merge_open_stack) } // --------------------------------------------------------------------------------------------------------------------- // ----- Image data (Clay RenderCommandType.Image payload) ------------ // --------------------------------------------------------------------------------------------------------------------- Clay_Image_Data :: struct { texture_id: Texture_Id, fit: Fit_Mode, tint: Color, } clay_image_data :: proc(id: Texture_Id, fit: Fit_Mode = .Stretch, tint: Color = WHITE) -> Clay_Image_Data { return {texture_id = id, fit = fit, tint = tint} } // --------------------------------------------------------------------------------------------------------------------- // ----- Callbacks (clay -> draw) ------------ // --------------------------------------------------------------------------------------------------------------------- @(private = "file") clay_error_handler :: proc "c" (errorData: clay.ErrorData) { context = GLOB.odin_context log.error("Clay error:", errorData.errorType, errorData.errorText) } @(private = "file") measure_text_clay :: proc "c" ( text: clay.StringSlice, config: ^clay.TextElementConfig, user_data: rawptr, ) -> clay.Dimensions { context = GLOB.odin_context text := string(text.chars[:text.length]) c_text := strings.clone_to_cstring(text, context.temp_allocator) defer delete(c_text, context.temp_allocator) width, height: c.int if !sdl_ttf.GetStringSize(get_font(config.fontId, config.fontSize), c_text, 0, &width, &height) { log.panicf("Failed to measure text: %s", sdl.GetError()) } return clay.Dimensions{width = f32(width) / GLOB.dpi_scaling, height = f32(height) / GLOB.dpi_scaling} } // --------------------------------------------------------------------------------------------------------------------- // ----- Custom draw + customData envelope ------------ // --------------------------------------------------------------------------------------------------------------------- // Called for each Clay `RenderCommandType.Custom` render command that // `prepare_clay_batch` encounters and which is NOT a levlib-managed variant // (e.g. `Backdrop_Marker`). // // - `layer` is the layer the command belongs to (post-z-index promotion). // - `bounds` is already translated into the active layer's coordinate system // and pre-DPI, matching what the built-in shape procs expect. // - `render_data` is Clay's `CustomRenderData` for the element, exposing // `backgroundColor` and `cornerRadius`. Its `customData` field has been // unwrapped from the `Clay_Custom` envelope: it points at the user's own // data (the value the user wrote into the `rawptr` variant), not at the // `Clay_Custom` itself. If the union was zero-init (no variant set) or // `customData` was originally nil, the callback receives nil. // // The callback must not call `new_layer` or `prepare_clay_batch`. Custom_Draw :: #type proc(layer: ^Layer, bounds: Rectangle, render_data: clay.CustomRenderData) ClayBatch :: struct { bounds: Rectangle, cmds: clay.ClayArray(clay.RenderCommand), } // Discriminated sum of everything `clay.CustomElementConfig.customData` is allowed to point // at. levlib-defined variants (currently just `Backdrop_Marker`) are recognized by // `prepare_clay_batch` and routed to the appropriate internal path; the `rawptr` variant is // the escape hatch for user-defined custom drawing — `prepare_clay_batch` unwraps it before // invoking `custom_draw` so the callback sees the user's pointer in `render_data.customData` // exactly as if no wrapper were involved. // // Contract: `customData`, when non-nil, MUST point at storage holding a `Clay_Custom` // value. The user owns that storage; its lifetime must span the Clay layout call and the // matching `prepare_clay_batch` call. Pointing `customData` at a bare user struct violates // the contract — the dispatcher will read its first bytes as a union tag and either route // the draw incorrectly or panic on type assertion. There is no recovery path; this is a // strict-discipline API by design. // // Construction notes (Odin implicit-conversion rules): // - Backdrop variant: `bd: Clay_Custom = Backdrop_Marker{...