#include #include using namespace metal; struct main0_out { float4 gl_Position [[position]]; }; vertex main0_out main0(uint gl_VertexIndex [[vertex_id]]) { main0_out out = {}; float2 ndc = float2((int(gl_VertexIndex) == 1) ? 3.0 : (-1.0), (int(gl_VertexIndex) == 2) ? 3.0 : (-1.0)); out.gl_Position = float4(ndc, 0.0, 1.0); return out; }