}` works directly. // Variant-to-union conversion is implicit. // - User pointer: `up: Clay_Custom = rawptr(&my_struct)` — the explicit `rawptr(...)` is // required because Odin does not chain `^T -> rawptr -> Clay_Custom` implicitly. A bare // `up: Clay_Custom = &my_struct` is a compile error. Clay_Custom :: union { Backdrop_Marker, rawptr, } // Per-primitive parameters for a backdrop blur dispatched through the Clay integration. // Embedded as a `Clay_Custom` variant; `prepare_clay_batch` walks the command stream, // opens/closes a backdrop scope around contiguous backdrop runs, and feeds these to // `backdrop_blur` via `dispatch_clay_backdrop`. The discriminant is the union tag — no // in-band magic field needed (compiler-enforced). Backdrop_Marker :: struct { sigma: f32, tint: Color, radii: Rectangle_Radii, feather_ppx: f32, } // --------------------------------------------------------------------------------------------------------------------- // ----- Border-merge stack ------------ // --------------------------------------------------------------------------------------------------------------------- // One entry on the Clay merge stack. Pushed by `dispatch_clay_command` when emitting a // Rectangle or an Image primitive, then popped by a matching Border to retroactively add // the outline. See `try_dispatch_clay_border_merge` for the matching semantics. //INTERNAL Clay_Merge_Candidate :: struct { primitive_index: u32, // Index into `GLOB.tmp_primitives` of the candidate primitive. outer_bounds: Rectangle, // Clay's bounding box — keyed on for the bounds match check. corner_radii: clay.CornerRadius, // Clay's corner radii — also keyed on for the match check. image_data: Clay_Image_Data, // Only read when kind == .Fill_Texture (needed to refit UVs to inner_bounds). kind: Clay_Merge_Candidate_Kind, } //INTERNAL Clay_Merge_Candidate_Kind :: enum u8 { // Solid Color brush. Used for Rectangle commands and for the bg primitive of an Image // command that has `backgroundColor.a > 0`. Merge mutation: shrink shape + add outline. Fill_Color, // Texture_Fill brush. Used for the image primitive of an Image command with no bg, where // `fit_params` returned `fit_rect == outer_bounds` (the image fully covers Clay's bounds). // Merge mutation: shrink shape + add outline + refit UV against inner_bounds. Fill_Texture, } // Returns true if this Clay render command represents a backdrop primitive — i.e. its // `customData` points at a `Clay_Custom` whose active variant is `Backdrop_Marker`. is_clay_backdrop :: proc(cmd: ^clay.RenderCommand) -> bool { if cmd.commandType != .Custom do return false p := cmd.renderData.custom.customData if p == nil do return false _, ok := (^Clay_Custom)(p).(Backdrop_Marker) return ok } // --------------------------------------------------------------------------------------------------------------------- // ----- Border emission ------------ // --------------------------------------------------------------------------------------------------------------------- // Emit a Clay border drawn INSIDE `bounds` — the outer edge of each side aligns with // `bounds`, the inner edge is `border_width.*` pixels inset. Matches Clay's layout model // (CSS border-box) so the visible element occupies exactly Clay's allocated space. // // The fast path (uniform widths) uses `rectangle()` with the built-in SDF outline, which // always extends outward from the shape it's given — we pre-shrink the shape by // `border_width` so the outline lands precisely at Clay's bounds. The slow path (non-uniform // widths) emits per-side rectangles and per-corner arcs directly, all positioned inside // `bounds`. All-zero widths is a no-op. // // A corner is rounded iff its radius is positive AND both adjacent sides have positive // width. Top corners take their thickness from `border_width.top`, bottom corners from // `border_width.bottom`. When the two widths meeting at a corner differ there is a step at // the side/corner junction (acceptable for the rare mixed-width case). // // When `border_width > corner_radius`, the inner corner clamps to zero (sharp inside, still // rounded outside) — matches CSS-standard behavior. //INTERNAL clay_emit_partial_border :: proc( layer: ^Layer, bounds: Rectangle, border_color: Color, border_width: clay.BorderWidth, corner_radii: clay.CornerRadius, ) { // All-zero: nothing to draw. if border_width.top == 0 && border_width.right == 0 && border_width.bottom == 0 && border_width.left == 0 { return } // Convert side widths once (u16 -> f32) and cache for reuse. width_top := f32(border_width.top) width_right := f32(border_width.right) width_bottom := f32(border_width.bottom) width_left := f32(border_width.left) // Fast path: all four sides have the same nonzero width. Pre-shrink the shape by the // uniform width so the SDF outline (which always extends outward from the shape) lands // exactly at Clay's `bounds` — the visible border ends up INSIDE Clay's allocation while // the SDF mechanism keeps doing outward outlining. Single SDF primitive, exact curves, // analytical AA. if border_width.left == border_width.top && border_width.top == border_width.right && border_width.right == border_width.bottom { uniform_width := width_top inner_bounds := Rectangle { x = bounds.x + uniform_width, y = bounds.y + uniform_width, width = bounds.width - 2 * uniform_width, height = bounds.height - 2 * uniform_width, } inner_radii := Rectangle_Radii { top_left = max(0, corner_radii.topLeft - uniform_width), top_right = max(0, corner_radii.topRight - uniform_width), bottom_right = max(0, corner_radii.bottomRight - uniform_width), bottom_left = max(0, corner_radii.bottomLeft - uniform_width), } rectangle( layer, inner_bounds, BLANK, outline_color = border_color, outline_width = uniform_width, radii = inner_radii, ) return } // A corner is drawn rounded only if its radius is positive AND both adjacent sides are present. top_left_rounded := corner_radii.topLeft > 0 && border_width.top > 0 && border_width.left > 0 top_right_rounded := corner_radii.topRight > 0 && border_width.top > 0 && border_width.right > 0 bottom_left_rounded := corner_radii.bottomLeft > 0 && border_width.bottom > 0 && border_width.left > 0 bottom_right_rounded := corner_radii.bottomRight > 0 && border_width.bottom > 0 && border_width.right > 0 // Horizontal x-coordinates where the top/bottom side rectangles start/end. When the // adjacent corner is rounded, the side stops at `bounds.x + radius` (where the corner // arc takes over). When not rounded, the side runs to the bounds edge; the perpendicular // side handles the inset to avoid overlap. top_left_x: f32 = top_left_rounded ? bounds.x + corner_radii.topLeft : bounds.x top_right_x: f32 = top_right_rounded ? bounds.x + bounds.width - corner_radii.topRight : bounds.x + bounds.width bottom_left_x: f32 = bottom_left_rounded ? bounds.x + corner_radii.bottomLeft : bounds.x bottom_right_x: f32 = bottom_right_rounded ? bounds.x + bounds.width - corner_radii.bottomRight : bounds.x + bounds.width // Vertical y-coordinates where the left/right side rectangles start/end. When the // adjacent corner is rounded, inset by the corner radius. When not rounded, inset by the // adjacent horizontal width — the horizontal side owns the corner area (extending through // it to the bounds edge), so the vertical side starts below it to avoid overdraw of // translucent colors. top_left_y: f32 = top_left_rounded ? bounds.y + corner_radii.topLeft : bounds.y + width_top top_right_y: f32 = top_right_rounded ? bounds.y + corner_radii.topRight : bounds.y + width_top bottom_left_y: f32 = bottom_left_rounded ? bounds.y + bounds.height - corner_radii.bottomLeft : bounds.y + bounds.height - width_bottom bottom_right_y: f32 = bottom_right_rounded ? bounds.y + bounds.height - corner_radii.bottomRight : bounds.y + bounds.height - width_bottom // Side rectangles drawn INSIDE `bounds`. Sharp corners, solid fill, no outline. Each // gated on its own width — skipping zero-width sides saves the primitive upload. if border_width.top > 0 { top_side := Rectangle { x = top_left_x, y = bounds.y, width = top_right_x - top_left_x, height = width_top, } rectangle(layer, top_side, border_color) } if border_width.bottom > 0 { bottom_side := Rectangle { x = bottom_left_x, y = bounds.y + bounds.height - width_bottom, width = bottom_right_x - bottom_left_x, height = width_bottom, } rectangle(layer, bottom_side, border_color) } if border_width.left > 0 { left_side := Rectangle { x = bounds.x, y = top_left_y, width = width_left, height = bottom_left_y - top_left_y, } rectangle(layer, left_side, border_color) } if border_width.right > 0 { right_side := Rectangle { x = bounds.x + bounds.width - width_right, y = top_right_y, width = width_right, height = bottom_right_y - top_right_y, } rectangle(layer, right_side, border_color) } // Corner arcs (90° quadrants) drawn INSIDE bounds: outer radius matches Clay's // `corner_radii`, inner radius is the outer radius minus the relevant border thickness // (clamped to 0 for thick borders — produces a filled pie slice when border > radius, // matching CSS). Angle convention matches ring(): 0° = +x (right), 90° = +y (down), // 180° = -x (left), 270° = -y (up). if top_left_rounded { radius := corner_radii.topLeft inner_radius := max(0, radius - width_top) center := Vec2{bounds.x + radius, bounds.y + radius} ring(layer, center, inner_radius, radius, border_color, start_angle = 180, end_angle = 270) } if top_right_rounded { radius := corner_radii.topRight inner_radius := max(0, radius - width_top) center := Vec2{bounds.x + bounds.width - radius, bounds.y + radius} ring(layer, center, inner_radius, radius, border_color, start_angle = 270, end_angle = 360) } if bottom_right_rounded { radius := corner_radii.bottomRight inner_radius := max(0, radius - width_bottom) center := Vec2{bounds.x + bounds.width - radius, bounds.y + bounds.height - radius} ring(layer, center, inner_radius, radius, border_color, start_angle = 0, end_angle = 90) } if bottom_left_rounded { radius := corner_radii.bottomLeft inner_radius := max(0, radius - width_bottom) center := Vec2{bounds.x + radius, bounds.y + bounds.height - radius} ring(layer, center, inner_radius, radius, border_color, start_angle = 90, end_angle = 180) } } // Try to retroactively merge this Border into a pending Rectangle/Image candidate on the // merge stack. Returns true on success so the caller can skip the standalone Border emission. // // Clay emits a parent element's bg and border bracketing all the children's commands, so a // simple "is the next command a Border?" check (the previous approach) only catches leaf // elements. The stack approach lets us pair them across arbitrary nesting: every Rectangle/ // Image push registers itself; every Border pops down until it finds a geometric match. // // Pop semantics: non-matching candidates above the match are discarded — their elements had // no border anyway, so their primitives stay in `tmp_primitives` as plain Rectangles. A // Border that finds no match at all falls back to standalone `clay_emit_partial_border`. // // Predicates that decline a candidate: // - non-uniform or zero border widths (can't be a single uniform outline) // - translucent border (the unmerged path's bg-under-border blending differs) // - mismatched bounds or cornerRadius (the candidate isn't from the same element) // // False-match risk: two unrelated elements with bit-identical bounds and corner radii. // Requires geometric coincidence (rare in practice), and even when it fires, the misattributed // outline still lands at the correct screen position with the correct color — the pixels // match the unmerged ground truth for opaque borders (the only kind we merge). //INTERNAL try_dispatch_clay_border_merge :: proc(bounds: Rectangle, border_data: clay.BorderRenderData) -> bool { border_width := border_data.width uniform_nonzero := border_width.left == border_width.top && border_width.top == border_width.right && border_width.right == border_width.bottom && border_width.top > 0 if !uniform_nonzero do return false if border_data.color[3] < 255 do return false for len(GLOB.clay_merge_open_stack) > 0 { candidate := pop(&GLOB.clay_merge_open_stack) if candidate.outer_bounds != bounds do continue if candidate.corner_radii != border_data.cornerRadius do continue apply_clay_border_merge_to_primitive(candidate, border_data) return true } return false } // Mutates `tmp_primitives[candidate.primitive_index]` in place: shrinks the SDF shape by // the uniform border width so the (outward) outline lands at the outer bounds, sets the // outline flag and params, and — for `Fill_Texture` candidates — refits the texture's UV // against `inner_bounds` so the image doesn't overflow into the border strip. // // The primitive's `bounds` field stays at the outer bounds: the rasterized quad already // covers the area the outline now occupies. Skipping the bounds expansion that // `apply_brush_and_outline` would normally do is intentional — expanding here would push the // rasterized quad past Clay's outer edge. //INTERNAL apply_clay_border_merge_to_primitive :: proc( candidate: Clay_Merge_Candidate, border_data: clay.BorderRenderData, ) { prim := &GLOB.tmp_primitives[candidate.primitive_index] uniform_width := f32(border_data.width.top) dpi_scale := GLOB.dpi_scaling inner_half_width := candidate.outer_bounds.width * 0.5 - uniform_width inner_half_height := candidate.outer_bounds.height * 0.5 - uniform_width prim.params.rrect.half_size_ppx = {inner_half_width * dpi_scale, inner_half_height * dpi_scale} prim.params.rrect.radii_ppx = { max(0, candidate.corner_radii.topLeft - uniform_width) * dpi_scale, max(0, candidate.corner_radii.topRight - uniform_width) * dpi_scale, max(0, candidate.corner_radii.bottomRight - uniform_width) * dpi_scale, max(0, candidate.corner_radii.bottomLeft - uniform_width) * dpi_scale, } // Set the outline bit in the packed flags field (low byte = Shape_Kind, bits 8+ = Shape_Flags). prim.flags |= u32(transmute(u8)Shape_Flags{.Outline}) << 8 prim.effects.outline_color = Color(border_data.color) prim.effects.outline_packed = pack_f16_pair(f16(uniform_width * dpi_scale), 0) if candidate.kind == .Fill_Texture { // The candidate was only pushed if its `fit_rect == outer_bounds` at emission time, so the // image fills the rasterized quad. Refit UVs against `inner_bounds` so the image is scoped // to the area inside the new outline rather than overflowing into the border strip. inner_bounds := Rectangle { x = candidate.outer_bounds.x + uniform_width, y = candidate.outer_bounds.y + uniform_width, width = candidate.outer_bounds.width - 2 * uniform_width, height = candidate.outer_bounds.height - 2 * uniform_width, } uv_rect, _, _ := fit_params(candidate.image_data.fit, inner_bounds, candidate.image_data.texture_id) prim.uv_rect = {uv_rect.x, uv_rect.y, uv_rect.width, uv_rect.height} } } // --------------------------------------------------------------------------------------------------------------------- // ----- Command dispatch ------------ // --------------------------------------------------------------------------------------------------------------------- // Dispatch a single non-backdrop Clay render command to the appropriate `draw` primitive. // Extracted from the main `prepare_clay_batch` walk so that the deferred-buffer flush path // can replay commands accumulated during an open backdrop scope without duplicating the // per-command lowering code. //INTERNAL dispatch_clay_command :: proc( layer: ^Layer, render_command: ^clay.RenderCommand, custom_draw: Custom_Draw, temp_allocator: runtime.Allocator, ) { // Translate bounding box of the primitive by the layer position bounds := Rectangle { x = render_command.boundingBox.x + layer.bounds.x, y = render_command.boundingBox.y + layer.bounds.y, width = render_command.boundingBox.width, height = render_command.boundingBox.height, } switch render_command.commandType { case clay.RenderCommandType.None: log.errorf( "Received render command with type None. This generally means we're in some kind of fucked up state.", ) case clay.RenderCommandType.Text: render_data := render_command.renderData.text txt := string(render_data.stringContents.chars[:render_data.stringContents.length]) c_text := strings.clone_to_cstring(txt, temp_allocator) defer delete(c_text, temp_allocator) // Clay render-command IDs are derived via Clay's internal HashNumber (Jenkins-family) // and namespaced with .Clay so they can never collide with user-provided custom text IDs. sdl_text := cache_get_or_update( Cache_Key{render_command.id, .Clay}, c_text, get_font(render_data.fontId, render_data.fontSize), ) prepare_text(layer, Text{sdl_text, {bounds.x, bounds.y}, Color(render_data.textColor)}) case clay.RenderCommandType.Image: // Any texture render_data := render_command.renderData.image if render_data.imageData == nil do return img_data := (^Clay_Image_Data)(render_data.imageData)^ corner_radii_clay := render_data.cornerRadius radii := Rectangle_Radii { top_left = corner_radii_clay.topLeft, top_right = corner_radii_clay.topRight, bottom_right = corner_radii_clay.bottomRight, bottom_left = corner_radii_clay.bottomLeft, } background_color := Color(render_data.backgroundColor) uv_rect, sampler, fit_rect := fit_params(img_data.fit, bounds, img_data.texture_id) if background_color.a > 0 { // Bg behind image. Push the bg primitive as the merge candidate so a matching Border // turns into a bg+border-merged primitive plus a separate image draw on top. rectangle(layer, bounds, background_color, radii = radii) bg_primitive_index := u32(len(GLOB.tmp_primitives) - 1) rectangle( layer, fit_rect, Texture_Fill{id = img_data.texture_id, tint = img_data.tint, uv_rect = uv_rect, sampler = sampler}, radii = radii, ) append( &GLOB.clay_merge_open_stack, Clay_Merge_Candidate { primitive_index = bg_primitive_index, outer_bounds = bounds, corner_radii = corner_radii_clay, kind = .Fill_Color, }, ) } else { // No bg: the image itself can host the outline if its fit fully covers Clay's bounds. // `Fit_Mode.Fit` with aspect mismatch returns a sub-rect, which can't host an outline // (the rasterized quad wouldn't reach Clay's outer edge), so we skip pushing. rectangle( layer, fit_rect, Texture_Fill{id = img_data.texture_id, tint = img_data.tint, uv_rect = uv_rect, sampler = sampler}, radii = radii, ) if fit_rect == bounds { img_primitive_index := u32(len(GLOB.tmp_primitives) - 1) append( &GLOB.clay_merge_open_stack, Clay_Merge_Candidate { primitive_index = img_primitive_index, outer_bounds = bounds, corner_radii = corner_radii_clay, image_data = img_data, kind = .Fill_Texture, }, ) } } case clay.RenderCommandType.ScissorStart: if bounds.width == 0 || bounds.height == 0 do return curr_scissor := &GLOB.scissors[layer.scissor_start + layer.scissor_len - 1] if curr_scissor.sub_batch_len != 0 { // Scissor has some content, need to make a new scissor new := Scissor { sub_batch_start = curr_scissor.sub_batch_start + curr_scissor.sub_batch_len, bounds = sdl.Rect { c.int(bounds.x * GLOB.dpi_scaling), c.int(bounds.y * GLOB.dpi_scaling), c.int(bounds.width * GLOB.dpi_scaling), c.int(bounds.height * GLOB.dpi_scaling), }, } append(&GLOB.scissors, new) layer.scissor_len += 1 } else { curr_scissor.bounds = sdl.Rect { c.int(bounds.x * GLOB.dpi_scaling), c.int(bounds.y * GLOB.dpi_scaling), c.int(bounds.width * GLOB.dpi_scaling), c.int(bounds.height * GLOB.dpi_scaling), } } case clay.RenderCommandType.ScissorEnd: case clay.RenderCommandType.OverlayColorStart, clay.RenderCommandType.OverlayColorEnd: unimplemented("Clay overlays not supported yet...") case clay.RenderCommandType.Rectangle: render_data := render_command.renderData.rectangle corner_radii_clay := render_data.cornerRadius background_color := Color(render_data.backgroundColor) radii := Rectangle_Radii { top_left = corner_radii_clay.topLeft, top_right = corner_radii_clay.topRight, bottom_right = corner_radii_clay.bottomRight, bottom_left = corner_radii_clay.bottomLeft, } rectangle(layer, bounds, background_color, radii = radii) // Register this primitive as a merge candidate. If the element has a matching Border // later in the stream (after its children's commands), `try_dispatch_clay_border_merge` // will pop this candidate and mutate the primitive in-place to add the outline. primitive_index := u32(len(GLOB.tmp_primitives) - 1) append( &GLOB.clay_merge_open_stack, Clay_Merge_Candidate { primitive_index = primitive_index, outer_bounds = bounds, corner_radii = corner_radii_clay, kind = .Fill_Color, }, ) case clay.RenderCommandType.Border: render_data := render_command.renderData.border if try_dispatch_clay_border_merge(bounds, render_data) do return clay_emit_partial_border( layer, bounds, Color(render_data.color), render_data.width, render_data.cornerRadius, ) case clay.RenderCommandType.Custom: // Copy the CustomRenderData by value so we can patch its `customData` field for the // user callback without mutating Clay-owned memory. After unwrapping, the callback // sees its own pointer in `render_data.customData`, identical to what it would see // if `Clay_Custom` did not exist as an intermediary. patched := render_command.renderData.custom // Default to nil so a zero-init `Clay_Custom` (no variant set) and an originally-nil // `customData` both surface to the callback as `customData = nil`. patched.customData = nil if custom_data_pointer := render_command.renderData.custom.customData; custom_data_pointer != nil { switch custom_value in (^Clay_Custom)(custom_data_pointer)^ { case Backdrop_Marker: // The walker pre-filters backdrops into `dispatch_clay_backdrop` and never feeds // them here; reaching this branch means either the walker logic is broken or the // `Clay_Custom` variant tag mutated between the walker's `is_clay_backdrop` check // and this re-check (heap corruption / lifetime bug in user-managed customData // memory). Both are renderer-level bugs that warrant a hard failure rather than a // silently-dropped panel. log.panicf( "backdrop marker reached dispatch_clay_command; either the prepare_clay_batch walker is misrouting commands or the customData pointee at %p was mutated mid-frame", render_command.renderData.custom.customData, ) case rawptr: patched.customData = custom_value } } if custom_draw != nil { custom_draw(layer, bounds, patched) } else if patched.customData != nil { log.panicf( "Received clay render command of type custom with non-nil user data but no custom_draw proc provided.", ) } } } // Dispatch a single backdrop Clay render command to `backdrop_blur` on the active layer. // Caller guarantees: // - a backdrop scope is open on `layer` so the underlying `append_or_extend_sub_batch` // contract assertion is satisfied; // - the command's `customData` points at a `Clay_Custom` whose active variant is // `Backdrop_Marker` (the walker has already verified this via `is_clay_backdrop`). //INTERNAL dispatch_clay_backdrop :: proc(layer: ^Layer, cmd: ^clay.RenderCommand) { bounds := Rectangle { x = cmd.boundingBox.x + layer.bounds.x, y = cmd.boundingBox.y + layer.bounds.y, width = cmd.boundingBox.width, height = cmd.boundingBox.height, } // Type-asserting form (no `, ok`): panics loudly if the variant tag changed since // `is_clay_backdrop`, which is the desired tripwire for a heap-corruption bug in // user-managed customData. marker := (^Clay_Custom)(cmd.renderData.custom.customData).(Backdrop_Marker) backdrop_blur( layer, bounds, gaussian_sigma = marker.sigma, tint = marker.tint, radii = marker.radii, feather_ppx = marker.feather_ppx, ) } // Close the in-flight backdrop scope (if open) and replay every command accumulated in the // deferred index buffer. Ordering: end_backdrop first so deferred non-backdrop draws land // at submission position relative to the bracket they followed (the bracket is now closed, // so these draws render after it). Used at every zIndex transition and at end of stream. //INTERNAL flush_deferred_and_close_backdrop_scope :: proc( layer: ^Layer, batch: ^ClayBatch, deferred_indices: ^[dynamic]i32, backdrop_scope_open: ^bool, custom_draw: Custom_Draw, temp_allocator: runtime.Allocator, ) { if backdrop_scope_open^ { end_backdrop(layer) backdrop_scope_open^ = false } // Clear the merge stack at scope/stratum boundaries: any pending candidates from the // pre-scope (or pre-transition) commands stay as plain primitives — they can't merge // with Borders on the far side of the boundary because that would change draw order. clear(&GLOB.clay_merge_open_stack) for index in deferred_indices^ { cmd := clay.RenderCommandArray_Get(&batch.cmds, index) dispatch_clay_command(layer, cmd, custom_draw, temp_allocator) } clear(deferred_indices) } // --------------------------------------------------------------------------------------------------------------------- // ----- Main entry point ------------ // --------------------------------------------------------------------------------------------------------------------- // Process Clay render commands into shape, text, and backdrop primitives. // // Single-walk dispatcher with a deferred buffer. The walk does three things per command: // 1. zIndex transitions: close the in-flight scope, flush any deferred non-backdrop // commands into the current layer, then open a new layer seeded with `base_layer.bounds` // (NOT the bumping element's bounds — Clay's floating elements with `clipTo = .None` // should not be over-clipped, and `clipTo = .AttachedParent` floating elements get a // Clay-emitted ScissorStart immediately afterward that narrows correctly). // 2. Backdrop commands: open a scope on first encounter (extending it on subsequent ones), // then dispatch the backdrop_blur call. // 3. Non-backdrop commands during an open scope: append to the deferred buffer for replay // after the scope closes. The buffer holds command indices, not pointers, so it stays // valid even if the underlying ClayArray reallocates. // At end of stream, flush whatever remains. prepare_clay_batch :: proc( base_layer: ^Layer, batch: ^ClayBatch, mouse_wheel_delta: [2]f32, frame_time: f32 = 0, custom_draw: Custom_Draw = nil, temp_allocator := context.temp_allocator, ) { mouse_pos: [2]f32 mouse_flags := sdl.GetMouseState(&mouse_pos.x, &mouse_pos.y) // Update clay internals clay.SetPointerState( clay.Vector2{mouse_pos.x - base_layer.bounds.x, mouse_pos.y - base_layer.bounds.y}, .LEFT in mouse_flags, ) clay.UpdateScrollContainers(true, mouse_wheel_delta, frame_time) layer := base_layer command_count := int(batch.cmds.length) deferred_indices := make([dynamic]i32, 0, 16, temp_allocator) backdrop_scope_open := false // Seed from GLOB.clay_z_index so multi-batch frames preserve the original semantics: a // later call to `prepare_clay_batch` doesn't re-trigger layer splits for zIndex values // the previous batch already saw. previous_z_index := GLOB.clay_z_index // Start with a clean merge stack. The stack is also cleared by // `flush_deferred_and_close_backdrop_scope` at every stratum boundary; both clears together // ensure merge candidates never pair across a boundary that would shift draw order. clear(&GLOB.clay_merge_open_stack) for i in 0 ..< command_count { cmd := clay.RenderCommandArray_Get(&batch.cmds, i32(i)) // zIndex transition: close out current stratum, create new layer, continue. if cmd.zIndex > previous_z_index { log.debug("Higher zIndex found, creating new layer & setting z_index to", cmd.zIndex) flush_deferred_and_close_backdrop_scope( layer, batch, &deferred_indices, &backdrop_scope_open, custom_draw, temp_allocator, ) layer = new_layer(layer, base_layer.bounds) previous_z_index = cmd.zIndex // Keep GLOB.clay_z_index in sync for any external readers (debug tooling, etc.). GLOB.clay_z_index = cmd.zIndex } if is_clay_backdrop(cmd) { if !backdrop_scope_open { begin_backdrop(layer) backdrop_scope_open = true } dispatch_clay_backdrop(layer, cmd) } else if backdrop_scope_open { append(&deferred_indices, i32(i)) } else { // Rectangle/Image dispatches push merge candidates; Border dispatches pop the stack // to retroactively add an outline to a matching candidate. See // `try_dispatch_clay_border_merge` for the matching semantics. dispatch_clay_command(layer, cmd, custom_draw, temp_allocator) } } // End-of-stream: flush whatever remains. flush_deferred_and_close_backdrop_scope( layer, batch, &deferred_indices, &backdrop_scope_open, custom_draw, temp_allocator, ) }